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Harpyja
Molon Labe. General Tso's Alliance
1436
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Posted - 2014.03.31 13:38:00 -
[1] - Quote
It's only gotten more unbalanced with the hardener nerfs.
Well, vehicles vs AV is in a slightly better spot now, but vehicles vs vehicles is ****** up right now, and that's what I care about. A 0 SP Sica with a MLT hardener and MLT damage mod shouldn't be able to melt right through my hardener with about 14 million SP that are directly affecting my Gunnlogi.
And I still am of the opinion that swarms shouldn't stop hardened shield regen. They are specialized for anti-armor after all, you want them capable of hurting shields too? It's like wanting bug spray to deter sharks when you're in the ocean.
Yesterday I fell in love with a near 0 SP, militia fit, triple rep Madrugar and I even put some SP for the repairer skill to 3, now I got 345 armor/s and I can out rep the damage from any militia and standard AV. I only need to pull back for a few seconds when I'm taking more damage and I'm back at full strength.
CCP, you clearly nerfed the wrong module. The hardeners were at no fault!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1436
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Posted - 2014.03.31 13:47:00 -
[2] - Quote
Judge Rhadamanthus wrote:Judge is coming after your rep stacking. I think Judge just wants to be able to kill you with his ADS without you getting back to full health each time he misses a shot or needs to reload.
Well Judge, I'm sorry to say but derpships were only intended to transfer troops with light air-to-ground support. Then someone had the crazy idea of giving the pilot a controllable turret and now everyone wants them to be solo **** machines that can kill everything.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1438
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Posted - 2014.03.31 13:49:00 -
[3] - Quote
pyramidhead 420 wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. should be zero stacking in this game period. maximum, one of each mod per fit. that way, fitting something would require a brain, instead of how much hp can I stack and rep OK, same limit goes to dropsuits.
No more brick tanked suits with nothing but armor plates.
No more stacking precision amps and damps on scouts.
Etc.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1438
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Posted - 2014.03.31 13:59:00 -
[4] - Quote
Garrett Blacknova wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage? They're not easier to counter than shield tanks. Shields are meant to have the advantage in passive regen. Instead, armour can achieve a larger advantage in this area very easily. After the hardener nerf, repper stacking is OP in comparison with hardener stacking. When people are arguing (legitimately) that hardeners are now balanced, that means reppers are currently OP. Also, shield tanks are in a good place now. Good players can use them effectively while good AV players and other tanks can take them down reliably. Armour tanks can still be OP against infantry AV weapons, which I'd say probably isn't working as intended. Shield tanks are not in a good place now. They are much worse now than before the nerf.
Now my millions of SP don't count for jack **** when a 0 SP Sica can melt through my complex hardener while I can't do anything to save myself other than hope that I can run and survive a few more shots. Before I'd be able to outlast hardeners and then pop them in a single volley, but now I can't do that when my hardener doesn't allow me to absorb all of that damage while I attempt to outlast their hardener. Even my own personal skills don't account to anything anymore because of the hardener nerf.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1438
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Posted - 2014.03.31 14:35:00 -
[5] - Quote
Skihids wrote:BrotherofHavok wrote:Varjac Theobroma Montenegro wrote:So far, I like the new changes. I really have to plan routes and make sure I communicate to optimize survival. There is nothing better than getting four swarms and a forge fired at you and knowing that your death is a true possibility. I do like the AV ADS alliance. ATM, but the price of an ADS is still a bit high. Can we get 175,000 isk hulls? Something would be nice. Maybe 150,000 perhaps? Here's what I hate about what you said. After the vehicles are nerfed you want cheaper tanks. Then when they become cheaper everyone is using them and they require another nerf and then you want them cheaper and cheaper... it becomes an endless cycle. PUT THE TANKS BACK! Remove the hardener nerf, allow tanks to run triple stacked armor reps, allow the tanks to pack a major punch against other tanks and vehicles, but RAISE THE PRICE! CCP is worried about high SP tankers running the field. Well you know what? Let them. If they have the skills to keep their tanks alive then let them do it. But I'm reminded of (what was it?) 1.6 or 1.5 with the enforcer tanks. Hardly anyone pulled them out because they COST too much to lose. Do the same here! Why is a basic tank cheaper and more effective than Assault Dropships? Yeah, the dropships can move faster and try to duck behind cover but I've seen more than 1 overconfident pilot go down. It's very simple. You want a cheap MLT tank? Fine, remove all but one of the slots. Sica gets a high, and Soma gets a low and leave the price tag where it is. You want a Maddie that can triple stack armor reps? Fine, make the cost of the tank 350K or more, and I know people are going to complain about the cost of the tank, well you know what? It's a F***ING TANK! It should cost more than my dropsuit, than my dropship, than my LAV. Because it's going to be able to take 3-5 times the damage! But make it costly to lose. I want to see tankers get mad at losing their ONE tank that they won't pull one out for the next 5-10 matches! This is what needs to happen! It won't work. You can't balance on ISK. All you would do is create an elite few that could stomp with impunity. The PC ISK farmers could still spam as many as they wanted. As long as vehicles share the same role (infantry slaughter) as infantry, they have to be balanced 1v1 with a dropsuit. CCP is almost there now, and has but to kill stacked reppers to complete the job. Then they can reduce the price to equal the dropsuit and we will have true AV/V tiericide. I don't see how you could ever achieve balance if one side is tiered and the other isn't.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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