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Dauth Jenkins
Ultramarine Corp
340
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Posted - 2014.03.31 14:40:00 -
[31] - Quote
I've started running dual tanked fits, for example, I have a gunlogi with 2 heavy armour reps, a shield hardened, a nitrous booster, a shield booster, and 3 turrets. It works fairly well, as long as I have gunners
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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nakaya indigene
0uter.Heaven
216
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Posted - 2014.03.31 14:43:00 -
[32] - Quote
I think its fine. At least its not like it was before the vechile update.
The Jove espier --- my youtube --> NakaNakaNaka
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1196
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Posted - 2014.03.31 14:44:00 -
[33] - Quote
My opinions
ADSs
Nerfed hardeners make tanks more squishy. I used to run XT missiles to take on tanks but I'm considering switching to ATs because of the reduced cost (they still get the job done), however I feel they make dropships far too weak (especially the Incubus). Now, the best fits are stacked plates and extenders with an afterburner.
I don't know the stats for an Incubus, but a stock shield Python w/ a single hardener only gets about 2.2k shield ehp. My preferred fit (even before the nerf) has 3k passive shield and a complex AB, and even my fit with 3 XT missiles gets 2.5k and an AB. ABs are highly suggested for dodging swarms, forges, and rails, and I don't advise using only one hardener (cool down is a pain).
The rail nerf has been a tremendous blessing (though I admit I'd rather have different changes). My first game of 1.8 I fought and killed 3 ADSs with my rail through hardeners, so I know it's not a complete nerf. It has almost completely prevented redline rail sniping, but also cut into the rails role of long-range AV. What I would rather have happened is a removal of the redline, replaced with a bubble shield/bunker, but that's a different thread.
Tanks
As said before, TTK is very low for tanks and usually becomes who can sneak up and get the first rail shot off. I don't use blasters so I can't comment on those.
I did roam around in my AT missile tank this weekend to see if it's viable with the hardener nerfs. I must say I was pretty pleased with them. Ended up losing only two due to my own foolishness. The key to missiles tanks is using small rails and gunners to take out infantry and whittle down shields before the main barrage or to finish off opponents during reload. Both my gunners consistently got upwards of 10 kills and 1.5k WP (I was getting pretty good hitting infantry as well), and our three man squad managed to get 2 orbitals one game.
Armor tanks were of course decimated, and you overconfident, rep stacked Maddrugars are my favorite target. I didn't fight many Sicas/ Gunnlogies, surprisingly. Typically I got the drop on them and ganked them before they could activate their hardener. I did have one good fight against a hardened Sica, and after one volley his shields were halved, a second and he was half armor (no damage mod). Either I or my gunners would have killed him, but our squad leader dropped and orbital on him. I really want to get XT missiles, but I'm working on my infantry skills now so it will have to wait.
Overall, pretty pleased with 1.8 vehicle side.
Me in my ADS: 1,2
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Garrett Blacknova
Codex Troopers
4739
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Posted - 2014.03.31 14:44:00 -
[34] - Quote
Spkr4theDead wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. People like you wont be happy until we are all runing the same fit and no variety is allowed Not really a sandbox anymore when my sand is being chucked out of the box and im being told that i should run my vehicles this way and play with x playstyle Pretty sure he's going after the rep stacking because at the moment, that's looking like it will quickly turn into the only viable fit and running anything else won't be an option. Reducing the viability of the most OP think about the current state of tanking is the exact opposite of trying to reduce variety in fittings. Because one person that wants railguns removed should have sole authority on how vehicles may be fit. I'm not saying he's right all the time, or even that he's 100% right on this point.
Just explaining that there's logic behind this particular concern.
Also, it's not like there's anyone who respects your opinion any more than Judge's. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
467
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Posted - 2014.03.31 14:45:00 -
[35] - Quote
Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Clarity I know right . People should stop posting what their fits are because everyone will call out OP and when you get nerf'd , you have NO ONE to blame but yourself unless that was the intention to begin with .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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calisk galern
BurgezzE.T.F General Tso's Alliance
2278
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Posted - 2014.03.31 14:46:00 -
[36] - Quote
seems the same to me of course i've never used hardeners, mobility has always been my shield. |
Spkr4theDead
Red Star. EoN.
1967
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Posted - 2014.03.31 14:48:00 -
[37] - Quote
shadow drake35 wrote:im just starting going into tanking are missiles good ive seen them do well and take tanks outl like nothing but everyone says they suck so let me know what you think You have to be really experienced to make missiles work.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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shadow drake35
the third day Galactic Skyfleet Empire
105
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Posted - 2014.03.31 14:49:00 -
[38] - Quote
Harpyja wrote:Garrett Blacknova wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage? They're not easier to counter than shield tanks. Shields are meant to have the advantage in passive regen. Instead, armour can achieve a larger advantage in this area very easily. After the hardener nerf, repper stacking is OP in comparison with hardener stacking. When people are arguing (legitimately) that hardeners are now balanced, that means reppers are currently OP. Also, shield tanks are in a good place now. Good players can use them effectively while good AV players and other tanks can take them down reliably. Armour tanks can still be OP against infantry AV weapons, which I'd say probably isn't working as intended. Shield tanks are not in a good place now. They are much worse now than before the nerf. Now my millions of SP don't count for jack **** when a 0 SP Sica can melt through my complex hardener while I can't do anything to save myself other than hope that I can run and survive a few more shots. Before I'd be able to outlast hardeners and then pop them in a single volley, but now I can't do that when my hardener doesn't allow me to absorb all of that damage while I attempt to outlast their hardener. Even my own personal skills don't account to anything anymore because of the hardener nerf. it is very hard to kill repers but it is possible but not easy the game not much is op anymore it is were it should be if somthing is OP not by much
MAG Raven, Valor, and S.V.E.R. Veteran
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Spkr4theDead
Red Star. EoN.
1968
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Posted - 2014.03.31 14:50:00 -
[39] - Quote
calisk galern wrote:seems the same to me of course i've never used hardeners, mobility has always been my shield. You probably get destroyed a lot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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shadow drake35
the third day Galactic Skyfleet Empire
105
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Posted - 2014.03.31 14:50:00 -
[40] - Quote
Spkr4theDead wrote:shadow drake35 wrote:im just starting going into tanking are missiles good ive seen them do well and take tanks outl like nothing but everyone says they suck so let me know what you think You have to be really experienced to make missiles work. ya il try the stardards fist to figure them out and which tank is best with them cause i like gunlogis but madrugars are ok
MAG Raven, Valor, and S.V.E.R. Veteran
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Spkr4theDead
Red Star. EoN.
1968
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Posted - 2014.03.31 14:51:00 -
[41] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Clarity I know right . People should stop posting what their fits are because everyone will call out OP and when you get nerf'd , you have NO ONE to blame but yourself unless that was the intention to begin with . It's only OP if someone can't rack their brain on how to defeat it. Judge is bad, and lacks critical thinking, therefore anything that destroys him is OP, and anything he can't destroy is OP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Subject 36
Pradox One Proficiency V.
114
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Posted - 2014.03.31 14:52:00 -
[42] - Quote
I haven't tried running my Gunnlogi in a while since they nerfed hardeners. I usually run with my Madrugar because it can take a beating. :D
Riding a Horse to Victory
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Judge Rhadamanthus
Amarr Templar One
1799
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Posted - 2014.03.31 14:53:00 -
[43] - Quote
I actually meant I was going to try kill his tanks with my swarms, Forge or ADS. The resulting misunderstanding was interesting however.
Everything Dropship youtube channel
my Community Spotlight
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
296
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Posted - 2014.03.31 14:54:00 -
[44] - Quote
BrotherofHavok wrote:Takahiro Kashuken wrote:
My python is unharmed mostly, since it can fly all it needs to do is it 301m and im safe plus it has more freedom to escape since it can fly but tanks have to stick to certain tracks so getting to a point without getting hit is alot harder to do so you can end up using your defences to early before you even get to where you are going
I hate to say it, but recently my squad has been running with 3 commandos using advanced/prototype swarm launchers and sniper rifles. We get to areas that we can see your dropship and remove it before you get a chance to fly away or activate hardeners. The only thing at the moment that seems to live is an incubus with a heavy repairer or 2. And because we use range and AV weapons there are few instances where we get taken out.
Yes, I was taken by surprise by a group similar to yours, there was also a forgee and a blaster tank hanging about. I lost my first ship because i didn't realize the magnitude of the threat you produce--in about 3 seconds too. Lesson learned, but definitely beatable. Teamwork is just needed on my end. I can't be a solo dragon all the time!
FAME
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Spkr4theDead
Red Star. EoN.
1968
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Posted - 2014.03.31 14:55:00 -
[45] - Quote
Varjac Theobroma Montenegro wrote:BrotherofHavok wrote:Takahiro Kashuken wrote:
My python is unharmed mostly, since it can fly all it needs to do is it 301m and im safe plus it has more freedom to escape since it can fly but tanks have to stick to certain tracks so getting to a point without getting hit is alot harder to do so you can end up using your defences to early before you even get to where you are going
I hate to say it, but recently my squad has been running with 3 commandos using advanced/prototype swarm launchers and sniper rifles. We get to areas that we can see your dropship and remove it before you get a chance to fly away or activate hardeners. The only thing at the moment that seems to live is an incubus with a heavy repairer or 2. And because we use range and AV weapons there are few instances where we get taken out. Yes, I was taken by surprise by a group similar to yours, there was also a forgee and a blaster tank hanging about. I lost my first ship because i didn't realize the magnitude of the threat you produce--in about 3 seconds too. Lesson learned, but definitely beatable. Teamwork is just needed on my end. I can't be a solo dragon all the time! Some of us tankers are good with that second rail shot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
296
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Posted - 2014.03.31 14:56:00 -
[46] - Quote
Takahiro Kashuken wrote:BrotherofHavok wrote:Takahiro Kashuken wrote:
My python is unharmed mostly, since it can fly all it needs to do is it 301m and im safe plus it has more freedom to escape since it can fly but tanks have to stick to certain tracks so getting to a point without getting hit is alot harder to do so you can end up using your defences to early before you even get to where you are going
I hate to say it, but recently my squad has been running with 3 commandos using advanced/prototype swarm launchers and sniper rifles. We get to areas that we can see your dropship and remove it before you get a chance to fly away or activate hardeners. The only thing at the moment that seems to live is an incubus with a heavy repairer or 2. And because we use range and AV weapons there are few instances where we get taken out. Basically you sit at the top of towers
They shouldn't. Towers provide high POV, but limited mobility and protection. You must weigh odds, ground can be deceptively more powerful.
FAME
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
467
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Posted - 2014.03.31 14:57:00 -
[47] - Quote
Harpyja wrote:It's only gotten more unbalanced with the hardener nerfs.
Well, vehicles vs AV is in a slightly better spot now, but vehicles vs vehicles is ****** up right now, and that's what I care about. A 0 SP Sica with a MLT hardener and MLT damage mod shouldn't be able to melt right through my hardener with about 14 million SP that are directly affecting my Gunnlogi.
And I still am of the opinion that swarms shouldn't stop hardened shield regen. They are specialized for anti-armor after all, you want them capable of hurting shields too? It's like wanting bug spray to deter sharks when you're in the ocean.
Yesterday I fell in love with a near 0 SP, militia fit, triple rep Madrugar and I even put some SP for the repairer skill to 3, now I got 345 armor/s and I can out rep the damage from any militia and standard AV. I only need to pull back for a few seconds when I'm taking more damage and I'm back at full strength.
CCP, you clearly nerfed the wrong module. The hardeners were at no fault!
So what your saying is that they should have nerf'd the repairers ???
You people will never learn and when your vehicles are useless you will want a refund but your leading the charge to kill your own role . You vehicle users need to stop talking so much because there are enough in the community who would love to make what we do useless and you just give them fuel for their fire .
STOP TALKING ABOUT YOUR FITS !!!!!
They should have increased the stacking penalty for stacking damage mods and nothing else . That's all that needed to be changed . The hardener nerf was alright but that doesn't stop stacking damage mods and if anything increases that fact . nerfing the rail gun was needed , 600 m is just too much coverage for any weapon .
Increase penalty for stacking damage mods and decrease the stacked damage increase .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Beld Errmon
Nyain San
1497
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Posted - 2014.03.31 14:57:00 -
[48] - Quote
BrotherofHavok wrote: I hate to say it, but recently my squad has been running with 3 commandos using advanced/prototype swarm launchers and sniper rifles.
You should change your name from brotherofhavok to LordoftheScrubs, what a pathetic style of play.... (sssh no one tell them what 3 forge gunners would do instead of scrubmandos)
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Spkr4theDead
Red Star. EoN.
1968
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Posted - 2014.03.31 14:58:00 -
[49] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Harpyja wrote:It's only gotten more unbalanced with the hardener nerfs.
Well, vehicles vs AV is in a slightly better spot now, but vehicles vs vehicles is ****** up right now, and that's what I care about. A 0 SP Sica with a MLT hardener and MLT damage mod shouldn't be able to melt right through my hardener with about 14 million SP that are directly affecting my Gunnlogi.
And I still am of the opinion that swarms shouldn't stop hardened shield regen. They are specialized for anti-armor after all, you want them capable of hurting shields too? It's like wanting bug spray to deter sharks when you're in the ocean.
Yesterday I fell in love with a near 0 SP, militia fit, triple rep Madrugar and I even put some SP for the repairer skill to 3, now I got 345 armor/s and I can out rep the damage from any militia and standard AV. I only need to pull back for a few seconds when I'm taking more damage and I'm back at full strength.
CCP, you clearly nerfed the wrong module. The hardeners were at no fault! So what your saying is that they should have nerf'd the repairers ??? You people will never learn and when your vehicles are useless you will want a refund but your leading the charge to kill your own role . You vehicle users need to stop talking so much because there are enough in the community who would love to make what we do useless and you just give them fuel for their fire . STOP TALKING ABOUT YOUR FITS !!!!! They should have increased the stacking penalty for stacking damage mods and nothing else . That's all that needed to be changed . The hardener nerf was alright but that doesn't stop stacking damage mods and if anything increases that fact . Nerfing the rail gun was needed , 600 m is just too much coverage for any weapon . Increase penalty for stacking damage mods and decrease the stacked damage increase . So then you'll agree on a range nerf for the sniper rifle?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The dark cloud
The Rainbow Effect Negative-Feedback
2636
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Posted - 2014.03.31 15:00:00 -
[50] - Quote
Swarms are not the weakest AV. Its between the forgegun and plasma cannon in regards of damage output. The plasma cannon is the weakest light AV weapon at the moment simply due to its weakness that you have to reload after every single shot. Sure on Standar lvl it does more damage then swarms (880HP with all 4 missiles) but you can fire 3 times in a row without the need to reload. The higher you progress from the tiers the more damage you get Advanced swarms deal 1100HP and proto 1320 per volley. So with all 3 volleys fired swarms deal 3960HP before damage mods and proficency. While the plasma cannon deals like 1100HP damage per shot and needs to be reloaded after that.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
467
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Posted - 2014.03.31 15:01:00 -
[51] - Quote
Judge Rhadamanthus wrote:I actually meant I was going to try kill his tanks with my swarms, Forge or ADS. The resulting misunderstanding was interesting however. I could understand that but people need to use that inner voice .
Tanks get the bulk of the hate posting , it's been somewhat changed because of cloaks but for the last month or two tanks have been the center of discussion and what will result from that campaign has yet to be seen but it won't be pretty .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
296
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Posted - 2014.03.31 15:01:00 -
[52] - Quote
BrotherofHavok wrote:Varjac Theobroma Montenegro wrote:So far, I like the new changes. I really have to plan routes and make sure I communicate to optimize survival. There is nothing better than getting four swarms and a forge fired at you and knowing that your death is a true possibility. I do like the AV ADS alliance. ATM, but the price of an ADS is still a bit high. Can we get 175,000 isk hulls? Something would be nice. Maybe 150,000 perhaps? Here's what I hate about what you said. After the vehicles are nerfed you want cheaper tanks. Then when they become cheaper everyone is using them and they require another nerf and then you want them cheaper and cheaper... it becomes an endless cycle. PUT THE TANKS BACK! Remove the hardener nerf, allow tanks to run triple stacked armor reps, allow the tanks to pack a major punch against other tanks and vehicles, but RAISE THE PRICE! CCP is worried about high SP tankers running the field. Well you know what? Let them. If they have the skills to keep their tanks alive then let them do it. But I'm reminded of (what was it?) 1.6 or 1.5 with the enforcer tanks. Hardly anyone pulled them out because they COST too much to lose. Do the same here! Why is a basic tank cheaper and more effective than Assault Dropships? Yeah, the dropships can move faster and try to duck behind cover but I've seen more than 1 overconfident pilot go down. It's very simple. You want a cheap MLT tank? Fine, remove all but one of the slots. Sica gets a high, and Soma gets a low and leave the price tag where it is. You want a Maddie that can triple stack armor reps? Fine, make the cost of the tank 350K or more, and I know people are going to complain about the cost of the tank, well you know what? It's a F***ING TANK! It should cost more than my dropsuit, than my dropship, than my LAV. Because it's going to be able to take 3-5 times the damage! But make it costly to lose. I want to see tankers get mad at losing their ONE tank that they won't pull one out for the next 5-10 matches! This is what needs to happen!
Don't pilot tanks bro. I had been talking ADS price when compared to loss ratio and isk reward.
The balance is better in FW, where all get same reward. I can backdown without losing my opportunity. Not is pubs though...
A fully fitted python could cost 300,000 to 350,000?
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
467
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Posted - 2014.03.31 15:02:00 -
[53] - Quote
Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Harpyja wrote:It's only gotten more unbalanced with the hardener nerfs.
Well, vehicles vs AV is in a slightly better spot now, but vehicles vs vehicles is ****** up right now, and that's what I care about. A 0 SP Sica with a MLT hardener and MLT damage mod shouldn't be able to melt right through my hardener with about 14 million SP that are directly affecting my Gunnlogi.
And I still am of the opinion that swarms shouldn't stop hardened shield regen. They are specialized for anti-armor after all, you want them capable of hurting shields too? It's like wanting bug spray to deter sharks when you're in the ocean.
Yesterday I fell in love with a near 0 SP, militia fit, triple rep Madrugar and I even put some SP for the repairer skill to 3, now I got 345 armor/s and I can out rep the damage from any militia and standard AV. I only need to pull back for a few seconds when I'm taking more damage and I'm back at full strength.
CCP, you clearly nerfed the wrong module. The hardeners were at no fault! So what your saying is that they should have nerf'd the repairers ??? You people will never learn and when your vehicles are useless you will want a refund but your leading the charge to kill your own role . You vehicle users need to stop talking so much because there are enough in the community who would love to make what we do useless and you just give them fuel for their fire . STOP TALKING ABOUT YOUR FITS !!!!! They should have increased the stacking penalty for stacking damage mods and nothing else . That's all that needed to be changed . The hardener nerf was alright but that doesn't stop stacking damage mods and if anything increases that fact . Nerfing the rail gun was needed , 600 m is just too much coverage for any weapon . Increase penalty for stacking damage mods and decrease the stacked damage increase . So then you'll agree on a range nerf for the sniper rifle? They don't shoot 600 m .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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MarasdF Loron
Fatal Absolution Negative-Feedback
286
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Posted - 2014.03.31 15:11:00 -
[54] - Quote
pyramidhead 420 wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. should be zero stacking in this game period. maximum, one of each mod per fit. that way, fitting something would require a brain, instead of how much hp can I stack and rep So no stacking, huh? Armor tanks would all consist of Armor Repper, Armor Hardener and Armor Plate then. 0 variety as those are the only modules that we can choose from. And if we cannot do stacking then infantry doesn't deserve that right either.
R.I.P. Pre-1.7 tanks, you will be missed.
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Judge Rhadamanthus
Amarr Templar One
1799
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Posted - 2014.03.31 15:14:00 -
[55] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Judge Rhadamanthus wrote:I actually meant I was going to try kill his tanks with my swarms, Forge or ADS. The resulting misunderstanding was interesting however. I could understand that but people need to use that inner voice . Tanks get the bulk of the hate posting , it's been somewhat changed because of cloaks but for the last month or two tanks have been the center of discussion and what will result from that campaign has yet to be seen but it won't be pretty .
I should have been more careful in my choice of words. But the resulting hate did add some true value to the discussion, so I am kind of pleased it went that way, although the name calling by one person was perhaps a touch abrasive.
It seems tankers feel threatened, quite rightly with the recent changes coming out with so little notice. my simple one line about hunting down his tank to kill him, to show he is not invulnerable; was taken to mean I was after his fitting. Why did people assume that? That question leads to some interesting answers.
It does show us that CCPs changes can unsettle sections of the community and make them feel attacked. They should be defended if the attacks against them are unfounded.
Everything Dropship youtube channel
my Community Spotlight
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Lorhak Gannarsein
Science For Death
2503
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Posted - 2014.03.31 15:15:00 -
[56] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Spkr4theDead wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Harpyja wrote:It's only gotten more unbalanced with the hardener nerfs.
Well, vehicles vs AV is in a slightly better spot now, but vehicles vs vehicles is ****** up right now, and that's what I care about. A 0 SP Sica with a MLT hardener and MLT damage mod shouldn't be able to melt right through my hardener with about 14 million SP that are directly affecting my Gunnlogi.
And I still am of the opinion that swarms shouldn't stop hardened shield regen. They are specialized for anti-armor after all, you want them capable of hurting shields too? It's like wanting bug spray to deter sharks when you're in the ocean.
Yesterday I fell in love with a near 0 SP, militia fit, triple rep Madrugar and I even put some SP for the repairer skill to 3, now I got 345 armor/s and I can out rep the damage from any militia and standard AV. I only need to pull back for a few seconds when I'm taking more damage and I'm back at full strength.
CCP, you clearly nerfed the wrong module. The hardeners were at no fault! So what your saying is that they should have nerf'd the repairers ??? You people will never learn and when your vehicles are useless you will want a refund but your leading the charge to kill your own role . You vehicle users need to stop talking so much because there are enough in the community who would love to make what we do useless and you just give them fuel for their fire . STOP TALKING ABOUT YOUR FITS !!!!! They should have increased the stacking penalty for stacking damage mods and nothing else . That's all that needed to be changed . The hardener nerf was alright but that doesn't stop stacking damage mods and if anything increases that fact . Nerfing the rail gun was needed , 600 m is just too much coverage for any weapon . Increase penalty for stacking damage mods and decrease the stacked damage increase . So then you'll agree on a range nerf for the sniper rifle? They don't shoot 600 m . Please check your facts.
OP, it seems like from my preliminary theorycrafting that where 2x rep 1x hard was the best fit general purpose fitting, 2x rep 1x 120 plate seems like it gives a better balance now.
I don't know whether that's fittable, however; I solely run Gunnlogis these days.
That fitting has been around since the week before 1.7, though, and I remember seeing NOVA STAR talking about it in 'Honey Badger' and how good it was against infantry AV and scrub pilots.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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Operative 1171 Aajli
Bragian Order Amarr Empire
1692
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Posted - 2014.03.31 15:17:00 -
[57] - Quote
Yeah, I do shield missile tank. I'm out until they make tank engagments mean more again and that damn rail and mil stuff nerfed into the ground.
"Stay stealthy scouts."
GÇô Ron Burgundy
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
467
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Posted - 2014.03.31 15:19:00 -
[58] - Quote
Judge Rhadamanthus wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Judge Rhadamanthus wrote:I actually meant I was going to try kill his tanks with my swarms, Forge or ADS. The resulting misunderstanding was interesting however. I could understand that but people need to use that inner voice . Tanks get the bulk of the hate posting , it's been somewhat changed because of cloaks but for the last month or two tanks have been the center of discussion and what will result from that campaign has yet to be seen but it won't be pretty . I should have been more careful in my choice of words. But the resulting hate did add some true value to the discussion, so I am kind of pleased it went that way, although the name calling by one person was perhaps a touch abrasive. It seems tankers feel threatened, quite rightly with the recent changes coming out with so little notice. my simple one line about hunting down his tank to kill him, to show he is not invulnerable; was taken to mean I was after his fitting. Why did people assume that? That question leads to some interesting answers. It does show us that CCPs changes can unsettle sections of the community and make them feel attacked. They should be defended if the attacks against them are unfounded. You said it Judge ... you said it .
Instant guards up . It's very unsettling and makes it hard to enjoy a role that , if one likes it ... should bring about enjoyment and not some defensive / guilt feeling .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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MarasdF Loron
Fatal Absolution Negative-Feedback
287
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Posted - 2014.03.31 15:22:00 -
[59] - Quote
Judge Rhadamanthus wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. I actually meant I was going to try kill his tanks with my swarms or ADS. I didn't say anything about advocating for their removal or changing them. They are on my list of things to keep an eye on though. They may come out as fair and balanced. They may not. The OP said himself it took 4 tanks to get him down. I have seen it myself. The way they are working on the battlefield, particularity when combined with a speed module, is worth investigation. I'm taking a look. A close look to make sure they do not get nerfed unfairly if at all. If they come out as fair I will certainly defend them. If not, I won't. It is worth noting that any suggested change to vehicles that bring Taka or Speaker out from under their bridge does kind of make the case that there may be something worth looking into. Ok, then you have my apology. Anyway, even if he said it took 4 tanks to get him down, that means he is either lying or was able to manouver really well, at best 3 Armor Reppers will somewhat negate the DPS done by Proto Blaster.
136*7.14*0.9 (against armor) = 874 DPS, best case scenario repping is 512hp/s. That Proto Blaster would still be doing 362 DPS. Obviously during cooling down that Maddy will be almost at full health again, almost.
So let's assume that he was being hit by 4 Basic Blaster tanks. (His best case scenario) 105*7.14*0.9*4 = 2699 DPS, now let's apply 512hp/s, that still leaves 2187 DPS, less than 2 seconds for him to die when his shields are down.
R.I.P. Pre-1.7 tanks, you will be missed.
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BAD FURRY
Sver true blood General Tso's Alliance
701
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Posted - 2014.03.31 15:25:00 -
[60] - Quote
To OP
yes i know shield tank vs LOL armor tank and yes armor vs lol drop suits and everything vs LOL ADS !
*shield tank vs LOL armor* *armor vs lol drop suits * what im getting at in one hhand yes shield was to be weak vsing armor and was why ccp said Armor was a stand your ground tank ! shield was a hit and run tank . shields work well vsing drop suits as most Av dont counter them and the turn speed of the tank its self lets it get in and out of battle EZ. armor was the counter to this it would tank rail dmg out fight the shield tank but was handy caped vsing drop suits as most AV is a well working counter to armor and the tank it self can not turn fast at all .
keep in mind there is drop suits coming out soon for pilots ! to give you a hint how it works its not so much a buff but more of a requirement if your going to live in a tank or ride all day long in a LAV or fly a drop ship ! go,s like this with out the pilot suit your HAV gets only 50% of its HP and 75% of its PG and CPU with the pilot suit you get the full HP and PG and CUP of that HAV. in a Avd suit you get 25% more HP and PG and CPU in a pro you get 50% more HP and PG CPU !
All all of that apply,s to Lav,s and Drop ships !
* everything vs LOL ADS !* the funny thing about this is just like tanks there getting Nerfed to ! and that stacking to 100% to fire rate of gunners in a ADS LULZ !
Yes i am a Undead Hell Wolf ... nice to meat you!
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