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Judge Rhadamanthus
Amarr Templar One
1800
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Posted - 2014.03.31 15:29:00 -
[61] - Quote
Watch CEO Pyrexs recent tank videos. He uses that fit, and you'll notice I'm in the squad to. I have seen it used in battle many times and it does do well. But I have also seen him die in it many times.
Everything Dropship youtube channel
my Community Spotlight
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4584
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Posted - 2014.03.31 15:32:00 -
[62] - Quote
My dropships are no longer getting shot down by cheap redline rails. They're getting shot down by legitimate AV now.
I'm from the weird side of the internet
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Judge Rhadamanthus
Amarr Templar One
1800
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Posted - 2014.03.31 15:33:00 -
[63] - Quote
MarasdF Loron wrote:Ok, then you have my apology.
Thank you for that. But your reaction, and others, did highlight fears of over nerfing. So It was a useful misunderstanding.
Everything Dropship youtube channel
my Community Spotlight
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BAD FURRY
Sver true blood General Tso's Alliance
701
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Posted - 2014.03.31 15:35:00 -
[64] - Quote
Judge Rhadamanthus wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Judge Rhadamanthus wrote:I actually meant I was going to try kill his tanks with my swarms, Forge or ADS. The resulting misunderstanding was interesting however. I could understand that but people need to use that inner voice . Tanks get the bulk of the hate posting , it's been somewhat changed because of cloaks but for the last month or two tanks have been the center of discussion and what will result from that campaign has yet to be seen but it won't be pretty . I should have been more careful in my choice of words. But the resulting hate did add some true value to the discussion, so I am kind of pleased it went that way, although the name calling by one person was perhaps a touch abrasive. It seems tankers feel threatened, quite rightly with the recent changes coming out with so little notice. my simple one line about hunting down his tank to kill him, to show he is not invulnerable; was taken to mean I was after his fitting. Why did people assume that? That question leads to some interesting answers. It does show us that CCPs changes can unsettle sections of the community and make them feel attacked. They should be defended if the attacks against them are unfounded.
you do know the next thing of the cutting block is rate of fire for ADS gunners ! you know what im talking about that stacking of ADS rate of fire when you have a pilot,s lv add,s to the gunners lv rate of fire to where you get 100% rate of fire ( 8 missiles in 2.5 sec,s )
Yes i am a Undead Hell Wolf ... nice to meat you!
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MarasdF Loron
Fatal Absolution Negative-Feedback
287
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Posted - 2014.03.31 15:35:00 -
[65] - Quote
Garrett Blacknova wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage? Shields are meant to have the advantage in passive regen. Instead, armour can achieve a larger advantage in this area very easily. Let's see. Armor HAV has active repair modules? Nope. Armor HAV has passive repair modules? Yes. Armor HAV has built-in repairs? Nope. Shield HAV has active repair modules? Yes. Shield HAV has passive repair modules? Nope. Shield HAV has built-in repairs? Yes.
So you are telling me that since Shield HAV has both built-in repairs and active repair modules and Armor HAV has only passive repair modules, Shield tanks should excell at passive repairs? Lol.
R.I.P. Pre-1.7 tanks, you will be missed.
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Sev Alcatraz
Bullet Cluster Lokun Listamenn
486
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Posted - 2014.03.31 15:40:00 -
[66] - Quote
I've reverted to an old school booster fit and the tactic if never letting the enemy tank get rounds on me but yes swarms hurt alot more now :/
closed beta Vet - why am I still here....
Tankagedon
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Charlotte O'Dell
Fatal Absolution Negative-Feedback
2261
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Posted - 2014.03.31 15:40:00 -
[67] - Quote
Sounds like we're going back to Chrome when the Caldari tanks HAD to be glass cannons. I don't think Caldari tanks SHOULD be viable front line tanks. The should hit hard from far away. Their tank should be the ability to terrorize everything within 300m with an alpha damage that takes out any vehicle it can track and the best Caldari HAV pilots are those who can shoot and maneuver the best, not those who can stack 3 hardeners. Let the gunlogi be an easy kill, but do not let it lose its teeth.
Charlotte O'Dell is the highest level unicorn!
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Garrett Blacknova
Codex Troopers
4740
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Posted - 2014.03.31 15:48:00 -
[68] - Quote
MarasdF Loron wrote:Let's see. Armor HAV has active repair modules? Nope. Armor HAV has passive repair modules? Yes. Armor HAV has built-in repairs? Nope. Shield HAV has active repair modules? Yes. Shield HAV has passive repair modules? Nope. Shield HAV has built-in repairs? Yes.
So you are telling me that since Shield HAV has both built-in repairs and active repair modules and Armor HAV has only passive repair modules, Shield tanks should excell at passive repairs? Lol. What armour tanks should (logically) be: -High HP. (check) -Slow but constant regen. -Decent hardening.
What shield tanks should be: -Lower HP. (check) -Fast regen, but interruptible. -Better hardening.
What we ACTUALLY have is a situation where the tank with better HP ALSO gets better self-repair options. The active module for shield regen doesn't work half the time, so that argument negates itself. Also, unlike shields, the passive regen on armour doesn't get interrupted by damage, making the higher regen rate even more of an advantage. Another possible solution would be to reverse the module situation, making armour rely entirely on active repair with no passive regen options, and having shield modules to buff passive regen without any active shield recovery option. This would also serve to make a high regen rate on armour viable, purely because it comes with those waves of opportunity CCP wanted so badly. |
MarasdF Loron
Fatal Absolution Negative-Feedback
287
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Posted - 2014.03.31 15:57:00 -
[69] - Quote
Garrett Blacknova wrote:MarasdF Loron wrote:Let's see. Armor HAV has active repair modules? Nope. Armor HAV has passive repair modules? Yes. Armor HAV has built-in repairs? Nope. Shield HAV has active repair modules? Yes. Shield HAV has passive repair modules? Nope. Shield HAV has built-in repairs? Yes.
So you are telling me that since Shield HAV has both built-in repairs and active repair modules and Armor HAV has only passive repair modules, Shield tanks should excell at passive repairs? Lol. What armour tanks should (logically) be: -High HP. (check) -Slow but constant regen. -Decent hardening. What shield tanks should be: -Lower HP. (check) -Fast regen, but interruptible. -Better hardening. What we ACTUALLY have is a situation where the tank with better HP ALSO gets better self-repair options. The active module for shield regen doesn't work half the time, so that argument negates itself. Also, unlike shields, the passive regen on armour doesn't get interrupted by damage, making the higher regen rate even more of an advantage. Another possible solution would be to reverse the module situation, making armour rely entirely on active repair with no passive regen options, and having shield modules to buff passive regen without any active shield recovery option. This would also serve to make a high regen rate on armour viable, purely because it comes with those waves of opportunity CCP wanted so badly. I'm tired of arguing about the same stuff over and over again, just gimme back my 1.6 AV and Vehicles. Like naow. CCP, right, fcking, naow!
R.I.P. Pre-1.7 tanks, you will be missed.
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poison Diego
NECROM0NGERS Caps and Mercs
374
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Posted - 2014.03.31 15:58:00 -
[70] - Quote
Garrett Blacknova wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage? They're not easier to counter than shield tanks. .
Ok, which can a missle tank kill, a repping tank or a hardned shield tank? which tank can a rail tank kill "easier"?
2 assault forges take down a repping tank in the second volley.
Its just a matter of what weapon works on certain type of tank fit (exep a rail destroys everything)
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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Leonid Tybalt
Inner.Hell
409
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Posted - 2014.03.31 16:02:00 -
[71] - Quote
Judge Rhadamanthus wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. I actually meant I was going to try kill his tanks with my swarms or ADS. I didn't say anything about advocating for their removal or changing them. They are on my list of things to keep an eye on though. They may come out as fair and balanced. They may not. The OP said himself it took 4 tanks to get him down. I have seen it myself. The way they are working on the battlefield, particularity when combined with a speed module, is worth investigation. I'm taking a look. A close look to make sure they do not get nerfed unfairly if at all. If they come out as fair I will certainly defend them. If not, I won't. It is worth noting that any suggested change to vehicles that bring Taka or Speaker out from under their bridge does kind of make the case that there may be something worth looking into.
Dude, it's pretty clear that your only agenda with everything you say is to make your derpship invincible and more effective at killing things.
Your derpship = medium flying vehicle.
HAV = HEAVY ground vehicle.
You shouldn't be able to kill a vehicle in an entirely different weightclass. Especially not since you can fly directly above it and it has no ******* chance of shooting back at you. Meaning: you can engage a target that can't engage you back.
Remember how you used to complain about redline railtanks, huh hypocrite? |
BAD FURRY
Sver true blood General Tso's Alliance
701
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Posted - 2014.03.31 16:06:00 -
[72] - Quote
MarasdF Loron wrote:Garrett Blacknova wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage? Shields are meant to have the advantage in passive regen. Instead, armour can achieve a larger advantage in this area very easily. Let's see. Armor HAV has active repair modules? Nope. Armor HAV has passive repair modules? Yes. Armor HAV has built-in repairs? Nope. Shield HAV has active repair modules? Yes. Shield HAV has passive repair modules? Nope. Shield HAV has built-in repairs? Yes. So you are telling me that since Shield HAV has both built-in repairs and active repair modules and Armor HAV has only passive repair modules, Shield tanks should excell at passive repairs? Lol.
here,s the said thing that's true ! in Privet dust 514 testing shield tanks DID !
that is no BS DID and did so at 550+ sec and could fit a booster !
he,s the sad part armor is not about reping its a bout hi end DEF with hardeners ! the rep that they get is small its the hardeners that make them them stop the 1 hit kills that shields that lack do to low resists .
on shields yes that should out rep armor tanks but armor tanks should have alot more resists then shields .
this is why CCP should Just go back to how thing are in eve online ! why i think that Tanking Damage Types Heat dmg EPM dmg EXP dmg and KINT dmg should be the same way in dust as eve online ! there just no way around it ! making tanking to simple in game has by far been the biggest thing Holding this game back ! let just do tanking how its done in Eve online !
this way drop ships tanks lav,s dont have to run only 1 or 2 fits because that's all that works if you open up more ways to tank you end up with more fits and happier players not just tankers and drop ships but AV to the new players not crying over the games to hard to tank its that the only way to tank or fit and do anything is 6 months away in SP !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
468
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Posted - 2014.03.31 16:10:00 -
[73] - Quote
MarasdF Loron wrote:[quote=Garrett Blacknova][quote=MarasdF Loron] I'm tired of arguing about the same stuff over and over again, just gimme back my 1.6 AV and Vehicles. Like naow. CCP, right, fcking, naow!
1.6 had more of a variety but the tanks were garbage against the swarms .
Now add in remote explosives and the fact that people are using proxies as well , that is a bad combination .
I miss the slot layout , missile ... rail gun ... blasters turrets and mods but not the frailness of those tanks .
I kind of like what MarasdF just wrote though about the comparisons .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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poison Diego
NECROM0NGERS Caps and Mercs
375
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Posted - 2014.03.31 16:12:00 -
[74] - Quote
Garrett Blacknova wrote:Like I said the other day, shield tanks are pretty much where they should be. Armour tanks with reppers are OP, because armour reppers needed a nerf MORE than hardeners did, and never got one.
STOP FCKING WHINIG! nobody complained about them before but now that one sorry ass nerd couldnt kill it with a MLT swarm luncher you all go nuts?!
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
468
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Posted - 2014.03.31 16:15:00 -
[75] - Quote
BAD FURRY wrote:[quote=MarasdF Loron][quote=Garrett Blacknova][quote=MarasdF Loron][quote=Judge Rhadamanthus] there just no way around it ! making tanking to simple in game has by far been the biggest thing Holding this game back !
this way drop ships tanks lav,s dont have to run only 1 or 2 fits because that's all that works if you open up more ways to tank you end up with more fits and happier players not just tankers and drop ships but AV to the new players not crying over the games to hard to tank its that the only way to tank or fit and do anything is 6 months away in SP !
This ^^^^ ... couldn't agree with these statements anymore than to have said them myself but you beat me to it FURRY .
Agreed .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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BAD FURRY
Sver true blood General Tso's Alliance
701
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Posted - 2014.03.31 16:15:00 -
[76] - Quote
Leonid Tybalt wrote:Judge Rhadamanthus wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. I actually meant I was going to try kill his tanks with my swarms or ADS. I didn't say anything about advocating for their removal or changing them. They are on my list of things to keep an eye on though. They may come out as fair and balanced. They may not. The OP said himself it took 4 tanks to get him down. I have seen it myself. The way they are working on the battlefield, particularity when combined with a speed module, is worth investigation. I'm taking a look. A close look to make sure they do not get nerfed unfairly if at all. If they come out as fair I will certainly defend them. If not, I won't. It is worth noting that any suggested change to vehicles that bring Taka or Speaker out from under their bridge does kind of make the case that there may be something worth looking into. Dude, it's pretty clear that your only agenda with everything you say is to make your derpship invincible and more effective at killing things. Your derpship = medium flying vehicle. HAV = HEAVY ground vehicle. You shouldn't be able to kill a vehicle in an entirely different weightclass. Especially not since you can fly directly above it and it has no ******* chance of shooting back at you. Meaning: you can engage a target that can't engage you back. Remember how you used to complain about redline railtanks, huh hypocrite?
why did you think he cryed till CCP nerfed rail range to 300
300 for rail gun is 1 shot be for a ADS is on top of you . ADS can take 2 hits why? redline rails why redline rails? battle zones in maps are to small ! its why you see redline rails if i can see into the other red line and hit it why should i drive a 500.000 isk tank any closer if the other tanks and see and hit me? if i was them i would shoot asap !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Sir Snugglz
Red Star. EoN.
596
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Posted - 2014.03.31 16:17:00 -
[77] - Quote
I'm still OP. ADS is fine though.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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BAD FURRY
Sver true blood General Tso's Alliance
702
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Posted - 2014.03.31 16:27:00 -
[78] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:BAD FURRY wrote:[quote=Judge Rhadamanthus] there just no way around it ! making tanking to simple in game has by far been the biggest thing Holding this game back !
this way drop ships tanks lav,s dont have to run only 1 or 2 fits because that's all that works if you open up more ways to tank you end up with more fits and happier players not just tankers and drop ships but AV to the new players not crying over the games to hard to tank its that the only way to tank or fit and do anything is 6 months away in SP ! This ^^^^ ... couldn't agree with these statements anymore than to have said them myself but you beat me to it FURRY . Agreed .
https://wiki.eveonline.com/en/wiki/Tanking
and https://wiki.eveonline.com/en/wiki/Damage_types#Damage_Types
IF we just do this new players even ones as old as 1 week can skill in to the base stuff and fit a tank or a drop ship that can tank 1 or 2 kinds of dmg but will be weak vsing the other 2 and they dont need pro mods to be good but they wont be as good as pro lv but could at lest DO stuff in game in game !
this means there all ways a way for someone to counter you and all ways other fits then just go shield with 3 hardeners or go armor with speed mod and reps what ever it is Must be all Pro mods !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
10
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Posted - 2014.03.31 16:32:00 -
[79] - Quote
Takahiro Kashuken wrote:BrotherofHavok wrote:Takahiro Kashuken wrote:Basically you sit at the top of towers If this was meant to be an insult than your words mean nothing to me. If it was suppose to be impossible to sit on a tower or on a building, or on a vehicle then CCP would have designed them where you would just slide off. Why did CCP remove the ability to place equipment on top of the MCC but not on top of buildings? Yes, some spots are BS, but when there is a nice flat building top, why not sit on it. Also, we don't need to sit on top of buildings when there are nice open but hilly terrain all over the place that we can sit in. Is it boring? it can be. Is it BS? Nope, soldiers in REAL life do it all the time, I know some of those guys. You do what you need to survive and bring victory to the war-efforts/team. So basically i was right
So basically you want to be an A**HOLE and need to go back to COD or the Civil War era's and line up in a line of redcoats or bluecoats and take turns shooting at each other. I agree that it's annoying to be on the receiving end sometimes but a decent player can do any number of options to remove a rooftop sniper/AV.
Sincerely,
Your Multi-purpose Everything User
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MarasdF Loron
Fatal Absolution
288
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Posted - 2014.03.31 16:37:00 -
[80] - Quote
Sir Snugglz wrote:I'm still OP. ADS is fine though. Please kindly get out of here, because there's hardly any counters against you (even on the forums).
R.I.P. Pre-1.7 tanks, you will be missed.
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
10
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Posted - 2014.03.31 16:41:00 -
[81] - Quote
Skihids wrote:
It won't work. You can't balance on ISK. All you would do is create an elite few that could stomp with impunity. The PC ISK farmers could still spam as many as they wanted.
As long as vehicles share the same role (infantry slaughter) as infantry, they have to be balanced 1v1 with a dropsuit. CCP is almost there now, and has but to kill stacked reppers to complete the job. Then they can reduce the price to equal the dropsuit and we will have true AV/V tiericide.
(GASP) WHAT?!!!??? WHAT?!
1v1 with infantry? Then what's the point of tanks? Lower the cost to dropsuit cost? Then everyone would go tanks. Let's face it, tanks are large targets that move faster than most infantry. They have room for 3 gunners and fill specific roles. Do I agree that tanks are suppose to be good against infantry? No, not the large turrets anyway. Should the large turrets be only good against vehicles? Probably not, no matter what a large rail shot should take out any standing infantry. Should CCP make it harder for them to hit? Sure, but you cannot say that tanks should be equal to usefulness and cost of infantry. If that were the case then CCP should have just yanked all vehicles when they removed logi LAVS, logi dropships and enforcer HAVs.
true tiericide? are you kidding?
As far as the balance isk issue, yes, there will always be elites that have the isk to spend but you know what, if they keep wasting their tanks that cost a mil isk or more, then every match I will sit there and take it from them. As far as those with tons of PC districts, CCP has gone a long way of knocking them down a peg or two with the removal of district locking. Now, corps like Nyain San have lost more than half of their districts and will probably continue to do so until their fairly small corp gets to a reasonable size that they can defend and hold. They will still of PC districts though until a stronger corp comes along and if you hate that any corp besides your own has a district than get over it, beef up your corp, take a district or just plain go to a different corp that already has a district.
Sincerely,
Your Multi-purpose Everything User
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
468
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Posted - 2014.03.31 16:44:00 -
[82] - Quote
BAD FURRY wrote:Shinobi MumyoSakanagare ZaShigurui wrote:BAD FURRY wrote:[quote=Judge Rhadamanthus] there just no way around it ! making tanking to simple in game has by far been the biggest thing Holding this game back !
this way drop ships tanks lav,s dont have to run only 1 or 2 fits because that's all that works if you open up more ways to tank you end up with more fits and happier players not just tankers and drop ships but AV to the new players not crying over the games to hard to tank its that the only way to tank or fit and do anything is 6 months away in SP ! This ^^^^ ... couldn't agree with these statements anymore than to have said them myself but you beat me to it FURRY . Agreed . https://wiki.eveonline.com/en/wiki/Tankingand https://wiki.eveonline.com/en/wiki/Damage_types#Damage_TypesIF we just do this new players even ones as old as 1 week can skill in to the base stuff and fit a tank or a drop ship that can tank 1 or 2 kinds of dmg but will be weak vsing the other 2 and they dont need pro mods to be good but they wont be as good as pro lv but could at lest DO stuff in game in game ! this means there all ways a way for someone to counter you and all ways other fits then just go shield with 3 hardeners or go armor with speed mod and reps what ever it is Must be all Pro mods ! I am all about variety and chances to make anything better . Hopefully CCP will see this post and stop reading one's like Sir Dukey's writing about trying to get more HAV nerfs and we will be alright . We need more constructive feedback for them to consider positive changes and not just killing with nerf bats .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
10
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Posted - 2014.03.31 16:46:00 -
[83] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:
So what your saying is that they should have nerf'd the repairers ???
You people will never learn and when your vehicles are useless you will want a refund but your leading the charge to kill your own role . You vehicle users need to stop talking so much because there are enough in the community who would love to make what we do useless and you just give them fuel for their fire .
STOP TALKING ABOUT YOUR FITS !!!!!
They should have increased the stacking penalty for stacking damage mods and nothing else . That's all that needed to be changed . The hardener nerf was alright but that doesn't stop stacking damage mods and if anything increases that fact . Nerfing the rail gun was needed , 600 m is just too much coverage for any weapon .
Increase penalty for stacking damage mods and decrease the stacked damage increase .
I agree with the stacking damage mods penalty, honestly I don't understand why they don't go the EVE route and just had extra PG and CPU requirements of weapons with every mod.
The 600m I agree with as well. A Thale, the most powerful sniper rifle in the game, a salvage only officer class weapon can't even push that far, and while i know its a tank turret vs. a handheld sniper rifle its just too much. What I don't agree with though is why a 50% reduction? Couldn't they have just made it so that it's not 100% accurate? Why is it that there isn't a drop-off? Why isn't there a spread to the shots? Why do that rails fire exactly where they're pointed?
Sincerely,
Your Multi-purpose Everything User
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
646
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Posted - 2014.03.31 16:49:00 -
[84] - Quote
Tebu Gan wrote:How are these new changes working out for you?
Something I've noticed with my gunnlogi, is that with double hardeners up, swarms do a hefty amount of damage now. To me it seems that "waves of opportunity" philosophy was thrown out when you consider them now.
But, when you consider what is essentially the weakest AV weapon in game (being the easiest to obtain) doing such heavy damage, what of the other forms? There is no opportunity with them, as you are ALWAYS at risk when you come face to face with any AV, tank, ect. Also note, swarms are inherently ineffective against shields, or should be at least.
And rail guns are beastly against gunnlogis. There is no such thing as defense against a rail. With a single damage mod active and a pro turret, most all shield tanks go down in 2 to 4 shots. That's against tanks running a hardener. I know, pretty much the same as before, but now I feel there isn't much to tank engagements. TTK is shorter than ever when a shield tank is considered. Or anything running a shield.
Nothings changed, tank on tank is still unbalanced. Tank vs AV has tipped in favor of infantry (slightly). MLT tanks are still over the top when compared with a SP invested tanker. It's a bandaid on a gushing wound.
While AV may be happy with the changes and call them balanced, I see nothing of the sort. Why? Well let's consider my new maddie build.
Standard blaster turret - 2x complex reps - 1x enhanced rep
492 HP/s on my armor regen. (Rep skill at level 4)
This thing is a BEAST against AV. Unless you are running a proto forge or a railgun for that matter, just give up and go home already. Or remotes, that's usually what I lose this to. And it's VERY cheap. No doubt though you will need some points in optimization (maybe) to run it like this. Even if you run basics, that's 300HP/s. Keep yr back to cover and nothing will kill you!
I was in a match with some tankers from a previous match (Caused their tanks some serious grief, so they wanted me on their side:) ) running this very build. Was under one of those buildings, the ones on the bridge map, and had 2 tanks directly in front of me. One a gunnlogi and the other a soma. Both running blaster. Gunnlogi throws up hardeners, but those were kinda pointless as I was still doing some serious damage. It drops, and another pulls up to take its place.
I think ok, and proceed to work on him, but notice I'm taking far heavier damage than I should against a blaster. I was still reppin it out, but I knew that trend wouldn't last long. It's a rail tank directly behind me (sica w/ MLT rail) poundin away! So, had it not been for that rail tank, hitting me in my weak spot, all dem scrubs would have died.
It took the efforts of 4 tanks to drop me!
actually swarms are doing about 100 more damage per volley now. HEre are the numbers versus your double hardened shield tank pre1.8/(1.8)
std 275(155) adv 344(193) pro 413(232)
Before they were lol. Now only the proto present any type of threat, and they would have to land 8 volleys (that means standing on a nano hive and assuming you have the base shield HP) in order just to chew through your shields (remember you will recharge for at least 1 sec between every reload).
If you fit a shield extender, this means 11 volleys, and that you will have been more or less standing still for over 30 seconds.
I think you are still pretty safe against swarms as long as you don't just sit there.
I agree with everything you said about repper tanks.
Due to the damage mod and proficiency nerfs, armor repper tanks are actually a good bit more effective than before.
Fixing swarms
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1616
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Posted - 2014.03.31 16:57:00 -
[85] - Quote
It depends on my fits... my triple hardend ion cannon/particle cannon/XTmissile fits still kick ass and absorb **** loads incoming AV be it swarms forges and pic's I still haven't lost one of my triple hardend Gunnlogis so far.
but my norm 2 harder dammage mod/shield booster/ extender can't take as much AV as they did before the hot fix and i have acctually lost a few to av.
Tank on tank combat feels much the same as it still really comes down to who fires first or who's hardners/boosters are expended first.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Mortedeamor
Imperfects Negative-Feedback
1471
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Posted - 2014.03.31 16:59:00 -
[86] - Quote
tbh i hardly even notcied the difference vs av and as far as tank v tank goes..ima armor tank shield tanks seem easier to kill now
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Mortedeamor
Imperfects Negative-Feedback
1471
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Posted - 2014.03.31 17:02:00 -
[87] - Quote
BrotherofHavok wrote:Shinobi MumyoSakanagare ZaShigurui wrote:
So what your saying is that they should have nerf'd the repairers ???
You people will never learn and when your vehicles are useless you will want a refund but your leading the charge to kill your own role . You vehicle users need to stop talking so much because there are enough in the community who would love to make what we do useless and you just give them fuel for their fire .
STOP TALKING ABOUT YOUR FITS !!!!!
They should have increased the stacking penalty for stacking damage mods and nothing else . That's all that needed to be changed . The hardener nerf was alright but that doesn't stop stacking damage mods and if anything increases that fact . Nerfing the rail gun was needed , 600 m is just too much coverage for any weapon .
Increase penalty for stacking damage mods and decrease the stacked damage increase .
I agree with the stacking damage mods penalty, honestly I don't understand why they don't go the EVE route and just had extra PG and CPU requirements of weapons with every mod. The 600m I agree with as well. A Thale, the most powerful sniper rifle in the game, a salvage only officer class weapon can't even push that far, and while i know its a tank turret vs. a handheld sniper rifle its just too much. What I don't agree with though is why a 50% reduction? Couldn't they have just made it so that it's not 100% accurate? Why is it that there isn't a drop-off? Why isn't there a spread to the shots? Why do that rails fire exactly where they're pointed? they're actually is bullet arc its slight but its there
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
10
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Posted - 2014.03.31 17:04:00 -
[88] - Quote
Mortedeamor wrote:BrotherofHavok wrote:
The 600m I agree with as well. A Thale, the most powerful sniper rifle in the game, a salvage only officer class weapon can't even push that far, and while i know its a tank turret vs. a handheld sniper rifle its just too much. What I don't agree with though is why a 50% reduction? Couldn't they have just made it so that it's not 100% accurate? Why is it that there isn't a drop-off? Why isn't there a spread to the shots? Why do that rails fire exactly where they're pointed?
they're actually is bullet arc its slight but its there Maybe, but it's not enough.
Sincerely,
Your Multi-purpose Everything User
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MarasdF Loron
Fatal Absolution
290
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Posted - 2014.03.31 17:05:00 -
[89] - Quote
Magnus Amadeuss wrote: Due to the damage mod and proficiency nerfs, armor repper tanks are actually a good bit more effective than before.
So, let's see... PLC Prof = Shield (Next to useless weapon as AV anyway) Forge Prof = Armor Swarm Prof = Armor
Sooo... how did it affect armor tanks?
R.I.P. Pre-1.7 tanks, you will be missed.
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Ld Collins
Molon Labe. General Tso's Alliance
124
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Posted - 2014.03.31 17:08:00 -
[90] - Quote
Tebu Gan wrote:How are these new changes working out for you?
Something I've noticed with my gunnlogi, is that with double hardeners up, swarms do a hefty amount of damage now. To me it seems that "waves of opportunity" philosophy was thrown out when you consider them now.
But, when you consider what is essentially the weakest AV weapon in game (being the easiest to obtain) doing such heavy damage, what of the other forms? There is no opportunity with them, as you are ALWAYS at risk when you come face to face with any AV, tank, ect. Also note, swarms are inherently ineffective against shields, or should be at least.
And rail guns are beastly against gunnlogis. There is no such thing as defense against a rail. With a single damage mod active and a pro turret, most all shield tanks go down in 2 to 4 shots. That's against tanks running a hardener. I know, pretty much the same as before, but now I feel there isn't much to tank engagements. TTK is shorter than ever when a shield tank is considered. Or anything running a shield.
Nothings changed, tank on tank is still unbalanced. Tank vs AV has tipped in favor of infantry (slightly). MLT tanks are still over the top when compared with a SP invested tanker. It's a bandaid on a gushing wound.
While AV may be happy with the changes and call them balanced, I see nothing of the sort. Why? Well let's consider my new maddie build.
Standard blaster turret - 2x complex reps - 1x enhanced rep
492 HP/s on my armor regen. (Rep skill at level 4)
This thing is a BEAST against AV. Unless you are running a proto forge or a railgun for that matter, just give up and go home already. Or remotes, that's usually what I lose this to. And it's VERY cheap. No doubt though you will need some points in optimization (maybe) to run it like this. Even if you run basics, that's 300HP/s. Keep yr back to cover and nothing will kill you!
I was in a match with some tankers from a previous match (Caused their tanks some serious grief, so they wanted me on their side:) ) running this very build. Was under one of those buildings, the ones on the bridge map, and had 2 tanks directly in front of me. One a gunnlogi and the other a soma. Both running blaster. Gunnlogi throws up hardeners, but those were kinda pointless as I was still doing some serious damage. It drops, and another pulls up to take its place.
I think ok, and proceed to work on him, but notice I'm taking far heavier damage than I should against a blaster. I was still reppin it out, but I knew that trend wouldn't last long. It's a rail tank directly behind me (sica w/ MLT rail) poundin away! So, had it not been for that rail tank, hitting me in my weak spot, all dem scrubs would have died.
It took the efforts of 4 tanks to drop me!
I could easily rip that fit to pieces with a blaster gunnlogi with 2 small missile turrets and a damage mod. Or a 3x damage mod missile gunnlogi or railgun. So far the only changes that this hotfix has brought is that railgun tanks dont railgun snipe anymore. Unless they have a damage mod their chances of killing me are 60/40. Low lvl tankers are easy prey your fit as you have stated isgis great against av and could save you from a python I feel that your fit is completely fair and justified. Armor reps are working as intended. Armor reps should be your speciality considering a maddy is a gallente vehicle and that there are other factors in theggae that you can't avoid. Other tanks ads lavs swarms grenades foreguns explosives plasma cannons and QQers on the forums. As for gunnlogies being weak against railguns from my experience everything is weak agsinst railguns. |
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