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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
304
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Posted - 2014.04.02 04:11:00 -
[151] - Quote
Magnus Amadeuss wrote:MarasdF Loron wrote:Magnus Amadeuss wrote: Due to the damage mod and proficiency nerfs, armor repper tanks are actually a good bit more effective than before.
So, let's see... PLC Prof = Shield (Next to useless weapon as AV anyway) Forge Prof = Armor Swarm Prof = Armor Sooo... how did it affect armor tanks? pre 1.8: 3 damage mods = 124.4% damage post 1.8: 3 damage mods = 112.2% damage There you go, a 10% nerf to swarms/forge guns versus armor tanks. Ok, Forge Gun I can give you but I heard Swarms got fixed and are now a real threat to tanks again.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
304
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Posted - 2014.04.02 04:29:00 -
[152] - Quote
True Adamance wrote:Pvt Numnutz wrote:I would just like to say that the hardener Nerf was fair and the tankers who are crying should feel ashamed. Imagine my lolz when I couldn't just turn on a hardener and sit through an orbital! Shield tanks are challenging now, you aren't invincible anymore and it seems av has finally found its backbone as I am seeing swarms everywhere in groups.
The supper repper nos gal tank is a problem IMO, I have fought with them and against them and the only way to really destroy them is proto rail or adv/proto rail + a missile tank. I tried to down one with me an my gunner in an assault dropship and as soon as we had to reload (xt missiles) his armor was back. We tried alternating our fire to keep a continuous stream of missiles on him but we were in a dropship so cover and buildings and changes in direction hampered that plan. I'm pretty sure a rail tank came and together we were able to bring it down. Honestly even in my missile tank I would think twice about engaging a rep tank with nos, and missile tanks are designed to hunt those so....... The only solution to that are depreciating rep values on stacked modules.... otherwise nerfs just penalise those like me who only user a single repper, and I think current rep values are pretty fair...unless we hit the old active rep modules. I really see no reason to nerf Armor Rep stacking as that fit is only good for one thing: pub stomping noobs, there, I said it, noobs. If there's even one guy on the enemy team who knows what a hard counter is that particular tank will blow up instantly. Without giving you any chance to fight back or even react before you are dead.
R.I.P. Pre-1.7 tanks, you will be missed.
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shadow drake35
the third day Galactic Skyfleet Empire
117
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Posted - 2014.04.02 13:01:00 -
[153] - Quote
MarasdF Loron wrote:True Adamance wrote:Pvt Numnutz wrote:I would just like to say that the hardener Nerf was fair and the tankers who are crying should feel ashamed. Imagine my lolz when I couldn't just turn on a hardener and sit through an orbital! Shield tanks are challenging now, you aren't invincible anymore and it seems av has finally found its backbone as I am seeing swarms everywhere in groups.
The supper repper nos gal tank is a problem IMO, I have fought with them and against them and the only way to really destroy them is proto rail or adv/proto rail + a missile tank. I tried to down one with me an my gunner in an assault dropship and as soon as we had to reload (xt missiles) his armor was back. We tried alternating our fire to keep a continuous stream of missiles on him but we were in a dropship so cover and buildings and changes in direction hampered that plan. I'm pretty sure a rail tank came and together we were able to bring it down. Honestly even in my missile tank I would think twice about engaging a rep tank with nos, and missile tanks are designed to hunt those so....... The only solution to that are depreciating rep values on stacked modules.... otherwise nerfs just penalise those like me who only user a single repper, and I think current rep values are pretty fair...unless we hit the old active rep modules. I really see no reason to nerf Armor Rep stacking as that fit is only good for one thing: pub stomping noobs, there, I said it, noobs. If there's even one guy on the enemy team who knows what a hard counter is, that particular tank will blow up instantly. Without giving you any chance to fight back or even react before you are dead. dude a tank can back off for 5 seconds and have about full health back
MAG Raven, Valor, and S.V.E.R. Veteran
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Atiim
Living Like Larry Schwag
6343
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Posted - 2014.04.02 13:26:00 -
[154] - Quote
MarasdF Loron wrote: I really see no reason to nerf Armor Rep stacking as that fit is only good for one thing: pub stomping noobs, there, I said it, noobs. If there's even one guy on the enemy team who knows what a hard counter is, that particular tank will blow up instantly. Without giving you any chance to fight back or even react before you are dead.
And by hard counter, you mean anything other than a Swarm Launcher, Plasma Cannon, or Non-Breach Forge Gun?
If there is a fitting that makes it theoretically impossible to solo with an AV weapon, it needs to be nerfed. Especially when said AV weapon is specifically designed to destroy it.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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shadow drake35
the third day Galactic Skyfleet Empire
117
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Posted - 2014.04.02 13:32:00 -
[155] - Quote
Atiim wrote:MarasdF Loron wrote: I really see no reason to nerf Armor Rep stacking as that fit is only good for one thing: pub stomping noobs, there, I said it, noobs. If there's even one guy on the enemy team who knows what a hard counter is, that particular tank will blow up instantly. Without giving you any chance to fight back or even react before you are dead.
And by hard counter, you mean anything other than a Swarm Launcher, Plasma Cannon, or Non-Breach Forge Gun? If there is a fitting that makes it theoretically impossible to solo with an AV weapon, it needs to be nerfed. Especially when said AV weapon is specifically designed to destroy it. even some tanks have issue a guys back off of me for 3 seconds in a tank fiht and had half armor but when he was back it was full
MAG Raven, Valor, and S.V.E.R. Veteran
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
306
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Posted - 2014.04.02 13:56:00 -
[156] - Quote
shadow drake35 wrote:dude a tank can back off for 5 seconds and have about full health back Doesn't matter how fast it gets it's health back since the stuff that kills it will bring it down from full health to 0 before it can rep even one cycle.
Atiim wrote:MarasdF Loron wrote: I really see no reason to nerf Armor Rep stacking as that fit is only good for one thing: pub stomping noobs, there, I said it, noobs. If there's even one guy on the enemy team who knows what a hard counter is, that particular tank will blow up instantly. Without giving you any chance to fight back or even react before you are dead.
And by hard counter, you mean anything other than a Swarm Launcher, Plasma Cannon, or Non-Breach Forge Gun? If there is a fitting that makes it theoretically impossible to solo with an AV weapon, it needs to be nerfed. Especially when said AV weapon is specifically designed to destroy it. As I am posting this I am not taking into account the bugged FG, bugged Railgun or bugged Large Turrets in general.
Actually more like anything other than 1.7 Swarm Launcher, PLC, Non-Assault Forge Gun, AV nade or Blaster. It may be immortal against any of those that try to solo it, but then again nearly no one gets any kind of tanks killed with PLC or AV nade so those don't count. Large Blaster will not kill it unless you are godlike with it or have dmg mod. Swarm Launcher and any kind of Forge Gun will kill it if you hit the weak spot, which is how it should be. Proxies, Remotes and Large Missiles will instagib it. Large Railgun will kill it in roughly 3-4 hits without dmg mods, with dmg mods it gets as low as 2 hits, I believe it's 1 hit if you hit the weak spot. It can be killed very fast by Small Missiles attached to a Python. Assault Forge Gun will kill it without too much trouble. Small Railguns will kill it if attached to an Incubus.
So it is immune to the 2 weapons that every tank is (which is broken, but not partically because of this fit). It is astonishingly good against Blaster tanks. It is neither good nor bad against Swarms or Non-Assault Forge Guns. It is terribad against Proxies, Remotes and Large Missiles. It is very bad against Large Rails and Small Missiles (attached to an ADS). It is bad against Assault Forge Gun and Small rails (attached to an ADS).
Summary: Strenghts: 1 Not weakness, not strength: 2 Weaknesses: 7
So where stuff normally goes more like this... Strenghts: 3 Not weakness, not strength: 5 Weaknesses: 2
... I would say this tank is much more balanced than most.
R.I.P. Pre-1.7 tanks, you will be missed.
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Skihids
Bullet Cluster Lokun Listamenn
3229
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Posted - 2014.04.02 17:20:00 -
[157] - Quote
True Adamance wrote:Skihids wrote:CLONE117 wrote:( Skihids: The choices are: Require a multi-player crew Seperate heavy vehicles from infantry so they don't compete directly Place a very low artificial limit on deployment Nerf heavy vehicles to be no different than a suit)
i guess the same could be said for proto suits and modules in pub matches.. since tank versus tank is alot more balanced than drop suit vs drop suit. if it takes 2 players too kill a single player in a proto suit. then shouldnt the proto suit require 2 players to use it?. by this logic gameplay is ridiculously stupid in general. but it might tone down stomp matches.. potentially.
what shall our newberries due?. by all rights and respect to them. their the ones that deserve to cry and whine all they want. they get farmed for kills and warpoints by proto scrubs without a second thought. the new berries invented the murder taxi. they discovered a way to counter a proto suit. and that counter was bitched about endlessly then abused badly later on by the actual scrubs till its removal. come 1.7. our mlt newberries discovered tanks to be the best counter to proto stompers. and all the bitching here is perfect proof of it. and those few paths are dead wrong in general. there are many more paths than u think. no1 seems to have learned them or figured them out by now. except maybe for the ignored few. It doesn't take two MLT players to take out a proto suit. A MLT scout can do it in many ways, shotgun, RE, etc. Weapons are powerful enough that TTK is short enough to get a kill. Still, there are those who advocate further tiericide. Dude tanks are an example of Tiericide done wrong...... be careful how you throw that word around.
Oh, I completely agree with you. CCP borked up vehicles big time. I would have chosen any other balance tactic than the one they picked and I would have teired vehicle modules in a different way. Certainly the TTK is far to short for the current module differences to kick in. Vehicle vs. vehicle fights are all about who saw who first and a zero SP 70k ISK Sica can take out any other vehicle. Vehicle vs. Infantry is approaching 1v1 so vehicles won't offer any force multiplication. It's a **** poor way of balancing, but it's the one CCP is implementing. The only thing left is to reduce vehicle costs to reflect the fact that they are no longer any better than a suit. You can't expect pilots to shell out proto plus prices for equipment they will lose multiple times per match.
All that is why I stopped playing. Flying the ADS is now a complete act of masochism and fiscal irresponsibility. It's simply no fun anymore. CCP doesn't seem to get vehicles. |
BAD FURRY
SVER True Blood General Tso's Alliance
726
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Posted - 2014.04.03 11:00:00 -
[158] - Quote
Skihids wrote:True Adamance wrote:Skihids wrote:CLONE117 wrote:( Skihids: The choices are: Require a multi-player crew Seperate heavy vehicles from infantry so they don't compete directly Place a very low artificial limit on deployment Nerf heavy vehicles to be no different than a suit)
i guess the same could be said for proto suits and modules in pub matches.. since tank versus tank is alot more balanced than drop suit vs drop suit. if it takes 2 players too kill a single player in a proto suit. then shouldnt the proto suit require 2 players to use it?. by this logic gameplay is ridiculously stupid in general. but it might tone down stomp matches.. potentially.
what shall our newberries due?. by all rights and respect to them. their the ones that deserve to cry and whine all they want. they get farmed for kills and warpoints by proto scrubs without a second thought. the new berries invented the murder taxi. they discovered a way to counter a proto suit. and that counter was bitched about endlessly then abused badly later on by the actual scrubs till its removal. come 1.7. our mlt newberries discovered tanks to be the best counter to proto stompers. and all the bitching here is perfect proof of it. and those few paths are dead wrong in general. there are many more paths than u think. no1 seems to have learned them or figured them out by now. except maybe for the ignored few. It doesn't take two MLT players to take out a proto suit. A MLT scout can do it in many ways, shotgun, RE, etc. Weapons are powerful enough that TTK is short enough to get a kill. Still, there are those who advocate further tiericide. Dude tanks are an example of Tiericide done wrong...... be careful how you throw that word around. Oh, I completely agree with you. CCP borked up vehicles big time. I would have chosen any other balance tactic than the one they picked and I would have teired vehicle modules in a different way. Certainly the TTK is far to short for the current module differences to kick in. Vehicle vs. vehicle fights are all about who saw who first and a zero SP 70k ISK Sica can take out any other vehicle. Vehicle vs. Infantry is approaching 1v1 so vehicles won't offer any force multiplication. It's a **** poor way of balancing, but it's the one CCP is implementing. The only thing left is to reduce vehicle costs to reflect the fact that they are no longer any better than a suit. You can't expect pilots to shell out proto plus prices for equipment they will lose multiple times per match. All that is why I stopped playing. Flying the ADS is now a complete act of masochism and fiscal irresponsibility. It's simply no fun anymore. CCP doesn't seem to get vehicles.
Quote: Vehicle vs. vehicle fights are all about who saw who first
yes and no in 1.7 is was who runs the shield/armor mod STD tank wins on head to head but in 1.7 there was still times where id get jumped by to tanks or a tank and take 1 -2 shots be for i could fire back or 200+ rounds from a blaster and yet id still pull off a win. more so vsing mlt tanks to. what im trying to get at here is as of right now even tho i like all of you rage form time to time over mlt tank when your vsing like a never ending wave of them even tho you take out like 20 of them your 1 lost gets you o just under what you need to pay for the tank and yet 1 of them who lost 5 of his tanks still got to buy them back with isk to go around . but remember untill the pilot suits come up i dont think where seeing any good rift between mlt unskilled not-a-tanker vsing skilled SP my whole life in to tanks tanker.
Flying the ADS like driving a tank is a support roll and yes it should cost a arm and leg to play with more so you FLY not drive you have the roll of dropping off troops and supporting them dog fighting and have your own main gun so yes you be your self can move anywhere and do lots more then a tank so yes you should cost a arm and a leg to buy !
2nd as of rigth now with the 1.8 im fine with this! AND JUST SHUT UP AND SIT BACK DOWN IM NOT DONE TALKING ! thank you.... as of right now im Fine with the nerfs to tanks with only mlt and std tanks this makes pro tanks more powerful in fact the pro could be even stronger then the std 1.7 tanks and may even get a range boost to its guns like rail *LOOK OUT ADS 330mm SLUG COMING YOUR WAY!* and as far as i can sell this game has rely only been about who see,s who 1st with tanks. as for the tankers crying over who see who 1st GO PLAY WOT your not a REAL Tanker ! not rly you take your everyone can see ever one to WoT and watch how you get the 1st 240 mm HE Arty Round dropped on your Head form 7 mils away ! tank war is not about driving around like a mad man on crack its about planing and supporting your team and rolling and packs using your Eyes and the team its self to get a idea where the other teams tanks are.
Yes i am a Undead Hell Wolf ... nice to meat you!
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