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shadow drake35
the third day Galactic Skyfleet Empire
105
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Posted - 2014.03.31 14:38:00 -
[1] - Quote
im just starting going into tanking are missiles good ive seen them do well and take tanks outl like nothing but everyone says they suck so let me know what you think
MAG Raven, Valor, and S.V.E.R. Veteran
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shadow drake35
the third day Galactic Skyfleet Empire
105
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Posted - 2014.03.31 14:49:00 -
[2] - Quote
Harpyja wrote:Garrett Blacknova wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage? They're not easier to counter than shield tanks. Shields are meant to have the advantage in passive regen. Instead, armour can achieve a larger advantage in this area very easily. After the hardener nerf, repper stacking is OP in comparison with hardener stacking. When people are arguing (legitimately) that hardeners are now balanced, that means reppers are currently OP. Also, shield tanks are in a good place now. Good players can use them effectively while good AV players and other tanks can take them down reliably. Armour tanks can still be OP against infantry AV weapons, which I'd say probably isn't working as intended. Shield tanks are not in a good place now. They are much worse now than before the nerf. Now my millions of SP don't count for jack **** when a 0 SP Sica can melt through my complex hardener while I can't do anything to save myself other than hope that I can run and survive a few more shots. Before I'd be able to outlast hardeners and then pop them in a single volley, but now I can't do that when my hardener doesn't allow me to absorb all of that damage while I attempt to outlast their hardener. Even my own personal skills don't account to anything anymore because of the hardener nerf. it is very hard to kill repers but it is possible but not easy the game not much is op anymore it is were it should be if somthing is OP not by much
MAG Raven, Valor, and S.V.E.R. Veteran
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shadow drake35
the third day Galactic Skyfleet Empire
105
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Posted - 2014.03.31 14:50:00 -
[3] - Quote
Spkr4theDead wrote:shadow drake35 wrote:im just starting going into tanking are missiles good ive seen them do well and take tanks outl like nothing but everyone says they suck so let me know what you think You have to be really experienced to make missiles work. ya il try the stardards fist to figure them out and which tank is best with them cause i like gunlogis but madrugars are ok
MAG Raven, Valor, and S.V.E.R. Veteran
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shadow drake35
the third day Galactic Skyfleet Empire
105
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Posted - 2014.03.31 17:22:00 -
[4] - Quote
WUT ANG wrote:So many mercs forget that the gunnlogi and madruger are standard hav's. So the soma and sica should be able to kill you if you get caught off guard.
Militia - Standard - Advanced - Proto The way the game works. what does upgrading your HAV skill do
MAG Raven, Valor, and S.V.E.R. Veteran
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shadow drake35
the third day Galactic Skyfleet Empire
105
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Posted - 2014.03.31 17:25:00 -
[5] - Quote
MarasdF Loron wrote:shadow drake35 wrote:WUT ANG wrote:So many mercs forget that the gunnlogi and madruger are standard hav's. So the soma and sica should be able to kill you if you get caught off guard.
Militia - Standard - Advanced - Proto The way the game works. what does upgrading your HAV skill do Consume SP. thats what i quess
MAG Raven, Valor, and S.V.E.R. Veteran
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shadow drake35
the third day Galactic Skyfleet Empire
116
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Posted - 2014.04.01 12:53:00 -
[6] - Quote
alten hilt wrote:Atiim wrote:alten hilt wrote: And swarms are a little OP against LAV's at the moment. Mostly because once a lock on is achieved there is almost nothing I can do to evade those suckers. Can't outrun them ( they will fly forever until they hit something), they can reverse direction instantly, and navigate around corners like crazy. If I'm lucky, I can kill the swarmer before he gets that second shot off, but due to the fact that the swarm explosion animation drops my frame rate to 0, this is unlikely.
This statement is a lie. Swarm Launchers cannot turn corners, and a NOS module allows you to turn the corner with ease. Perhaps you should take note of where the Swarm Launcher user is, so you know which corner to turn when he fires. It's not difficult. You obviously never been on the receiving end of swarms. I've turned 90' corners and had a whole flight of swarms follow me without a problem. I suppose it depends on how far away they are. If I turn a corner right as you launch them, then yeah, the swarms will try to head straight to my new position. But if they are even halfway to me, then they turn the corner 8 times out of 10 you guys obviously cant drive a lav skill the only thing that kills me in a lav is a FRINDLY TANK around a conor where niether of us new the other was there a good drive can escape swarms i have been in a place where i had 2 ENEMY blaster tanks on each side of me while driving a shield lav and i survived learn to drive
MAG Raven, Valor, and S.V.E.R. Veteran
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shadow drake35
the third day Galactic Skyfleet Empire
116
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Posted - 2014.04.01 12:54:00 -
[7] - Quote
Atiim wrote:alten hilt wrote: You obviously never been on the receiving end of swarms. I've turned 90' corners and had a whole flight of swarms follow me without a problem. I suppose it depends on how far away they are. If I turn a corner right as you launch them, then yeah, the swarms will try to head straight to my new position. But if they are even halfway to me, then they turn the corner 8 times out of 10
I've been on the receiving end of Swarm Launchers plenty of times, and I've been on the giving end more than anyone in this thread. Assumptions are bad for you. And from my experience, I can guarantee that the Swarm Launcher AI has not turned a corner (greater than 5-¦) since Uprising 1.8. No, they will not head straight to your position. Perhaps you should see for yourself. Actually use a Swarm Launcher and get back to me on that one. ya there turn radius not big i give them and take them they just cant drive is all
MAG Raven, Valor, and S.V.E.R. Veteran
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shadow drake35
the third day Galactic Skyfleet Empire
117
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Posted - 2014.04.02 13:01:00 -
[8] - Quote
MarasdF Loron wrote:True Adamance wrote:Pvt Numnutz wrote:I would just like to say that the hardener Nerf was fair and the tankers who are crying should feel ashamed. Imagine my lolz when I couldn't just turn on a hardener and sit through an orbital! Shield tanks are challenging now, you aren't invincible anymore and it seems av has finally found its backbone as I am seeing swarms everywhere in groups.
The supper repper nos gal tank is a problem IMO, I have fought with them and against them and the only way to really destroy them is proto rail or adv/proto rail + a missile tank. I tried to down one with me an my gunner in an assault dropship and as soon as we had to reload (xt missiles) his armor was back. We tried alternating our fire to keep a continuous stream of missiles on him but we were in a dropship so cover and buildings and changes in direction hampered that plan. I'm pretty sure a rail tank came and together we were able to bring it down. Honestly even in my missile tank I would think twice about engaging a rep tank with nos, and missile tanks are designed to hunt those so....... The only solution to that are depreciating rep values on stacked modules.... otherwise nerfs just penalise those like me who only user a single repper, and I think current rep values are pretty fair...unless we hit the old active rep modules. I really see no reason to nerf Armor Rep stacking as that fit is only good for one thing: pub stomping noobs, there, I said it, noobs. If there's even one guy on the enemy team who knows what a hard counter is, that particular tank will blow up instantly. Without giving you any chance to fight back or even react before you are dead. dude a tank can back off for 5 seconds and have about full health back
MAG Raven, Valor, and S.V.E.R. Veteran
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shadow drake35
the third day Galactic Skyfleet Empire
117
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Posted - 2014.04.02 13:32:00 -
[9] - Quote
Atiim wrote:MarasdF Loron wrote: I really see no reason to nerf Armor Rep stacking as that fit is only good for one thing: pub stomping noobs, there, I said it, noobs. If there's even one guy on the enemy team who knows what a hard counter is, that particular tank will blow up instantly. Without giving you any chance to fight back or even react before you are dead.
And by hard counter, you mean anything other than a Swarm Launcher, Plasma Cannon, or Non-Breach Forge Gun? If there is a fitting that makes it theoretically impossible to solo with an AV weapon, it needs to be nerfed. Especially when said AV weapon is specifically designed to destroy it. even some tanks have issue a guys back off of me for 3 seconds in a tank fiht and had half armor but when he was back it was full
MAG Raven, Valor, and S.V.E.R. Veteran
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