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Thread Statistics | Show CCP posts - 2 post(s) |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
621
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Posted - 2014.03.12 15:38:00 -
[1] - Quote
Awesome! Looking forward to these new suits!
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
621
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Posted - 2014.03.12 16:06:00 -
[2] - Quote
Aero Yassavi wrote:Sucks for all those people who wanted to be a Caldari Sentinel but had to go Amarr Sentinel and now have all those wasted points in armor plating and stuff.
I don't understand how CCP can do a Dropsuit Command respec without a Dropsuit Upgrades respec. Actually, I have to echo this concern. Since Amarr sentinel (but really, all heavy suits until 1.8) had to be Amarr, it really doesn't sit right that the tanking skills aren't being refunded. Now, more than ever, it's possible to see the full spectrum of what is offered in game.
Now, it's (and will be very soon with 1.8) possible to pick "just" Caldari, with all that Caldari has to offer--from scout, to mediums, to heavy to weapons and beyond. So, why not let us have a skill point reallocation so we can invest our SP where it'd mean the most to us? Why not offer a respec so we can specialize into what we would have done if the game had launched with these options on Day 1?
These new suits and general changes to better reflect racial specializations are awesome, CCP. But you guys have to make this right.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
621
|
Posted - 2014.03.12 16:25:00 -
[3] - Quote
Dimitri Rascolovitch wrote:while this is true, NOTHING stopped you from spending skill points on the other skills for shields, so i feel the dropsuit respec is more than enough. you could have spent points on extenders I did, and i intend to remain an amarr heavy. Right, but you're conveniently leaving out that if these choices were available on Day 1, no Caldari heavy would have spent tons of SP to get complex plates or armor repairers. But, that sp is necessary to be competitive as an Amarr heavy. So, while your argument is absolutely true, relatively speaking it fails.
Where in one case, a Caldari sentinel would have just spent the SP getting a complex shield tank (and freed up the other sp into weapons, fitting, etc.), that same Caldari sentinel had to spend sp into an armor tank, because the only heavy suits available were Amarr, who aren't even hi/low slot balanced, so you could at least argue choice-of-tank options.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
624
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Posted - 2014.03.12 16:58:00 -
[4] - Quote
Kigurosaka Laaksonen wrote:What a grubby little douche. No. This is how it is. Play EVE and come back to me when your Armageddon is turned into a neut/drone boat. I didn't realize your Paladin couldn't use those same laser/tanking/battleship skills the (old) Armageddon used. Come back with an Eve example where the tanking style changed dramatically and then we can talk using examples that make sense.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
625
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Posted - 2014.03.12 17:05:00 -
[5] - Quote
Echo 1991 wrote:While i agree that the other 2 skill trees need a respec, i cant help but wonder why no one seemed to bother to get their shield upgrades up regardless of the suit you are using. more HP is more HP and its never gonna be a bad thing to have. Bonuses that increase the effectiveness of shield extenders or armor plates literally do nothing when you don't fit a shield extender or armor plate. That's the basis of the Dropsuit Upgrades respec question here. It's not whether +25% base armor and shields are better. Of course they are. They affect every suit. But the skills to get complex armor plates and shield extenders, complex armor repairers and shield regulators provide absolutely no bonus if you don't fit those mods. So, spending sp into building a proto Amarr heavy (with complex tanking gear) is wasted when someone wanted to build a complex Caldari heavy all along.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
626
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Posted - 2014.03.12 17:11:00 -
[6] - Quote
Marc Rime wrote:IgniteableAura wrote:Most people have been forced to focus on a single role. Forced, really? Only by their desire to get proto ASAP. IgniteableAura wrote:Especially since day one, they have been told to focus on a single role to get competitive and join in on PC games. That may have been bad advice. That said, I do believe the skill tree should be re-worked to encourage cross-training, instead of heavily promoting min-maxing (which it currently does). I don't know what rock you have been living under, but the game is all about specialization. People have been proselytizing specialization forever now. The idea of the game is to pick one thing that you really like or are good at and invest all your sp into doing that well. Once you have mastered that, move on to the next thing that you really like or are good at. Specialization is of Dust as much as team playing is.
Making skill trees more "cross trainable" is totally contrary to the core value of specialization and thankfully will never happen.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
626
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Posted - 2014.03.12 17:17:00 -
[7] - Quote
Echo 1991 wrote:so what is caldari heavy gonna put in that low slot then? a regulator? 1 second recharge delay (which is so broken) so probably not. im fairly certain that a cal heavy will use a repper so they dont die once all the shields are gone. A regulator is a fantastic idea. Or a scan precision enhancer. Or a kincat. Or hell, even a fitting mod. There's many options for low slots, but the point being is that it's not a foregone conclusion that only an armor mod is going to go in the lows. In fact, I have been waiting to run a Caldari or Minmatar heavy suit with all kincats in the lows. It'll be nice to be able to speed mod a heavy suit and still have room for a tank in the highs. Up until now it was impossible unless you gimped your Amarr heavy suit for the lols.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
627
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Posted - 2014.03.12 19:00:00 -
[8] - Quote
Cal Predine wrote:But I'm a little bewildered abut the damage resists for Sentinel suits? It makes sense that the primary resist is aligned to the race's primary enemy's damage type. But the secondary resist for each suit appears to be aligned to one of the suit's racial allies... I was bewildered by this as well for a while. Then I thought about the damage profiles of the resists, and it made much more sense.
Gallente, for example, get resist bonuses to hybrid - rail and projectile. Both railguns and projectiles do bonus damage to armor, so CCP is making Gallente's armor resistances higher, increasing their armor ehp, by decreasing the effect of armor shredding weapons against their heavy suits.
Same goes for Caldari (blaster and laser), Minmatar (laser and blaster) and Amarr (projectile and railgun) gaining resistances to their shield or armor ehp, respectively.
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