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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7365
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Posted - 2014.02.20 21:21:00 -
[91] - Quote
Varjac Theobroma Montenegro wrote:Justin Tymes wrote:Varjac Theobroma Montenegro wrote:Justin Tymes wrote:I don't know what is checking ADS if Railguns get nerfed. Forge Gunners are ok when there are 1 or 2, but 3+ experienced ADS Flyers will overwhelm them.
Lol Swarms. Lol Plasma Cannons. What checks 3 good tankers? Railguns. Really? Cause three tankers on most maps guarantees your team will not be able to field one.
Untrue.
Was subjected to tank spam a couple of days ago.
Dropped my HAV, destroyed 6 enemy Rail HAV, assisted on 2 and confirmed a friendly HAV destroyed 4.
We lost 1 HAV, the Maddy I was using to rush their hill pass out of the spawn on Manus.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
186
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Posted - 2014.02.20 21:27:00 -
[92] - Quote
True Adamance wrote:Varjac Theobroma Montenegro wrote:Justin Tymes wrote:Varjac Theobroma Montenegro wrote:Justin Tymes wrote:I don't know what is checking ADS if Railguns get nerfed. Forge Gunners are ok when there are 1 or 2, but 3+ experienced ADS Flyers will overwhelm them.
Lol Swarms. Lol Plasma Cannons. What checks 3 good tankers? Railguns. Really? Cause three tankers on most maps guarantees your team will not be able to field one. Untrue. Was subjected to tank spam a couple of days ago. Dropped my HAV, destroyed 6 enemy Rail HAV, assisted on 2 and confirmed a friendly HAV destroyed 4. We lost 1 HAV, the Maddy I was using to rush their hill pass out of the spawn on Manus.
What about three of you? Tank stomping doesn't always happen. But three of any of the tankers I roll with pretty much rule the tabletop. It's just that most often tankerbros roll together and often don't run into other squads of tankerbros as often. It was more of a counter point that the number of vehicles wasn't the problem, it was the pilots inside that made the difference.
FAME
Click Here for Recruitment
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Chuckles Brown
102
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Posted - 2014.02.21 09:16:00 -
[93] - Quote
Judge Rhadamanthus wrote:Chuckles Brown wrote:Yes, I watched Judge's video. And it was articulated complaining.
1. He showed himself shooting at a dropship with a railgun, and failed. That proves it takes at least some practice. . Please read Posts properly before making mistakes like this. I clearly explained this. Also are you man enough to post again admitting you were mistaken? or will you just ignore this and keep posting never mentioning your error?
Answer these the best you can. Yes, I know you're an exceptionally good pilot, but since ADSes take a chunk of SP to build, most people by the time they get into ADSes are above average flyers.
1. How many ADSes do you lose in a week? 2. How many kills and vehicles destroys do you get in a week? (keep in mind the average KDR in this game is 1.00) 3. When you do lose a ADS, what is the main culprit? 4. What player used method destroys your ADSes the most?
I'm simply stating that ADSes are better than tanks (but take more skill to operate) because they truly have very few counters that are within a reasonable balance. If it takes 3 players to destroy a tank (as the WP reward would suggest), should it take 3 players to kill 1 ADS, or 1? FGs are the only Personal AV that can combat a ADS, and quite frankly its not easy taking down a DS w/ a FG. Yes, I know the rendering issue of FGers being pixels, but the fastest a FG can fire is 2.25s per shot, which good luck trying to time that shot to do contact, and even better luck doing 2-3x in a row. A Regular FG is the best way to go, as you can hold the charge and line up the shot. But that's 3s in between shots, plenty of time for you to activate a hardener, boosters, afterburner, etc.
Sorry, but the practical in-game evidence confirms that ADSes rule in this game. They are out scoring HAVs because they have the advantage of firing down on their opponent.
Without railguns, what would seriously stop you? FGs? You fly faster than they can run and have unlimited stamina to get away. They don't.
The fact that the rails are usually in the redline is more about practicality. A rail has a very limited and slow arc they can actually shoot into, so they need to be as far back as the can so there arc angle widens.
Why not take a week and bust out the FG or railgun and try duck hunting? If you land more than 10% of the shots you take, you're doing phenomenal. I'm a tank pilot, and I know where all the hot railgun spots are, and I keep them in mind when I'm tanking so as to not get popped. Maybe you should keep in mind where they are too? Because if that tanks comes out of their redline, you have every advantage over it, especially if you equipped XT-1s.
The Official alt of 8213
Do you pub, brah?
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
255
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Posted - 2014.02.21 10:45:00 -
[94] - Quote
All the vehicles are op or all the ways of blowing then up are up. The last two weeks I played I didn't see one lav av'd only time a lav blows is it gets hit by tank or theres no driver. occasional tank or dropship gets blown up, rest of the time they fly around in invincible mode. It's a joke that one av'er can't solo anymore. av is supposed to be more powerful than vehicles, that's why it's called anti vehicle.
If swarm can't lock onto heavies in 1.8 they'll remain useless. |
Ryme Intrinseca
Fatal Absolution
763
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Posted - 2014.02.21 11:52:00 -
[95] - Quote
Drapedup Drippedout wrote:Happy Violentime wrote:Ryme Intrinseca wrote:Drapedup Drippedout wrote:Forge's wreck them. My proficiency 5, two damage mod IAFG takes three shots to down even a mediocre DS. And you have to be a pretty terrible pilot to let a forge gunner hit you three times. Even then, the pilot will probably survive. Would be a VERY easy life without rail tanks. this +1 Ok, I also have the same fit. Any ADS is 2 shot most, 3 shot if its Snugglz fit. Even at 3 shots, the FG cracks the ADS hard enough to interrupt aim, and if you can time your shots while its banking a turn, you can force them into evasive action. A forger on a roof top can render an ADS virtually ineffective. Forcing it to engage only while hardeners are up, even with them still a 3 shot kill. Obviously I meant three hits to kill with the hardener up after the first shot. The pilot would have to be asleep not to do that. |
Beld Errmon
0uter.Heaven
1386
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Posted - 2014.02.21 13:26:00 -
[96] - Quote
Chuckles Brown wrote:
3. ADS vs a Railgun Tank? ADS can destroy a tank better than anything in the game. XT-1s are crazy powerful. If it wasn't for the redline, that tank would be a coffin for for a ADS to nail shut.
you're off your head, my rail tank can 2 shot the average tank, add a few more shots if their hardeners are on, an ADS can't even scratch a militia tank if its hardeners on and needs about 2 clips and perfect aim to destroy an unhardened tank, how can you make statements like this and expect ppl to take you seriously? are you just hoping they are as ignorant about ADS as you clearly are?
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Serimos Haeraven
The Exemplars Top Men.
681
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Posted - 2014.02.21 13:30:00 -
[97] - Quote
As a veteran DS pilot, I'm only going to state the obvious, OP doesn't know what he's talking about.
Especially this: "what would seriously stop you? FGs? You fly faster than they can run and have unlimited stamina to get away. They don't". -Chuckles.
When a Forge Gun shoots at a dropship, they don't need to run after the dropship to land the next shot dude, an FG has a range of around 200-300 meters, meaning a stationary FG has the opportunity to land 2-3 shots on an ADS (even with an afterburner) before the pilot gets out of its effective range, I know this for a fact because i have experienced it for over a year now, and it only takes 2-3 adv/proto FG shots to completely destroy my proto-module and max skill python.
That is all.
Tankers are being diagnosed with a new disease; Cancer of the Assault Dropship.
Many of them don't survive.
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Beld Errmon
0uter.Heaven
1386
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Posted - 2014.02.21 13:43:00 -
[98] - Quote
The amount of stupid in this thread is just amazing, it comes down to 1 thing people hate being killed by anything they aren't using themselves, tanks, snipers and now ADS, simple fact is 90% of the ppl in this game just want a simple little shooter where anything that isn't a rifle is merely a gimmick that they can destroy with a flick of the wrist.
Done with this topic, CCP will never swallow this tripe, unlike you lot they have actual data and i'm sure they can actually see that all but a few ADS pilots come even close to running isk positive, and pretty much all of them die horrible deaths to players that can barely figure out which dmg mod goes with which gun. |
Rusty Shallows
1005
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Posted - 2014.02.21 14:09:00 -
[99] - Quote
DUST Fiend wrote:snip
If you can't kill an Incubus with a proto forge then you're just bad. At the very least you will force that ship to disengage, and if you bring just a single friend with a forge or swarm in your railgun LAV you should have no trouble keeping him from doing anything very useful.
snip To be honest using that phrasing sounds like damage control. Like you're trying to sweep something under the rug.
I need to get some more games in to build on my own opinion of Nerfguns verses Derships. Since Forgeguns are fairly laughable now I tend to stick HMG unless absolutely forced to go anti-vehicle.
Here, have some candy and a Like. :-)
Forums > Game
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Zirzo Valcyn
Kameira Lodge Amarr Empire
135
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Posted - 2014.02.21 15:17:00 -
[100] - Quote
the only problem i have is being railed in my own redline all the way from their redline. this is just a product of poor map design. if i get railed in the battlefield it was my fault for poor awareness of the situationand not making use of cover which requires contour flying. also you dont launch DS if the minimap shows 6 redline tanks. it helps to have another role other than just a pilot and not one of those guys who only flies in fair weather using the excuse of 1 rail on the battlefield as a reason to sit the match out.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6859
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Posted - 2014.02.21 15:29:00 -
[101] - Quote
And what is checking the rail tanks?
I spend a good chunk of my time in Dust flying the ADS and have no issues with rail tanks straight up. My issue with them mainly comes down to two points,- Said rail tanks are almost always in the redline, so there is no way for me or anyone to properly counter them.
- Maps generally allow you to see the entire sky from the redline, there are no structures whatsoever blocking the view. So pretty much you can be getting hit by a rail tank no matter where you are. A good map that addresses this is Fractured Road - with the tall tower directly in the center along with some hills, you actually have places to take cover besides the flight ceiling. Places to avoid rail tanks. That's not to say you are invincible, the rail tanks can surely move to get into better position (but of course when was the last time you really saw a rail tank move ).
Find a solution for the redline and start making maps that don't make shooting dropships like shooting fish in a barrel.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Zirzo Valcyn
Kameira Lodge Amarr Empire
135
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Posted - 2014.02.21 15:31:00 -
[102] - Quote
Justin Tymes wrote:I don't know what is checking ADS if Railguns get nerfed. Forge Gunners are ok when there are 1 or 2, but 3+ experienced ADS Flyers will overwhelm them.
Lol Swarms. Lol Plasma Cannons. right. it's pointless, we gonna get owned by swarms again anyway.. the way CCP "balances" things swarms won't be tweaked they'll be back to OP easy mode like they were many times in the past. lets take away dropships current counter which lo and behold some pilots have adapted to in 1.7 not everyone is here crying about it but lets nerf the ability of rail vs dropship so someone can have a different weapon they're better at evading?
so we have to relearn the system we've adapted to for the sake of what? learning to evade a new weapon that will be cried about in the end by high flying pilots. after that's "discussed" we go back to nerfing whatever it was that replaced the 1.7 rail only to buff the rail again in 1.9 because it never should have been nerfed in the first place in 1.8? does anyone not see the pattern here or do you all just have such blind faith in this hopeless quest for balance.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Chuckles Brown
109
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Posted - 2014.02.21 18:37:00 -
[103] - Quote
So, is anyone going to answer the question? If there were no railguns what would stop ADSes?
Funny how HAVs are deemed OP but ADSes are apparently complete death traps incapable of accomplishing much and get shot down just by looking at them...
People in this thread are defending ADSes but in other threads talk about how to good tanks are.
I guess everything is OP until it comes to whatever you use........
The Official alt of 8213
Do you pub, brah?
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
80
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Posted - 2014.02.21 18:41:00 -
[104] - Quote
Chuckles Brown wrote:So, is anyone going to answer the question? If there were no railguns what would stop ADSes?
Funny how HAVs are deemed OP but ADSes are apparently complete death traps incapable of accomplishing much and get shot down just by looking at them...
People in this thread are defending ADSes but in other threads talk about how to good tanks are.
I guess everything is OP until it comes to whatever you use........
Boopships?
Though I actually did see an ADS get shot out of the air a few days ago by forge guns. Horrible pilot though, considering I did most of the damage with a militia forge gun and he never flew away. Still didn't get the blasted get, just some lame kill assist. Speaking of which... why do we get more points for killing a militia soma that costs less than 100K than we do for killing an ADS that costs half a million?
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11313
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Posted - 2014.02.21 18:43:00 -
[105] - Quote
Chuckles Brown wrote:So, is anyone going to answer the question? If there were no railguns what would stop ADSes? You're just trying to create a pointless argument because no one wants railguns removed, we want a fair fight on both ends.
Whine whine whine, that's all your thread is
Get gud
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Chuckles Brown
110
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Posted - 2014.02.21 18:53:00 -
[106] - Quote
DUST Fiend wrote:Chuckles Brown wrote:So, is anyone going to answer the question? If there were no railguns what would stop ADSes? You're just trying to create a pointless argument because no one wants railguns removed, we want a fair fight on both ends. Whine whine whine, that's all your thread is Get gud
Wow. Still didn't answer the question.
Now run along and talk about how unbalanced tanks are to AV in other threads. Hypocrisy much?
The Official alt of 8213
Do you pub, brah?
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DUST Fiend
OSG Planetary Operations Covert Intervention
11314
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Posted - 2014.02.21 19:00:00 -
[107] - Quote
Chuckles Brown wrote:DUST Fiend wrote:Chuckles Brown wrote:So, is anyone going to answer the question? If there were no railguns what would stop ADSes? You're just trying to create a pointless argument because no one wants railguns removed, we want a fair fight on both ends. Whine whine whine, that's all your thread is Get gud Wow. Still didn't answer the question. Now run along and talk about how unbalanced tanks are to AV in other threads. Hypocrisy much? You literally have no idea what you're talking about.
Please, carry on, this is better than pay per view.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Drapedup Drippedout
0uter.Heaven
446
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Posted - 2014.02.21 19:31:00 -
[108] - Quote
Serimos Haeraven wrote:As a veteran DS pilot, I'm only going to state the obvious, OP doesn't know what he's talking about.
Especially this: "what would seriously stop you? FGs? You fly faster than they can run and have unlimited stamina to get away. They don't". -Chuckles.
When a Forge Gun shoots at a dropship, they don't need to run after the dropship to land the next shot dude, an FG has a range of around 200-300 meters, meaning a stationary FG has the opportunity to land 2-3 shots on an ADS (even with an afterburner) before the pilot gets out of its effective range, I know this for a fact because i have experienced it for over a year now, and it only takes 2-3 adv/proto FG shots to completely destroy my proto-module and max skill python.
See, here's the real problem with your reasoning in this entire post Chuckles:
"Why not take a week and bust out the FG or railgun and try duck hunting? If you land more than 10% of the shots you take, you're doing phenomenal. I'm a tank pilot"
You're a tank pilot! Surely this was already obvious, but the statement you made about landing "10%" of the shots you take being good is complete bull ****. Every single time i come up against a forge gun, he at least manages to hit me 1-2 times before i either get away, get shot down, or put 4 missiles into the forge gunner while in orbit around him (which is rare).
Point being, you're not a DS pilot, or a forge gunner, so the fact you try to assert knowledge about how forge guns and dropships interact is without merit. Dropships can speak easily about this topic because we're in these kinds of situations literally every single battle we enter, and I'd put that percentage of hits they land around 60-70%, not 10.
If I'm landing 60% of FG shots on ADS my team is dead and I should be corp kicked. It's more like 3/4.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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ROCKO THE HELLHOUND
Ultramarine Corp
7
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Posted - 2014.02.21 19:38:00 -
[109] - Quote
Chuckles Brown wrote:Yes, they take skill to fly and SP to build. However, if it wasn't for railguns; what would keep you guys in check? Shooting a ADS with a rail does take some small skill.
ADSes are the most powerful thing in the game, so why complain?
What is with certain players having a delusion that simply nothing should cause them a death?
lol, Dude - 80GJ Particle Cannon with damage mods 2-Shots +500 000 ISK ADS's - that's practically an Insta-Kill since the ADS's often enough couldn't even react in movement between the two hits due to the collision-bounce effect from hit 1 - even if the pilots reaction ability is good enough for a reaction in that time of 1.2 sec. minus ca. 0.5 sec. of average lag between the two hits.
and you dare to write a post like that about the shame of Railguns being retardedly broken OP - reducing Dust to a game ATM where are no Vehicles anymore but just Railgun-Insta-I-Win-Button Fodder instead - shame on you! |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6864
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Posted - 2014.02.21 19:42:00 -
[110] - Quote
Serimos Haeraven wrote: See, here's the real problem with your reasoning in this entire post Chuckles:
"Why not take a week and bust out the FG or railgun and try duck hunting? If you land more than 10% of the shots you take, you're doing phenomenal. I'm a tank pilot"
You're a tank pilot!
I've always found the phrase "tank pilot" or "HAV pilot" to be hilarious. Tankers want to feel more special I guess You are not pilots, you are driver or operators, take your pick P.S. You can still use pilot suits of course
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Chuckles Brown
110
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Posted - 2014.02.21 20:51:00 -
[111] - Quote
Aero Yassavi wrote:Serimos Haeraven wrote: See, here's the real problem with your reasoning in this entire post Chuckles:
"Why not take a week and bust out the FG or railgun and try duck hunting? If you land more than 10% of the shots you take, you're doing phenomenal. I'm a tank pilot"
You're a tank pilot!
I've always found the phrase "tank pilot" or "HAV pilot" to be hilarious. Tankers want to feel more special I guess You are not pilots, you are driver or operators, take your pick P.S. You can still use pilot suits of course
Pilot suit? You're living in the past maaaaaaan... PDSes are never getting into this game.
The Official alt of 8213
Do you pub, brah?
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Chuckles Brown
112
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Posted - 2014.02.22 08:10:00 -
[112] - Quote
DUST Fiend wrote:Chuckles Brown wrote:DUST Fiend wrote:Chuckles Brown wrote:So, is anyone going to answer the question? If there were no railguns what would stop ADSes? You're just trying to create a pointless argument because no one wants railguns removed, we want a fair fight on both ends. Whine whine whine, that's all your thread is Get gud Wow. Still didn't answer the question. Now run along and talk about how unbalanced tanks are to AV in other threads. Hypocrisy much? You literally have no idea what you're talking about. Please, carry on, this is better than pay per view.
I find it funny, that you spout word-for-word the same things crazies like spkrforthedead says but apply it to your ADS. Does one take more skill than the other, of course. But just because it takes more skill to learn doesn't mean it should be grossly advantageous.
The Official alt of 8213
Do you pub, brah?
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NK Scout
Storm Wind Strikeforce Caldari State
472
|
Posted - 2014.02.22 08:28:00 -
[113] - Quote
Chuckles Brown wrote:DUST Fiend wrote:Chuckles Brown wrote:DUST Fiend wrote:Chuckles Brown wrote:So, is anyone going to answer the question? If there were no railguns what would stop ADSes? You're just trying to create a pointless argument because no one wants railguns removed, we want a fair fight on both ends. Whine whine whine, that's all your thread is Get gud Wow. Still didn't answer the question. Now run along and talk about how unbalanced tanks are to AV in other threads. Hypocrisy much? You literally have no idea what you're talking about. Please, carry on, this is better than pay per view. I find it funny, that you spout word-for-word the same things crazies like spkrforthedead says but apply it to your ADS. Does one take more skill than the other, of course. But just because it takes more skill to learn doesn't mean it should be grossly advantageous. Anyone remember that 1 game that nerfed something because it was good when people had too much skill?
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Funkmaster Whale
0uter.Heaven
1420
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Posted - 2014.02.22 08:42:00 -
[114] - Quote
FG vs ADS is fine.
FG vs Tank is ******. You like have to be camping a tower with nanohives to even consider killing any competent tanker with an FG.
Let me play you the song of my people!
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Spkr4theDead
Red Star. EoN.
1868
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Posted - 2014.02.22 08:52:00 -
[115] - Quote
Chuckles Brown wrote:Yes, they take skill to fly and SP to build. However, if it wasn't for railguns; what would keep you guys in check? Shooting a ADS with a rail does take some small skill.
ADSes are the most powerful thing in the game, so why complain?
What is with certain players having a delusion that simply nothing should cause them a death? Lol
I shoot them while moving. I also shoot them down with a forge gun.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Chuckles Brown
114
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Posted - 2014.02.22 11:03:00 -
[116] - Quote
Spkr4theDead wrote:Chuckles Brown wrote:Yes, they take skill to fly and SP to build. However, if it wasn't for railguns; what would keep you guys in check? Shooting a ADS with a rail does take some small skill.
ADSes are the most powerful thing in the game, so why complain?
What is with certain players having a delusion that simply nothing should cause them a death? Lol I shoot them while moving. I also shoot them down with a forge gun.
yeah yeah yeah... you say you do a lot of things
The Official alt of 8213
Do you pub, brah?
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NK Scout
Storm Wind Strikeforce Caldari State
473
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Posted - 2014.02.22 11:06:00 -
[117] - Quote
Chuckles Brown wrote:Spkr4theDead wrote:Chuckles Brown wrote:Yes, they take skill to fly and SP to build. However, if it wasn't for railguns; what would keep you guys in check? Shooting a ADS with a rail does take some small skill.
ADSes are the most powerful thing in the game, so why complain?
What is with certain players having a delusion that simply nothing should cause them a death? Lol I shoot them while moving. I also shoot them down with a forge gun. yeah yeah yeah... you say you do a lot of things Its easy....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Serimos Haeraven
The Exemplars Top Men.
683
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Posted - 2014.02.23 00:33:00 -
[118] - Quote
Chuckles Brown wrote:So, is anyone going to answer the question? If there were no railguns what would stop ADSes?
Funny how HAVs are deemed OP but ADSes are apparently complete death traps incapable of accomplishing much and get shot down just by looking at them...
People in this thread are defending ADSes but in other threads talk about how to good tanks are.
I guess everything is OP until it comes to whatever you use........
I have already answered this, but you never seemed to acknowledge what I had to say, so here it is again:
As a veteran DS pilot, I'm only going to state the obvious, OP doesn't know what he's talking about.
Especially this: "what would seriously stop you? FGs? You fly faster than they can run and have unlimited stamina to get away. They don't". -Chuckles.
When a Forge Gun shoots at a dropship, they don't need to run after the dropship to land the next shot dude, an FG has a range of around 200-300 meters, meaning a stationary FG has the opportunity to land 2-3 shots on an ADS (even with an afterburner) before the pilot gets out of its effective range, I know this for a fact because i have experienced it for over a year now, and it only takes 2-3 adv/proto FG shots to completely destroy my proto-module and max skill python.
See, here's the real problem with your reasoning in this entire post Chuckles:
"Why not take a week and bust out the FG or railgun and try duck hunting? If you land more than 10% of the shots you take, you're doing phenomenal. I'm a tank pilot"
You're a tank pilot! Surely this was already obvious, but the statement you made about landing "10%" of the shots you take being good is complete bull ****. Every single time i come up against a forge gun, he at least manages to hit me 1-2 times before i either get away, get shot down, or put 4 missiles into the forge gunner while in orbit around him (which is rare).
Point being, you're not a DS pilot, or a forge gunner, so the fact you try to assert knowledge about how forge guns and dropships interact is without merit. Dropships can speak easily about this topic because we're in these kinds of situations literally every single battle we enter, and I'd put that percentage of hits they land around 60-70%, not 10.
Tankers are being diagnosed with a new disease; Cancer of the Assault Dropship.
Many of them don't survive.
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Rinzler XVIII
Edimmu Warfighters Gallente Federation
51
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Posted - 2014.02.23 02:48:00 -
[119] - Quote
Judge Rhadamanthus wrote:Chuckles Brown wrote:Yes, I watched Judge's video. And it was articulated complaining.
1. He showed himself shooting at a dropship with a railgun, and failed. That proves it takes at least some practice. . Please read Posts properly before making mistakes like this. I clearly explained this. Also are you man enough to post again admitting you were mistaken? or will you just ignore this and keep posting never mentioning your error?
Personally I don't like the flight ceiling mechanic either, it's no different to the redline .. it's an Area DS pilots can retreat to in relative safety
Nearly all Infantry AV is UP atm .. PLC/SL/AV grenades are all UP and a dropship can easily avoid all of them with minimal effort .. honestly I do agree with your points about the redline railgun tanks but without them ADS would be untouchable due to the weakness of 3/4 of AV in the game currently
It takes multiple people using Proto FG to be able to burst damage an ADS otherwise its a quick afterburner up to the flight ceiling and you become immune to any infantry AV in the game
Remove the redline and remove the flight ceiling , sure dropships may not be able to kill at the flight ceiling like Railgun tanks can in the redline but you can get from being actively engaged in a battle to the flight ceiling in a few seconds .. 1 hit from a FG .. back to the safety of the flight ceiling ..
Dropships namely ADS have speed and maneuverability .. why do they need a safe zone as well ? If it requires teamwork from AV to take out a ADS then it should take teamwork from an ADS to deal with AV attacking it not .. fly up as far into the sky as I can , you failed to deal with this in your video .. you want tanks to be more involved in battles and forced out of the redline and I agree with that .. but I also want dropships to be forced away from the flight ceiling and into the battle as well |
T8R Raid
BIG BAD W0LVES
161
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Posted - 2014.02.23 02:51:00 -
[120] - Quote
Dude, anything except swarms and nades can wreck dropships. Which strangely enough kinda defeats the purpose of having a lock on weapon. Rail guns should NOT be able to 1-2 shot ANY ADS. 3 shot minimum.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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