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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
81
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Posted - 2014.02.20 18:07:00 -
[61] - Quote
Chuckles Brown wrote:Yes, I watched Judge's video. And it was articulated complaining.
1. He showed himself shooting at a dropship with a railgun, and failed. That proves it takes at least some practice.
2. Tanks sit in the redline because of the very slow tracking speed, turret speed, and poor turret angles. An ADS has the entire sky, a rail has <1% of it to shoot into. Even in Ambush a rail has to be far back as they can get to compete with an ADS.
3. ADS vs a Railgun Tank? ADS can destroy a tank better than anything in the game. XT-1s are crazy powerful. If it wasn't for the redline, that tank would be a coffin for for a ADS to nail shut.
4. ADSes are dangerous to your team, so they should be destroyed as a first priority.
5. Going back to my OP. If it wasn't for rails, what would stop a ADS from raining complete destruction in a match? In 1.7 I'm seeing ADSes go 30/40-0 in matches constantly. Their is ONE thing that counters your destruction capability and you complain??
6. How many shots miss you and/or do avoid before you finally get shot down? Shooting an ADS that doesn't have a hardener, afterrburner, and is in sight of the <1% of the sky you can patrol is a narrow window to be killed. Perhaps become a better pilot?
Judge's video also had flaws and misinformation, as it was just well structured b*tching and delusion.
1) Never denied that, in fact I agree. 2) Judge's video spends a good deal of time countering the argument that "an ADS has the entire sky", and you provide nothing to counter his argument. Doesn't have to be here, a link would suffice. 3) "can destroy better"...isn't that it's role? 4) Agreed, but as with every other "OP" complaint, it takes teamwork to do. It isn't the dropship's stat's fault people keep lonewolfing off comms. 5 & 6) These comments have a focus on kdr, rather than winning. It doesn't matter if I destroy a dropship or not, if I have driven it out of being relevant to the battle taking place to go off and lick its wounds.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Komodo Jones
Chaotik Serenity
529
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Posted - 2014.02.20 18:08:00 -
[62] - Quote
Darken-Soul wrote:DUST Fiend wrote:Darken-Soul wrote:Jackof All-Trades wrote:Chuckles Brown wrote:Shooting a ADS with a rail does take some small skill. I'm going to have to stop you there. My Incubus costs 375K ISK. A redline railgunner can use a fit ~70K ISK and three shot me before my Incubus can even turn properly. This is why railguns are unbalanced. Not the fact they can kill - but the kill they give is cheap and you feel cheated. I got a boundless hmg fit that costs 175k. There isn't a damn thing I can do to hurt your dropship but you can 3shot me two seconds after I spawn. Hey guys, I can't kill that sniper with my SMG from 200 meters NERF SNIPERS!!!!!!! I was mimicking the post I quoted. One defending you. You just want to argue I am simply bored. We can make a day of it. Oops :)
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Darken-Soul
BIG BAD W0LVES
942
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Posted - 2014.02.20 18:09:00 -
[63] - Quote
Komodo Jones wrote:Darken-Soul wrote:Jackof All-Trades wrote:Chuckles Brown wrote:Shooting a ADS with a rail does take some small skill. I'm going to have to stop you there. My Incubus costs 375K ISK. A redline railgunner can use a fit ~70K ISK and three shot me before my Incubus can even turn properly. This is why railguns are unbalanced. Not the fact they can kill - but the kill they give is cheap and you feel cheated. I got a boundless hmg fit that costs 175k. There isn't a damn thing I can do to hurt your dropship but you can 3shot me two seconds after I spawn. That's because HMG isn't an AV weapon, would you try to take on a tank with your boundless? A dropship is not a dropsuit.
Again I was making a comparison to the post I quoted. Let me break it down. He is crying about a cheap death. I invented a cheap death and all concerns for getting hosed by a threat you can't deal with went out the window. You people simply want to argue. I can do this all day.
Who wants some?
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Awry Barux
New Eden Blades Of The Azure Zero-Day
951
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Posted - 2014.02.20 18:10:00 -
[64] - Quote
DUST Fiend wrote:D legendary hero wrote:Darken-Soul wrote:Jackof All-Trades wrote:Chuckles Brown wrote:Shooting a ADS with a rail does take some small skill. I'm going to have to stop you there. My Incubus costs 375K ISK. A redline railgunner can use a fit ~70K ISK and three shot me before my Incubus can even turn properly. This is why railguns are unbalanced. Not the fact they can kill - but the kill they give is cheap and you feel cheated. I got a boundless hmg fit that costs 175k. There isn't a damn thing I can do to hurt your dropship but you can 3shot me two seconds after I spawn. actually, hmg does alot of damage to dropships. when you combine that with AV you can take one hout. As dumb as it sounds, this is actually true. Yet AGAIN, more towards the Incubus, because yet AGAIN, it does its bonus damage to armor and not shields @_@
Actually the reason is much bigger than that- HMG won't break shield regen on a Python, so the Python only suffers a net loss of 100 DPS at most, but it'll easily out DPS even a complex heavy repper Incubus by much more than that. |
DUST Fiend
OSG Planetary Operations Covert Intervention
11248
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Posted - 2014.02.20 18:10:00 -
[65] - Quote
Darken-Soul wrote:Komodo Jones wrote:Darken-Soul wrote:Jackof All-Trades wrote:Chuckles Brown wrote:Shooting a ADS with a rail does take some small skill. I'm going to have to stop you there. My Incubus costs 375K ISK. A redline railgunner can use a fit ~70K ISK and three shot me before my Incubus can even turn properly. This is why railguns are unbalanced. Not the fact they can kill - but the kill they give is cheap and you feel cheated. I got a boundless hmg fit that costs 175k. There isn't a damn thing I can do to hurt your dropship but you can 3shot me two seconds after I spawn. That's because HMG isn't an AV weapon, would you try to take on a tank with your boundless? A dropship is not a dropsuit. Again I was making a comparison to the post I quoted. Let me break it down. He is crying about a cheap death. I invented a cheap death and all concerns for getting hosed by a threat you can't deal with went out the window. You people simply want to argue. I can do this all day. The main difference here being that tanks and dropships should counter each other, where as HMGs should never be a counter to vehicles. So, while you may be defending us, it was a poor example because it doesn't take the basic factors into account.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Darken-Soul
BIG BAD W0LVES
942
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Posted - 2014.02.20 18:13:00 -
[66] - Quote
Also I just made an alt to redline rail dropships while we are discussing this.
Who wants some?
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Evan Gotabor
Prima Gallicus
12
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Posted - 2014.02.20 18:24:00 -
[67] - Quote
Chuckles Brown wrote:Yes, they take skill to fly and SP to build. However, if it wasn't for railguns; what would keep you guys in check? Shooting a ADS with a rail does take some small skill.
ADSes are the most powerful thing in the game, so why complain?
What is with certain players having a delusion that simply nothing should cause them a death?
Shoot with a rail is like to create a forum thread with no reflexions : easy and very stupid Rail are op it is a fact as well as for ADS than for any other player. But more visible for ADS and dropships in general. I suggest you watch this video : http://www.youtube.com/watch?v=FHy6CXWk3K4 It is very instructive on the railgun too OP side.
We are like the others vehicles, we need an AV buff to stay in balance. For what I have saw, Swarm launcher are powerful enough if well builded (don't expect to kill an ADS with your militia swarm). However, they need more range, something beetween 200 and 250m. So they can have a good range and make any ADS player think twice before he try another pass. That should be enough to create us more danger positions and destroy a running tank, but not enough to do what they used to : hide on the top of a tower and kill vehicles.
Gallente logistic dropsuit / Dropship pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
11248
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Posted - 2014.02.20 18:28:00 -
[68] - Quote
Evan Gotabor wrote:However, they need more range, something beetween 200 and 250m. So they can have a good range and make any ADS player think twice before he try another pass. That should be enough to create us more danger positions and destroy a running tank, but not enough to do what they used to : hide on the top of a tower and kill vehicles. They really don't need any more range, considering the range limit is only for lockons. Swarm missiles will fly almost all the way up the flight ceiling, it's just that the dropship has to come in closer for you to start firing.
That's balanced.
What isn't balanced is that you can outrun / mitigate all damage from swarms with afterburners. A buff to swarm launcher projectile speed would fix this, while still letting afterburners be useful for quickly disengaging or finding cover.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Alena Ventrallis
The Neutral Zone
729
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Posted - 2014.02.20 18:33:00 -
[69] - Quote
I want to know how many people here whining about ADS have actually flown one.
Best PVE idea I've seen.
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Darken-Soul
BIG BAD W0LVES
943
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Posted - 2014.02.20 18:36:00 -
[70] - Quote
Alena Ventrallis wrote:I want to know how many people here whining about ADS have actually flown one. 23
Who wants some?
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
185
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Posted - 2014.02.20 18:38:00 -
[71] - Quote
Naw, maybe the ADS you are trying to down are just good pilots. Very few noobs fly them ya know. They are sorta rare on the field, and when you see one, most likely Tthe pilot is decent to say the least.
And I lose plenty. Proto swarms hunt you down, forge, rail LAVs, take your pick man. There are plenty of options to combat DS, only one to combat tanks.
Today I had been getting harassed by a single LAV with a rail.i was shocked at how much damage he was doing, if he had a driver or a forge riding coach that would dominate the prescence of a ADS.
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D legendary hero
Ultramarine Corp
1662
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Posted - 2014.02.20 18:40:00 -
[72] - Quote
DUST Fiend wrote:D legendary hero wrote:Darken-Soul wrote:Jackof All-Trades wrote:Chuckles Brown wrote:Shooting a ADS with a rail does take some small skill. I'm going to have to stop you there. My Incubus costs 375K ISK. A redline railgunner can use a fit ~70K ISK and three shot me before my Incubus can even turn properly. This is why railguns are unbalanced. Not the fact they can kill - but the kill they give is cheap and you feel cheated. I got a boundless hmg fit that costs 175k. There isn't a damn thing I can do to hurt your dropship but you can 3shot me two seconds after I spawn. actually, hmg does alot of damage to dropships. when you combine that with AV you can take one hout. As dumb as it sounds, this is actually true. Yet AGAIN, more towards the Incubus, because yet AGAIN, it does its bonus damage to armor and not shields @_@
thats why i fly shield DS, although not much of a difference, rails strip your shields instantly, and HMG, flaylock, swarms, etc pwn.
the only thing flaylocks actually work on are DS because it knocks them off balance.
serious DS are UP, they are the only vehicle in the game that can be killed in one shot by a flaylock
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Evan Gotabor
Prima Gallicus
12
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Posted - 2014.02.20 18:40:00 -
[73] - Quote
DUST Fiend wrote:Evan Gotabor wrote:However, they need more range, something beetween 200 and 250m. So they can have a good range and make any ADS player think twice before he try another pass. That should be enough to create us more danger positions and destroy a running tank, but not enough to do what they used to : hide on the top of a tower and kill vehicles. They really don't need any more range, considering the range limit is only for lockons. Swarm missiles will fly almost all the way up the flight ceiling, it's just that the dropship has to come in closer for you to start firing. That's balanced. What isn't balanced is that you can outrun / mitigate all damage from swarms with afterburners. A buff to swarm launcher projectile speed would fix this, while still letting afterburners be useful for quickly disengaging or finding cover.
True for the afterburners, but I still think that 150 meters to lock on is too poor, when you have the ability to disengage with a dropship, it include both altitude and "ground range" (X and Y axes), which mean a very short distance in practice. With luck a swarm can take you out with 3 salvos but it require a proto swarm (4/5 damages skills level) with a lot of damagers and a dropship without hardener. To say the least, they are for the moment as rare as ADS pilots themselves.
Gallente logistic dropsuit / Dropship pilot
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
185
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Posted - 2014.02.20 18:59:00 -
[74] - Quote
DUST Fiend wrote:Evan Gotabor wrote:However, they need more range, something beetween 200 and 250m. So they can have a good range and make any ADS player think twice before he try another pass. That should be enough to create us more danger positions and destroy a running tank, but not enough to do what they used to : hide on the top of a tower and kill vehicles. They really don't need any more range, considering the range limit is only for lockons. Swarm missiles will fly almost all the way up the flight ceiling, it's just that the dropship has to come in closer for you to start firing. That's balanced. What isn't balanced is that you can outrun / mitigate all damage from swarms with afterburners. A buff to swarm launcher projectile speed would fix this, while still letting afterburners be useful for quickly disengaging or finding cover.
Maybe for mlt or std, possibly adv. pro are just fine. I lost two yesterday to swarms. I had been hit by a forge though too, but as no aiming is required, the upper tiers are very useful.
However, I would want to know the POV from a proto swarm user.
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Skihids
Bullet Cluster Legacy Rising
2872
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Posted - 2014.02.20 19:01:00 -
[75] - Quote
The risk/reward equation between the redline rail tank and the dropship is ludicrously lopsided in favor of the rail.
The redline rail has:
- Zero SP requirement
- Zero situational awareness requirement
- No player skill requirement
- Control over 90% of the map
- No natural predator
- Very low cost even if they screw up so badly they loose it with all those advantages
The dropship has:
- Several million SP requirement
- High situational awareness requirement coupled with misleading hit direction indicators
- The highest player skill requirement of any role in the game
- Has about a 100M visibility and the attack range of the small missile
- Stick out like a sore thumb against the blank sky.
- Cost three arms and four legs along with a couple torsos
Basically the cheapest and least skilled role can completely shut down the most expensive and skilled role.
I built a cheap MLT Sica with dual damage mods to see what I was up against and found it stupid easy to pop a dropship if it tried to do anything effective. One quick spool up followed by 3-4 shots and I sent enough damage to drop anything.
I could keep taking pot shots at a ship up at the flight ceiling or as it raced full speed around the map, keeping it running scared as I sat in my lawn chair at the beach.
Dropship pilots are justifiably proud of having mastered flight and aren't looking for an easy mode. Do you think we would have chosen dropships if we weren't masochists at heart? Would we have invested tens of millions of ISK in training ships if we wanted to make money? Do you know how to make a small fortune in dropships? Start with a large fortune....
We are simply looking for a challenge we can sink our teeth into, a fair fight. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
185
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Posted - 2014.02.20 19:07:00 -
[76] - Quote
DUST Fiend wrote:D legendary hero wrote:Darken-Soul wrote:[quote=Jackof All-Trades][quote=Chuckles Brown]Shooting a ADS with a rail does take some small skill. I'm going to have to stop you there. My Incubus costs 375K ISK. A redline railgunner can use a fit ~70K ISK and three shot me before my Incubus can even turn properly. This is why railguns are unbalanced. Not the fact they can kill - but the kill they give is cheap and you feel cheated. I got a boundless hmg fit that costs 175k. There isn't a damn thing I can do to hurt your dropship but you can 3shot me two seconds after I spawn.
You have a choice to spawn in a much more affordable suit in a pub. That's your decision to risk that isk. There is no cheaper ADS, they're all rich boy fits.
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Drapedup Drippedout
0uter.Heaven
435
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Posted - 2014.02.20 20:04:00 -
[77] - Quote
Happy Violentime wrote:Ryme Intrinseca wrote:Drapedup Drippedout wrote:Forge's wreck them. My proficiency 5, two damage mod IAFG takes three shots to down even a mediocre DS. And you have to be a pretty terrible pilot to let a forge gunner hit you three times. Even then, the pilot will probably survive. Would be a VERY easy life without rail tanks. this +1
Ok, I also have the same fit. Any ADS is 2 shot most, 3 shot if its Snugglz fit. Even at 3 shots, the FG cracks the ADS hard enough to interrupt aim, and if you can time your shots while its banking a turn, you can force them into evasive action. A forger on a roof top can render an ADS virtually ineffective. Forcing it to engage only while hardeners are up, even with them still a 3 shot kill. And it is tough for an ADS to try to aim AND evade because even 1 shot can throw aiming off by a large margin.
You don't have to kill the ADS, you just have to keep him away and he's ineffective. They won't engage without hardeners cause its virtually insta-death. Couple that with the turn speed of a FG and unlimited field of view, and a FG is a highly effective counter.
I forge from towers in PC (nikka witagun) and the majority of my points are from two shotting ADS's. Snugglz is the only DS that's ever taken 3 (probably due to lack of dedicated DS pilots tho).
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
435
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Posted - 2014.02.20 20:14:00 -
[78] - Quote
Chuckles Brown wrote:Yes, I watched Judge's video. And it was articulated complaining.
1. He showed himself shooting at a dropship with a railgun, and failed. That proves it takes at least some practice.
2. Tanks sit in the redline because of the very slow tracking speed, turret speed, and poor turret angles. An ADS has the entire sky, a rail has <1% of it to shoot into. Even in Ambush a rail has to be far back as they can get to compete with an ADS.
3. ADS vs a Railgun Tank? ADS can destroy a tank better than anything in the game. XT-1s are crazy powerful. If it wasn't for the redline, that tank would be a coffin for for a ADS to nail shut.
4. ADSes are dangerous to your team, so they should be destroyed as a first priority.
5. Going back to my OP. If it wasn't for rails, what would stop a ADS from raining complete destruction in a match? In 1.7 I'm seeing ADSes go 30/40-0 in matches constantly. Their is ONE thing that counters your destruction capability and you complain??
6. How many shots miss you and/or do avoid before you finally get shot down? Shooting an ADS that doesn't have a hardener, afterrburner, and is in sight of the <1% of the sky you can patrol is a narrow window to be killed. Perhaps become a better pilot?
Judge's video also had flaws and misinformation, as it was just well structured b*tching and delusion.
Seriously, stop b*tching about ADS's. Invite Nikka to a squad. Hire me for ADS bounty. I will show you how ******* easy it is to crush derpships with a forge. You will pay me 250,000 ISK for each ADS I destroy, since you think they are so OP.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7361
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Posted - 2014.02.20 20:18:00 -
[79] - Quote
Chuckles Brown wrote:Yes, they take skill to fly and SP to build. However, if it wasn't for railguns; what would keep you guys in check? Shooting a ADS with a rail does take some small skill.
ADSes are the most powerful thing in the game, so why complain?
What is with certain players having a delusion that simply nothing should cause them a death? They are amazingly powerful the right hands.
Sir Snugglez always proves this.
Halador does as well.
However they are glass cannons, for their capacity with enough skill and time invested into the vehicle, to murder infantry with 1/2 shots, and their speed....
the whole flying thing is nice too.
Rails are essentially the dropships hard counter.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Drapedup Drippedout
0uter.Heaven
435
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Posted - 2014.02.20 20:18:00 -
[80] - Quote
DUST Fiend wrote:Chuckles Brown wrote:Because of angles and tracking a rail has to be far back. Redline or not, they are going to shoot you from 500m.
Its nice that you bring up woulda, coulda, shoulda for AV, but until then; railguns are your only counter.
Maybe take a day and redline rail DSes before you judge it? I've been playing for 2 ******* years, pull your head out of your ass and realize that plenty of players know what they're talking about, and you're just mad because bad.
I can only like once
Neighborhood Bully prof 5
"Gimme yo lunch money"
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
613
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Posted - 2014.02.20 20:22:00 -
[81] - Quote
Chuckles Brown wrote:Yes, I watched Judge's video. And it was articulated complaining.
1. He showed himself shooting at a dropship with a railgun, and failed. That proves it takes at least some practice.
2. Tanks sit in the redline because of the very slow tracking speed, turret speed, and poor turret angles. An ADS has the entire sky, a rail has <1% of it to shoot into. Even in Ambush a rail has to be far back as they can get to compete with an ADS.
3. ADS vs a Railgun Tank? ADS can destroy a tank better than anything in the game. XT-1s are crazy powerful. If it wasn't for the redline, that tank would be a coffin for for a ADS to nail shut.
4. ADSes are dangerous to your team, so they should be destroyed as a first priority.
5. Going back to my OP. If it wasn't for rails, what would stop a ADS from raining complete destruction in a match? In 1.7 I'm seeing ADSes go 30/40-0 in matches constantly. Their is ONE thing that counters your destruction capability and you complain??
6. How many shots miss you and/or do avoid before you finally get shot down? Shooting an ADS that doesn't have a hardener, afterrburner, and is in sight of the <1% of the sky you can patrol is a narrow window to be killed. Perhaps become a better pilot?
Judge's video also had flaws and misinformation, as it was just well structured b*tching and delusion.
1 - Shallow attempt to retain the overpowered nature of a fit you most likely favour.
2 - See point 1
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Judge Rhadamanthus
Amarr Templar One
1520
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Posted - 2014.02.20 20:32:00 -
[82] - Quote
Chuckles Brown wrote:Yes, I watched Judge's video. And it was articulated complaining.
1. He showed himself shooting at a dropship with a railgun, and failed. That proves it takes at least some practice. .
Please read Posts properly before making mistakes like this. I clearly explained this. Also are you man enough to post again admitting you were mistaken? or will you just ignore this and keep posting never mentioning your error?
Everything Dropship youtube channel
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BAD FURRY
SVER True Blood General Tso's Alliance
564
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Posted - 2014.02.20 20:43:00 -
[83] - Quote
Chuckles Brown wrote:Yes, they take skill to fly and SP to build. However, if it wasn't for railguns; what would keep you guys in check? Shooting a ADS with a rail does take some small skill.
ADSes are the most powerful thing in the game, so why complain?
What is with certain players having a delusion that simply nothing should cause them a death?
A players who wants to buff there own war-points and KDR !
with is most ADS players "i want to fly up in to the sky where it is safe and come down only to kill and never get shot down .... Im over 500,000 isk to fit and here to support the team but i say F that and run sole look at my kills ..... a corp is post to fund me in PC but i dont play PC its for noobs hehehe i play Pub games that take real skill and rail guns need to be nerfed becus i fly in a line and think by flying to the ceiling of the map and sitting there no one can hit me if someone do,s hit me i cry on the fourms and post videos on youtube and ask CCP to nerf stuff so i cant be killed ! And that's all fair !!!"
now back to Real life in the game the only other way yo kill a ADS is a FG .... that and the FG needs to see the drop ship if you played FG be for you know what im saying . as fot the others fined out for your selfs ...and you can be killed by o most anyone on foot when your trying to hunt a ADS.
so this is why we need to keep the range of the rage guns and just make the maps Bigger .
PS: edit yes i know i said RAGE GUNS
Yes i am a Undead Hell Wolf ... nice to meat you!
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Pvt Numnutz
Black Phoenix Mercenaries
780
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Posted - 2014.02.20 20:58:00 -
[84] - Quote
Typical infantry assessment. There are a host of weapons that can shoot down a dropship. Even a plasma cannon, buy av thinks the only counter to a dropship should be a bs OHK. I'm waiting for av to figure out how to effectively destroy a dropship, but that would mean they have to actually think how dropships operate *GASP* |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
721
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Posted - 2014.02.20 20:59:00 -
[85] - Quote
I don't know what is checking ADS if Railguns get nerfed. Forge Gunners are ok when there are 1 or 2, but 3+ experienced ADS Flyers will overwhelm them.
Lol Swarms. Lol Plasma Cannons. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
185
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Posted - 2014.02.20 21:02:00 -
[86] - Quote
Skihids wrote:
Do you know how to make a small fortune in dropships? Start with a large fortune....
Rofl!
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
185
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Posted - 2014.02.20 21:03:00 -
[87] - Quote
Justin Tymes wrote:I don't know what is checking ADS if Railguns get nerfed. Forge Gunners are ok when there are 1 or 2, but 3+ experienced ADS Flyers will overwhelm them.
Lol Swarms. Lol Plasma Cannons.
What checks 3 good tankers?
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
721
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Posted - 2014.02.20 21:05:00 -
[88] - Quote
Varjac Theobroma Montenegro wrote:Justin Tymes wrote:I don't know what is checking ADS if Railguns get nerfed. Forge Gunners are ok when there are 1 or 2, but 3+ experienced ADS Flyers will overwhelm them.
Lol Swarms. Lol Plasma Cannons. What checks 3 good tankers?
Railguns. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
185
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Posted - 2014.02.20 21:09:00 -
[89] - Quote
Justin Tymes wrote:Varjac Theobroma Montenegro wrote:Justin Tymes wrote:I don't know what is checking ADS if Railguns get nerfed. Forge Gunners are ok when there are 1 or 2, but 3+ experienced ADS Flyers will overwhelm them.
Lol Swarms. Lol Plasma Cannons. What checks 3 good tankers? Railguns.
Really? Cause three tankers on most maps guarantees your team will not be able to field one.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
721
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Posted - 2014.02.20 21:13:00 -
[90] - Quote
Varjac Theobroma Montenegro wrote:Justin Tymes wrote:Varjac Theobroma Montenegro wrote:Justin Tymes wrote:I don't know what is checking ADS if Railguns get nerfed. Forge Gunners are ok when there are 1 or 2, but 3+ experienced ADS Flyers will overwhelm them.
Lol Swarms. Lol Plasma Cannons. What checks 3 good tankers? Railguns. Really? Cause three tankers on most maps guarantees your team will not be able to field one.
Depends on where in the redline you field it. Most people tend to call theirs at the start of the match too, since vehicle spam is common enough to justify it. |
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