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Chuckles Brown
127
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Posted - 2014.02.23 02:52:00 -
[121] - Quote
T8R Raid wrote:Dude, anything except swarms and nades can wreck dropships. Which strangely enough kinda defeats the purpose of having a lock on weapon. Rail guns should NOT be able to 1-2 shot ANY ADS. 3 shot minimum.
Then you either need to beef up ADSes to tank HP levels, or nerf the railgun to the point where tanks would run amuck in this game even more so.
The Official alt of 8213
Do you pub, brah?
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Rinzler XVIII
Edimmu Warfighters Gallente Federation
51
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Posted - 2014.02.23 02:56:00 -
[122] - Quote
Judge Rhadamanthus wrote:Chuckles Brown wrote:Yes, I watched Judge's video. And it was articulated complaining.
1. He showed himself shooting at a dropship with a railgun, and failed. That proves it takes at least some practice. . Please read Posts properly before making mistakes like this. I clearly explained this. Also are you man enough to post again admitting you were mistaken? or will you just ignore this and keep posting never mentioning your error?
I forgot to mention this video of yours
https://www.youtube.com/watch?v=3au9H-NcgSw
You basically say the QQ about SL changes were unfounded and they would be good .. lo and behold SL are absolutely garbage and all the QQ was completely justified
Are you man enough to admit that you were wrong about SL ? |
DUST Fiend
OSG Planetary Operations Covert Intervention
11399
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Posted - 2014.02.23 02:58:00 -
[123] - Quote
Rinzler XVIII wrote:sure dropships may not be able to kill at the flight ceiling like Railgun tanks can in the redline but you can get from being actively engaged in a battle to the flight ceiling in a few seconds .. 1 hit from a FG .. back to the safety of the flight ceiling .. Railguns can still hit you at the flight ceiling, and once you're en route to the flight ceiling, you've effectively been removed from the match. You can't even provide intel because nothing renders at that distance. Also, believe it or not, every so often you can get hit by the odd RDV that spawns towards the flight ceiling. While equally rare, it's also easier to get hit by stray null cannon missiles when you're floating around that high since it's hard to tell where exactly they're coming from depending on the angle of your camera.
The last two are certainly uncommon, but definitely not unheard of.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Meeko Fent
Kirkinen Risk Control Caldari State
1779
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Posted - 2014.02.23 03:19:00 -
[124] - Quote
Rails wreck vehicles in general, and the best video showcasing how this could be fixed is Judge Rhadamathus's vid on the problem.
Looking for a Interesting Character Name?
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
200
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Posted - 2014.02.23 04:40:00 -
[125] - Quote
DUST Fiend wrote:Rinzler XVIII wrote:sure dropships may not be able to kill at the flight ceiling like Railgun tanks can in the redline but you can get from being actively engaged in a battle to the flight ceiling in a few seconds .. 1 hit from a FG .. back to the safety of the flight ceiling .. Railguns can still hit you at the flight ceiling, and once you're en route to the flight ceiling, you've effectively been removed from the match. You can't even provide intel because nothing renders at that distance. Also, believe it or not, every so often you can get hit by the odd RDV that spawns towards the flight ceiling. While equally rare, it's also easier to get hit by stray null cannon missiles when you're floating around that high since it's hard to tell where exactly they're coming from depending on the angle of your camera. The last two are certainly uncommon, but definitely not unheard of. Dropships are pretty easy to take out if you have one other AV guy with you, and it's not impossible to take them out solo with a forge gun depending on the circumstance / pilot. While swarms definitely need a buff, they tend to kill dropships just from the knockback. If you aren't a pilot then you really don't understand just how much a random swarm missile can **** in your cereal.
Agreed, in fact, lately I have been having issues with swarm and forge combo. It is a very effective combo.
FAME
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DUST Fiend
OSG Planetary Operations Covert Intervention
11403
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Posted - 2014.02.23 05:02:00 -
[126] - Quote
Varjac Theobroma Montenegro wrote:DUST Fiend wrote:Rinzler XVIII wrote:sure dropships may not be able to kill at the flight ceiling like Railgun tanks can in the redline but you can get from being actively engaged in a battle to the flight ceiling in a few seconds .. 1 hit from a FG .. back to the safety of the flight ceiling .. Railguns can still hit you at the flight ceiling, and once you're en route to the flight ceiling, you've effectively been removed from the match. You can't even provide intel because nothing renders at that distance. Also, believe it or not, every so often you can get hit by the odd RDV that spawns towards the flight ceiling. While equally rare, it's also easier to get hit by stray null cannon missiles when you're floating around that high since it's hard to tell where exactly they're coming from depending on the angle of your camera. The last two are certainly uncommon, but definitely not unheard of. Dropships are pretty easy to take out if you have one other AV guy with you, and it's not impossible to take them out solo with a forge gun depending on the circumstance / pilot. While swarms definitely need a buff, they tend to kill dropships just from the knockback. If you aren't a pilot then you really don't understand just how much a random swarm missile can **** in your cereal. Agreed, in fact, lately I have been having issues with swarm and forge combo. It is a very effective combo. That's where the Breach forge gun shines.
Hold the charge, wait till the missiles are about halfway there, then hit the dropship. If it's an Incubus you'll strip its shields and do a descent chunk of damage to armor, then the missiles all hit dealing their bonus damage. If it's a Python, you'll at least weaken its shields by a good bit, allowing the swarms to start making a difference.
If it's not an assault dropship, then you shouldn't need two people to kill it, so it doesn't really matter what you do.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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T8R Raid
BIG BAD W0LVES
164
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Posted - 2014.02.23 05:04:00 -
[127] - Quote
Darken-Soul wrote:Jackof All-Trades wrote:Chuckles Brown wrote:Shooting a ADS with a rail does take some small skill. I'm going to have to stop you there. My Incubus costs 375K ISK. A redline railgunner can use a fit ~70K ISK and three shot me before my Incubus can even turn properly. This is why railguns are unbalanced. Not the fact they can kill - but the kill they give is cheap and you feel cheated. I got a boundless hmg fit that costs 175k. There isn't a damn thing I can do to hurt your dropship but you can 3shot me two seconds after I spawn.
2 shot actually
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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T8R Raid
BIG BAD W0LVES
164
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Posted - 2014.02.23 05:10:00 -
[128] - Quote
Chuckles Brown wrote:T8R Raid wrote:Dude, anything except swarms and nades can wreck dropships. Which strangely enough kinda defeats the purpose of having a lock on weapon. Rail guns should NOT be able to 1-2 shot ANY ADS. 3 shot minimum. Then you either need to beef up ADSes to tank HP levels, or nerf the railgun to the point where tanks would run amuck in this game even more so.
You sir, are obviously an assaulter. Vehicles are SUPPOSED to wreck you. That's when people decide to blow up a dropship with 60k isk tanks. Either land/recall or die is the options. I guess you can hide in the ceiling but thats flippin boring. Particle Cannons aren't my issue. The militia grade railguns should require all 9 shots to take out a real sp'd out pilot. Not 3 shot through stacked hardeners in 2 seconds.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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Chuckles Brown
127
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Posted - 2014.02.23 05:19:00 -
[129] - Quote
Considering 25% of the playersbase recycles every week on this game, what are noobs supposed to do? You don't have the SP to spec into FGs, so what other options are there?
Tanks are the only acceptable AV in this game that everyone can use.
The Official alt of 8213
Do you pub, brah?
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RemingtonBeaver
Molon Labe. General Tso's Alliance
150
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Posted - 2014.02.23 05:26:00 -
[130] - Quote
Chuckles Brown wrote:Considering 25% of the playersbase recycles every week on this game, what are noobs supposed to do? You don't have the SP to spec into FGs, so what other options are there?
Tanks are the only acceptable AV in this game that everyone can use.
Nope.
Do you have fun red line rail tanking? Is it fun? I can't see it being fun. I picture red line rail tankers sitting in their tanks talking to themselves like Rain Man. "One tank on Tuesday, definitely, definitely Tuesday. Dropship, dropship, Tuesday, definitely, definitely, Tuesday." Rocking back and forth while their mothers drink themselves into comas in the background.
Rail tanks are cancer.
We can pickle that.
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DUST Fiend
OSG Planetary Operations Covert Intervention
11407
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Posted - 2014.02.23 05:26:00 -
[131] - Quote
Chuckles Brown wrote:Considering 25% of the playersbase recycles every week on this game, what are noobs supposed to do? You don't have the SP to spec into FGs, so what other options are there?
Tanks are the only acceptable AV in this game that everyone can use. Anyone can pick up a MLT forge gun and MLT heavy along with a railgun LAV
They certainly won't do much good on their own, but if they have a couple of friends with them doing similar, they can put the heat on a dropship as well.
If you just give every noob an I win button against fully spec'd vehicles, then what exactly is the point of fully specing into vehicles, or even AV for that matter? Swarms need a buff and we need some more AV options for sure, but rewarding talentless players for running glass cannon fits in the safety of their redline doesn't do anything for the health of the game.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Martyr Saboteur
Amarrtyrs
148
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Posted - 2014.02.23 05:37:00 -
[132] - Quote
Assault Dropships are borderline OP. If they didn't cost so much, they would be the most OP thing in the game, even more so than HAVs. Because they can fly to the top of the map in <10 seconds, making them completely invincible. I can understand their complaints about redline railguns, but they really shouldn't complain about the ones outside of the redline, those ones are their natural predator, and rightfully so.
Honestly, I fear that CCP will get rid of redline rails and make ADSs cheaper at the same time... They would be unstoppable.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Chuckles Brown
129
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Posted - 2014.02.23 10:01:00 -
[133] - Quote
DUST Fiend wrote:Chuckles Brown wrote:Considering 25% of the playersbase recycles every week on this game, what are noobs supposed to do? You don't have the SP to spec into FGs, so what other options are there?
Tanks are the only acceptable AV in this game that everyone can use. Anyone can pick up a MLT forge gun and MLT heavy along with a railgun LAV They certainly won't do much good on their own, but if they have a couple of friends with them doing similar, they can put the heat on a dropship as well. If you just give every noob an I win button against fully spec'd vehicles, then what exactly is the point of fully specing into vehicles, or even AV for that matter? Swarms need a buff and we need some more AV options for sure, but rewarding talentless players for running glass cannon fits in the safety of their redline doesn't do anything for the health of the game.
I said AV, not feather throwers. If 6 people need to use their MLT issued AV to combat 1 ADS, that's OP to heck. And to be honest, I don't think 6 people running MLT AV could destroy an ADS; maybe just make it go away for a minute.
Speaking from a tanks stand point, I don't even use hardeners against AV. Most of my tanks don't even have Hardeners equipped, as AV is that useless. The only thing that's stopping me is a skilled Particle Cannon user with double mods.
And my tank is far easier to hit with AV than an ADS.
The Official alt of 8213
Do you pub, brah?
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Pvt Numnutz
Black Phoenix Mercenaries
811
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Posted - 2014.02.23 10:28:00 -
[134] - Quote
Chuckles Brown wrote:DUST Fiend wrote:Chuckles Brown wrote:Considering 25% of the playersbase recycles every week on this game, what are noobs supposed to do? You don't have the SP to spec into FGs, so what other options are there?
Tanks are the only acceptable AV in this game that everyone can use. Anyone can pick up a MLT forge gun and MLT heavy along with a railgun LAV They certainly won't do much good on their own, but if they have a couple of friends with them doing similar, they can put the heat on a dropship as well. If you just give every noob an I win button against fully spec'd vehicles, then what exactly is the point of fully specing into vehicles, or even AV for that matter? Swarms need a buff and we need some more AV options for sure, but rewarding talentless players for running glass cannon fits in the safety of their redline doesn't do anything for the health of the game. I said AV, not feather throwers. If 6 people need to use their MLT issued AV to combat 1 ADS, that's OP to heck. And to be honest, I don't think 6 people running MLT AV could destroy an ADS; maybe just make it go away for a minute. Now, if you were a new player, would you stick around for that? Speaking from a tanks stand point, I don't even use hardeners against AV. Most of my tanks don't even have Hardeners equipped, as AV is that useless. The only thing that's stopping me is a skilled Particle Cannon user with double mods. And my tank is far easier to hit with AV than an ADS. Why would that be op? 6 guys using mlt swarms against a proto fit dropship, or 3 guys using adv or 2 guys using proto. Seems balanced to me. I saw an assault dropship get shot down my a mlt swarm today, it can happen, and would happen a lot more if av players got their thumbs out of their asses and figured out when a dropship is vulnerable.
Tanks are incredibly op, and yes right now the only counter to well fit tanks are glass cannon tanks and skilled forge gunners. We aren't talking about tanks here, dropships aren't tanked nearly as much as a tank. They are quite fragile and get knocked about really easily. I like how you talk about tanks being incredibly easy, then say that the only thing that can counter it is a "skilled" partical rail. What skill is that? They can hold down the R1 button?
If I get hit by a forge or rail I have 3 seconds or less to activate my mods whilst simultaneously dodging the kill the shot. There is more skill in that than your average rail tanker has period. Because like you said, the only mods they really have to use is damage mods. If I require skill to survive then av should require skill to shoot me down.
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Judge Rhadamanthus
Amarr Templar One
1539
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Posted - 2014.02.23 11:57:00 -
[135] - Quote
Chuckles Brown wrote:If 6 people need to use their MLT issued AV to combat 1 ADS, that's OP to heck.
You need to look at actual numbers and evidence not on anecdotal reports of game issues. Models and game recordings in no way support your statement.
This is a model of damage in against a well fitted Incubus with max skills, some plate a hardener running and a scanner or AB fitted. In this model the hardener is running for the entire engagement.
Its a lot to take in but focus on the little chart on the bottom. The blue bar is the remaining health of the dropship after each hit with a MILITIA swarm. The red bar is the remaining health of the militia suited (some mil plate and exts fitted) swarm player.
As you see After the ADS hits Mr militia swarm once, he is still alive. It take two hits to kill him. Assume the ADS does not see him, or there are two swarmers, it does not matter. As you see Hit 5 will knock an ADS to 32% health. That's 5 hits with a free weapon to almost kill a top level ADS. Two swarm players with the weakest weapon can kill it in 5 hits.
Look up to row 27. Five proto volleys will kill it.
Now with boosters the ADS can last longer but that's maxing a fit. The model also allows two regen ticks between hits, so for the ADS this is a strong fit.
Some AV adjustment is needed. The tank models are ridiculous as are the Pythons when double hardened (against swarms). But we need to be careful of with the 20% amour bonus and fitting restrictions we break Gallente ships, and not just the ADS. The biggest issue seems (from models and in game footage) to be the hardeners some fits allow, although there is more to it than that.
Straight out buffs to swarms will break balance. A more deft touch is needed.
NB : this model uses a defence bias. THis means it calculates damage reduction based on the hit before damage bonus has been added. If effect this means it will show a slight increase in damage done by weapons over the reverse model. This model however does closely match in game recorded data.
Everything Dropship youtube channel
my Community Spotlight
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Quirky CatchPhrase
Blacksand Voodoo
11
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Posted - 2014.02.23 12:53:00 -
[136] - Quote
Ryme Intrinseca wrote:Beld Errmon wrote:Ryme Intrinseca wrote:Drapedup Drippedout wrote:Forge's wreck them. My proficiency 5, two damage mod IAFG takes three shots to down even a mediocre DS. And you have to be a pretty terrible pilot to let a forge gunner hit you three times. Even then, the pilot will probably survive. Would be a VERY easy life without rail tanks. But once you start shooting at one you basically render it impotent because it has to leave the area or DIAF, you should try flying a dropship around watch how many ppl suddenly decide to take up duck shooting, its rarely ever 1 person trying to down you. One forge is more of an annoyance than a mortal threat for a well built and piloted DS. And if you're tying up two or three opposition players you're doing a great job for the team, even if you're spending most of your time near the flight ceiling. Also there's basically no danger to you when you're recovering at a high altitude, whereas the FGers are sitting ducks for any red that comes their way. Not saying DSes are OP, just that, as Chuckles said, the large rail is needed as a hard counter.
its a pity that "tying up two or three opposition players you're doing a great job for the team," is not a rewarding career choice then isnt it?
but, you know what is a worse gaming experience than flying a derpship?
....currently: nothing...
flight mechanics limit accuracy AV is balanced around HAV's with twice the base HP of a DS nerfed light turrets have no range new tacnet intel makes flying a python the lesser choice if going anti-infantry (hello scanner to fix tacnet/rendering issues) using rail or blaster as main turret for an ADS on anything other than a HAV is painful yet Python get the missile bonuses. so you fly a missile incubus with a scanner in the highs an armor mods in the lows which is great because the armor is stronger anyways, and it slows you down so it effectively counter balances the horrible handling, in turn making you easier to hit with rails and FG....
\o/'yaaaaaaaaaaaaaaaaaaaaeeeeeeeeeeeeeyyyyyy..... but dont worry CCP drop ship pilots learnt long ago that we are the unloved bastard child of a previous marriage, that embarrassing reminder of ill thought out past decisions.
we'll stand in HAV's shadow and even let LLAV get the spot light, its okay, we understand... we dont need you to love us.... just maybe... could you.. hate us a little less.... ............................... |
Quirky CatchPhrase
Blacksand Voodoo
11
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Posted - 2014.02.23 13:00:00 -
[137] - Quote
DUST Fiend wrote:Rinzler XVIII wrote:sure dropships may not be able to kill at the flight ceiling like Railgun tanks can in the redline but you can get from being actively engaged in a battle to the flight ceiling in a few seconds .. 1 hit from a FG .. back to the safety of the flight ceiling .. Railguns can still hit you at the flight ceiling, and once you're en route to the flight ceiling, you've effectively been removed from the match. You can't even provide intel because nothing renders at that distance. Also, believe it or not, every so often you can get hit by the odd RDV that spawns towards the flight ceiling. While equally rare, it's also easier to get hit by stray null cannon missiles when you're floating around that high since it's hard to tell where exactly they're coming from depending on the angle of your camera. The last two are certainly uncommon, but definitely not unheard of. Dropships are pretty easy to take out if you have one other AV guy with you, and it's not impossible to take them out solo with a forge gun depending on the circumstance / pilot. While swarms definitely need a buff, they tend to kill dropships just from the knockback. If you aren't a pilot then you really don't understand just how much a random swarm missile can **** in your cereal.
also the fast climb is a fitting luxury.... kinda like arguing that a caldari medium suit should be happy getting taken to armour cause if they fit a kincat they wont need to fit an armor repper..... |
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