Serimos Haeraven
The Exemplars Top Men.
681
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Posted - 2014.02.21 13:30:00 -
[1] - Quote
As a veteran DS pilot, I'm only going to state the obvious, OP doesn't know what he's talking about.
Especially this: "what would seriously stop you? FGs? You fly faster than they can run and have unlimited stamina to get away. They don't". -Chuckles.
When a Forge Gun shoots at a dropship, they don't need to run after the dropship to land the next shot dude, an FG has a range of around 200-300 meters, meaning a stationary FG has the opportunity to land 2-3 shots on an ADS (even with an afterburner) before the pilot gets out of its effective range, I know this for a fact because i have experienced it for over a year now, and it only takes 2-3 adv/proto FG shots to completely destroy my proto-module and max skill python.
That is all.
Tankers are being diagnosed with a new disease; Cancer of the Assault Dropship.
Many of them don't survive.
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Serimos Haeraven
The Exemplars Top Men.
683
|
Posted - 2014.02.23 00:33:00 -
[2] - Quote
Chuckles Brown wrote:So, is anyone going to answer the question? If there were no railguns what would stop ADSes?
Funny how HAVs are deemed OP but ADSes are apparently complete death traps incapable of accomplishing much and get shot down just by looking at them...
People in this thread are defending ADSes but in other threads talk about how to good tanks are.
I guess everything is OP until it comes to whatever you use........
I have already answered this, but you never seemed to acknowledge what I had to say, so here it is again:
As a veteran DS pilot, I'm only going to state the obvious, OP doesn't know what he's talking about.
Especially this: "what would seriously stop you? FGs? You fly faster than they can run and have unlimited stamina to get away. They don't". -Chuckles.
When a Forge Gun shoots at a dropship, they don't need to run after the dropship to land the next shot dude, an FG has a range of around 200-300 meters, meaning a stationary FG has the opportunity to land 2-3 shots on an ADS (even with an afterburner) before the pilot gets out of its effective range, I know this for a fact because i have experienced it for over a year now, and it only takes 2-3 adv/proto FG shots to completely destroy my proto-module and max skill python.
See, here's the real problem with your reasoning in this entire post Chuckles:
"Why not take a week and bust out the FG or railgun and try duck hunting? If you land more than 10% of the shots you take, you're doing phenomenal. I'm a tank pilot"
You're a tank pilot! Surely this was already obvious, but the statement you made about landing "10%" of the shots you take being good is complete bull ****. Every single time i come up against a forge gun, he at least manages to hit me 1-2 times before i either get away, get shot down, or put 4 missiles into the forge gunner while in orbit around him (which is rare).
Point being, you're not a DS pilot, or a forge gunner, so the fact you try to assert knowledge about how forge guns and dropships interact is without merit. Dropships can speak easily about this topic because we're in these kinds of situations literally every single battle we enter, and I'd put that percentage of hits they land around 60-70%, not 10.
Tankers are being diagnosed with a new disease; Cancer of the Assault Dropship.
Many of them don't survive.
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