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Drapedup Drippedout
0uter.Heaven
428
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Posted - 2014.02.20 11:56:00 -
[1] - Quote
Forge's wreck them.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
435
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Posted - 2014.02.20 20:04:00 -
[2] - Quote
Happy Violentime wrote:Ryme Intrinseca wrote:Drapedup Drippedout wrote:Forge's wreck them. My proficiency 5, two damage mod IAFG takes three shots to down even a mediocre DS. And you have to be a pretty terrible pilot to let a forge gunner hit you three times. Even then, the pilot will probably survive. Would be a VERY easy life without rail tanks. this +1
Ok, I also have the same fit. Any ADS is 2 shot most, 3 shot if its Snugglz fit. Even at 3 shots, the FG cracks the ADS hard enough to interrupt aim, and if you can time your shots while its banking a turn, you can force them into evasive action. A forger on a roof top can render an ADS virtually ineffective. Forcing it to engage only while hardeners are up, even with them still a 3 shot kill. And it is tough for an ADS to try to aim AND evade because even 1 shot can throw aiming off by a large margin.
You don't have to kill the ADS, you just have to keep him away and he's ineffective. They won't engage without hardeners cause its virtually insta-death. Couple that with the turn speed of a FG and unlimited field of view, and a FG is a highly effective counter.
I forge from towers in PC (nikka witagun) and the majority of my points are from two shotting ADS's. Snugglz is the only DS that's ever taken 3 (probably due to lack of dedicated DS pilots tho).
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
435
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Posted - 2014.02.20 20:14:00 -
[3] - Quote
Chuckles Brown wrote:Yes, I watched Judge's video. And it was articulated complaining.
1. He showed himself shooting at a dropship with a railgun, and failed. That proves it takes at least some practice.
2. Tanks sit in the redline because of the very slow tracking speed, turret speed, and poor turret angles. An ADS has the entire sky, a rail has <1% of it to shoot into. Even in Ambush a rail has to be far back as they can get to compete with an ADS.
3. ADS vs a Railgun Tank? ADS can destroy a tank better than anything in the game. XT-1s are crazy powerful. If it wasn't for the redline, that tank would be a coffin for for a ADS to nail shut.
4. ADSes are dangerous to your team, so they should be destroyed as a first priority.
5. Going back to my OP. If it wasn't for rails, what would stop a ADS from raining complete destruction in a match? In 1.7 I'm seeing ADSes go 30/40-0 in matches constantly. Their is ONE thing that counters your destruction capability and you complain??
6. How many shots miss you and/or do avoid before you finally get shot down? Shooting an ADS that doesn't have a hardener, afterrburner, and is in sight of the <1% of the sky you can patrol is a narrow window to be killed. Perhaps become a better pilot?
Judge's video also had flaws and misinformation, as it was just well structured b*tching and delusion.
Seriously, stop b*tching about ADS's. Invite Nikka to a squad. Hire me for ADS bounty. I will show you how ******* easy it is to crush derpships with a forge. You will pay me 250,000 ISK for each ADS I destroy, since you think they are so OP.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
435
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Posted - 2014.02.20 20:18:00 -
[4] - Quote
DUST Fiend wrote:Chuckles Brown wrote:Because of angles and tracking a rail has to be far back. Redline or not, they are going to shoot you from 500m.
Its nice that you bring up woulda, coulda, shoulda for AV, but until then; railguns are your only counter.
Maybe take a day and redline rail DSes before you judge it? I've been playing for 2 ******* years, pull your head out of your ass and realize that plenty of players know what they're talking about, and you're just mad because bad.
I can only like once
Neighborhood Bully prof 5
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
446
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Posted - 2014.02.21 19:31:00 -
[5] - Quote
Serimos Haeraven wrote:As a veteran DS pilot, I'm only going to state the obvious, OP doesn't know what he's talking about.
Especially this: "what would seriously stop you? FGs? You fly faster than they can run and have unlimited stamina to get away. They don't". -Chuckles.
When a Forge Gun shoots at a dropship, they don't need to run after the dropship to land the next shot dude, an FG has a range of around 200-300 meters, meaning a stationary FG has the opportunity to land 2-3 shots on an ADS (even with an afterburner) before the pilot gets out of its effective range, I know this for a fact because i have experienced it for over a year now, and it only takes 2-3 adv/proto FG shots to completely destroy my proto-module and max skill python.
See, here's the real problem with your reasoning in this entire post Chuckles:
"Why not take a week and bust out the FG or railgun and try duck hunting? If you land more than 10% of the shots you take, you're doing phenomenal. I'm a tank pilot"
You're a tank pilot! Surely this was already obvious, but the statement you made about landing "10%" of the shots you take being good is complete bull ****. Every single time i come up against a forge gun, he at least manages to hit me 1-2 times before i either get away, get shot down, or put 4 missiles into the forge gunner while in orbit around him (which is rare).
Point being, you're not a DS pilot, or a forge gunner, so the fact you try to assert knowledge about how forge guns and dropships interact is without merit. Dropships can speak easily about this topic because we're in these kinds of situations literally every single battle we enter, and I'd put that percentage of hits they land around 60-70%, not 10.
If I'm landing 60% of FG shots on ADS my team is dead and I should be corp kicked. It's more like 3/4.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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