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Ryme Intrinseca
Fatal Absolution
752
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Posted - 2014.02.20 12:03:00 -
[1] - Quote
Drapedup Drippedout wrote:Forge's wreck them. My proficiency 5, two damage mod IAFG takes three shots to down even a mediocre DS. And you have to be a pretty terrible pilot to let a forge gunner hit you three times. Even then, the pilot will probably survive. Would be a VERY easy life without rail tanks. |
Ryme Intrinseca
Fatal Absolution
752
|
Posted - 2014.02.20 12:32:00 -
[2] - Quote
Beld Errmon wrote:Ryme Intrinseca wrote:Drapedup Drippedout wrote:Forge's wreck them. My proficiency 5, two damage mod IAFG takes three shots to down even a mediocre DS. And you have to be a pretty terrible pilot to let a forge gunner hit you three times. Even then, the pilot will probably survive. Would be a VERY easy life without rail tanks. But once you start shooting at one you basically render it impotent because it has to leave the area or DIAF, you should try flying a dropship around watch how many ppl suddenly decide to take up duck shooting, its rarely ever 1 person trying to down you. One forge is more of an annoyance than a mortal threat for a well built and piloted DS. And if you're tying up two or three opposition players you're doing a great job for the team, even if you're spending most of your time near the flight ceiling. Also there's basically no danger to you when you're recovering at a high altitude, whereas the FGers are sitting ducks for any red that comes their way.
Not saying DSes are OP, just that, as Chuckles said, the large rail is needed as a hard counter. |
Ryme Intrinseca
Fatal Absolution
763
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Posted - 2014.02.21 11:52:00 -
[3] - Quote
Drapedup Drippedout wrote:Happy Violentime wrote:Ryme Intrinseca wrote:Drapedup Drippedout wrote:Forge's wreck them. My proficiency 5, two damage mod IAFG takes three shots to down even a mediocre DS. And you have to be a pretty terrible pilot to let a forge gunner hit you three times. Even then, the pilot will probably survive. Would be a VERY easy life without rail tanks. this +1 Ok, I also have the same fit. Any ADS is 2 shot most, 3 shot if its Snugglz fit. Even at 3 shots, the FG cracks the ADS hard enough to interrupt aim, and if you can time your shots while its banking a turn, you can force them into evasive action. A forger on a roof top can render an ADS virtually ineffective. Forcing it to engage only while hardeners are up, even with them still a 3 shot kill. Obviously I meant three hits to kill with the hardener up after the first shot. The pilot would have to be asleep not to do that. |
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