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Thread Statistics | Show CCP posts - 5 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
10624
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Posted - 2014.02.07 21:58:00 -
[1] - Quote
Judge Rhadamanthus wrote:The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship. ....
Before we go on. Will you acknowledge that I clearly said twice in the video that rails need range and power and that it would be bad to remove them "and we must not do that". Until you can be honest about my opinion It can be hard for us to converse over this issue. The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship. ....Judge may sounds you could reason with him but in fact he simply wants that his playstyle cannot be countered.
Please provide evidence of this. It is an incorrect and unfounded accusation. I miss the days when tank drivers had the tiniest degree of intelligence.
Now it's just.....
See above
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
10628
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Posted - 2014.02.08 14:57:00 -
[2] - Quote
Justicar Karnellia wrote:Great video and post, but as has been previously mentioned - this is a map design issue, once the redline sinks below the burnzone.. it doesn't matter what you do in your redline, you can't see the battlefield, you have no line of sight on the battlefield, you can't shoot anything on the battlefield... Most maps unfortunately are ringed with giant mountains that tower above the battlefield. CCP logicloop really needs to rework the maps to sink the redline below the "sea level" of the battlefield then you'll start to see all these problems magically shrink away. Making every map a plateau just to try and fix railguns is worse than just fixing railguns
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
10628
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Posted - 2014.02.08 14:59:00 -
[3] - Quote
Takahiro Kashuken wrote:Rails dont effect me or my DS, i can fly on spine cresent all day long if i need to, i fit my DS right because i expect rails in every game i play but also im squadded up with enough people who can help to counter the rail Lmao, and this is you talking out your ass
Videos please, no one believes you.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
10642
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Posted - 2014.02.08 20:04:00 -
[4] - Quote
Spkr4theDead wrote:WUT ANG wrote:Rails should be long range just not 600m (across the map) make it like 400 then they will be forced to come off that hill and CCP PLEASE DO SOMETHING ABOUT HAVS ON TOP OF TOWERS.
Oh can anyone tell me if this looks right
Swarms 175m
Rail Turret 600m
Blaster Turret 225m (the longest I've been killed by one)
Missile Turret ? I haven't seen a long distance kill yet cause their not really used.
Missile Turret from Asslt Dropship 215m my longest death
SWARMS SUCK I WANT MY SP BACK Today's tanks have great range, no reason tanks 20,000 years in the future should have LESS range just because you say so. Dust tanks use very powerful magnetism instead of explosive charges for the railgun, why do you think it's called a railgun? I'll accept a nerf to rail range if snipers get a range nerf. You do realize that this whole topic is about railguns relation to the redline, right?
You do know todays tanks can't park in the redline, right?
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
10646
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Posted - 2014.02.09 00:56:00 -
[5] - Quote
Foundation Seldon wrote:I'm not an infantry dude by the way. :P If you don't agree with and prostrate yourself before Spkr, you're an infantry dude
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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