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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
398
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Posted - 2014.02.05 00:17:00 -
[1] - Quote
+1
There is a reason why in eve frigates are WAY faster than cruisers. They are lightly armored/shielded and would not stand a chance in a 1 on 1 fight with thier heavier bretherin. Also just because speed tanking/AA balance is not perfect now, doesn't mean that you design suits around broken mechanics.
Also, I would be all for a suit like the vagabond (kind of a frigate hunter/killer) but that suit will need to use it's suit bonuses to get that fast, like the vagabond.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
402
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Posted - 2014.02.07 04:04:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:KING CHECKMATE wrote:@ Gavr1lo Pr1nc1p
Gal is better in every way, but thats also due to armor/shield imbalance, so if that gets fixed i will agree. The main reason gallente is so good is because they can fit 3x kincats and a damage and a shield extender and a plate, requiring no slot for a profile dampener and still have room for a cloak and weapons. Minmitar, on the other hand, cant fit 3x kincats and 3x shields to become faster than gallente, it takes too much pg, and would only be able to fit a flaylock on afterwards (pg cost of modules=45+33=78, most minmitar can have with maxed skills is 80) so instead, we rely on a profile dampener.
''Gal is better in every way''
GÖª Ok this is not entirely true, because it REALLY DEPENDS on your play style!! NO OTHER SUIT IN THE GAME can provide 6 Complex damage mods worth in knife damage ( 3 high slots + bonus), PLUS THE innate Codebreaker makes the Min scout the elite hacker. Again, you are just thinking of the Scout as ASSAULTS use it, not as scouts use it. Real scouts DONT TANK.
'' Cool, now ere slower than the gal scout, and equally dampened, with 15 pg to spare. whatever though, we can still fit nova knives and another weapon, and at least a basic cloak right? NOPE. nova knives cost 8 pg at proto (only useful form, and btw they dont having a fitting optimization skill etither) and a basic cloak costs 9 at maxed out skills. Now lets look at gallente-1 ADV plate+base hp with bonuses+complex shield extender= more hp than a minmitar scout with maxed skillls and 3x shield extenders, plus gallente get a 3/s armor rep. Now they can fit 3x kincats, and are faster than minmitar that was theory crafted above, and a damage mod to make them do more damage. now lets look at their pg usage- 3x15+11+5+9=70 pg. with maxed out skills, a g-scout is at over 90 pg, giving them 20 pg remaining, allowing for a cloak, and adv specialist shotgun, a basic SMG, and a stable active scanner. Their cpu is a little tight, but it all fits''
Well yeah, Min are supposed to have trouble fitting stuff. While amarr has usually less slots but higher CPU-PG values. STILL, Minmatar will be better if your purpose is NK use or Infiltration hacking. The Gal is just a better BATTLE suit... The minmitar should be able to speed tank, thats it. Gallente can have more ehp and better bonuses, but i want to be an anarchist, and i really cant if i get mowed down by rail rifles in less than half a second. I agree that the nova knife and hacking bonus have their place, but thats only in a skirmish or sometimes dom, and for nova knives if your target is under 2 meters away, facing away from you, or coming out from behind a wall low lag, not doing the constant moving in a circle thing, not sprinting, not jumping, and you have luck on your side, and your target has less than 500 EHP
IDK tbh. If you brick tank a gallente, or any scout suit with armor plates, you just defeated the purpose of being a scout.
Anyway, yes the minmatar are supposed to be fast, and that is why they innately get just about a free basic kin-kat built in vs gallente&caldari (a free enhanced kin-kat compared with amarr).
So proto knives on a minja, without any damage mods, will do 575 damage per swipe when charged. This means if you can connect with both swipes, you are doing an alpha of 1150 dmg... without damage mods. That is pretty damn decent for a suit that can be invisible (cloak.) I think that last fact is not brought up enough.... you can become cloaked... this means sneaking up on people is going to become alot easier. Combine this with the ability to OHKO almost any suit in the game and I think we have a winner.
Of course this ignores the fact that you can also hack an objective in under 3 seconds with the right fit-out. (remember the minmatar scout gets an innate +10% hack bonus just because)
The minja is going to be insane when people figure out how to use it.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
403
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Posted - 2014.02.07 04:11:00 -
[3] - Quote
ugg reset wrote:Awry Barux wrote:Also, Amarr scout bonus is trash compared to other bonuses. Other suits receive the equivalent of a complex module or more from the suit bonuses, while the Amarr scout gets less than a basic cardiac reg. Scouts already have insane endurance. the amarr suit will compound this and leave room for other mods. don't sell it short.
How many times does this need to be repeated?
5% per lvl to stamina and regen is worth less than a basic module
That is amarr scout's ONLY bonus. The rest of the suits get the equivalent of AT LEAST 3 mods worth of bonuses (1 complex, and 2+ basic).
This is why the stamina bonus being the ONLY bonus is absolutely garbage.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
406
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Posted - 2014.02.07 19:13:00 -
[4] - Quote
Toby Flenderson wrote:Nocturnal Soul wrote:I don't care what anyone thinks, its just bullshit that an assaults suit base speed is faster than any scouts it just defeats the purpose of being a scout and should be change ASAP Maybe wait until the suit is released before trying to change currently existing suits? Anyway, this is pretty ridiculous to say. Consider the advantages of the minmatar assault (M) vs. the amarr scout (A)GǪ M > A:EHP by 35 Slots by 1 Speed by 0.05 m/s CPU by 10 Melee by 30 Armor repair rate 1hp/s A > M:Equipment by 1 Shield rechange by 12 hp/s S.R. Delay by 2 seconds D.S.R. Delay by 4 seconds Scan Range by 10m Scan Profile by 15 Scan Precision by 10 Stamina by 50 Stamina Recovery by 20 I've chosen not to include role bonuses for simplicity, as I was pretty sure my point was made already by the above comparison. Take note that not only are the M advantages less important/practical (melee, 1hp/s, speed, etc.), they are also extremely small improvements from the amarr suit. If you take a look at some of the A advantages, I'd argue that just about all of these are more important and I wouldn't trade any of them for anything in the M > A column. They are also clearly much higher increases (sometimes even doubled that of the minmatar suit). This being said, I don't see how someone in their right mind would be upset over a 0.05 m/s speed advantage given to the minmatar assault considering the massive advantages given to the amarr scout.
The amarr scout has 230 hp, not 250. The eHP advantage enjoyed by the minmatar assault if 55 EHP, not 35eHP. To put it another way, the minmatar suit has 124% the HP of the amarr scout. This is in conjunction with being faster.
Comparing the rest of the stats is a dishonest comparison. The original statement is about the MEDIUM frame being faster than the LIGHT frame. Something that should not happen. You could just as easily do a similar stat comparison with the gallente/minmatar/caldari scout and come out with even more outrageous numbers in advantage of the scouts, in addition to those scouts being faster as well.
The reason anyone would be upset is because the AMARR SCOUT IS GARBAGE. It has a bonus worth less than 1 basic module, it is slower than a suit that is an entire class larger, and there is NOTHING that it will be the best at.... or better than ANY of the suits at.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
415
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Posted - 2014.02.07 22:28:00 -
[5] - Quote
KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months....
Toby and Lynn for some reason are just flagrantly anti-amarr and I can't figure it out.
IF you can not see that the amarr scout is garbage...
Also, jump/melee is based off of percentage of stamina, not amount. This means more stamina =/= more jumping.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 05:54:00 -
[6] - Quote
Nocturnal Soul wrote:Magnus Amadeuss wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Toby and Lynn for some reason are just flagrantly anti-amarr and I can't figure it out. IF you can not see that the amarr scout is garbage... Also, jump/melee is based off of percentage of stamina, not amount. This means more stamina =/= more jumping. Actually no, no matter how many green bottles your have you can only jump 3 times one right after another. But if your talking about waiting a few seconds after each jump then yes you can virtually jump ALOT.
I think we have a miscommunication here.
Yes, I agree that jumps are percentage based, meaning they require a certain percentage of your entire stamina pool. This also means that unless you stamina recovery increased more than your stamina did (the reverse is true for the cardiac mods) then you will not be able to jump anymore.
In other words, if you use any of the green bottles that increase stamina more than stamina recovery, you are making it harder for your suit to jump, not easier.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 06:06:00 -
[7] - Quote
Toby Flenderson wrote:
I admitted to misreading the spreadsheet so yeah I made an error in the hp comparison. +1 for catching this without insisting I was trying to intentionally mislead the other readers.
The comparison is not dishonest, but maybe irrelevant if you insist on calling it something "bad". I think I've addressed that light suits being faster than assaults shouldn't be a ridiculously strict rule in drop suit design especially when comparing the fastest medium and slowest light suits and only getting a 0.05m/s difference. Again, my solution is just trade the speeds and we can move on.
You can jump until you run out of stamina and have it all back in 6 seconds to do what you will with it if you have the complex regulator. No other suit can say the same. I'm not saying that you need to jump constantly with this suit, I'm saying that you will be free to outmaneuver other suits without having to worry about if you have enough stamina to escape.
Thanks for trying to stay civil.
Anyway, I think you mis-understood the stamina argument. So, every time you jump it requires let say 33% of your stamina (I think this is right, but not 100% on it). This means wether you have 50 stamina or 500 stamina you can only jump three times. So this much is clear right? good.
Now if you increase stamina pool by the same percentage as stamina recovery rate, you have not changed any type of jumping characteristics of the suit. The suit still takes just as long to recovery 33% of it's stamina, so it still takes the same amount of time between jumps.
The only thing stamina is useful for is sprinting. The only time More stamina is useful is when you would have already been out. The only time when recovery is useful is when you wouldn't have been at 100% to start with. As you can see, this bonus is not nearly as useful as it was made out to be by some.
The other bonuses? dampening, precision, range, movement speed.... these bonuses are useful 100% of the time.
Anyway, here is the crux of the arguement and something you haven't addressed:
Should the scout class be the fastest suits in-game?
Should light suits be faster than medium suits?
As far as I can tell, you are saying yes to those question when it comes to gallente, caldari, and minmatar, but you are saying no to those questions when it comes to amarr.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 06:11:00 -
[8] - Quote
Toby Flenderson wrote:
I don't see how i'm being disingenuous (had to look it up, but I still disagree) with the comparison considering everyone was basing their original opinions on the whole "it's equivalent to a basic module blah blah blah" standard. This does not reveal much about the true increase in advantage the bonus gives to one scout over another, while the percentage increase literally does exactly that.
To your point A: Yeah adding modules typically does overtake gaps for most suits/skills. There's nothing special about the Amarr or the Gallente in this respect.
B: May be true that most people would rather have dampening but if it means that much to you to always be invisible then you shouldn't be using the Amarr scout or you should be using a good cloak strategically. Just because people would rather have the bonus of one suit over another doesn't make one better than the other, it just means more people would prefer their own suit.
People make claims that the minmatar assault was UP compared to the rest of the assaults but I completely disagree because I run the SMG mostly and the clip bonus is gold. The ratio of Caldari Assaults to Minmatar Assaults should demonstrate that people consider more health (or reload speed back when it had that) more useful than sidearm clip size. This doesn't mean the bonus should be changed because it's bad, it just means more people care more about reload speed or shield tanking (no surprise).
This is why I went with a percentage increase. Completely unbiased by opinions on what is "better" across the board.
The conclusion I got from your analysis (which was extremely interesting, honestly) is that the gallente is far more versatile than the Amarr. I don't typically go into a suit for the versatility but I understand that others do. If I want a hacking suit then I'll go where the hacking bonus is and max it out in any way I can. They could've given it to the callogi and I would've picked that suit because of it and stack modules to make it far superior than other suits. I don't try to replicate other suits, even if it can be done far easier with one than another.
Another point I think that is worth considering is that people always try to compare suits to the Gallente (and now i guess also Caldari) scout in terms of scan profile but it's pointless. If you want to get to that level, just pick that suit. It should be hard to be invisible to scanners and you should have to give up a lot to do so. I think it's cool that CCP created a suit that can have a head start in that direction but to pick another suit, even another scout, and try to get as low as the scout that was meant to avoid every type of scanner is ridiculous and no one should get upset that it is costly.
While this is MHO, I do agree that clearly the gallente suit is more versatile and honestly I thought the armor repair was too much and should be removed.
I think you just avoided 99% of his post in your reply. He CLEARLY showed that the bonuses are quantifiable, and he showed how the quantity of the amarr bonus is completely lacking. You seem to have skimmed past this part (99% of his post)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 06:12:00 -
[9] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote:KING CHECKMATE wrote:I'll give it to Toby Flenderson.
If this was a world without AA and Good strafing mechanics, the Amarr scout with his miserable STAMINA bonus could be good.
BUt as it is, having 30 more stamina than other scouts wont make the slightest of differences.
Its just ,again, a stupid bonus since it wont help you do ANYTHING , except when a match startes to run and take objectives... (and calling a LAV would still be smarter...)
On the other side of the coin, i dont know why Toby Flenderson is SO AGAINST amarrs being happy with their scout suit,which we have waited for months.... Toby and Lynn for some reason are just flagrantly anti-amarr and I can't figure it out. IF you can not see that the amarr scout is garbage... Also, jump/melee is based off of percentage of stamina, not amount. This means more stamina =/= more jumping. Again, faster regen = more jumping. Am I being called a racist here? Haha by praising the suit? Just because it's not going to be super OP/FOTM doesn't mean it has to be buffed until it has potential to be. I was against all scout suit changes. I predict the scout suits will be the new assault suits and it will fill the forums within a week. I hope I'm wrong but I don't think I will beGǪ
again, faster regen combined with larger stamina pool = same jumping.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
421
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Posted - 2014.02.08 06:19:00 -
[10] - Quote
Toby Flenderson wrote:Ivan Avogadro wrote:I have another way to look at your data, Toby. Yes, Amarr get 66% bonus to Stamina while Gallente get a meager 25% bonus to dampening. But you can't just compare percentages of different things together to say which one is bigger. You only did half of the necessary calculations. How do you know 1% Stamina is a bigger bonus than 1% Profile Dampening?
For example, 25% of Texas is substantially larger than 66% of Rhode Island. You need to have a conversion in order to compare different things. So how does Stamina + Stamina Regen compare to Profile Dampening + Scan Radius? Which suit is Texas and which suit is Rhode Island?
Well, luckily CCP has given us the conversion. They gave us modules that are supposedly balanced with the game economy, so we know exactly how much CCP values 1% of Stamina and how much they value 1% Profile.
AMARR BONUS:
Complex Cardiac Regulator = 100% ( Stamina and Stamina Regen Rate ) = 3150 ISK
1% ( Stamina and Stamina Regen Rate ) = 31.5 ISK
Amarr Bonus = 25% ( Stamina and Stamina Regen ) = 25 x 31.5 = 787.5 ISK
GALLENTE BONUS
Complex Profile Dampener = 45% Profile Reduction = 3615 ISK
1% Profile Reduction = 80 ISK
Complex Range Amplifier = 25% Radius Increase = 3420 ISK
1% Radius Increase = 136.8 ISK
Gallente Bonus = 25% Profile Reduction + 25% Radius Increase = 25 * 80 + 25 * 136 = 5428.3 ISK
Holy crap! The Gallente bonus, when directly compared to the Amarr bonus, costs 689% more ISK! Just by running the Gal Scout, you get 689% more bonus FOR FREE. Who in their right mind would choose the Amarr scout? Can you actually still argue that this racial ability is worthwhile? Haha if ISK is the conversion factor then I suggest you take a look at MLT tanks, PLCs, SLs, Commando suits, Flaylock back in the day, etc.GǪ The point of using percentage increases is that the usefulness of one stat is based on preference and play styles. Also it fails to consider blueprintsGǪ. I'm not comparing stamina to dampening, I'm comparing increase in efficiency to increase in efficiency. There is nothing ambiguous about this comparison. The advantage given to the Amarr suit because of it's bonus is X and the advantage given to the Gallente suit because of it's bonus is Y. If X > Y then the Amarr bonus offers a larger advantage TO STAMINA than the Gallente bonus offers to DAMPENING. In your analogy you are not even including the other population in any calculation while a percentage increase does exactly that, measure the increase in efficiency from one suit to another. I don't know what other calculation you'd expect to do.
No you aren't actually comparing efficiency to efficiency. How can we know this? How hard is it to increase/decrease a certain attribute? You have set up absolutely no parameters by which to judge this efficiency and as such have failed to make a compelling argument.
Do you want to use absolute values? Of course not, because 1 stamina =/= 1 scan resolution
How about CPU/PG per percentage of altercation to the attribute? That sound laborious but definately solid.
ME? I am lazy, I just want to know how hard it is to replicate these bonuses on a different suit...
The amarrian suit? Try 2/3rds of a militia mod
The gallente? Try a complex (dampner) an enhanced (rep) and a standard (range)
The caldari? Try a complex and basic (precision) and another basic (range)
The minmatar? Try 3 complex dmg mods, 1 complx code breaker, and 1 basic code breaker.
This is of course WAY OFF TOPIC.
Why should only the caldari, gallente, and minmatar have light suits that are the fastest suits in the game?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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