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Cat Merc
Ahrendee Mercenaries EoN.
6110
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Posted - 2014.02.01 14:13:00 -
[1] - Quote
It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mdog 24158
Kang Lo Directorate Gallente Federation
113
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Posted - 2014.02.01 14:20:00 -
[2] - Quote
There are already many threads discussing this
OMFG LEAKED PATCH NOTES EVERYONE TYPE RAGE POSTS
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Cat Merc
Ahrendee Mercenaries EoN.
6110
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Posted - 2014.02.01 14:22:00 -
[3] - Quote
Mdog 24158 wrote:There are already many threads discussing this They are mostly discussing the DPS or range or something like that.
I have yet to see a thread discuss the accuracy problem.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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OliX PRZESMIEWCA
Bezimienni...
3
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Posted - 2014.02.01 14:27:00 -
[4] - Quote
Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? |
BL4CKST4R
WarRavens League of Infamy
1792
|
Posted - 2014.02.01 15:10:00 -
[5] - Quote
I think a 20-30% dps reduction will put this weapon at mid to long range, same with other long range guns although their reduction should be a lot smaller.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1792
|
Posted - 2014.02.01 15:11:00 -
[6] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over?
umm the RR doesn't kick when you strafe and fire in ADS lol
And when your opponent is on the move as long as there is distance more than 50 meters he is dead in 2 seconds.
Armor and Shields are not the same!
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8763
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Posted - 2014.02.01 15:12:00 -
[7] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over?
Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Miokai Zahou
The Southern Legion The Umbra Combine
123
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Posted - 2014.02.01 15:18:00 -
[8] - Quote
Cat Merc wrote:The Combat rifle is too accurate. Due to it's burst fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time and even a long range.
The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the RR, higher range, higher accuracy, better damage application...
CR DPS must be reduced, it's too accurate especially the burst variant, has too much range for a med to close rifle and has too good of a damage application to have this much DPS.
There fixed it for you.
Now lets talk about the Scrambler rifle and how we can reduce the damage application as well...
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Happy Jack SD
Ahrendee Mercenaries EoN.
67
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Posted - 2014.02.01 15:20:00 -
[9] - Quote
Arkena Wyrnspire wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong. If you're doing bad against a RR in CQC with a CR or 1v1 with a SCR you're doing it wrong.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8764
|
Posted - 2014.02.01 15:23:00 -
[10] - Quote
Miokai Zahou wrote:Cat Merc wrote: The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS.
There fixed it for you.
While I agree that the CR is also overly powerful, this statement is incorrect. The RR's hipfire is as tight as it gets.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Joel II X
Dah Gods O Bacon
765
|
Posted - 2014.02.01 15:29:00 -
[11] - Quote
AR needs more RoF to be the best assault variant Rifle. Seriously, why is the assault combat the best? |
Fire of Prometheus
Alpha Response Command
3402
|
Posted - 2014.02.01 15:38:00 -
[12] - Quote
The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Lorhak Gannarsein
1445
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Posted - 2014.02.01 15:59:00 -
[13] - Quote
Fire of Prometheus wrote:The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point
Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now.
It's 10% higher than normalised damage, incidentally.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
403
|
Posted - 2014.02.01 16:08:00 -
[14] - Quote
Really doesn't matter for me. Im insta killed by anything that touches my scout. I saw my brother use the RR, it seems fun but i guess its kinda easy to keep the cross-hair on the guy at close range unlike the laser rifle where u are f***ed if someone gets close.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
368
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Posted - 2014.02.01 16:08:00 -
[15] - Quote
BL4CKST4R wrote:I think a 20-30% dps reduction will put this weapon at mid to long range, same with other long range guns although their reduction should be a lot smaller. for once i agree with you backstair
Kills- Archduke Ferdinand
Help Shields
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Happy Jack SD
Ahrendee Mercenaries EoN.
67
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Posted - 2014.02.01 16:14:00 -
[16] - Quote
Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Kahn Zo
Furyan Alpha
260
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Posted - 2014.02.01 16:21:00 -
[17] - Quote
OP, cat,
Have you skilled into the RR and have tried it yourself? If you have, have you tried it with your assorted suits? If so, what you have posted is your results and conclusions of? or, are just fed up being chewed up by it, like everyone was by the AR two months ago?
The RR is FOTM at this time. That is fact. Just about every Logi is sporting a RR.
Yes, I speced into it, I needed to know what I am getting hit with in my tinfoil scout suit, to understand its pluses and minuses so I can deal with it accordingly.
I do like the RR, it is almost the marksman rifle, between a sniper and AR. But if mercs use it for not it's intended role, (imagine that in Dust, who would ever do such a thing, never...) you would see less of it used.
It is nature to exploit anything in this game to its advantage and fullest potential. A prime example of exploit is the Logi suit (now that is being fixed in 1.8)
Skill into it, try it, exploit it, then report back with your opinionated analysis of.
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo
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Cat Merc
Ahrendee Mercenaries EoN.
6122
|
Posted - 2014.02.01 16:43:00 -
[18] - Quote
Kahn Zo wrote:OP, cat,
Have you skilled into the RR and have tried it yourself? If you have, have you tried it with your assorted suits? If so, what you have posted is your results and conclusions of? or, are just fed up being chewed up by it, like everyone was by the AR two months ago?
The RR is FOTM at this time. That is fact. Just about every Logi is sporting a RR.
Yes, I speced into it, I needed to know what I am getting hit with in my tinfoil scout suit, to understand its pluses and minuses so I can deal with it accordingly.
I do like the RR, it is almost the marksman rifle, between a sniper and AR. But if mercs use it for not it's intended role, (imagine that in Dust, who would ever do such a thing, never...) you would see less of it used.
It is nature to exploit anything in this game to its advantage and fullest potential. A prime example of exploit is the Logi suit (now that is being fixed in 1.8)
Skill into it, try it, exploit it, then report back with your opinionated analysis of. I have actually. All the rifles have at least proficiency III for me.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
658
|
Posted - 2014.02.01 16:44:00 -
[19] - Quote
Happy Jack SD wrote:Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights. +++EDIT+++ To clarify, I have Prof 5 in AR's and Prof 4 in RR's. I still use my AR, and I can wreck RR users as I can play to my weapons strength and their weaknesses.
Except they don't, CRs still beat those weapons in their optimal, and takes a dump on them outside of it. |
Cat Merc
Ahrendee Mercenaries EoN.
6122
|
Posted - 2014.02.01 16:46:00 -
[20] - Quote
Happy Jack SD wrote:Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights. +++EDIT+++ To clarify, I have Prof 5 in AR's and Prof 4 in RR's. I still use my AR, and I can wreck RR users as I can play to my weapons strength and their weaknesses. Shotguns and SMG's are a special case. One relies on massive alpha (and if you hit, it does win 100% of the time), and SMG's are a sidearm.
We are comparing four rifles that have clear advantages and disadvantages.
The RR has too many compared to the AR, which is currently the weakest offering of the four rifles. Lowest range, second lowest DPS, low burst damage, medium-low alpha, there is no point in that weapon because the other three rifles are just better.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Fire of Prometheus
Alpha Response Command
3403
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Posted - 2014.02.01 16:48:00 -
[21] - Quote
Lorhak Gannarsein wrote:Fire of Prometheus wrote:The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. It's 10% higher than normalised damage, incidentally. True, but he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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HYENAKILLER X
AGGRESSIVE TYPE
535
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Posted - 2014.02.01 16:48:00 -
[22] - Quote
Boundless cr>rail rifle
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Cat Merc
Ahrendee Mercenaries EoN.
6122
|
Posted - 2014.02.01 16:53:00 -
[23] - Quote
Fire of Prometheus wrote:Lorhak Gannarsein wrote:Fire of Prometheus wrote:The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. It's 10% higher than normalised damage, incidentally. True, but he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are).... And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sev Alcatraz
Bullet Cluster Legacy Rising
443
|
Posted - 2014.02.01 17:03:00 -
[24] - Quote
Please die?
closed beta vet-E3
MAXIMUM ARMOR
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Sgt Kirk
Fatal Absolution Covert Intervention
4319
|
Posted - 2014.02.01 17:06:00 -
[25] - Quote
Arkena Wyrnspire wrote:Miokai Zahou wrote:Cat Merc wrote: The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS.
There fixed it for you. While I agree that the CR is also overly powerful, this statement is incorrect. The RR's hipfire is as tight as it gets. The Rail Rifles hipfire is tighter than an Asian Girls ass. I'd like to see the gun fire rubber ducks as punishment for crimes against humanity. |
Sam Tektzby
Better Hide R Die
134
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Posted - 2014.02.01 17:07:00 -
[26] - Quote
I told that before and i tell thatn once more. Gaussie is fine.
Support - Tactician/Support
Deteis - Orator
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Cat Merc
Ahrendee Mercenaries EoN.
6124
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Posted - 2014.02.01 17:10:00 -
[27] - Quote
Sev Alcatraz wrote:Please don't take away my crutch? Fixed
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sgt Kirk
Fatal Absolution Covert Intervention
4319
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Posted - 2014.02.01 17:15:00 -
[28] - Quote
Cat Merc wrote:Sev Alcatraz wrote:Please don't take away my crutch? Fixed Duvolle Tactical all over again.
I'm going to dig up post from back then and post them to see how familiar all this crutch defending really is. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2525
|
Posted - 2014.02.01 17:20:00 -
[29] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over?
I recenently started running my Min Scout with an RR
No CQC viability?
BULL-F'N-CRAP
That thing is a MONSTER with it's hipfire. The only thing holding it back is the insane recoil after 5-7 rounds.
Solution? JUST FIRE IN 5-7 ROUND BURSTS
That thing's "Spool up time" is laughable in CQC. It charges up faster than my NOVA KNIVES for christs sake!
Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
767
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Posted - 2014.02.01 17:23:00 -
[30] - Quote
It's good and a fine weapon, as a non-rail rifle user i think the range should be cut off a bit maybe 15% and thats it, the recoil stops it being king and separates it from the AR wich has less recoil.
Assassination is my thing.
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Cat Merc
Ahrendee Mercenaries EoN.
6127
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Posted - 2014.02.01 17:38:00 -
[31] - Quote
Smooth Assassin wrote:It's good and a fine weapon, as a non-rail rifle user i think the range should be cut off a bit maybe 15% and thats it, the recoil stops it being king and separates it from the AR wich has less recoil. "Recoil" If you actually used it, you would know how insignificant this recoil is once you learn how to deal with it.
And range should be the last thing to be cut off, this is a Caldari weapon, range is their thing.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sergeant Sazu
Snow Pirates
3
|
Posted - 2014.02.01 17:54:00 -
[32] - Quote
I don't have a problem with them, but when the enemy team has 8 people with SB-39s or better, it's annoying and cowardly. I know this sounds ignorant, but it's just too good at it's intended purpose. Yes, I've skilled into it and used it, but until it's toned down a bit, I'm not contributing to the problem.
I remember one occasion, I was using a Logistics Ck.0 with my Balac's. 588/344 HP, gone in 3 seconds from 50 meters away. What was I killed by? SB-39. None of my team had Nanite Injectors, aside from the starter fit noobs that have no idea what they're doing. That pissed me off so badly, some Standard suit just obliterating me with no effort, and losing my rare salvage I protected so well. By the time I even looked at where I was going for cover, dead. This happens even quicker with my Advanced suits, and it's not okay. I despise this weapon and the majority of the people who spam it.
I decided to whip out my Ishukone Assault Submachine Gun.
* News reporter voice *
...And there were no survivors.
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
47
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Posted - 2014.02.01 18:00:00 -
[33] - Quote
Regardless of any arguments I've heard (or put forth myself), I still think the best option would be to implement a "minimum effective distance" on all "rifle" weapons. This would limit its effectiveness in CQC, but not kill/eliminate its ability to be used in an emergency. There is basically nowhere, right now, that a skilled-into RR is at a disadvantage to anyone. Inside 15m an HMG/SMG should shred most anyone else, all things being equal, but I regularly see RR's easily win due to their bonus to armor. If a heavy or any other merc is caught in the open, that is their fault for being stupid, and the RR SHOULD shred them. Yet I see heavies knocked out in no time, even when being steady repped, and it is only gonna get worse with most of the new Equipment nerfs.
Only thing I see possibly avoiding this is the changes to scanners. Maybe the spool-up will actually be a hindering issue when you only get a snapshot instead of real-time locations, so pre-firing is not as easy. So barring an adjustment to effective ranges, don't nerf anything till we see if scanner nerfs will limit the uselessness of the spool time "disadvantage". But keep an eye out after 1.8, that may actually be all it takes to make that weapon "normal". |
Vermaak Doe
SVER True Blood Public Disorder.
1294
|
Posted - 2014.02.01 18:04:00 -
[34] - Quote
I think that the accuracy of it works as intended since it's meant to be the longest range rifle.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5593
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Posted - 2014.02.01 18:22:00 -
[35] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? I have no problem popping redberries with a STD RR, and flailing around won't save you. I don't even run damage mods on the fit - they're built in.
Never forget
May 14, 2013: Beta 2.0
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
201
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Posted - 2014.02.01 18:51:00 -
[36] - Quote
Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS.
Accuracy huh? I hope you mean hip fire accuracy and not ADS.
A simple fix would be this: The scoped RR currently fires 7.6 rounds a second, spitting out slugs that deal 50+ dmg a shot.
I think it needs to be changed to semi auto fire without a charge time. Sniper rifles are rail tech, and the tactical sniper rifle fires without a charge up, so I don't see why the RR cannot do the same. I'd say adjust the fire rate so it can fire around 4-5 rounds a second while increasing damage per shot to compensate for dps drop. The cqc QQ that the RR picks up is due to people being able to just hold down R1 while letting AA and strafing do the work.
Now if someone can line up a shot while firing a semi auto weapon from the hip, then I see no reason to deny them a kill. Just make it so every new berry and their mate can't hold a button and profit.
The ARR doesn't need a change, since the lack of a sight limits the ability to fully utilize it's range.
Dead on the ground.... Think I made a wrong turn :/
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
24
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Posted - 2014.02.01 18:56:00 -
[37] - Quote
CR is the op one, King of close but still full DPS at range
Real tanker dies with their tanks!
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Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
175
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Posted - 2014.02.01 19:44:00 -
[38] - Quote
PEW JACKSON wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. Accuracy huh? I hope you mean hip fire accuracy and not ADS. A simple fix would be this: The scoped RR currently fires 7.6 rounds a second, spitting out slugs that deal 50+ dmg a shot. I think it needs to be changed to semi auto fire without a charge time. Sniper rifles are rail tech, and the tactical sniper rifle fires without a charge up, so I don't see why the RR cannot do the same. I'd say adjust the fire rate so it can fire around 4-5 rounds a second while increasing damage per shot to compensate for dps drop. The cqc QQ that the RR picks up is due to people being able to just hold down R1 while letting AA and strafing do the work. Now if someone can line up a shot while firing a semi auto weapon from the hip, then I see no reason to deny them a kill. Just make it so every new berry and their mate can't hold a button and profit. The ARR doesn't need a change, since the lack of a sight limits the ability to fully utilize it's range. **** yes! The gun should have been a dmr from the start, not a long range AR.
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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Happy Violentime
OMFGZOMBIESRUN
197
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Posted - 2014.02.01 20:04:00 -
[39] - Quote
Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. |
Cat Merc
Ahrendee Mercenaries EoN.
6145
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Posted - 2014.02.01 20:12:00 -
[40] - Quote
Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those
And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right...
Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false.
Is that enough to make you STFU?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8783
|
Posted - 2014.02.01 20:18:00 -
[41] - Quote
Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up.
Another classic crutch defence post. "ur bad, shut up"
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
290
|
Posted - 2014.02.01 20:20:00 -
[42] - Quote
Cat Merc wrote:Fire of Prometheus wrote: [T]he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR.
And do you see anyone using a breach? The breach AR is in a pitiful state because of CCP's horrible track record of nerfing weapons. If I was king of the universe, I'd buff the breach's DPS while nerfing its range (the range being worse than regular AR, but better than an SMG).
Ghost Kaisar wrote: Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
The hip-fire for the TactAR is as bad as any weapon in CoD, making it virtually unusable. It's a damn slot machine.
Arkena Wyrnspire wrote:Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong.
That sort of irrelevant to be honest. Most people who play shooters are terrible which balances out in itself. The King of CQC may love the gun, but Average Joe may hate it the same situation. Don't get me wrong, I do understand that most of the arguments here are "it's too good at CQC!" but your argument displays the very problem: it varies from person to person. _________________________________________________________________________________________________
I mentioned before with KAGE that I don't think any weapon in the game should be useless in CQC besides the sniper rifle.
I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10.
If people really think the weapon is OP then why not bring down the weapon damage by 5 in each tier?
Also entertained the idea in my head of reducing the recoil thereby reducing headshots. After all, more recoil often equals more headshots. That's what happened to me in MAG and BF3. Just an idea.
The not Logic Bomb!
-->We need better comms!<--
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Cat Merc
Ahrendee Mercenaries EoN.
6148
|
Posted - 2014.02.01 20:22:00 -
[43] - Quote
Marlin Kirby wrote:Cat Merc wrote:Fire of Prometheus wrote: [T]he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR. And do you see anyone using a breach? The breach AR is in a pitiful state because of CCP's horrible track record of nerfing weapons. If I was king of the universe, I'd buff the breach's DPS while nerfing its range (the range being worse than regular AR, but better than an SMG). Ghost Kaisar wrote: Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
The hip-fire for the TactAR is as bad as any weapon in CoD, making it virtually unusable. It's a damn slot machine. Arkena Wyrnspire wrote:Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong. That sort of irrelevant to be honest. Most people who play shooters are terrible which balances out in itself. The King of CQC may love the gun, but Average Joe may hate it the same situation. Don't get me wrong, I do understand that most of the arguments here are "it's too good at CQC!" but your argument displays the very problem: it varies from person to person. _________________________________________________________________________________________________ I mentioned before with KAGE that I don't think any weapon in the game should be useless in CQC besides the sniper rifle. I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10. If people really think the weapon is OP then why not bring down the weapon damage by 5 in each tier? Also entertained the idea in my head of reducing the recoil thereby reducing headshots. After all, more recoil often equals more headshots. That's what happened to me in MAG and BF3. Just an idea. Actually the breach AR has the same range as the AR.
If the RR had the DPS of the Breach, it would still be better because it has nearly double the range.
And if the AR wins in close range 3/5 times, I want the AR to win at long range 2/5 times. But it doesn't happen, unless the RR user is literally sitting still and wanting to be killed, it doesn't happen.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8783
|
Posted - 2014.02.01 20:23:00 -
[44] - Quote
Marlin Kirby wrote: I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10.
See, here's the thing.
In the RR's range, the RR will win 9/10 times. Why is it that in the 'best' range for the plasma rifle it should only be allowed to win 3/5 times?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Happy Violentime
OMFGZOMBIESRUN
197
|
Posted - 2014.02.01 20:24:00 -
[45] - Quote
Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU?
Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there.
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Cat Merc
Ahrendee Mercenaries EoN.
6148
|
Posted - 2014.02.01 20:27:00 -
[46] - Quote
Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU? Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there. So... Me wanting my rifle to beat your rifle where it's supposed to beat it means I want a crutch?
AR is stupidly pointless, I want it on par with the RR.
TTK is too low as is, so buffing the AR is out of the question.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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OliX PRZESMIEWCA
Bezimienni...
4
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Posted - 2014.02.01 20:31:00 -
[47] - Quote
BL4CKST4R wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? umm the RR doesn't kick when you strafe and fire in ADS lol And when your opponent is on the move as long as there is distance more than 50 meters he is dead in 2 seconds.
Yep if he's loaded with armor. Try to beat caldari or shield minmatar without flux. You can change hipfire I don't care of it.
Most people who complain here are armor fit users, slow and low shield. I'm playing as an amarr logi, when I was fully armor I was easy target for RR. I've changed fit, put more shield on it and now RR isn't so good against me.
Also: IF U are: *AR user, *CR user, *HMG user, *Shotgun user, ...and U complain that somebody killed you in CQC from RR than like somebody smart said here before:
"You are doing something wrong"
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Oswald Rehnquist
1201
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Posted - 2014.02.01 20:32:00 -
[48] - Quote
Some of your ideas of balance have me worried at times especially your non RR topics, which seem to have a certain factional theme for your thread crosshairs, though if the RR is imbalanced (I dont' use it and I die in .1 second from anything, I also don't armor tank, so my perception does not match yours) there have been many creative suggestions, which this thread ignores.
Removing the cross hairs ( or in addition to removing AA from it?) of the RR is like shotgunning a sniper, doing this and giving it +20m O/E would definable make it a long range weapon practically forcing you to ads or switch to a sidearm, the loss of cross hairs is a loss of orientation, though I would also say make it kick like a mule when hip firing (no weapon in this game has real significant hipfire kick, to where it takes skill to use), would adequately make it suck at cqc.
Below 28 dB
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Cat Merc
Ahrendee Mercenaries EoN.
6152
|
Posted - 2014.02.01 20:34:00 -
[49] - Quote
OliX PRZESMIEWCA wrote:BL4CKST4R wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? umm the RR doesn't kick when you strafe and fire in ADS lol And when your opponent is on the move as long as there is distance more than 50 meters he is dead in 2 seconds. Yep if he's loaded with armor. Try to beat caldari or shield minmatar without flux. You can change hipfire I don't care of it. Most people who complain here are armor fit users, slow and low shield. I'm playing as an amarr logi, when I was fully armor I was easy target for RR. I've changed fit, put more shield on it and now RR isn't so good against me. Also: IF U are: *AR user, *CR user, *HMG user, *Shotgun user, ...and U complain that somebody killed you in CQC from RR than like somebody smart said here before: "You are doing something wrong" Actually, AR user has good reasons to complain if you actually read the thread. Actual real world DPS is lower than RR even in close range. Shields are about 1/3rd of my total eHP, so I wouldn't say I have low shields, medium sized more like it
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
290
|
Posted - 2014.02.01 20:45:00 -
[50] - Quote
Cat Merc wrote:Actually the breach AR has the same range as the AR.
If the RR had the DPS of the Breach, it would still be better because it has nearly double the range.
Really? I sure didn't notice when I used it before 1.7. I might need to retry it.....
Not necessarily, the RR has a delayed reaction time, making it easier for the enemy to jump between cover. Admittedly situational, just want to show how the window of opportunity is reduced even further.
Arkena Wyrnspire wrote:Marlin Kirby wrote: I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10.
See, here's the thing. In the RR's range, the RR will win 9/10 times. Why is it that in the 'best' range for the plasma rifle it should only be allowed to win 3/5 times?
Cat Merc wrote:And if the AR wins in close range 3/5 times, I want the AR to win at long range 2/5 times. But it doesn't happen, unless the RR user is literally sitting still and wanting to be killed, it doesn't happen.
I want that ratio too. I think the range at which the AR becomes useless is too short. Or range in general in inherently impossible to balance, but I'm not positive yet.
The not Logic Bomb!
-->We need better comms!<--
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The Eristic
Sad Panda Solutions
161
|
Posted - 2014.02.01 21:54:00 -
[51] - Quote
Sergeant Sazu wrote:I remember one occasion, I was using a Logistics Ck.0 with my Balac's. 588/344 HP, gone in 3 seconds from 50 meters away. What was I killed by? SB-39. None of my team had Nanite Injectors, aside from the starter fit noobs that have no idea what they're doing. That pissed me off so badly, some Standard suit just obliterating me with no effort, and losing my rare salvage I protected so well.
I am suddenly ok with the RR and blues not carrying needles. |
Happy Violentime
OMFGZOMBIESRUN
197
|
Posted - 2014.02.01 22:17:00 -
[52] - Quote
Cat Merc wrote:Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU? Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there. So... Me wanting my rifle to beat your rifle where it's supposed to beat it means I want a crutch? AR is stupidly pointless, I want it on par with the RR. TTK is too low as is, so buffing the AR is out of the question.
You're stupidly pointless.
Buff the AR, remove AA.
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Happy Violentime
OMFGZOMBIESRUN
197
|
Posted - 2014.02.01 22:19:00 -
[53] - Quote
Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU? Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there. So... Me wanting my rifle to beat your rifle where it's supposed to beat it means I want a crutch? AR is stupidly pointless, I want it on par with the RR. TTK is too low as is, so buffing the AR is out of the question. And again you just talk about RR whilst overlooking that you put it on par with the CR? You're stupidly pointless. Buff the AR, remove AA.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
705
|
Posted - 2014.02.01 23:02:00 -
[54] - Quote
Marlin Kirby wrote:
I want that ratio too. I think the range at which the AR becomes useless is too short. Or range in general in inherently impossible to balance, but I'm not positive yet.
Marlin - think you on to it. Range is very difficult to work around when balancing things, particulary when the intent is for the 4 basic rifles to be at least functional in all facets.
Couple key points: 1) My suspicion is that the majority of engagements are at ranges that all 4 rifles can compete. Very few players actually make the most of the upper end of the range for the RR. This is mostly due to how the maps are constructed in relation to objective points.
2) Many are complaining about the RR & CR...which sounds strkingly like the complaining about the AR and SCR prior to 1.7 dropping. I haven't noticed any increase in TTK in CQC with all four rifles. The time it takes an AR to shred my proto CalAssault is functionally not that much different than either the CR or RR. The SCR is my nemesis since I shield tank.
3) All 4 rifles could be considered "OP" depending on the skll of the user, SP invested, Suit fit of the opponnet, and Dmg mods of the shooter. ARs and SCRs didn't suddenly stop wrecking house...there are just more options.
4) To you point about range...no easy way to balance that. As we've all seen there is a VERY fine line between tweaking a weapon and making it non-functional.
"Third star to the right...straight ahead 'till morning."
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
297
|
Posted - 2014.02.02 03:06:00 -
[55] - Quote
Balancing video games is super hard yo!
A damage reduction of 5 for each regular RR seems adequate to me.
The not Logic Bomb!
-->We need better comms!<--
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Michael Arck
Onuoto Uakan Huogaatsu
2985
|
Posted - 2014.02.02 03:29:00 -
[56] - Quote
Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!"
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Fire of Prometheus
Alpha Response Command
3414
|
Posted - 2014.02.02 03:32:00 -
[57] - Quote
CR is OP!!! It kills me when I'm in RR range!!!!
Seriously though, I die more to CRs than RRs so......does that make it OP?
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
|
Posted - 2014.02.02 03:41:00 -
[58] - Quote
Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!"
Implying that it's hard to win in CQC with the RR compared to Lasers, Assault MDs, and Sniper Rifles. |
Meeko Fent
State Patriots
1737
|
Posted - 2014.02.02 03:41:00 -
[59] - Quote
Reduce its ROF to 450.
Ta-da.
Its lower then the other fully automatic weapons available, but still enough to be put to good use by a man with good gungame, or who's willing to sacrifice some tank for having a very formidable offense.
DUST is a half decent game.
Be happy its free.
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Michael Arck
Onuoto Uakan Huogaatsu
2985
|
Posted - 2014.02.02 03:43:00 -
[60] - Quote
Justin Tymes wrote:Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!" Implying that it's hard to win in CQC with the RR compared to Lasers, Assault MDs, and Sniper Rifles.
So close quarters combat is trump with lasers, assault MDs and...sniper rifles...compared to the RR? Am I understanding you correctly because honestly that doesn't make sense to me.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Henchmen21
Planet Express LLC
507
|
Posted - 2014.02.02 03:49:00 -
[61] - Quote
The problem is that it exists in it's current state and CCP Shanghai thought it was a good idea.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
705
|
Posted - 2014.02.02 04:03:00 -
[62] - Quote
Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!"
Michael - spot on. +1
No matter the weapon the top factor in lethality is the operator. This is the primary reason that I don't support nerfing any weapon at this point until all weapons, suits, moduels, equipment, and role perks are updated.
Quite a few folks on the forum claim they can pick up any weapon and have a slayfest with it...there are even a few of those folks I actually believe. If you fall into that category then that's great; I honestly want to get skilled enough to have that experience - but for the majority of players the drawbacks of weapons like the RR and SCR work pretty much as intended.
"Third star to the right...straight ahead 'till morning."
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
|
Posted - 2014.02.02 04:05:00 -
[63] - Quote
Michael Arck wrote:Justin Tymes wrote:Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!" Implying that it's hard to win in CQC with the RR compared to Lasers, Assault MDs, and Sniper Rifles. So close quarters combat is trump with lasers, assault MDs and...sniper rifles...compared to the RR? Am I understanding you correctly because honestly that doesn't make sense to me.
I'm saying that the RR isn't bad in CQC. It's possible to win in CQC with the proper skill, even against specialized CQC weapons like the HMGs, while it's next to impossible for these weapons to win in CQC against weapons like AR and forget CQC weapons like the HMG, regardless of skill level. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
695
|
Posted - 2014.02.02 04:15:00 -
[64] - Quote
The gallente at is better when fired in bursts, like an actual assault rifle, you cannot cry for a Nerf to a weapon because people want to pray and spray. That said the RR does have disadvantages, the charge time, slow rate of fire, and magazine size. I do see where you are coming from, especially since you are gallente. This weapon was designed to kill armor tanks, much like the scrambler is designed to kill my shield tanked caldari suit. You know what I do when I see a good scrambler rifle user? I run, because I am out matched, as I cannot fight that awesome alpha of a gun designed to kill me.
I don't see the range as an issue, it has the same optimal as the scrambler rife, 78m it's effective is a bit longer, I believe 102m. At about 150m I'm doing about 20% damage, I won't be able to break shields at that damage before I burn through my whole clip. The assault rail is meant for medium to short range, its a variant, but a good gal at user will still beat me cqc.
I don't care if you Nerf the RR, I don't use it because its op, I use it because its caldari. I would like to know how you intend to reduce the dps tho, as I would preferably like to keep it useful. Personally I think all assault rifles should loose 10% damage to encourage specialty weapons. |
Cat Merc
Ahrendee Mercenaries EoN.
6160
|
Posted - 2014.02.02 04:46:00 -
[65] - Quote
Pvt Numnutz wrote:The gallente at is better when fired in bursts, like an actual assault rifle, you cannot cry for a Nerf to a weapon because people want to pray and spray. That said the RR does have disadvantages, the charge time, slow rate of fire, and magazine size. I do see where you are coming from, especially since you are gallente. This weapon was designed to kill armor tanks, much like the scrambler is designed to kill my shield tanked caldari suit. You know what I do when I see a good scrambler rifle user? I run, because I am out matched, as I cannot fight that awesome alpha of a gun designed to kill me.
I don't see the range as an issue, it has the same optimal as the scrambler rife, 78m it's effective is a bit longer, I believe 102m. At about 150m I'm doing about 20% damage, I won't be able to break shields at that damage before I burn through my whole clip. The assault rail is meant for medium to short range, its a variant, but a good gal at user will still beat me cqc.
I don't care if you Nerf the RR, I don't use it because its op, I use it because its caldari. I would like to know how you intend to reduce the dps tho, as I would preferably like to keep it useful. Personally I think all assault rifles should loose 10% damage to encourage specialty weapons. The problem is that it has both range and DPS. Plus it can apply that DPS better than the AR, so even though they both have matching theoretical DPS, the RR has more effective DPS. That's just plain stupid.
A few points: The charge time is nearly insignificant, after a match using it I forget it even exists
Slow ROF has it's advantages, like I said it allows you to control your bullets better, and it's also not as wasteful on ammo
[*] A clip unload on the RR takes longer than the AR, so while the absolute clip size is smaller, in reality the AR has a "smaller" clip
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Izlare Lenix
FREE AGENTS LP
123
|
Posted - 2014.02.02 04:54:00 -
[66] - Quote
The ONLY problem with the RR is it is too effective in cqc and it kills fast from 0 meters to 100m. No other weapon can do that. I have no problem with a RR killing me from 50 - 100 meters, that's it's turf. But a RR should not be able to beat my CR or AR at 5 meters. And it happens a lot.
Reducing hip fire accuracy will reduce cqc effectiveness of the RR without harming its long range abilities. Reducing damage or rof will harm both cqc and long range and that shouldn't happen. Reducing its cqc abilities will be good enough.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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deepfried salad gilliam
Sanguine Knights
417
|
Posted - 2014.02.02 05:09:00 -
[67] - Quote
solution increase clip size by x% and charge delay by y% the charge delay increase is to give it a larger opportunity to die in cqc the increase clip size is to make up for the larger delay not gimped at range but gimped in cqc
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4305
|
Posted - 2014.02.02 05:10:00 -
[68] - Quote
Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS.
ITs called AA. Now eat your tuna and go to sleep.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Jacques Cayton II
Providence Guard Templis CALSF
578
|
Posted - 2014.02.02 05:11:00 -
[69] - Quote
Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. Show me on the doll where the rr touched you and if it's so op why is the cr used more in pc
We fight for the future of the State not our
personal goals
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
|
Posted - 2014.02.02 05:23:00 -
[70] - Quote
Jacques Cayton II wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. Show me on the doll where the rr touched you and if it's so op why is the cr used more in pc
Because the CR is OP too? "X isn't broken because Y exists" is terrible logic. |
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Henchmen21
Planet Express LLC
507
|
Posted - 2014.02.02 05:28:00 -
[71] - Quote
Jacques Cayton II wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. Show me on the doll where the rr touched you and if it's so op why is the cr used more in pc
I'd wager that much like high sec vs null sec in EVE more people just pub it then play PC, so what happens in isk faucet land really shouldn't be the main factor in balancing anything.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Michael Arck
Onuoto Uakan Huogaatsu
2994
|
Posted - 2014.02.02 05:34:00 -
[72] - Quote
Justin Tymes wrote:
I'm saying that the RR isn't bad in CQC. It's possible to win in CQC with the proper skill, even against specialized CQC weapons like the HMGs, while it's next to impossible for these weapons to win in CQC against weapons like AR and forget CQC weapons like the HMG, regardless of skill level.
Thanks for clarification. System rebooted.
Jacques Cayton II wrote: if it's so op why is the cr used more in pc
*morpheus voice*
yessssss!
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Michael Arck
Onuoto Uakan Huogaatsu
2994
|
Posted - 2014.02.02 05:35:00 -
[73] - Quote
Justin Tymes wrote:Jacques Cayton II wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. Show me on the doll where the rr touched you and if it's so op why is the cr used more in pc Because the CR is OP too? "X isn't broken because Y exists" is terrible logic.
But consider the implication...it's spot on.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
BL4CKST4R
WarRavens League of Infamy
1797
|
Posted - 2014.02.02 08:24:00 -
[74] - Quote
Izlare Lenix wrote:The ONLY problem with the RR is it is too effective in cqc and it kills fast from 0 meters to 100m. No other weapon can do that. I have no problem with a RR killing me from 50 - 100 meters, that's it's turf. But a RR should not be able to beat my CR or AR at 5 meters. And it happens a lot.
Reducing hip fire accuracy will reduce cqc effectiveness of the RR without harming its long range abilities. Reducing damage or rof will harm both cqc and long range and that shouldn't happen. Reducing its cqc abilities will be good enough.
Reducing the damage would break the weapon but reducing the rof would not. (Reducing damage and giving it better accurscy would work to) That's because it's long range and high alpha would ensure that good distance and a good position gives you the edge in long range combat. Hell even a 50% dps reduction only brings its TTK to roughly 4 seconds, but 50 is to much, 30 is the highest, and perfect number, the dps reduction should go. Although now if a AR does get the drop on you you are screwed but in this case you can pull out the pocketAR (Magsec SMG) and be matched vs the AR.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1797
|
Posted - 2014.02.02 08:27:00 -
[75] - Quote
Michael Arck wrote:Justin Tymes wrote:Jacques Cayton II wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. Show me on the doll where the rr touched you and if it's so op why is the cr used more in pc Because the CR is OP too? "X isn't broken because Y exists" is terrible logic. But consider the implication...it's spot on.
The CR is probably the worst weapon to use in PC once framerate drops it's DPS drops with it. Unless you mean the ACR the CR is not the weapon to go with if you are in PC. Although the best explainable reason for using the CR in PC is its higher DPS output and ease of use. Even though the SCR has a higher damage output it is harder to use, if the SCR didn't kill itself with overheat that would be the go to gun.
Armor and Shields are not the same!
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
125
|
Posted - 2014.02.02 08:53:00 -
[76] - Quote
Rail rifle is fine, but it's going to be over nerfed and then everyones gonna switch to combat rifles and nerf that too.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
127
|
Posted - 2014.02.02 09:01:00 -
[77] - Quote
Izlare Lenix wrote:The ONLY problem with the RR is it is too effective in cqc and it kills fast from 0 meters to 100m. No other weapon can do that. I have no problem with a RR killing me from 50 - 100 meters, that's it's turf. But a RR should not be able to beat my CR or AR at 5 meters. And it happens a lot.
Reducing hip fire accuracy will reduce cqc effectiveness of the RR without harming its long range abilities. Reducing damage or rof will harm both cqc and long range and that shouldn't happen. Reducing its cqc abilities will be good enough.
Optimal range on an ar and cr aren't 5m. If ar or cr had a hip fire box like rr with their rof this forum would meltdown like Chernobyl. It's more balanced to have a low rof weapon with tight hip fire than a high rof. Assault combat rifles kill at close range way more than rrs.
Fewer bullets, more precise More bullets, less precise
You can't have both lol
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Michael Arck
Onuoto Uakan Huogaatsu
3006
|
Posted - 2014.02.02 09:01:00 -
[78] - Quote
Auris Lionesse wrote:Rail rifle is fine, but it's going to be over nerfed and then everyones gonna switch to combat rifles and nerf that too.
And thus the cycle continues...shame, really.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Cat Merc
Ahrendee Mercenaries EoN.
6165
|
Posted - 2014.02.02 09:08:00 -
[79] - Quote
Michael Arck wrote:Auris Lionesse wrote:Rail rifle is fine, but it's going to be over nerfed and then everyones gonna switch to combat rifles and nerf that too.
And thus the cycle continues...shame, really. Both need a nerf actually...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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George Moros
Area 514
301
|
Posted - 2014.02.02 09:27:00 -
[80] - Quote
Just to confirm that Cat Merc is not a bad player, and that RR is too good at close range. When you start seeing heavies using RRs instead of HMGs on a regular basis, you know something is wrong.
RR should be the king of long range, but that advantage should come with a price.
Pulvereus ergo queritor.
|
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Lynn Beck
Granite Mercenary Division Top Men.
642
|
Posted - 2014.02.02 09:46:00 -
[81] - Quote
Heh, i was in a PFC match today, and i was going up against armor tankers/heavies. Guess which weapon i brought out? Not my prof II CR. DpC is too damn low. RR with it's 3k DpC fits just fine as a heavy slicer. Cr barely breaks 2k at proto+prof2 +2 cx damage mods.
Edit: op3 RR and it was the Rings map. Defending the AV nade towers.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Kira Takizawa
2Shitz 1Giggle
130
|
Posted - 2014.02.02 09:58:00 -
[82] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over?
I have and you sir are stupid |
Korvin Lomont
United Pwnage Service RISE of LEGION
561
|
Posted - 2014.02.02 11:43:00 -
[83] - Quote
Fire of Prometheus wrote:Lorhak Gannarsein wrote:Fire of Prometheus wrote:The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. It's 10% higher than normalised damage, incidentally. True, but he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
..and lower range and lower dps compared to the assault variant.. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
467
|
Posted - 2014.02.02 12:26:00 -
[84] - Quote
BL4CKST4R wrote: The CR is probably the worst weapon to use in PC once framerate drops it's DPS drops with it. Unless you mean the ACR the CR is not the weapon to go with if you are in PC. Although the best explainable reason for using the CR in PC is its higher DPS output and ease of use. Even though the SCR has a higher damage output it is harder to use, if the SCR didn't kill itself with overheat that would be the go to gun.
Sorry but i see only CR and ACR in PC. Rail are really few in numbers.
And if i have to choose a weapon that need to be looked i'd like to say CR/ACR. the rail has a little and ridicule recoil, but it has some at least.
Getting practically istantkilled while you're wearing a heavy suit with 600Shield and 1018 Armor docent seem right to me.
BTW the main problem are always DMG mod.
@ RR Balance solution: Cut the ROF, keep the range. Give heavy something to fight at some range, AND LOCK THE ******* LIGHT WEAPON ON HEAVY FRAME.
Once you try "HMG-FAT" you never get back...
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OliX PRZESMIEWCA
Bezimienni...
6
|
Posted - 2014.02.02 13:34:00 -
[85] - Quote
Kira Takizawa wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? I have and you sir are stupid
Sorry but I can't understand japan to english translation :)
What You have?? Stupidity ?? Or Fukushima melt something else than reactor??? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
709
|
Posted - 2014.02.02 15:51:00 -
[86] - Quote
Cat Merc wrote:Michael Arck wrote:Auris Lionesse wrote:Rail rifle is fine, but it's going to be over nerfed and then everyones gonna switch to combat rifles and nerf that too.
And thus the cycle continues...shame, really. Both need a nerf actually...
Ok...and your primary weapon is what? Something not getting nerfed?
Not trying to poke you, trying to understand where you are coming from on this. I use RR because it's Caldari, I like a mid to long range style and I shield tank (range = survivability) and oh by the way...I've got a pretty average gun game. I get a lot of kills with my SMG simply because it evens out the disadvantages I have with the RR. I totally understand the range overmatch concerns but the weapon needs to be functional across the engagement spectrum.
Nerfs that top end players like you support for some of the weapons are waaay more crippling to the majority of bell curve in the player base.
How's this for middle ground: 1) increase the Spool time to .5sec BUT give RR users an SP sink to bring the spool time down to .2sec at LVL V. 2) decrease RR hip fire accuracy of the RR by 20% 3) increase AR hip fire accuracy by 10% 4). Have a MagSec variant that doesn't have a spool time (assault variant) with slightly decreased range and damage to give the Caldari a one solid CQC weapon.
"Third star to the right...straight ahead 'till morning."
|
Morathi III
Policeman of the Federation
119
|
Posted - 2014.02.02 16:02:00 -
[87] - Quote
Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. really not, you play with a gallente with dmg mod live with it, now you have a counter stop whinning you appear to never played an MMO |
Cat Merc
Ahrendee Mercenaries EoN.
6173
|
Posted - 2014.02.02 16:10:00 -
[88] - Quote
Morathi III wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. really not, you play with a gallente with dmg mod live with it, now you have a counter stop whinning you appear to never played an MMO So... What stops me from putting on an RR and making those damage mods even better?
You appear to have no logic.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Morathi III
Policeman of the Federation
119
|
Posted - 2014.02.02 16:25:00 -
[89] - Quote
Cat Merc wrote:Morathi III wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. really not, you play with a gallente with dmg mod live with it, now you have a counter stop whinning you appear to never played an MMO So... What stops me from putting on an RR and making those damage mods even better? You appear to have no logic. i did far better with my CR, insta kill even faster, better against caldari soldier |
Morathi III
Policeman of the Federation
119
|
Posted - 2014.02.02 16:26:00 -
[90] - Quote
and cat, i dont see you complaining about the SCR, that instakill a proto caldari..... |
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2566
|
Posted - 2014.02.02 16:27:00 -
[91] - Quote
OliX PRZESMIEWCA wrote:Kira Takizawa wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? I have and you sir are stupid Sorry but I can't understand japan to english translation :) What You have?? Stupidity ?? Or Fukushima melt something else than reactor???
Wow. You really went there.
GTFO the forums if you are gonna be like that.
And yes. Your post WAS stupid.
RR is ridiculously easy to aim on the move, I do it all the time in my scout suit, and anyone else can if they have good aim.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Vermaak Doe
SVER True Blood Public Disorder.
1308
|
Posted - 2014.02.02 16:55:00 -
[92] - Quote
Morathi III wrote:and cat, i dont see you complaining about the SCR, that instakill a proto caldari..... It only instakills when,the user not only fully charges it, leaving them vulnerable if they miss, but they would also have to hit them in the head, which isn't easy with neither a high rof nor a precise long range sight.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
664
|
Posted - 2014.02.02 17:03:00 -
[93] - Quote
Jaysyn Larrisen wrote:Cat Merc wrote:Michael Arck wrote:Auris Lionesse wrote:Rail rifle is fine, but it's going to be over nerfed and then everyones gonna switch to combat rifles and nerf that too.
And thus the cycle continues...shame, really. Both need a nerf actually... Ok...and your primary weapon is what? Something not getting nerfed? Not trying to poke you, trying to understand where you are coming from on this. I use RR because it's Caldari, I like a mid to long range style and I shield tank (range = survivability) and oh by the way...I've got a pretty average gun game. I get a lot of kills with my SMG simply because it evens out the disadvantages I have with the RR. I totally understand the range overmatch concerns but the weapon needs to be functional across the engagement spectrum. Nerfs that top end players like you support for some of the weapons are waaay more crippling to the majority of bell curve in the player base. How's this for middle ground: 1) increase the Spool time to .5sec BUT give RR users an SP sink to bring the spool time down to .2sec at LVL V. 2) decrease RR hip fire accuracy of the RR by 20% 3) increase AR hip fire accuracy by 10% 4). Have a MagSec variant that doesn't have a spool time (assault variant) with slightly decreased range and damage to give the Caldari a one solid CQC weapon.
Nerf all Rifle damage by 10% Nerf the CR and RR damage by another 10%
TTK fixed, Rifle balance fixed |
Charlotte O'Dell
Fatal Absolution
1849
|
Posted - 2014.02.02 18:18:00 -
[94] - Quote
The RR is a CQC beast, yes, but nerfing accuracy for HF will only make it a better CQC weapon.
Case study:
PRE 1.7: HMG had the accuracy of a laser rifle- this made it almost impossible to use in CQC. By making it LESS accurate, it became a fearsome weapon.
To make the RR a worse CQC weapon, make its accuracy barely less than PERFECT while increasing kick AND increasing charge time to 0.35s
Charlotte O'Dell is the highest level unicorn!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
712
|
Posted - 2014.02.02 19:31:00 -
[95] - Quote
Charlotte O'Dell wrote:The RR is a CQC beast, yes, but nerfing accuracy for HF will only make it a better CQC weapon.
Case study:
PRE 1.7: HMG had the accuracy of a laser rifle- this made it almost impossible to use in CQC. By making it LESS accurate, it became a fearsome weapon.
To make the RR a worse CQC weapon, make its accuracy barely less than PERFECT while increasing kick AND increasing charge time to 0.35s
My primary concern is using the charge time as the rheostat for CQC functionality is that it can very easily go one tick too far and it's not useful at all. For me personnally, I'm much more open to tweak options that don't include increasing the charge time without an SP sink to offset disadvantage.
There are no clean ways of balancing things out. The AR, CR, SCR still have major advantages in close range over the RR and frankly are as lethal if not more so than the RR in equally skilled hands. The RR can be very lethal in short range fights in the right hands no question about that...the concern I hear mostly is that they are too good across the spectrum of engagements.
Would increasing the ADS zoom slightly (15%) and make hipfire recoil and dispersion significantly more pronounced work? The thought is to highlight the strength of the weapon and make it more unwieldy in CQC but not useless. This is actually pretty similar to how the physics of larger caliber battle rifles work in other games and real world.
ps...I've been putting more thought into how the rifles work with a full racial suite of weapons. Certain tweaks or nerfs to the RR would be much more palatable if the racial sidearm or alternate weapon perhaps offset some of the critical disadvantages. The MagSec should offer a mid range sidearm with spool time and variant with no spool time but less damage. Consider how the other racial weapon suites work together. When looked at in total there might be some better options than specifcally nerfing or tweaking a single weapon.
"Third star to the right...straight ahead 'till morning."
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Sergeant Sazu
Snow Pirates
4
|
Posted - 2014.02.02 22:01:00 -
[96] - Quote
Until this thing came along, I was a monster with the Tactical Assault Rifle. Because of it's range advantage, it has almost useless hip fire. Balance. Why isn't the Rail Rifle the same? Usually when weapons are particularly good at something, they're not so good at certain aspects, or they're just decent at everything (regular Assault Rifles). But the Rail Rifle is just good if not great in all situations, and it annoys me that they thought it would be a good idea.
Also, there should probably be some kind of voting/poll thing on the forum, get some collective feedback n' stuff on weapons.
I decided to whip out my Ishukone Assault Submachine Gun.
* News reporter voice *
...And there were no survivors.
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Morathi III
Policeman of the Federation
120
|
Posted - 2014.02.02 22:19:00 -
[97] - Quote
Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!" this |
OliX PRZESMIEWCA
Bezimienni...
7
|
Posted - 2014.02.03 00:38:00 -
[98] - Quote
Ghost Kaisar wrote:OliX PRZESMIEWCA wrote:Kira Takizawa wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? I have and you sir are stupid Sorry but I can't understand japan to english translation :) What You have?? Stupidity ?? Or Fukushima melt something else than reactor??? Wow. You really went there. GTFO the forums if you are gonna be like that. And yes. Your post WAS stupid. RR is ridiculously easy to aim on the move, I do it all the time in my scout suit, and anyone else can if they have good aim.
Sorry but he first throw meat on me. Did't want to harm anybody but... He said that I'm stupid. If he could wrote that I've post stupid thing I would not reply like that. Eye for an eye.
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Kira Takizawa
2Shitz 1Giggle
134
|
Posted - 2014.02.03 05:49:00 -
[99] - Quote
Ghost Kaisar wrote:OliX PRZESMIEWCA wrote:Kira Takizawa wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? I have and you sir are stupid Sorry but I can't understand japan to english translation :) What You have?? Stupidity ?? Or Fukushima melt something else than reactor??? Wow. You really went there. GTFO the forums if you are gonna be like that. And yes. Your post WAS stupid. RR is ridiculously easy to aim on the move, I do it all the time in my scout suit, and anyone else can if they have good aim.
Thanks and nice playing with you on my alt Shhhhh xD |
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