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Cat Merc
Ahrendee Mercenaries EoN.
6110
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Posted - 2014.02.01 14:13:00 -
[1] - Quote
It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mdog 24158
Kang Lo Directorate Gallente Federation
113
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Posted - 2014.02.01 14:20:00 -
[2] - Quote
There are already many threads discussing this
OMFG LEAKED PATCH NOTES EVERYONE TYPE RAGE POSTS
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Cat Merc
Ahrendee Mercenaries EoN.
6110
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Posted - 2014.02.01 14:22:00 -
[3] - Quote
Mdog 24158 wrote:There are already many threads discussing this They are mostly discussing the DPS or range or something like that.
I have yet to see a thread discuss the accuracy problem.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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OliX PRZESMIEWCA
Bezimienni...
3
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Posted - 2014.02.01 14:27:00 -
[4] - Quote
Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? |
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BL4CKST4R
WarRavens League of Infamy
1792
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Posted - 2014.02.01 15:10:00 -
[5] - Quote
I think a 20-30% dps reduction will put this weapon at mid to long range, same with other long range guns although their reduction should be a lot smaller.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1792
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Posted - 2014.02.01 15:11:00 -
[6] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over?
umm the RR doesn't kick when you strafe and fire in ADS lol
And when your opponent is on the move as long as there is distance more than 50 meters he is dead in 2 seconds.
Armor and Shields are not the same!
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8763
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Posted - 2014.02.01 15:12:00 -
[7] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over?
Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Miokai Zahou
The Southern Legion The Umbra Combine
123
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Posted - 2014.02.01 15:18:00 -
[8] - Quote
Cat Merc wrote:The Combat rifle is too accurate. Due to it's burst fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time and even a long range.
The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the RR, higher range, higher accuracy, better damage application...
CR DPS must be reduced, it's too accurate especially the burst variant, has too much range for a med to close rifle and has too good of a damage application to have this much DPS.
There fixed it for you.
Now lets talk about the Scrambler rifle and how we can reduce the damage application as well...
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Happy Jack SD
Ahrendee Mercenaries EoN.
67
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Posted - 2014.02.01 15:20:00 -
[9] - Quote
Arkena Wyrnspire wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong. If you're doing bad against a RR in CQC with a CR or 1v1 with a SCR you're doing it wrong.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8764
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Posted - 2014.02.01 15:23:00 -
[10] - Quote
Miokai Zahou wrote:Cat Merc wrote: The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS.
There fixed it for you.
While I agree that the CR is also overly powerful, this statement is incorrect. The RR's hipfire is as tight as it gets.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Joel II X
Dah Gods O Bacon
765
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Posted - 2014.02.01 15:29:00 -
[11] - Quote
AR needs more RoF to be the best assault variant Rifle. Seriously, why is the assault combat the best? |
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Fire of Prometheus
Alpha Response Command
3402
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Posted - 2014.02.01 15:38:00 -
[12] - Quote
The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Lorhak Gannarsein
1445
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Posted - 2014.02.01 15:59:00 -
[13] - Quote
Fire of Prometheus wrote:The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point
Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now.
It's 10% higher than normalised damage, incidentally.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
403
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Posted - 2014.02.01 16:08:00 -
[14] - Quote
Really doesn't matter for me. Im insta killed by anything that touches my scout. I saw my brother use the RR, it seems fun but i guess its kinda easy to keep the cross-hair on the guy at close range unlike the laser rifle where u are f***ed if someone gets close.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
368
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Posted - 2014.02.01 16:08:00 -
[15] - Quote
BL4CKST4R wrote:I think a 20-30% dps reduction will put this weapon at mid to long range, same with other long range guns although their reduction should be a lot smaller. for once i agree with you backstair
Kills- Archduke Ferdinand
Help Shields
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Happy Jack SD
Ahrendee Mercenaries EoN.
67
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Posted - 2014.02.01 16:14:00 -
[16] - Quote
Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Kahn Zo
Furyan Alpha
260
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Posted - 2014.02.01 16:21:00 -
[17] - Quote
OP, cat,
Have you skilled into the RR and have tried it yourself? If you have, have you tried it with your assorted suits? If so, what you have posted is your results and conclusions of? or, are just fed up being chewed up by it, like everyone was by the AR two months ago?
The RR is FOTM at this time. That is fact. Just about every Logi is sporting a RR.
Yes, I speced into it, I needed to know what I am getting hit with in my tinfoil scout suit, to understand its pluses and minuses so I can deal with it accordingly.
I do like the RR, it is almost the marksman rifle, between a sniper and AR. But if mercs use it for not it's intended role, (imagine that in Dust, who would ever do such a thing, never...) you would see less of it used.
It is nature to exploit anything in this game to its advantage and fullest potential. A prime example of exploit is the Logi suit (now that is being fixed in 1.8)
Skill into it, try it, exploit it, then report back with your opinionated analysis of.
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo
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Cat Merc
Ahrendee Mercenaries EoN.
6122
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Posted - 2014.02.01 16:43:00 -
[18] - Quote
Kahn Zo wrote:OP, cat,
Have you skilled into the RR and have tried it yourself? If you have, have you tried it with your assorted suits? If so, what you have posted is your results and conclusions of? or, are just fed up being chewed up by it, like everyone was by the AR two months ago?
The RR is FOTM at this time. That is fact. Just about every Logi is sporting a RR.
Yes, I speced into it, I needed to know what I am getting hit with in my tinfoil scout suit, to understand its pluses and minuses so I can deal with it accordingly.
I do like the RR, it is almost the marksman rifle, between a sniper and AR. But if mercs use it for not it's intended role, (imagine that in Dust, who would ever do such a thing, never...) you would see less of it used.
It is nature to exploit anything in this game to its advantage and fullest potential. A prime example of exploit is the Logi suit (now that is being fixed in 1.8)
Skill into it, try it, exploit it, then report back with your opinionated analysis of. I have actually. All the rifles have at least proficiency III for me.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
658
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Posted - 2014.02.01 16:44:00 -
[19] - Quote
Happy Jack SD wrote:Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights. +++EDIT+++ To clarify, I have Prof 5 in AR's and Prof 4 in RR's. I still use my AR, and I can wreck RR users as I can play to my weapons strength and their weaknesses.
Except they don't, CRs still beat those weapons in their optimal, and takes a dump on them outside of it. |
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Cat Merc
Ahrendee Mercenaries EoN.
6122
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Posted - 2014.02.01 16:46:00 -
[20] - Quote
Happy Jack SD wrote:Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights. +++EDIT+++ To clarify, I have Prof 5 in AR's and Prof 4 in RR's. I still use my AR, and I can wreck RR users as I can play to my weapons strength and their weaknesses. Shotguns and SMG's are a special case. One relies on massive alpha (and if you hit, it does win 100% of the time), and SMG's are a sidearm.
We are comparing four rifles that have clear advantages and disadvantages.
The RR has too many compared to the AR, which is currently the weakest offering of the four rifles. Lowest range, second lowest DPS, low burst damage, medium-low alpha, there is no point in that weapon because the other three rifles are just better.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Fire of Prometheus
Alpha Response Command
3403
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Posted - 2014.02.01 16:48:00 -
[21] - Quote
Lorhak Gannarsein wrote:Fire of Prometheus wrote:The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. It's 10% higher than normalised damage, incidentally. True, but he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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HYENAKILLER X
AGGRESSIVE TYPE
535
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Posted - 2014.02.01 16:48:00 -
[22] - Quote
Boundless cr>rail rifle
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Cat Merc
Ahrendee Mercenaries EoN.
6122
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Posted - 2014.02.01 16:53:00 -
[23] - Quote
Fire of Prometheus wrote:Lorhak Gannarsein wrote:Fire of Prometheus wrote:The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. It's 10% higher than normalised damage, incidentally. True, but he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are).... And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sev Alcatraz
Bullet Cluster Legacy Rising
443
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Posted - 2014.02.01 17:03:00 -
[24] - Quote
Please die?
closed beta vet-E3
MAXIMUM ARMOR
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Sgt Kirk
Fatal Absolution Covert Intervention
4319
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Posted - 2014.02.01 17:06:00 -
[25] - Quote
Arkena Wyrnspire wrote:Miokai Zahou wrote:Cat Merc wrote: The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS.
There fixed it for you. While I agree that the CR is also overly powerful, this statement is incorrect. The RR's hipfire is as tight as it gets. The Rail Rifles hipfire is tighter than an Asian Girls ass. I'd like to see the gun fire rubber ducks as punishment for crimes against humanity. |
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Sam Tektzby
Better Hide R Die
134
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Posted - 2014.02.01 17:07:00 -
[26] - Quote
I told that before and i tell thatn once more. Gaussie is fine.
Support - Tactician/Support
Deteis - Orator
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Cat Merc
Ahrendee Mercenaries EoN.
6124
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Posted - 2014.02.01 17:10:00 -
[27] - Quote
Sev Alcatraz wrote:Please don't take away my crutch? Fixed
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sgt Kirk
Fatal Absolution Covert Intervention
4319
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Posted - 2014.02.01 17:15:00 -
[28] - Quote
Cat Merc wrote:Sev Alcatraz wrote:Please don't take away my crutch? Fixed Duvolle Tactical all over again.
I'm going to dig up post from back then and post them to see how familiar all this crutch defending really is. |
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2525
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Posted - 2014.02.01 17:20:00 -
[29] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over?
I recenently started running my Min Scout with an RR
No CQC viability?
BULL-F'N-CRAP
That thing is a MONSTER with it's hipfire. The only thing holding it back is the insane recoil after 5-7 rounds.
Solution? JUST FIRE IN 5-7 ROUND BURSTS
That thing's "Spool up time" is laughable in CQC. It charges up faster than my NOVA KNIVES for christs sake!
Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
767
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Posted - 2014.02.01 17:23:00 -
[30] - Quote
It's good and a fine weapon, as a non-rail rifle user i think the range should be cut off a bit maybe 15% and thats it, the recoil stops it being king and separates it from the AR wich has less recoil.
Assassination is my thing.
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