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Justin Tymes
Dem Durrty Boyz Renegade Alliance
658
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Posted - 2014.02.01 16:44:00 -
[1] - Quote
Happy Jack SD wrote:Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights. +++EDIT+++ To clarify, I have Prof 5 in AR's and Prof 4 in RR's. I still use my AR, and I can wreck RR users as I can play to my weapons strength and their weaknesses.
Except they don't, CRs still beat those weapons in their optimal, and takes a dump on them outside of it. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
|
Posted - 2014.02.02 03:41:00 -
[2] - Quote
Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!"
Implying that it's hard to win in CQC with the RR compared to Lasers, Assault MDs, and Sniper Rifles. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
|
Posted - 2014.02.02 04:05:00 -
[3] - Quote
Michael Arck wrote:Justin Tymes wrote:Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!" Implying that it's hard to win in CQC with the RR compared to Lasers, Assault MDs, and Sniper Rifles. So close quarters combat is trump with lasers, assault MDs and...sniper rifles...compared to the RR? Am I understanding you correctly because honestly that doesn't make sense to me.
I'm saying that the RR isn't bad in CQC. It's possible to win in CQC with the proper skill, even against specialized CQC weapons like the HMGs, while it's next to impossible for these weapons to win in CQC against weapons like AR and forget CQC weapons like the HMG, regardless of skill level. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
|
Posted - 2014.02.02 05:23:00 -
[4] - Quote
Jacques Cayton II wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. Show me on the doll where the rr touched you and if it's so op why is the cr used more in pc
Because the CR is OP too? "X isn't broken because Y exists" is terrible logic. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
664
|
Posted - 2014.02.02 17:03:00 -
[5] - Quote
Jaysyn Larrisen wrote:Cat Merc wrote:Michael Arck wrote:Auris Lionesse wrote:Rail rifle is fine, but it's going to be over nerfed and then everyones gonna switch to combat rifles and nerf that too.
And thus the cycle continues...shame, really. Both need a nerf actually... Ok...and your primary weapon is what? Something not getting nerfed? Not trying to poke you, trying to understand where you are coming from on this. I use RR because it's Caldari, I like a mid to long range style and I shield tank (range = survivability) and oh by the way...I've got a pretty average gun game. I get a lot of kills with my SMG simply because it evens out the disadvantages I have with the RR. I totally understand the range overmatch concerns but the weapon needs to be functional across the engagement spectrum. Nerfs that top end players like you support for some of the weapons are waaay more crippling to the majority of bell curve in the player base. How's this for middle ground: 1) increase the Spool time to .5sec BUT give RR users an SP sink to bring the spool time down to .2sec at LVL V. 2) decrease RR hip fire accuracy of the RR by 20% 3) increase AR hip fire accuracy by 10% 4). Have a MagSec variant that doesn't have a spool time (assault variant) with slightly decreased range and damage to give the Caldari a one solid CQC weapon.
Nerf all Rifle damage by 10% Nerf the CR and RR damage by another 10%
TTK fixed, Rifle balance fixed |
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