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Cat Merc
Ahrendee Mercenaries EoN.
6127
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Posted - 2014.02.01 17:38:00 -
[31] - Quote
Smooth Assassin wrote:It's good and a fine weapon, as a non-rail rifle user i think the range should be cut off a bit maybe 15% and thats it, the recoil stops it being king and separates it from the AR wich has less recoil. "Recoil" If you actually used it, you would know how insignificant this recoil is once you learn how to deal with it.
And range should be the last thing to be cut off, this is a Caldari weapon, range is their thing.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sergeant Sazu
Snow Pirates
3
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Posted - 2014.02.01 17:54:00 -
[32] - Quote
I don't have a problem with them, but when the enemy team has 8 people with SB-39s or better, it's annoying and cowardly. I know this sounds ignorant, but it's just too good at it's intended purpose. Yes, I've skilled into it and used it, but until it's toned down a bit, I'm not contributing to the problem.
I remember one occasion, I was using a Logistics Ck.0 with my Balac's. 588/344 HP, gone in 3 seconds from 50 meters away. What was I killed by? SB-39. None of my team had Nanite Injectors, aside from the starter fit noobs that have no idea what they're doing. That pissed me off so badly, some Standard suit just obliterating me with no effort, and losing my rare salvage I protected so well. By the time I even looked at where I was going for cover, dead. This happens even quicker with my Advanced suits, and it's not okay. I despise this weapon and the majority of the people who spam it.
I decided to whip out my Ishukone Assault Submachine Gun.
* News reporter voice *
...And there were no survivors.
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
47
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Posted - 2014.02.01 18:00:00 -
[33] - Quote
Regardless of any arguments I've heard (or put forth myself), I still think the best option would be to implement a "minimum effective distance" on all "rifle" weapons. This would limit its effectiveness in CQC, but not kill/eliminate its ability to be used in an emergency. There is basically nowhere, right now, that a skilled-into RR is at a disadvantage to anyone. Inside 15m an HMG/SMG should shred most anyone else, all things being equal, but I regularly see RR's easily win due to their bonus to armor. If a heavy or any other merc is caught in the open, that is their fault for being stupid, and the RR SHOULD shred them. Yet I see heavies knocked out in no time, even when being steady repped, and it is only gonna get worse with most of the new Equipment nerfs.
Only thing I see possibly avoiding this is the changes to scanners. Maybe the spool-up will actually be a hindering issue when you only get a snapshot instead of real-time locations, so pre-firing is not as easy. So barring an adjustment to effective ranges, don't nerf anything till we see if scanner nerfs will limit the uselessness of the spool time "disadvantage". But keep an eye out after 1.8, that may actually be all it takes to make that weapon "normal". |
Vermaak Doe
SVER True Blood Public Disorder.
1294
|
Posted - 2014.02.01 18:04:00 -
[34] - Quote
I think that the accuracy of it works as intended since it's meant to be the longest range rifle.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5593
|
Posted - 2014.02.01 18:22:00 -
[35] - Quote
OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? I have no problem popping redberries with a STD RR, and flailing around won't save you. I don't even run damage mods on the fit - they're built in.
Never forget
May 14, 2013: Beta 2.0
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
201
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Posted - 2014.02.01 18:51:00 -
[36] - Quote
Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS.
Accuracy huh? I hope you mean hip fire accuracy and not ADS.
A simple fix would be this: The scoped RR currently fires 7.6 rounds a second, spitting out slugs that deal 50+ dmg a shot.
I think it needs to be changed to semi auto fire without a charge time. Sniper rifles are rail tech, and the tactical sniper rifle fires without a charge up, so I don't see why the RR cannot do the same. I'd say adjust the fire rate so it can fire around 4-5 rounds a second while increasing damage per shot to compensate for dps drop. The cqc QQ that the RR picks up is due to people being able to just hold down R1 while letting AA and strafing do the work.
Now if someone can line up a shot while firing a semi auto weapon from the hip, then I see no reason to deny them a kill. Just make it so every new berry and their mate can't hold a button and profit.
The ARR doesn't need a change, since the lack of a sight limits the ability to fully utilize it's range.
Dead on the ground.... Think I made a wrong turn :/
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
24
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Posted - 2014.02.01 18:56:00 -
[37] - Quote
CR is the op one, King of close but still full DPS at range
Real tanker dies with their tanks!
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Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
175
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Posted - 2014.02.01 19:44:00 -
[38] - Quote
PEW JACKSON wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. Accuracy huh? I hope you mean hip fire accuracy and not ADS. A simple fix would be this: The scoped RR currently fires 7.6 rounds a second, spitting out slugs that deal 50+ dmg a shot. I think it needs to be changed to semi auto fire without a charge time. Sniper rifles are rail tech, and the tactical sniper rifle fires without a charge up, so I don't see why the RR cannot do the same. I'd say adjust the fire rate so it can fire around 4-5 rounds a second while increasing damage per shot to compensate for dps drop. The cqc QQ that the RR picks up is due to people being able to just hold down R1 while letting AA and strafing do the work. Now if someone can line up a shot while firing a semi auto weapon from the hip, then I see no reason to deny them a kill. Just make it so every new berry and their mate can't hold a button and profit. The ARR doesn't need a change, since the lack of a sight limits the ability to fully utilize it's range. **** yes! The gun should have been a dmr from the start, not a long range AR.
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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Happy Violentime
OMFGZOMBIESRUN
197
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Posted - 2014.02.01 20:04:00 -
[39] - Quote
Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. |
Cat Merc
Ahrendee Mercenaries EoN.
6145
|
Posted - 2014.02.01 20:12:00 -
[40] - Quote
Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those
And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right...
Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false.
Is that enough to make you STFU?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8783
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Posted - 2014.02.01 20:18:00 -
[41] - Quote
Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up.
Another classic crutch defence post. "ur bad, shut up"
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
290
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Posted - 2014.02.01 20:20:00 -
[42] - Quote
Cat Merc wrote:Fire of Prometheus wrote: [T]he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR.
And do you see anyone using a breach? The breach AR is in a pitiful state because of CCP's horrible track record of nerfing weapons. If I was king of the universe, I'd buff the breach's DPS while nerfing its range (the range being worse than regular AR, but better than an SMG).
Ghost Kaisar wrote: Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
The hip-fire for the TactAR is as bad as any weapon in CoD, making it virtually unusable. It's a damn slot machine.
Arkena Wyrnspire wrote:Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong.
That sort of irrelevant to be honest. Most people who play shooters are terrible which balances out in itself. The King of CQC may love the gun, but Average Joe may hate it the same situation. Don't get me wrong, I do understand that most of the arguments here are "it's too good at CQC!" but your argument displays the very problem: it varies from person to person. _________________________________________________________________________________________________
I mentioned before with KAGE that I don't think any weapon in the game should be useless in CQC besides the sniper rifle.
I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10.
If people really think the weapon is OP then why not bring down the weapon damage by 5 in each tier?
Also entertained the idea in my head of reducing the recoil thereby reducing headshots. After all, more recoil often equals more headshots. That's what happened to me in MAG and BF3. Just an idea.
The not Logic Bomb!
-->We need better comms!<--
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Cat Merc
Ahrendee Mercenaries EoN.
6148
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Posted - 2014.02.01 20:22:00 -
[43] - Quote
Marlin Kirby wrote:Cat Merc wrote:Fire of Prometheus wrote: [T]he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR. And do you see anyone using a breach? The breach AR is in a pitiful state because of CCP's horrible track record of nerfing weapons. If I was king of the universe, I'd buff the breach's DPS while nerfing its range (the range being worse than regular AR, but better than an SMG). Ghost Kaisar wrote: Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
The hip-fire for the TactAR is as bad as any weapon in CoD, making it virtually unusable. It's a damn slot machine. Arkena Wyrnspire wrote:Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong. That sort of irrelevant to be honest. Most people who play shooters are terrible which balances out in itself. The King of CQC may love the gun, but Average Joe may hate it the same situation. Don't get me wrong, I do understand that most of the arguments here are "it's too good at CQC!" but your argument displays the very problem: it varies from person to person. _________________________________________________________________________________________________ I mentioned before with KAGE that I don't think any weapon in the game should be useless in CQC besides the sniper rifle. I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10. If people really think the weapon is OP then why not bring down the weapon damage by 5 in each tier? Also entertained the idea in my head of reducing the recoil thereby reducing headshots. After all, more recoil often equals more headshots. That's what happened to me in MAG and BF3. Just an idea. Actually the breach AR has the same range as the AR.
If the RR had the DPS of the Breach, it would still be better because it has nearly double the range.
And if the AR wins in close range 3/5 times, I want the AR to win at long range 2/5 times. But it doesn't happen, unless the RR user is literally sitting still and wanting to be killed, it doesn't happen.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8783
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Posted - 2014.02.01 20:23:00 -
[44] - Quote
Marlin Kirby wrote: I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10.
See, here's the thing.
In the RR's range, the RR will win 9/10 times. Why is it that in the 'best' range for the plasma rifle it should only be allowed to win 3/5 times?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Happy Violentime
OMFGZOMBIESRUN
197
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Posted - 2014.02.01 20:24:00 -
[45] - Quote
Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU?
Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there.
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Cat Merc
Ahrendee Mercenaries EoN.
6148
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Posted - 2014.02.01 20:27:00 -
[46] - Quote
Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU? Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there. So... Me wanting my rifle to beat your rifle where it's supposed to beat it means I want a crutch?
AR is stupidly pointless, I want it on par with the RR.
TTK is too low as is, so buffing the AR is out of the question.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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OliX PRZESMIEWCA
Bezimienni...
4
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Posted - 2014.02.01 20:31:00 -
[47] - Quote
BL4CKST4R wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? umm the RR doesn't kick when you strafe and fire in ADS lol And when your opponent is on the move as long as there is distance more than 50 meters he is dead in 2 seconds.
Yep if he's loaded with armor. Try to beat caldari or shield minmatar without flux. You can change hipfire I don't care of it.
Most people who complain here are armor fit users, slow and low shield. I'm playing as an amarr logi, when I was fully armor I was easy target for RR. I've changed fit, put more shield on it and now RR isn't so good against me.
Also: IF U are: *AR user, *CR user, *HMG user, *Shotgun user, ...and U complain that somebody killed you in CQC from RR than like somebody smart said here before:
"You are doing something wrong"
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Oswald Rehnquist
1201
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Posted - 2014.02.01 20:32:00 -
[48] - Quote
Some of your ideas of balance have me worried at times especially your non RR topics, which seem to have a certain factional theme for your thread crosshairs, though if the RR is imbalanced (I dont' use it and I die in .1 second from anything, I also don't armor tank, so my perception does not match yours) there have been many creative suggestions, which this thread ignores.
Removing the cross hairs ( or in addition to removing AA from it?) of the RR is like shotgunning a sniper, doing this and giving it +20m O/E would definable make it a long range weapon practically forcing you to ads or switch to a sidearm, the loss of cross hairs is a loss of orientation, though I would also say make it kick like a mule when hip firing (no weapon in this game has real significant hipfire kick, to where it takes skill to use), would adequately make it suck at cqc.
Below 28 dB
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Cat Merc
Ahrendee Mercenaries EoN.
6152
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Posted - 2014.02.01 20:34:00 -
[49] - Quote
OliX PRZESMIEWCA wrote:BL4CKST4R wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? umm the RR doesn't kick when you strafe and fire in ADS lol And when your opponent is on the move as long as there is distance more than 50 meters he is dead in 2 seconds. Yep if he's loaded with armor. Try to beat caldari or shield minmatar without flux. You can change hipfire I don't care of it. Most people who complain here are armor fit users, slow and low shield. I'm playing as an amarr logi, when I was fully armor I was easy target for RR. I've changed fit, put more shield on it and now RR isn't so good against me. Also: IF U are: *AR user, *CR user, *HMG user, *Shotgun user, ...and U complain that somebody killed you in CQC from RR than like somebody smart said here before: "You are doing something wrong" Actually, AR user has good reasons to complain if you actually read the thread. Actual real world DPS is lower than RR even in close range. Shields are about 1/3rd of my total eHP, so I wouldn't say I have low shields, medium sized more like it
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
290
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Posted - 2014.02.01 20:45:00 -
[50] - Quote
Cat Merc wrote:Actually the breach AR has the same range as the AR.
If the RR had the DPS of the Breach, it would still be better because it has nearly double the range.
Really? I sure didn't notice when I used it before 1.7. I might need to retry it.....
Not necessarily, the RR has a delayed reaction time, making it easier for the enemy to jump between cover. Admittedly situational, just want to show how the window of opportunity is reduced even further.
Arkena Wyrnspire wrote:Marlin Kirby wrote: I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10.
See, here's the thing. In the RR's range, the RR will win 9/10 times. Why is it that in the 'best' range for the plasma rifle it should only be allowed to win 3/5 times?
Cat Merc wrote:And if the AR wins in close range 3/5 times, I want the AR to win at long range 2/5 times. But it doesn't happen, unless the RR user is literally sitting still and wanting to be killed, it doesn't happen.
I want that ratio too. I think the range at which the AR becomes useless is too short. Or range in general in inherently impossible to balance, but I'm not positive yet.
The not Logic Bomb!
-->We need better comms!<--
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The Eristic
Sad Panda Solutions
161
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Posted - 2014.02.01 21:54:00 -
[51] - Quote
Sergeant Sazu wrote:I remember one occasion, I was using a Logistics Ck.0 with my Balac's. 588/344 HP, gone in 3 seconds from 50 meters away. What was I killed by? SB-39. None of my team had Nanite Injectors, aside from the starter fit noobs that have no idea what they're doing. That pissed me off so badly, some Standard suit just obliterating me with no effort, and losing my rare salvage I protected so well.
I am suddenly ok with the RR and blues not carrying needles. |
Happy Violentime
OMFGZOMBIESRUN
197
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Posted - 2014.02.01 22:17:00 -
[52] - Quote
Cat Merc wrote:Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU? Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there. So... Me wanting my rifle to beat your rifle where it's supposed to beat it means I want a crutch? AR is stupidly pointless, I want it on par with the RR. TTK is too low as is, so buffing the AR is out of the question.
You're stupidly pointless.
Buff the AR, remove AA.
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Happy Violentime
OMFGZOMBIESRUN
197
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Posted - 2014.02.01 22:19:00 -
[53] - Quote
Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU? Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there. So... Me wanting my rifle to beat your rifle where it's supposed to beat it means I want a crutch? AR is stupidly pointless, I want it on par with the RR. TTK is too low as is, so buffing the AR is out of the question. And again you just talk about RR whilst overlooking that you put it on par with the CR? You're stupidly pointless. Buff the AR, remove AA.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
705
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Posted - 2014.02.01 23:02:00 -
[54] - Quote
Marlin Kirby wrote:
I want that ratio too. I think the range at which the AR becomes useless is too short. Or range in general in inherently impossible to balance, but I'm not positive yet.
Marlin - think you on to it. Range is very difficult to work around when balancing things, particulary when the intent is for the 4 basic rifles to be at least functional in all facets.
Couple key points: 1) My suspicion is that the majority of engagements are at ranges that all 4 rifles can compete. Very few players actually make the most of the upper end of the range for the RR. This is mostly due to how the maps are constructed in relation to objective points.
2) Many are complaining about the RR & CR...which sounds strkingly like the complaining about the AR and SCR prior to 1.7 dropping. I haven't noticed any increase in TTK in CQC with all four rifles. The time it takes an AR to shred my proto CalAssault is functionally not that much different than either the CR or RR. The SCR is my nemesis since I shield tank.
3) All 4 rifles could be considered "OP" depending on the skll of the user, SP invested, Suit fit of the opponnet, and Dmg mods of the shooter. ARs and SCRs didn't suddenly stop wrecking house...there are just more options.
4) To you point about range...no easy way to balance that. As we've all seen there is a VERY fine line between tweaking a weapon and making it non-functional.
"Third star to the right...straight ahead 'till morning."
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
297
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Posted - 2014.02.02 03:06:00 -
[55] - Quote
Balancing video games is super hard yo!
A damage reduction of 5 for each regular RR seems adequate to me.
The not Logic Bomb!
-->We need better comms!<--
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Michael Arck
Onuoto Uakan Huogaatsu
2985
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Posted - 2014.02.02 03:29:00 -
[56] - Quote
Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!"
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Fire of Prometheus
Alpha Response Command
3414
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Posted - 2014.02.02 03:32:00 -
[57] - Quote
CR is OP!!! It kills me when I'm in RR range!!!!
Seriously though, I die more to CRs than RRs so......does that make it OP?
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
659
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Posted - 2014.02.02 03:41:00 -
[58] - Quote
Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!"
Implying that it's hard to win in CQC with the RR compared to Lasers, Assault MDs, and Sniper Rifles. |
Meeko Fent
State Patriots
1737
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Posted - 2014.02.02 03:41:00 -
[59] - Quote
Reduce its ROF to 450.
Ta-da.
Its lower then the other fully automatic weapons available, but still enough to be put to good use by a man with good gungame, or who's willing to sacrifice some tank for having a very formidable offense.
DUST is a half decent game.
Be happy its free.
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Michael Arck
Onuoto Uakan Huogaatsu
2985
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Posted - 2014.02.02 03:43:00 -
[60] - Quote
Justin Tymes wrote:Michael Arck wrote:Now its a accuracy problem.
You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that.
The running theme? "I don't adapt my playstyle, the game must adapt to me. How could a person actually be good with a RR trump with CQC? That's utterly impossible! I demand a nerf!" Implying that it's hard to win in CQC with the RR compared to Lasers, Assault MDs, and Sniper Rifles.
So close quarters combat is trump with lasers, assault MDs and...sniper rifles...compared to the RR? Am I understanding you correctly because honestly that doesn't make sense to me.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
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