| Pages: [1] 2 3 4  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 6110
 
 
      | Posted - 2014.02.01 14:13:00 -
          [1] - Quote 
 It's too accurate.
 Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
 
 An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS.
 Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
 
 
 So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
 
 RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Mdog 24158
 Kang Lo Directorate
 Gallente Federation
 
 113
 
 
      | Posted - 2014.02.01 14:20:00 -
          [2] - Quote 
 There are already many threads discussing this
 
 OMFG LEAKED PATCH NOTES EVERYONE TYPE RAGE POSTS | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 6110
 
 
      | Posted - 2014.02.01 14:22:00 -
          [3] - Quote 
 
 Mdog 24158 wrote:There are already many threads discussing this They are mostly discussing the DPS or range or something like that.
 
 I have yet to see a thread discuss the accuracy problem.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  OliX PRZESMIEWCA
 Bezimienni...
 
 3
 
 
      | Posted - 2014.02.01 14:27:00 -
          [4] - Quote 
 Generally 100 % bullshit.
 
 Try to fire RR while strafe, when your opponent is on the move.
 
 How many same topics you will start over and over?
 | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1792
 
 
      | Posted - 2014.02.01 15:10:00 -
          [5] - Quote 
 I think a 20-30% dps reduction will put this weapon at mid to long range, same with other long range guns although their reduction should be a lot smaller.
 
 Armor and Shields are not the same! | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1792
 
 
      | Posted - 2014.02.01 15:11:00 -
          [6] - Quote 
 
 OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
 Try to fire RR while strafe, when your opponent is on the move.
 
 How many same topics you will start over and over?
 
 umm the RR doesn't kick when you strafe and fire in ADS lol
 
 And when your opponent is on the move as long as there is distance more than 50 meters he is dead in 2 seconds.
 
 Armor and Shields are not the same! | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Covert Intervention
 
 8763
 
 
      | Posted - 2014.02.01 15:12:00 -
          [7] - Quote 
 
 OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
 Try to fire RR while strafe, when your opponent is on the move.
 
 How many same topics you will start over and over?
 
 Tight hipfire is only a disadvantage in CQC if you're a terrible player.
 If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong.
 
 ZATARA CARRIES US ALL Lenin of the glorious armoured revolution MAG Raven | 
      
      
        |  Miokai Zahou
 The Southern Legion
 The Umbra Combine
 
 123
 
 
      | Posted - 2014.02.01 15:18:00 -
          [8] - Quote 
 
 Cat Merc wrote:The Combat rifle is too accurate.Due to it's burst fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time and even a long range.
 
 The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS.
 Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
 
 
 So you have a weapon with the same DPS as the RR, higher range, higher accuracy, better damage application...
 
 CR DPS must be reduced, it's too accurate especially the burst variant, has too much range for a med to close rifle and has too good of a damage application to have this much DPS.
 
 
 There fixed it for you.
 
 Now lets talk about the Scrambler rifle and how we can reduce the damage application as well...
 
 Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head. | 
      
      
        |  Happy Jack SD
 Ahrendee Mercenaries
 EoN.
 
 67
 
 
      | Posted - 2014.02.01 15:20:00 -
          [9] - Quote 
 
 Arkena Wyrnspire wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
 Try to fire RR while strafe, when your opponent is on the move.
 
 How many same topics you will start over and over?
 Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong. If you're doing bad against a RR in CQC with a CR or 1v1 with a SCR you're doing it wrong.
 
 "Have faith lest your unbelief consume you." -The Bleeding Chalice | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Covert Intervention
 
 8764
 
 
      | Posted - 2014.02.01 15:23:00 -
          [10] - Quote 
 
 Miokai Zahou wrote:Cat Merc wrote:The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS.
 
 There fixed it for you.  
 While I agree that the CR is also overly powerful, this statement is incorrect. The RR's hipfire is as tight as it gets.
 
 ZATARA CARRIES US ALL Lenin of the glorious armoured revolution MAG Raven | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 765
 
 
      | Posted - 2014.02.01 15:29:00 -
          [11] - Quote 
 AR needs more RoF to be the best assault variant Rifle. Seriously, why is the assault combat the best?
 | 
      
      
        |  Fire of Prometheus
 Alpha Response Command
 
 3402
 
 
      | Posted - 2014.02.01 15:38:00 -
          [12] - Quote 
 The rr does +Dmg to armour.
 
 90%* of the players stack armour.
 
 Do I need to explain more?
 
 *numbers are just a place holder to help you understand my point
 
 Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command A Balac's and a Thale's.....What's on your commando? | 
      
      
        |  Lorhak Gannarsein
 
 1445
 
 
      | Posted - 2014.02.01 15:59:00 -
          [13] - Quote 
 
 Fire of Prometheus wrote:The rr does +Dmg to armour.
 90%* of the players stack armour.
 
 Do I need to explain more?
 
 *numbers are just a place holder to help you understand my point
 
 Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now.
 
 It's 10% higher than normalised damage, incidentally.
 
 Happily printing ISK with permahardeners and MLT blasters. Just let me get a couple mil more before nerf, CCP! | 
      
      
        |  Ripcord19981
 KNIGHTZ OF THE ROUND
 Legacy Rising
 
 403
 
 
      | Posted - 2014.02.01 16:08:00 -
          [14] - Quote 
 Really doesn't matter for me. Im insta killed by anything that touches my scout. I saw my brother use the RR, it seems fun but i guess its kinda easy to keep the cross-hair on the guy at close range unlike the laser rifle where u are f***ed if someone gets close.
 
 I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either. Turkey sammich>taco | 
      
      
        |  Gavr1lo Pr1nc1p
 TRA1LBLAZERS
 
 368
 
 
      | Posted - 2014.02.01 16:08:00 -
          [15] - Quote 
 
 BL4CKST4R wrote:I think a 20-30% dps reduction will put this weapon at mid to long range, same with other long range guns although their reduction should be a lot smaller.  for once i agree with you backstair
 
 Kills- Archduke Ferdinand Help Shields | 
      
      
        |  Happy Jack SD
 Ahrendee Mercenaries
 EoN.
 
 67
 
 
      | Posted - 2014.02.01 16:14:00 -
          [16] - Quote 
 
 Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights.
 
 "Have faith lest your unbelief consume you." -The Bleeding Chalice | 
      
      
        |  Kahn Zo
 Furyan Alpha
 
 260
 
 
      | Posted - 2014.02.01 16:21:00 -
          [17] - Quote 
 OP, cat,
 
 Have you skilled into the RR and have tried it yourself?
 If you have, have you tried it with your assorted suits?
 If so,
 what you have posted is your results and conclusions of?
 or,
 are just fed up being chewed up by it, like everyone was
 by the AR two months ago?
 
 The RR is FOTM at this time.
 That is fact.
 Just about every Logi is sporting a RR.
 
 Yes, I speced into it, I needed to know what I am getting hit with
 in my tinfoil scout suit, to understand its pluses and minuses
 so I can deal with it accordingly.
 
 I do like the RR, it is almost the marksman rifle, between a sniper and AR.
 But if mercs use it for not it's intended role,
 (imagine that in Dust, who would ever do such a thing, never...)
 you would see less of it used.
 
 It is nature to exploit anything in this game to its advantage and fullest potential.
 A prime example of exploit is the Logi suit (now that is being fixed in 1.8)
 
 Skill into it, try it, exploit it, then report back with your opinionated analysis of.
 
 " No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 6122
 
 
      | Posted - 2014.02.01 16:43:00 -
          [18] - Quote 
 
 Kahn Zo wrote:OP, cat,
 Have you skilled into the RR and have tried it yourself?
 If you have, have you tried it with your assorted suits?
 If so,
 what you have posted is your results and conclusions of?
 or,
 are just fed up being chewed up by it, like everyone was
 by the AR two months ago?
 
 The RR is FOTM at this time.
 That is fact.
 Just about every Logi is sporting a RR.
 
 Yes, I speced into it, I needed to know what I am getting hit with
 in my tinfoil scout suit, to understand its pluses and minuses
 so I can deal with it accordingly.
 
 I do like the RR, it is almost the marksman rifle, between a sniper and AR.
 But if mercs use it for not it's intended role,
 (imagine that in Dust, who would ever do such a thing, never...)
 you would see less of it used.
 
 It is nature to exploit anything in this game to its advantage and fullest potential.
 A prime example of exploit is the Logi suit (now that is being fixed in 1.8)
 
 Skill into it, try it, exploit it, then report back with your opinionated analysis of.
 I have actually.
 All the rifles have at least proficiency III for me.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Justin Tymes
 Dem Durrty Boyz
 Renegade Alliance
 
 658
 
 
      | Posted - 2014.02.01 16:44:00 -
          [19] - Quote 
 
 Happy Jack SD wrote:Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights. +++EDIT+++ To clarify, I have Prof 5 in AR's and Prof 4 in RR's. I still use my AR, and I can wreck RR users as I can play to my weapons strength and their weaknesses. 
 Except they don't, CRs still beat those weapons in their optimal, and takes a dump on them outside of it.
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 6122
 
 
      | Posted - 2014.02.01 16:46:00 -
          [20] - Quote 
 
 Happy Jack SD wrote:Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights. +++EDIT+++ To clarify, I have Prof 5 in AR's and Prof 4 in RR's. I still use my AR, and I can wreck RR users as I can play to my weapons strength and their weaknesses. Shotguns and SMG's are a special case.
 One relies on massive alpha (and if you hit, it does win 100% of the time), and SMG's are a sidearm.
 
 We are comparing four rifles that have clear advantages and disadvantages.
 
 The RR has too many compared to the AR, which is currently the weakest offering of the four rifles.
 Lowest range, second lowest DPS, low burst damage, medium-low alpha, there is no point in that weapon because the other three rifles are just better.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Fire of Prometheus
 Alpha Response Command
 
 3403
 
 
      | Posted - 2014.02.01 16:48:00 -
          [21] - Quote 
 
 Lorhak Gannarsein wrote:Fire of Prometheus wrote:The rr does +Dmg to armour.
 90%* of the players stack armour.
 
 Do I need to explain more?
 
 *numbers are just a place holder to help you understand my point
 Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now.  It's 10% higher than normalised damage, incidentally. True, but he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
 
 Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command A Balac's and a Thale's.....What's on your commando? | 
      
      
        |  HYENAKILLER X
 AGGRESSIVE TYPE
 
 535
 
 
      | Posted - 2014.02.01 16:48:00 -
          [22] - Quote 
 Boundless cr>rail rifle
 
 You are welcome for my leadership. Proven Aggressive Type I have spoken. | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 6122
 
 
      | Posted - 2014.02.01 16:53:00 -
          [23] - Quote 
 
 Fire of Prometheus wrote:Lorhak Gannarsein wrote:Fire of Prometheus wrote:The rr does +Dmg to armour.
 90%* of the players stack armour.
 
 Do I need to explain more?
 
 *numbers are just a place holder to help you understand my point
 Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now.  It's 10% higher than normalised damage, incidentally. True, but he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are).... And yet Breach weapons tend to have **** for DPS.
 The Breach AR has 100 less DPS than the normal AR.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Sev Alcatraz
 Bullet Cluster
 Legacy Rising
 
 443
 
 
      | Posted - 2014.02.01 17:03:00 -
          [24] - Quote 
 Please die?
 
 closed beta vet-E3 MAXIMUM ARMOR | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Covert Intervention
 
 4319
 
 
      | Posted - 2014.02.01 17:06:00 -
          [25] - Quote 
 
 Arkena Wyrnspire wrote:Miokai Zahou wrote:Cat Merc wrote:The RR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you or is in CQC, you will never apply full DPS.
 
 There fixed it for you.  While I agree that the CR is also overly powerful, this statement is incorrect. The RR's hipfire is as tight as it gets. The Rail Rifles hipfire is tighter than an Asian Girls ass. I'd like to see the gun fire rubber ducks as punishment for crimes against humanity.
 | 
      
      
        |  Sam Tektzby
 Better Hide R Die
 
 134
 
 
      | Posted - 2014.02.01 17:07:00 -
          [26] - Quote 
 I told that before and i tell thatn once more.
 Gaussie is fine.
 
 Support - Tactician/Support Deteis - Orator | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 EoN.
 
 6124
 
 
      | Posted - 2014.02.01 17:10:00 -
          [27] - Quote 
 
 Sev Alcatraz wrote:Please don't take away my crutch? Fixed
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Covert Intervention
 
 4319
 
 
      | Posted - 2014.02.01 17:15:00 -
          [28] - Quote 
 
 Cat Merc wrote:Sev Alcatraz wrote:Please don't take away my crutch? Fixed Duvolle Tactical all over again.
 
 I'm going to dig up post from back then and post them to see how familiar all this crutch defending really is.
 | 
      
      
        |  Ghost Kaisar
 Titans of Phoenix
 Legacy Rising
 
 2525
 
 
      | Posted - 2014.02.01 17:20:00 -
          [29] - Quote 
 
 OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
 Try to fire RR while strafe, when your opponent is on the move.
 
 How many same topics you will start over and over?
 
 I recenently started running my Min Scout with an RR
 
 No CQC viability?
 
 BULL-F'N-CRAP
 
 That thing is a MONSTER with it's hipfire. The only thing holding it back is the insane recoil after 5-7 rounds.
 
 Solution? JUST FIRE IN 5-7 ROUND BURSTS
 
 That thing's "Spool up time" is laughable in CQC. It charges up faster than my NOVA KNIVES for christs sake!
 
 Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
 
 Nothing says "F**K YOU!" like a direct Flaylock to the face.  Minmatar. In Rust we trust. | 
      
      
        |  Smooth Assassin
 Stardust Incorporation
 IMMORTAL REGIME
 
 767
 
 
      | Posted - 2014.02.01 17:23:00 -
          [30] - Quote 
 It's good and a fine weapon, as a non-rail rifle user i think the range should be cut off a bit maybe 15% and thats it, the recoil stops it being king and separates it from the AR wich has less recoil.
 
 Assassination is my thing. | 
      
        |  |  | 
      
      
        | Pages: [1] 2 3 4  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |