|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
290
|
Posted - 2014.02.01 20:20:00 -
[1] - Quote
Cat Merc wrote:Fire of Prometheus wrote: [T]he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR.
And do you see anyone using a breach? The breach AR is in a pitiful state because of CCP's horrible track record of nerfing weapons. If I was king of the universe, I'd buff the breach's DPS while nerfing its range (the range being worse than regular AR, but better than an SMG).
Ghost Kaisar wrote: Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
The hip-fire for the TactAR is as bad as any weapon in CoD, making it virtually unusable. It's a damn slot machine.
Arkena Wyrnspire wrote:Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong.
That sort of irrelevant to be honest. Most people who play shooters are terrible which balances out in itself. The King of CQC may love the gun, but Average Joe may hate it the same situation. Don't get me wrong, I do understand that most of the arguments here are "it's too good at CQC!" but your argument displays the very problem: it varies from person to person. _________________________________________________________________________________________________
I mentioned before with KAGE that I don't think any weapon in the game should be useless in CQC besides the sniper rifle.
I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10.
If people really think the weapon is OP then why not bring down the weapon damage by 5 in each tier?
Also entertained the idea in my head of reducing the recoil thereby reducing headshots. After all, more recoil often equals more headshots. That's what happened to me in MAG and BF3. Just an idea.
The not Logic Bomb!
-->We need better comms!<--
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
290
|
Posted - 2014.02.01 20:45:00 -
[2] - Quote
Cat Merc wrote:Actually the breach AR has the same range as the AR.
If the RR had the DPS of the Breach, it would still be better because it has nearly double the range.
Really? I sure didn't notice when I used it before 1.7. I might need to retry it.....
Not necessarily, the RR has a delayed reaction time, making it easier for the enemy to jump between cover. Admittedly situational, just want to show how the window of opportunity is reduced even further.
Arkena Wyrnspire wrote:Marlin Kirby wrote: I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10.
See, here's the thing. In the RR's range, the RR will win 9/10 times. Why is it that in the 'best' range for the plasma rifle it should only be allowed to win 3/5 times?
Cat Merc wrote:And if the AR wins in close range 3/5 times, I want the AR to win at long range 2/5 times. But it doesn't happen, unless the RR user is literally sitting still and wanting to be killed, it doesn't happen.
I want that ratio too. I think the range at which the AR becomes useless is too short. Or range in general in inherently impossible to balance, but I'm not positive yet.
The not Logic Bomb!
-->We need better comms!<--
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
297
|
Posted - 2014.02.02 03:06:00 -
[3] - Quote
Balancing video games is super hard yo!
A damage reduction of 5 for each regular RR seems adequate to me.
The not Logic Bomb!
-->We need better comms!<--
|
|
|
|