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TEXA5 HiTM4N
ROGUE SPADES
376
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Posted - 2014.01.26 16:41:00 -
[1] - Quote
I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
Everything I say or do has the utmost importance.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1912
|
Posted - 2014.01.26 16:43:00 -
[2] - Quote
Aim assist is to strong cause they couldn't kill you?
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 16:43:00 -
[3] - Quote
you can tell when someone has AA offGǪespecially as a speed tanking scout. and generally its an easy kill
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 16:44:00 -
[4] - Quote
N1ck Comeau wrote:Aim assist is to strong cause they couldn't kill you?
Its showing that because he was on their team there was no aim assist for hitting him, and because they all played with aim assist on, they couldn't manage to aim without it
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Ryder Azorria
Amarr Templars Amarr Empire
841
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Posted - 2014.01.26 16:45:00 -
[5] - Quote
Wait, so AA wasn't powerful enough allow FOUR RRs to kill a scout - and from that experience you want it removed.
What? |
Sam Tektzby
Better Hide R Die
60
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Posted - 2014.01.26 16:47:00 -
[6] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
AA is too strong?! Anti Armor is currently nerfed to frosen hell of doomheim.
Support - Tactician/Support
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Scheneighnay McBob
Learning Coalition College
3729
|
Posted - 2014.01.26 16:47:00 -
[7] - Quote
Ryder Azorria wrote:Wait, so AA wasn't powerful enough allow FOUR RRs to kill a scout - and from that experience you want it removed.
What? Aim assist didn't work; that's why they couldn't hit him.
I am your scan error.
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Sgt Kirk
Fatal Absolution Covert Intervention
4147
|
Posted - 2014.01.26 16:48:00 -
[8] - Quote
There's a video on youtube showing how the Aim Assist works.
You guys should look it up. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
856
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Posted - 2014.01.26 16:53:00 -
[9] - Quote
+1 dear sir on so many levels...
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
224
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Posted - 2014.01.26 16:59:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote:N1ck Comeau wrote:Aim assist is to strong cause they couldn't kill you? Its showing that because he was on their team there was no aim assist for hitting him, and because they all played with aim assist on, they couldn't manage to aim without it
This needs to be edited into the OP as a TL;DR because the reading comprehension of some people.... |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5499
|
Posted - 2014.01.26 17:00:00 -
[11] - Quote
I had an idea to balance out the aim assist a few days ago.
Never forget
May 14, 2013: Beta 2.0
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xxwhitedevilxx M
Maphia Clan Corporation
1534
|
Posted - 2014.01.26 17:01:00 -
[12] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Maybe and I say maybe, you just did what they wanted to: keeping tking so you get banned.
Tank 514.
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Cody Sietz
Bullet Cluster Legacy Rising
2107
|
Posted - 2014.01.26 17:02:00 -
[13] - Quote
AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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ANON Cerberus
Tiny Toons
172
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Posted - 2014.01.26 17:07:00 -
[14] - Quote
Thankyou for reminding us, but all of us that have been around for a while already know AA is too much of a limiting factor in the game.
Like someone else said, when you are in a scout suit you know who is and who isnt using AA as they either look at you and you die or you actually have a chance to strafe and jump around to get a kill. (Assuming you speed tank and dont stack armour or something)
I have been saying this over and over again. I am glad someone else has experienced this. If CCP removed AA this game would change overnight. IMO it would be a lot better. It would go back to people having to actually aim and use skill. Granted its a wonky shooting mechanic but like I have said before - AA is just a band aid for this. |
8213
BIG BAD W0LVES
1464
|
Posted - 2014.01.26 17:12:00 -
[15] - Quote
In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like there ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element.
Fish in a bucket!
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Mortedeamor
1285
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Posted - 2014.01.26 17:19:00 -
[16] - Quote
anyone who says aa is a non factor and that it is not op and hardly notices the difference shouldnt mind its removal entirely..
if your defending aa as a weak non functional thing what do you care if its gone?
no people qq whenever the skilled players talk about the removal of aa because they know its op its ridiculous and they most likely couldnt cut it without it.
fact: the average dust blue dot cant hit the broad side of a barn.with aa.this is really noticeable in the academy. fact: aa will feed you headshots you didnt earn fact: aa varies from weapon to weapon it is not balanced...it tends to be stronger on weapons that are harder to use ex. the LASER RIFLE fact: if you down someone with aa on witha assault rifle in cqc and another enemy is standing within a certain vicinity it will auto hop your sights to their chest fact: aa on hmg will circulate your hmg in head shot areas fact: no where in the name DUST 514 are the words CALL OF DUTY
people got into this game because it was supposed to be an in depth competitive game...now i asa gamer tend to prefer hardcore grinders like dark souls demons souls..i hate CALL OF DUTY in call of duty aa makes all skill required to use a gun L1 R1 kill no skill needed also its a twitch shooter.
now dust does have my attention on the awesomely hardcore grind..what it fails to provide for me personally is a game where personal gun game matters..a non twitch shooter(dust is definitely a twitch shooter) oh and they also have failed to provide with a game where i have incentive to give my all.
in short i am 100% for the removal of aa in dust 514 forever aa combined with high ttk (the twitch factor) makes dust 514 into a call of duty clone that personally makes me sick to my stomach
More-tae-dee-um-more
so people wont ask how to pronounce my name
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Mortedeamor
1285
|
Posted - 2014.01.26 17:21:00 -
[17] - Quote
8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable..
aa is NOT NEEDED IN DUST
More-tae-dee-um-more
so people wont ask how to pronounce my name
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Monkey MAC
Lost Millennium
1664
|
Posted - 2014.01.26 17:22:00 -
[18] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
224
|
Posted - 2014.01.26 17:24:00 -
[19] - Quote
[quote=8213]Who the f*ck can dodge bullets!? quote]
phaw *****, please |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
857
|
Posted - 2014.01.26 17:29:00 -
[20] - Quote
Asha Starwind wrote:Gavr1lo Pr1nc1p wrote:N1ck Comeau wrote:Aim assist is to strong cause they couldn't kill you? Its showing that because he was on their team there was no aim assist for hitting him, and because they all played with aim assist on, they couldn't manage to aim without it This needs to be edited into the OP as a TL;DR because the reading comprehension of some people....
Half of all ppl are below average ... especially in Dust.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Happy Jack SD
Ahrendee Mercenaries EoN.
64
|
Posted - 2014.01.26 17:38:00 -
[21] - Quote
Monkey MAC wrote:That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second. Except AA isn't "on" against friendlies...
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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TEXA5 HiTM4N
ROGUE SPADES
379
|
Posted - 2014.01.26 17:42:00 -
[22] - Quote
Ryder Azorria wrote:Wait, so AA wasn't powerful enough allow FOUR RRs to kill a scout - and from that experience you want it removed.
What?
i was in a mimi assault with 300+shields and 100 something armor. my sprinting speed was at 7 meters.
Everything I say or do has the utmost importance.
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Zahle Undt
Bullet Cluster Legacy Rising
617
|
Posted - 2014.01.26 17:42:00 -
[23] - Quote
OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Rei Shepard
The Rainbow Effect
1502
|
Posted - 2014.01.26 17:46:00 -
[24] - Quote
When AA was turned on, it really took me a couple of days to adjust to the fact that when properly ambushed people could melt my proto suit before i turned around if they had semi locked on and i couldnt get out fast enough due to range and while using a slow Amarr armor tanked suit.
Before AA someone ambushing me would meet a quick 180 turn and eat facemelter rounds.
Since ive adapted my suit and style to it, i don't really notice it anymore but yeah people do get lucky kills with it.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
Lost Millennium
1664
|
Posted - 2014.01.26 17:46:00 -
[25] - Quote
Happy Jack SD wrote:Monkey MAC wrote:That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second. Except AA isn't "on" against friendlies...
It is in factional warfare, I have observed!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
225
|
Posted - 2014.01.26 17:50:00 -
[26] - Quote
Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd.
So in nutshell you are saying we should afraid of bad reviews from people who can't be bothered to hone their skills or (hate to use this phrase but it seems apt)..get good? |
TEXA5 HiTM4N
ROGUE SPADES
379
|
Posted - 2014.01.26 17:51:00 -
[27] - Quote
Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd.
depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them.
maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong.
Everything I say or do has the utmost importance.
|
steadyhand amarr
Bragian Order Amarr Empire
2199
|
Posted - 2014.01.26 17:55:00 -
[28] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups.
its assholes like you that have ruined dust and make it pointless to play anymore
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Zahle Undt
Bullet Cluster Legacy Rising
617
|
Posted - 2014.01.26 18:00:00 -
[29] - Quote
TEXA5 HiTM4N wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them. maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong.
I agree about TTK, however, I think the areas of solution have been identified by CCP but not yet implemented. They talked about raising EHP across suits, lowering weapon damage across the board, and increasing speed. I think they need to do a little bit of all 3, but in small increments.
http://dust514.com/news/blog/2013/12/
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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TEXA5 HiTM4N
ROGUE SPADES
379
|
Posted - 2014.01.26 18:04:00 -
[30] - Quote
Zahle Undt wrote:TEXA5 HiTM4N wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them. maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong. I agree about TTK, however, I think the areas of solution have been identified by CCP but not yet implemented. They talked about raising EHP across suits, lowering weapon damage across the board, and increasing speed. I think they need to do a little bit of all 3, but in small increments. http://dust514.com/news/blog/2013/12/
yea, only time will tell if they actually deliver.
Everything I say or do has the utmost importance.
|
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TEXA5 HiTM4N
ROGUE SPADES
379
|
Posted - 2014.01.26 18:05:00 -
[31] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore
is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone.
Everything I say or do has the utmost importance.
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Mike Ox Bigger
Skill Shots
109
|
Posted - 2014.01.26 18:07:00 -
[32] - Quote
Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them.
THIS! I've been shooting slightly behind people and still killing them. It's either bullet magnetism or slight lag. |
Beamer 325
Algintal Core Gallente Federation
10
|
Posted - 2014.01.26 18:18:00 -
[33] - Quote
Lmao @ u oppie. I can't kill a scout with aim assist on. They hop around like bunnies on crack. Dodging bullets. Scout op nerf. |
TheD1CK
Dead Man's Game
440
|
Posted - 2014.01.26 18:18:00 -
[34] - Quote
8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element.
Hit detection is almost perfect atm, bar long range snipers and some lag issues.... Shots from my Plasma Cannon have a chance of passing through someones legs and on occasions they go right under their armpit If hit detection was bad this would be impossible
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Marad''er
Ancient Exiles. Renegade Alliance
649
|
Posted - 2014.01.26 18:30:00 -
[35] - Quote
AA and bullet magnetism need to go.
This would bring back speed tanking. Another way to make scouts good again.
This would also discourage the armor plate max hp stacking on suits. Right now, low strafe speed doesn't matter THAT much because its hard to dodge bullets while strafing. AA and Bullet magnetism off would get strafing back in the game and people would fill their low slots with something that doesn't hinder speed
And most importantly, I'll finally like this game.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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TEXA5 HiTM4N
ROGUE SPADES
380
|
Posted - 2014.01.26 20:19:00 -
[36] - Quote
Thanks for all the feedback. gives me a new prescriptive on things.
remember guys i am running for the CPM. if you want me yelling in the ear of the devs give me a vote.
Everything I say or do has the utmost importance.
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steadyhand amarr
Bragian Order Amarr Empire
2201
|
Posted - 2014.01.26 21:54:00 -
[37] - Quote
TEXA5 HiTM4N wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone.
I stand by statement, what's more shocking is that your so self centred its acutely beyond you to understand why im pissed off.
being from the US does help though being the land that spouts freedom bullshit as long its YOUR version of the freedom not acutelly allowing people to play how they want, man im impressed i don't rattled very easy but your like the embodiment of everything that is wrong with this community along with others that FF their own side simply for trying to win
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
748
|
Posted - 2014.01.26 22:12:00 -
[38] - Quote
Or maybe they weren't using aim assist and turned it off or maybe they were using mouse and keyboard?
Assassination is my thing.
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Kane Fyea
2567
|
Posted - 2014.01.26 22:43:00 -
[39] - Quote
Marad''er wrote:AA and bullet magnetism need to go.
This would bring back speed tanking. Another way to make scouts good again.
This would also discourage the armor plate max hp stacking on suits. Right now, low strafe speed doesn't matter THAT much because its hard to dodge bullets while strafing. AA and Bullet magnetism off would get strafing back in the game and people would fill their low slots with something that doesn't hinder speed
And most importantly, I'll finally like this game. First of all don't say Aim Assist and bullet magnetism. Bullet magnetism is apart of aim assist not a function of itself.
Second Aim Assist should not be removed unless KBM is too.
Third bullet magnetism is the only thing making aim assist too powerful. All of the other functions help make aiming smoother.
EDIT: Hit detection is still not that good especially when compared to most good FPS's. Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. |
bamboo x
Eternal Beings Proficiency V.
48
|
Posted - 2014.01.26 22:48:00 -
[40] - Quote
Texas Hitman
Edit the first post so people who aren't nerds will realize that aim assist is off against friendlies. |
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VALCORE72
NECROM0NGERS The CORVOS
15
|
Posted - 2014.01.26 22:54:00 -
[41] - Quote
sure . no m/kb or motion stick . take them out then ill say aa gone . its not as bad as ppl make it sound . dont see threads of m/kb cause they straf better with them . |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
287
|
Posted - 2014.01.26 23:03:00 -
[42] - Quote
Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too.
Oh boy, another one of those people.
No. Leave the dirty mousers alone.
I say this as someone who exclusively uses DS3.
Quote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time.
lol
Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA ????? Profit
It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. |
Arrach Sarkal
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14
|
Posted - 2014.01.26 23:22:00 -
[43] - Quote
Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. You seem to be under the impression that the current Dust 514 implementation of KBM controls is competent. Don't worry, it's not - it's frankly pretty embarrassing.
If you want to imagine how well KBM operates in Dust, imagine your controller was several times more sluggish to respond than it is already and you could only use it while wearing giant treacle filled sponge hands. (And there is no AA.) |
Rusty Shallows
913
|
Posted - 2014.01.26 23:44:00 -
[44] - Quote
Arrach Sarkal wrote:Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. You seem to be under the impression that the current Dust 514 implementation of KBM controls is competent. Don't worry, it's not - it's frankly pretty embarrassing. If you want to imagine how well KBM operates in Dust, imagine your controller was several times more sluggish to respond than it is already and you could only use it while wearing giant treacle filled sponge hands. (And there is no AA.) Who needs to imagine the now when some of us can remember when kb/m was practically a requirement for competitive play. The advantage was so horribly great there's allot of us who could care less to see those inputs go.
Here, have some candy and a Like. :-)
Forums > Game
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Bethhy
Ancient Exiles. Renegade Alliance
976
|
Posted - 2014.01.27 00:14:00 -
[45] - Quote
What made DUST amazing in gungame was the different speed variations in the suits, from a militia new player starting to a 1 month old player with some biotics... to a fully speed tanked scout..
The speed variation no longer matters anymore. I can hit scouts to heavies indiscriminately and it really makes no difference. We have traded amazing gungame and butt clenching gun duels sometimes lasting for a minute... and when suits had 500 HP max... For what?
When my suit varied 1m/s speed from the guy next to me, then the scout varied 3 then the heavy was slow by 4... ETC
That is what really made the magic in DUST and the varied test's on a players personal aiming ability, not having everyone sprint and walk the same speed and having to directly adjust from target to target.
We traded that for battleduty in space... |
Mortedeamor
1294
|
Posted - 2014.01.27 00:15:00 -
[46] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone. I stand by statement, what's more shocking is that your so self centred its acutely beyond you to understand why im pissed off. being from the US does help though being the land that spouts freedom bullshit as long its YOUR version of the freedom not acutely allowing people to play how they want, man im impressed i don't rattled very easy but your like the embodiment of everything that is wrong with this community along with others that FF their own side simply for trying to win if he wants to ff rr users in fw is that not his right? punish him complain through the appropriate channels but he is doing precisely what you said ..playing dust his own way..rr user **** him off so he troll a little..its nice they deserve it..if i see a friendly jeep ina pub loaded with re's i ram him with my tank because all jihad be they blue or red are targets to me as because i run proto av i find the unskilled tactic despicable...this is my right..just as it is they're right to load re's and kill tanks in a no skilled manner that costs a clone and gets them 0 respect...
as for the us..it is what it is..it is my country and it is a work in progress..currently its better off than allot of places and i stand up for the reasons my forefathers founded this country and the ideals they stood for no matter how corrupt and changed the modern government is. the american ideal is a good one..and we do our best to hold it up..i believe better than allot of societies like us before.
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quiet irritating
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Kane Fyea
2568
|
Posted - 2014.01.27 00:16:00 -
[47] - Quote
Arrach Sarkal wrote:Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. You seem to be under the impression that the current Dust 514 implementation of KBM controls is competent. Don't worry, it's not - it's frankly pretty embarrassing. If you want to imagine how well KBM operates in Dust, imagine your controller was several times more sluggish to respond than it is already and you could only use it while wearing giant treacle filled sponge hands. (And there is no AA.) It doesnt matter because one of these days KBM will be implemented well. You cant balance everything around what we have now you have to think about the future. There's so many problems that could have fixed themselves if CCP simply did not change it in drastic ways. Hell right now I can deal with giving you guys raw input as long as aim assist stays. (Although yes bullet magnetism is currently too high in my opinion) |
Kane Fyea
2568
|
Posted - 2014.01.27 00:25:00 -
[48] - Quote
Scalesdini wrote:Kane Fyea wrote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. That's called bad implementation of aim assist. It does need tweaked but it doesn't need to go (Mostly the bullet magnetism needs tweaked). You guys are so quick to call something game breaking when really its not that game breaking. Yes it needs to be tweaked but not removed. Also this is not me wanting to keep my crutch (I did just fine before aim assist was implemented. In fact I'm doing worst then before because I get killed faster by randoms with aim assist) this is me trying to help the new player experience since right now the player retention for this game is absolutely horrible and all removing aim assist would do is simply make new players quit faster (Especially considering the bad hit detection, aiming, and movement this game has. Really the bullet magnetism makes hit detection look fine when really it is pretty bad. Aim assist has also helped compensate for the bad aiming this game has)
But of course anything that makes someone die must be game breaking right? |
Kane Fyea
2568
|
Posted - 2014.01.27 00:42:00 -
[49] - Quote
Also I like the idea of only allowing aim assist in pubs and maybe a weaker version in FW and then none in PC. |
Scheneighnay McBob
Learning Coalition College
3745
|
Posted - 2014.01.27 00:43:00 -
[50] - Quote
This thread actually explains why my scout success varies so much.
Either people barely scratch me, or they kill me in a second flat. Usually no middle ground.
I am your scan error.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
117
|
Posted - 2014.01.27 00:57:00 -
[51] - Quote
On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Kane Fyea
2568
|
Posted - 2014.01.27 01:00:00 -
[52] - Quote
Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible. |
CaoticFox
Axis of Chaos
128
|
Posted - 2014.01.27 01:02:00 -
[53] - Quote
Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them. the CR has magnetic bullets... didnt u read the Matari Handbook? |
Mossellia Delt
Militaires Sans Jeux
856
|
Posted - 2014.01.27 01:05:00 -
[54] - Quote
8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element.
I play with AA off, tell me its needed
Channel - Vote for Delt
Delt for CPM1
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Whisperen Sub
Napalm Bukkake
0
|
Posted - 2014.01.27 01:07:00 -
[55] - Quote
Aim assist killed scouts and the great gun game we used to have its now just flip a scan and have a ehp/dps race in short the games more frustrating and boring then ever before. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
288
|
Posted - 2014.01.27 01:09:00 -
[56] - Quote
Kane Fyea wrote:Scalesdini wrote:Kane Fyea wrote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. That's called bad implementation of aim assist. It does need tweaked but it doesn't need to go (Mostly the bullet magnetism needs tweaked). You guys are so quick to call something game breaking when really its not that game breaking. Yes it needs to be tweaked but not removed. Also this is not me wanting to keep my crutch (I did just fine before aim assist was implemented. In fact I'm doing worst then before because I get killed faster by randoms with aim assist) this is me trying to help the new player experience since right now the player retention for this game is absolutely horrible and all removing aim assist would do is simply make new players quit faster (Especially considering the bad hit detection, aiming, and movement this game has. Really the bullet magnetism makes hit detection look fine when really it is pretty bad. Aim assist has also helped compensate for the bad aiming this game has) But of course anything that makes someone die must be game breaking right? EDIT: I also think Aim assist shouldn't be very strong at all when not ADS.
Of all the things shitting on the new player experience, AA rates pretty low on the list...
Arbitrary weekly SP cap preventing newbros from fielding competitive suits for months Total lack of any sort of meaningful tutorials/guides in the game Academy is lulzy at best Broken as hell matchmaking Completely unbalanced weapons
Considering all of that, AA is a non-issue when it comes to new players, especially those with any sort of shooter experience.
AA needs nerfed, and then made into a module for either high or low slots. That way people can have their crutch AA, it will make sense lore wise, will make sense gameplay balance wise, and will encourage people to actually get better so that they can fit something else in that slot. |
Kane Fyea
2568
|
Posted - 2014.01.27 01:24:00 -
[57] - Quote
Scalesdini wrote:Kane Fyea wrote:Scalesdini wrote:Kane Fyea wrote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. That's called bad implementation of aim assist. It does need tweaked but it doesn't need to go (Mostly the bullet magnetism needs tweaked). You guys are so quick to call something game breaking when really its not that game breaking. Yes it needs to be tweaked but not removed. Also this is not me wanting to keep my crutch (I did just fine before aim assist was implemented. In fact I'm doing worst then before because I get killed faster by randoms with aim assist) this is me trying to help the new player experience since right now the player retention for this game is absolutely horrible and all removing aim assist would do is simply make new players quit faster (Especially considering the bad hit detection, aiming, and movement this game has. Really the bullet magnetism makes hit detection look fine when really it is pretty bad. Aim assist has also helped compensate for the bad aiming this game has) But of course anything that makes someone die must be game breaking right? EDIT: I also think Aim assist shouldn't be very strong at all when not ADS. Of all the things shitting on the new player experience, AA rates pretty low on the list... Arbitrary weekly SP cap preventing newbros from fielding competitive suits for months Total lack of any sort of meaningful tutorials/guides in the game Academy is lulzy at best Broken as hell matchmaking Completely unbalanced weapons Considering all of that, AA is a non-issue when it comes to new players, especially those with any sort of shooter experience. AA needs nerfed, and then made into a module for either high or low slots. That way people can have their crutch AA, it will make sense lore wise, will make sense gameplay balance wise, and will encourage people to actually get better so that they can fit something else in that slot. Yea no. Tweak it and then you ready to go. (Lower bullet magnetism and make it so it doesn't aim for you like most other shooters which I have yet to experience but you obviously know everything about aim assist right?) Also aim assist helps the new player experience a lot considering that the biggest problem with the NPE is pub stomping. Aim assist allows new players to compete better, but of course those other issues you pointed out do need to be fixed ASAP. (Although you cant make good matchmaking with a playerbase this small unless you want to wait over 5 minutes to be put into a match) |
Kane Fyea
2568
|
Posted - 2014.01.27 01:26:00 -
[58] - Quote
Whisperen Sub wrote:Aim assist killed scouts and the great gun game we used to have its now just flip a scan and have a ehp/dps race in short the games more frustrating and boring then ever before. That's not the only reason. Overall performance improvements made the TTK low not just the AA. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 01:28:00 -
[59] - Quote
Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them.
this is actually the larger problem, but given that you don't get bullet magnetism with out AA being on and you using a controller, it one in the dame to me.
+1 OP thats very interesting to hear kinda makes me worry about scouts next build. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
117
|
Posted - 2014.01.27 01:35:00 -
[60] - Quote
Kane Fyea wrote:Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible.
Sorry, but no. I've seen videos of it 'working' on youtube. Whether mine is turned on or off it does not do anything whatsoever.
On the other hand I've noticed that certain players are incredibly accurate with the Laser Rifle (not so much of an issue anymore) and the beam seems to be permanently linked to me even as I jump and shimy around.
When I say, Aim Assist does not work on all Clients, that is exactly what I mean.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Aria Gomes
Death by Disassociation Legacy Rising
273
|
Posted - 2014.01.27 01:36:00 -
[61] - Quote
8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element.
I strafed a tank one day till it finally killed me after like 30 seconds. Was funny as hell though.
I hate the AA though on this game. I play with it off. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 01:39:00 -
[62] - Quote
Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST
who are you kidding hit detection is absolute garbage in this game, but I would rather miss a quarter of the rounds I earned on every weapon then get a **** ton I didn't on a few already favored weapons. Any one who would have it other wise is, well being honest about what they want, but also being an exploitative douche canoe. |
Kane Fyea
2568
|
Posted - 2014.01.27 01:40:00 -
[63] - Quote
Denn Maell wrote:Kane Fyea wrote:Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible. Sorry, but no. I've seen videos of it 'working' on youtube. Whether mine is turned on or off it does not do anything whatsoever. On the other hand I've noticed that certain players are incredibly accurate with the Laser Rifle (not so much of an issue anymore) and the beam seems to be permanently linked to me even as I jump and shimy around. When I say, Aim Assist does not work on all Clients, that is exactly what I mean. Aim assist differs between weapons. For example shotguns have practically no aim assist while AR's have a more noticeable aim assist. Also I still highly doubt that it only works for some people or else this problem would be much more widespread (You're the first I've heard that AA didn't work for and I check these forums daily)
If you truly think aim assist doesn't work on your client then reinstall and it will work then. If it doesn't it actually is you're just not noticing it. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 01:43:00 -
[64] - Quote
Monkey MAC wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second.
hey half wit nice reading comprehension scores, they didn't kill him because he was on their team so AA didn't work for them, while any scout in the game knows you are dead as fast as they pull the trigger if they have AA on, especially with RR. |
xSir Campsalotx
G0DS AM0NG MEN
84
|
Posted - 2014.01.27 01:48:00 -
[65] - Quote
I'm all for removal of auto aim ! Scouts were much more fun before it, the only time i see them being used proficiently is on some PC battles where the lag CAN work in their favor. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 01:51:00 -
[66] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore
actually I would argue its assholes like him that keep this game from being completely unplayable, proto qsynced squads can get ******. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
289
|
Posted - 2014.01.27 02:02:00 -
[67] - Quote
Kane Fyea wrote:Denn Maell wrote:Kane Fyea wrote:Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible. Sorry, but no. I've seen videos of it 'working' on youtube. Whether mine is turned on or off it does not do anything whatsoever. On the other hand I've noticed that certain players are incredibly accurate with the Laser Rifle (not so much of an issue anymore) and the beam seems to be permanently linked to me even as I jump and shimy around. When I say, Aim Assist does not work on all Clients, that is exactly what I mean. Aim assist differs between weapons. For example shotguns have practically no aim assist while AR's have a more noticeable aim assist. Also I still highly doubt that it only works for some people or else this problem would be much more widespread (You're the first I've heard that AA didn't work for and I check these forums daily) If you truly think aim assist doesn't work on your client then reinstall and it will work then. If it doesn't it actually is you're just not noticing it.
Shotgun has no AA whatsoever unless that has been changed since it was re-introduced.
Denn Maell, it may be you're simply trying to aim too much. Which is to say trying to aim at all. Also, AA barely works when ADS'ing, so that can cause a problem as well. To see how broken it is, always hipfire, and once you get your reticle on target, just let go of the right thumbstick. |
Oswald Rehnquist
1169
|
Posted - 2014.01.27 02:06:00 -
[68] - Quote
hgghyujh wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore actually I would argue its assholes like him that keep this game from being completely unplayable, proto qsynced squads can get ******. I still run bpo suits but where the hell are they suppose to run proto if not in FW, PC is a small club, so unless your trying to reinforce pubs as the proto haven, then the logic is backwards
Below 28 dB
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Killar-12
The Corporate Raiders Top Men.
2095
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Posted - 2014.01.27 02:06:00 -
[69] - Quote
Remove AA sure +1
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 02:16:00 -
[70] - Quote
Zahle Undt wrote:TEXA5 HiTM4N wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them. maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong. I agree about TTK, however, I think the areas of solution have been identified by CCP but not yet implemented. They talked about raising EHP across suits, lowering weapon damage across the board, and increasing speed. I think they need to do a little bit of all 3, but in small increments. http://dust514.com/news/blog/2013/12/
I agree BUT, TTK won't fix weapons with out aim assist many of which are hurt more by hit detection problems then weapons with aim assist. Also KB&M is lacking aim assist(which I am OK with) while at the same time KB&M has been nerfed to try and out it more in line with the DS3, which is funny because on the high end DS3 was always capable of competing with KB&M, it only suffered in the midrange of skill which is now a non issue thanks to AA and yet the KB&M is still nerfed to the point of not being able to compete on any level. |
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hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 02:24:00 -
[71] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone. I stand by statement, what's more shocking is that your so self centred its acutely beyond you to understand why im pissed off. being from the US does help though being the land that spouts freedom bullshit as long its YOUR version of the freedom not acutelly allowing people to play how they want, man im impressed i don't rattled very easy but your like the embodiment of everything that is wrong with this community along with others that FF their own side simply for trying to win
so wait you want me to let people play how they want but im not allowed to play how I want????? Please think through the things you believe instead of just spouting back some stupid party line, this from an American that frankly despises his country more then you ever could........I'm not even gonna argue the point since you obviously have no intention(Intellectual capability?) of doing so either.
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hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 02:27:00 -
[72] - Quote
Kane Fyea wrote:Marad''er wrote:AA and bullet magnetism need to go.
This would bring back speed tanking. Another way to make scouts good again.
This would also discourage the armor plate max hp stacking on suits. Right now, low strafe speed doesn't matter THAT much because its hard to dodge bullets while strafing. AA and Bullet magnetism off would get strafing back in the game and people would fill their low slots with something that doesn't hinder speed
And most importantly, I'll finally like this game. First of all don't say Aim Assist and bullet magnetism. Bullet magnetism is apart of aim assist not a function of itself. Second Aim Assist should not be removed unless KBM is too. Third bullet magnetism is the only thing making aim assist too powerful. All of the other functions help make aiming smoother. EDIT: Hit detection is still not that good especially when compared to most good FPS's. Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time.
well argued, and you are right that said again if this is to be the case then KB&M need to be unnerfed. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 02:38:00 -
[73] - Quote
Scalesdini wrote:Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. Oh boy, another one of those people. No. Leave the dirty mousers alone. I say this as someone who exclusively uses DS3. Quote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place.
prove it every thing ive seen suggests that it does not aim for the head.
here is my evidence
https://www.google.com/search?q=duust+514+aim+assit&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
285
|
Posted - 2014.01.27 03:11:00 -
[74] - Quote
Yo the aim assist on nova knives is soooooooo OP, i almost got killed by a scout using them once before i backpedaled away faster than he could move and two shotted him with my rail rifle -Every gallente logi in existence
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1488
|
Posted - 2014.01.27 03:34:00 -
[75] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. +1 TEXA5 HiTM4N. I'm glad you posted your story, it's valuable data.
This also shows something else just as important, prolly more important than the fact peeps are over-reliant on AA.
It shows the state of the raw controls - still fairly awkward and clunky.
This 'AAA FPS' with 'Engaging minute-to-minute visceral gameplay.' will remain strictly mickey mouse until the controls are dealt with.
I support SP rollover.
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8213
BIG BAD W0LVES
1470
|
Posted - 2014.01.27 06:09:00 -
[76] - Quote
Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST
Oh okay. You don't have any problems, so the game is fine. Gotcha.
If you don't think AA is needed, I'll fix the USB port on my PS3 and go back to using kb/m... then you'll wish you had it. I'll assume that you use AA too. AA is not this super crutch everyone think it is. It never has been. It was just to balance out the the lack of precision a controller has vs kb/m when shooters came off PCs and onto consoles. It cuts off the natural sloppyness that comes with controllers. Hence why PC gamers don't use controllers on PC games without AA; its suicidal.
AA is not a aim bot that snaps onto a target. It just traces a profile and slows down the sights and tugs it along. Does it get annoying when you're shooting someone and all the sudden your sight goes to the next target before you finish shooting the first guy, yes. But AA also exists for the reason of hit detection.
Fish in a bucket!
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8213
BIG BAD W0LVES
1470
|
Posted - 2014.01.27 06:13:00 -
[77] - Quote
Vrain Matari wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. +1 TEXA5 HiTM4N. I'm glad you posted your story, it's valuable data. This also shows something else just as important, prolly more important than the fact peeps are over-reliant on AA. It shows the state of the raw controls - still fairly awkward and clunky. This 'AAA FPS' with 'Engaging minute-to-minute visceral gameplay.' will remain strictly mickey mouse until the controls are dealt with.
I've gotten about 5 people to try this game. All of them elite FPS players, and all them quit DUST for the very reason of control "clunkyness". Its why I switch to kb/m when I first started playing, because I had the obvious advantages of better control with it, until my USB port broke
I know when I go back to playing smoother FPSes, I feel like I'm on 1,000 X/Y sensitivity because I'm over adjusting because I'm tuned into DUST mechanics(or lack there of).
Fish in a bucket!
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
392
|
Posted - 2014.01.27 06:18:00 -
[78] - Quote
8213 wrote:Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST Oh okay. You don't have any problems, so the game is fine. Gotcha. If you don't think AA is needed, I'll fix the USB port on my PS3 and go back to using kb/m... then you'll wish you had it. I'll assume that you use AA too. AA is not this super crutch everyone think it is. It never has been. It was just to balance out the the lack of precision a controller has vs kb/m when shooters came off PCs and onto consoles. It cuts off the natural sloppyness that comes with controllers. Hence why PC gamers don't use controllers on PC games without AA; its suicidal. AA is not a aim bot that snaps onto a target. It just traces a profile and slows down the sights and tugs it along. Does it get annoying when you're shooting someone and all the sudden your sight goes to the next target before you finish shooting the first guy, yes. But AA also exists for the reason of hit detection.
Well put.
I HATE AA, every type of it. I think it artificially raises the talent floor too high. Unfortunately, the talent ceiling is undeniably higher with a precision controller versus an acceleration based one. So I do understand the issue here. IF you want mouse and keyboard without an acceleration based emulation layer, then you want aim assist.
Oh and to everyone who wants mouse/kb gone... well there are people who are cheaters that buy devices like the FragFX to enjoy mouse/kb WITH aim assists. Take away the mouse and keyboard support and more people will buy these gameshark-type controllers.
Until CCP can guarantee a level playing field controller wise, CCP has to try to cater to everyone. This of course means less than ideal conditions for everyone.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 06:30:00 -
[79] - Quote
CaoticFox wrote:Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them. the CR has magnetic bullets... didnt u read the Matari Handbook?
this is actually not as bad as the RR what it comes to AA, how ever it has OP as **** hip fire with so little kick that if you use it with out a modded controller, you are stupid, or stupid principled(im the latter in my stance on auto triggers). |
TEXA5 HiTM4N
ROGUE SPADES
388
|
Posted - 2014.01.27 06:36:00 -
[80] - Quote
i teach jr high and intermediate kids with better reading comprehension than some of yall. TL;DR version added.
Everything I say or do has the utmost importance.
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hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 06:46:00 -
[81] - Quote
Oswald Rehnquist wrote:hgghyujh wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore actually I would argue its assholes like him that keep this game from being completely unplayable, proto qsynced squads can get ******. I still run bpo suits but where the hell are they suppose to run proto if not in FW, PC is a small club, so unless your trying to reinforce pubs as the proto haven, then the logic is backwards
fair enough I'll grant you that, but I'm not saying you shouldn't run proto in qsynced squads just that you can get ****** for doing it and you will hear no give a **** from me. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 06:57:00 -
[82] - Quote
Magnus Amadeuss wrote:8213 wrote:Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST Oh okay. You don't have any problems, so the game is fine. Gotcha. If you don't think AA is needed, I'll fix the USB port on my PS3 and go back to using kb/m... then you'll wish you had it. I'll assume that you use AA too. AA is not this super crutch everyone think it is. It never has been. It was just to balance out the the lack of precision a controller has vs kb/m when shooters came off PCs and onto consoles. It cuts off the natural sloppyness that comes with controllers. Hence why PC gamers don't use controllers on PC games without AA; its suicidal. AA is not a aim bot that snaps onto a target. It just traces a profile and slows down the sights and tugs it along. Does it get annoying when you're shooting someone and all the sudden your sight goes to the next target before you finish shooting the first guy, yes. But AA also exists for the reason of hit detection. Well put. I HATE AA, every type of it. I think it artificially raises the talent floor too high. Unfortunately, the talent ceiling is undeniably higher with a precision controller versus an acceleration based one. So I do understand the issue here. IF you want mouse and keyboard without an acceleration based emulation layer, then you want aim assist. Oh and to everyone who wants mouse/kb gone... well there are people who are cheaters that buy devices like the FragFX to enjoy mouse/kb WITH aim assists. Take away the mouse and keyboard support and more people will buy these gameshark-type controllers. Until CCP can guarantee a level playing field controller wise, CCP has to try to cater to everyone. This of course means less than ideal conditions for everyone.
you are absolutely right and RAW KB&M also does raise the talent ceiling as well but currently AA is not good for already under whelming weapons, and is way too powerful all around, again its the bullet magnetism that is the worst offender, remove that and make KB&M raw input, and I would actually argue for stronger AA with out the bullet magnetism. |
TEXA5 HiTM4N
ROGUE SPADES
396
|
Posted - 2014.01.31 17:43:00 -
[83] - Quote
of course i don't expect anything to be done about the TTK in my lifetime. even though a dev made a post about it. i've been here long enough to know better. there are two reasons i made this thread: in case someone at CCP realizes how bad they are messing up what otherwise could be a great game. to serve as feedback for people thinking of doing something like dust but do it right.
Auto assist takes the skill out of the game. if some guy that is new to game can destroy a heavy at close range with his militia assault rfile, but without AA he would get murdered, there is something really wrong there.
If four guys rocking FOTM and proto rail rifles are melting every enemy they see but can't kill a speedy assault shotgunner at both close and medium range, because AA is off for friendlies, this game is meant for people COD players.
anyone play a PC lately? all it is, is people rocking gallente logis and heavies with stacked damage mods and either combat rifles or rail rifles. hp means close to nothing in this game when they can do over 1000 damage in under a second.
Everything I say or do has the utmost importance.
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KA24DERT
TeamPlayers Negative-Feedback
463
|
Posted - 2014.01.31 18:31:00 -
[84] - Quote
I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
474
|
Posted - 2014.01.31 18:43:00 -
[85] - Quote
KA24DERT wrote:I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre.
Strange. Because almost every single game in the genre uses some form of AA.
What many don't know, is that even if you turn AA off Dust, there is still an aim assist working in the backround for you.
There will always be aim assist as long as consoles use gamepads to play with, because tilting analog sticks to simulate cohesive movements on an X and Y axis is in no way efficient for precise aiming.
Every FPS giant currently out uses AA, and almost every FPS giant in the past used AA. Unreal tournament did not until they released on the console. Then they only disabled the AA for sponsored tournaments with cash prizes. Unreal was also the only games that comes to mind that fully removed all forms of AA when turned off.
As long as this game remains on a console, it will have some form of aim assist. DS3 users have to get over the fact that KB/M will always exist in this game, as well as you ignorant fools who think this is the first FPS game to use AA.
They both are here to stay indefinitely. And both need to be heavily worked on.
Edit - This old post might help you understand. |
KA24DERT
TeamPlayers Negative-Feedback
463
|
Posted - 2014.02.01 04:55:00 -
[86] - Quote
Duran Lex wrote:KA24DERT wrote:I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre. Strange. Because almost every single game in the genre uses some form of AA. What many don't know, is that even if you turn AA off Dust, there is still an aim assist working in the backround for you. There will always be aim assist as long as consoles use gamepads to play with, because tilting analog sticks to simulate cohesive movements on an X and Y axis is in no way efficient for precise aiming. Every FPS giant currently out uses AA, and almost every FPS giant in the past used AA. Unreal tournament did not until they released on the console. Then they only disabled the AA for sponsored tournaments with cash prizes. Unreal was also the only games that comes to mind that fully removed all forms of AA when turned off. As long as this game remains on a console, it will have some form of aim assist. DS3 users have to get over the fact that KB/M will always exist in this game, as well as you ignorant fools who think this is the first FPS game to use AA. They both are here to stay indefinitely. And both need to be heavily worked on. Edit - This old post might help you understand.Eedit - A discussion I found.Eeedit - Oh my, another one.I thought this was the only community who was blatantly ignorant about AA, however the CS crowd seems equally biased towards wanting an advantage. Imagine that.
You're basing your argument on a appeal to a recent tradition, and as proof that the tradition is necessary, you link to a Dev Blog that also appeals to tradition, and then you link to two random forum threads where some of the posters actually say they are fine without Aim Assist (Killzone players).
And in your stream-of-consciousness up there, you say that in a tournament situation for a game AA was disabled. Shouldn't that tell you something?
Aim Assist is a kludge meant to make FPS games playable by the unskilled and unmotivated. This isn't a problem in a single player setting, but it is a problem in a competitive setting, especially in a game like Dust where lasting consequences are lurking around every corner.
Before aim assist was turned on, the leaderboards were still rocked by DS3 users, and while the mouse may provide an advantage(in an ideal form, not the current horrible controls) it isn't enough to justify granting an advantage to another control scheme which turns everyone into a sharp shooter.
It doesn't matter how many games use AA, it's a bad idea for a competitive shooter.
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TEXA5 HiTM4N
ROGUE SPADES
413
|
Posted - 2014.02.02 19:04:00 -
[87] - Quote
KA24DERT wrote:I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre.
true. i believe CCP made weapons do so much damage to compensate for the bad hit detection. Like someone said earlier, i have no problems with the hit detection except if im sniping or im hitting some guy with a blaster. but after they improved hit detection, they bumped up AA to pretty much aim for you. This allows people to apply full damage of their weapon, as you said.
Everything I say or do has the utmost importance.
|
TEXA5 HiTM4N
ROGUE SPADES
437
|
Posted - 2014.02.21 22:26:00 -
[88] - Quote
i can now verify if AA was removed this game would be pretty balanced as far as guns go. would need to adjust range and recoil settings but that will be it. next time you corps lock a district or jump in FW, try it out, and be pleasantly surprised
Everything I say or do has the utmost importance.
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Venerable Phage
Red Shirts Away Team
55
|
Posted - 2014.02.21 23:14:00 -
[89] - Quote
Allow AA for unaltered starter outfits.
Possibly allow it for when scan precision of the shooter < scan profile of the target. That means you get AA only if your suit can get a lock. Do not allow active scanners to do this unless a scanner user also lights up like a submarine actively pinging. |
TEXA5 HiTM4N
ROGUE SPADES
442
|
Posted - 2014.02.22 00:20:00 -
[90] - Quote
Venerable Phage wrote:Allow AA for unaltered starter outfits.
Possibly allow it for when scan precision of the shooter < scan profile of the target. That means you get AA only if your suit can get a lock. Do not allow active scanners to do this unless a scanner user also lights up like a submarine actively pinging.
I would be against it this, because then it will be the same thing as the AA right now except now people will be using equipment to get it back.
AA should be completely off from the get go. once the new players are used to AA it is difficult to play without it. but that is just my opinion. there are a lot of good options in this thread on what should be done with AA. my favorite is lowering it but only works while aiming down the sight.
Everything I say or do has the utmost importance.
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Venerable Phage
Red Shirts Away Team
55
|
Posted - 2014.02.22 00:25:00 -
[91] - Quote
Then also make it a piece of equipment in the high slot... Active sight... Comes with cherry red beam |
TEXA5 HiTM4N
ROGUE SPADES
442
|
Posted - 2014.02.22 00:29:00 -
[92] - Quote
Venerable Phage wrote:Then also make it a piece of equipment in the high slot... Active sight... Comes with cherry red beam
ha, and the red beam will always will locked into your eyes.
Everything I say or do has the utmost importance.
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Nothing Certain
Villore Sec Ops Gallente Federation
267
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Posted - 2014.02.22 00:32:00 -
[93] - Quote
Asha Starwind wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. So in nutshell you are saying we should afraid of bad reviews from people who can't be bothered to hone their skills or (hate to use this phrase but it seems apt)..get good?
I'm confused about how prancing around has come to define "good" for so many people. Dancing and jumping while shooting is kind of the opposite of good in shooting, being quick and utilizing cover is good.
Because, that's why.
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TEXA5 HiTM4N
ROGUE SPADES
442
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Posted - 2014.02.22 00:38:00 -
[94] - Quote
Nothing Certain wrote:Asha Starwind wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. So in nutshell you are saying we should afraid of bad reviews from people who can't be bothered to hone their skills or (hate to use this phrase but it seems apt)..get good? I'm confused about how prancing around has come to define "good" for so many people. Dancing and jumping while shooting is kind of the opposite of good in shooting, being quick and utilizing cover is good.
to be honest you have to have a pretty quick suit to be able to prance to avoid gunfire from team mates. my mimi logi can only dodge the bullets of the people that absolutely need the AA. anyone in my corp can pretty much keep their aim on me unless im rocking my 9 ms suit, then i become annoying. however, i do have to stop sometime, and when i do i get lit up.
Everything I say or do has the utmost importance.
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Maciej Szambelan
Made in Poland... E-R-A
40
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Posted - 2014.02.22 00:44:00 -
[95] - Quote
Remove AA.. This is just ridiculous how aa+CR, RR and SCR is overpowered! I don't use aa and I have to try very hard in close combat against players using aa with CR or SCR. I run Adv suit over 600hp but rookies in std suits put me down even if half of their shots are not supposed to hit me they do because of aa... Very annoying.. |
VALCORE72
NECROM0NGERS The CORVOS
75
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Posted - 2014.02.22 01:30:00 -
[96] - Quote
scrms r op whn used with a mod controller . i know few ppl with them and there insane . iv got 12 more ppl gettn them soon . |
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