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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
287
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Posted - 2014.01.26 23:03:00 -
[1] - Quote
Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too.
Oh boy, another one of those people.
No. Leave the dirty mousers alone.
I say this as someone who exclusively uses DS3.
Quote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time.
lol
Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA ????? Profit
It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
288
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Posted - 2014.01.27 01:09:00 -
[2] - Quote
Kane Fyea wrote:Scalesdini wrote:Kane Fyea wrote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. That's called bad implementation of aim assist. It does need tweaked but it doesn't need to go (Mostly the bullet magnetism needs tweaked). You guys are so quick to call something game breaking when really its not that game breaking. Yes it needs to be tweaked but not removed. Also this is not me wanting to keep my crutch (I did just fine before aim assist was implemented. In fact I'm doing worst then before because I get killed faster by randoms with aim assist) this is me trying to help the new player experience since right now the player retention for this game is absolutely horrible and all removing aim assist would do is simply make new players quit faster (Especially considering the bad hit detection, aiming, and movement this game has. Really the bullet magnetism makes hit detection look fine when really it is pretty bad. Aim assist has also helped compensate for the bad aiming this game has) But of course anything that makes someone die must be game breaking right? EDIT: I also think Aim assist shouldn't be very strong at all when not ADS.
Of all the things shitting on the new player experience, AA rates pretty low on the list...
Arbitrary weekly SP cap preventing newbros from fielding competitive suits for months Total lack of any sort of meaningful tutorials/guides in the game Academy is lulzy at best Broken as hell matchmaking Completely unbalanced weapons
Considering all of that, AA is a non-issue when it comes to new players, especially those with any sort of shooter experience.
AA needs nerfed, and then made into a module for either high or low slots. That way people can have their crutch AA, it will make sense lore wise, will make sense gameplay balance wise, and will encourage people to actually get better so that they can fit something else in that slot. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
289
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Posted - 2014.01.27 02:02:00 -
[3] - Quote
Kane Fyea wrote:Denn Maell wrote:Kane Fyea wrote:Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible. Sorry, but no. I've seen videos of it 'working' on youtube. Whether mine is turned on or off it does not do anything whatsoever. On the other hand I've noticed that certain players are incredibly accurate with the Laser Rifle (not so much of an issue anymore) and the beam seems to be permanently linked to me even as I jump and shimy around. When I say, Aim Assist does not work on all Clients, that is exactly what I mean. Aim assist differs between weapons. For example shotguns have practically no aim assist while AR's have a more noticeable aim assist. Also I still highly doubt that it only works for some people or else this problem would be much more widespread (You're the first I've heard that AA didn't work for and I check these forums daily) If you truly think aim assist doesn't work on your client then reinstall and it will work then. If it doesn't it actually is you're just not noticing it.
Shotgun has no AA whatsoever unless that has been changed since it was re-introduced.
Denn Maell, it may be you're simply trying to aim too much. Which is to say trying to aim at all. Also, AA barely works when ADS'ing, so that can cause a problem as well. To see how broken it is, always hipfire, and once you get your reticle on target, just let go of the right thumbstick. |
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