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TEXA5 HiTM4N
ROGUE SPADES
379
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Posted - 2014.01.26 18:05:00 -
[31] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore
is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone.
Everything I say or do has the utmost importance.
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Mike Ox Bigger
Skill Shots
109
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Posted - 2014.01.26 18:07:00 -
[32] - Quote
Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them.
THIS! I've been shooting slightly behind people and still killing them. It's either bullet magnetism or slight lag. |
Beamer 325
Algintal Core Gallente Federation
10
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Posted - 2014.01.26 18:18:00 -
[33] - Quote
Lmao @ u oppie. I can't kill a scout with aim assist on. They hop around like bunnies on crack. Dodging bullets. Scout op nerf. |
TheD1CK
Dead Man's Game
440
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Posted - 2014.01.26 18:18:00 -
[34] - Quote
8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element.
Hit detection is almost perfect atm, bar long range snipers and some lag issues.... Shots from my Plasma Cannon have a chance of passing through someones legs and on occasions they go right under their armpit If hit detection was bad this would be impossible
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Marad''er
Ancient Exiles. Renegade Alliance
649
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Posted - 2014.01.26 18:30:00 -
[35] - Quote
AA and bullet magnetism need to go.
This would bring back speed tanking. Another way to make scouts good again.
This would also discourage the armor plate max hp stacking on suits. Right now, low strafe speed doesn't matter THAT much because its hard to dodge bullets while strafing. AA and Bullet magnetism off would get strafing back in the game and people would fill their low slots with something that doesn't hinder speed
And most importantly, I'll finally like this game.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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TEXA5 HiTM4N
ROGUE SPADES
380
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Posted - 2014.01.26 20:19:00 -
[36] - Quote
Thanks for all the feedback. gives me a new prescriptive on things.
remember guys i am running for the CPM. if you want me yelling in the ear of the devs give me a vote.
Everything I say or do has the utmost importance.
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steadyhand amarr
Bragian Order Amarr Empire
2201
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Posted - 2014.01.26 21:54:00 -
[37] - Quote
TEXA5 HiTM4N wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone.
I stand by statement, what's more shocking is that your so self centred its acutely beyond you to understand why im pissed off.
being from the US does help though being the land that spouts freedom bullshit as long its YOUR version of the freedom not acutelly allowing people to play how they want, man im impressed i don't rattled very easy but your like the embodiment of everything that is wrong with this community along with others that FF their own side simply for trying to win
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
748
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Posted - 2014.01.26 22:12:00 -
[38] - Quote
Or maybe they weren't using aim assist and turned it off or maybe they were using mouse and keyboard?
Assassination is my thing.
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Kane Fyea
2567
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Posted - 2014.01.26 22:43:00 -
[39] - Quote
Marad''er wrote:AA and bullet magnetism need to go.
This would bring back speed tanking. Another way to make scouts good again.
This would also discourage the armor plate max hp stacking on suits. Right now, low strafe speed doesn't matter THAT much because its hard to dodge bullets while strafing. AA and Bullet magnetism off would get strafing back in the game and people would fill their low slots with something that doesn't hinder speed
And most importantly, I'll finally like this game. First of all don't say Aim Assist and bullet magnetism. Bullet magnetism is apart of aim assist not a function of itself.
Second Aim Assist should not be removed unless KBM is too.
Third bullet magnetism is the only thing making aim assist too powerful. All of the other functions help make aiming smoother.
EDIT: Hit detection is still not that good especially when compared to most good FPS's. Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. |
bamboo x
Eternal Beings Proficiency V.
48
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Posted - 2014.01.26 22:48:00 -
[40] - Quote
Texas Hitman
Edit the first post so people who aren't nerds will realize that aim assist is off against friendlies. |
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VALCORE72
NECROM0NGERS The CORVOS
15
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Posted - 2014.01.26 22:54:00 -
[41] - Quote
sure . no m/kb or motion stick . take them out then ill say aa gone . its not as bad as ppl make it sound . dont see threads of m/kb cause they straf better with them . |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
287
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Posted - 2014.01.26 23:03:00 -
[42] - Quote
Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too.
Oh boy, another one of those people.
No. Leave the dirty mousers alone.
I say this as someone who exclusively uses DS3.
Quote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time.
lol
Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA ????? Profit
It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. |
Arrach Sarkal
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14
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Posted - 2014.01.26 23:22:00 -
[43] - Quote
Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. You seem to be under the impression that the current Dust 514 implementation of KBM controls is competent. Don't worry, it's not - it's frankly pretty embarrassing.
If you want to imagine how well KBM operates in Dust, imagine your controller was several times more sluggish to respond than it is already and you could only use it while wearing giant treacle filled sponge hands. (And there is no AA.) |
Rusty Shallows
913
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Posted - 2014.01.26 23:44:00 -
[44] - Quote
Arrach Sarkal wrote:Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. You seem to be under the impression that the current Dust 514 implementation of KBM controls is competent. Don't worry, it's not - it's frankly pretty embarrassing. If you want to imagine how well KBM operates in Dust, imagine your controller was several times more sluggish to respond than it is already and you could only use it while wearing giant treacle filled sponge hands. (And there is no AA.) Who needs to imagine the now when some of us can remember when kb/m was practically a requirement for competitive play. The advantage was so horribly great there's allot of us who could care less to see those inputs go.
Here, have some candy and a Like. :-)
Forums > Game
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Bethhy
Ancient Exiles. Renegade Alliance
976
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Posted - 2014.01.27 00:14:00 -
[45] - Quote
What made DUST amazing in gungame was the different speed variations in the suits, from a militia new player starting to a 1 month old player with some biotics... to a fully speed tanked scout..
The speed variation no longer matters anymore. I can hit scouts to heavies indiscriminately and it really makes no difference. We have traded amazing gungame and butt clenching gun duels sometimes lasting for a minute... and when suits had 500 HP max... For what?
When my suit varied 1m/s speed from the guy next to me, then the scout varied 3 then the heavy was slow by 4... ETC
That is what really made the magic in DUST and the varied test's on a players personal aiming ability, not having everyone sprint and walk the same speed and having to directly adjust from target to target.
We traded that for battleduty in space... |
Mortedeamor
1294
|
Posted - 2014.01.27 00:15:00 -
[46] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone. I stand by statement, what's more shocking is that your so self centred its acutely beyond you to understand why im pissed off. being from the US does help though being the land that spouts freedom bullshit as long its YOUR version of the freedom not acutely allowing people to play how they want, man im impressed i don't rattled very easy but your like the embodiment of everything that is wrong with this community along with others that FF their own side simply for trying to win if he wants to ff rr users in fw is that not his right? punish him complain through the appropriate channels but he is doing precisely what you said ..playing dust his own way..rr user **** him off so he troll a little..its nice they deserve it..if i see a friendly jeep ina pub loaded with re's i ram him with my tank because all jihad be they blue or red are targets to me as because i run proto av i find the unskilled tactic despicable...this is my right..just as it is they're right to load re's and kill tanks in a no skilled manner that costs a clone and gets them 0 respect...
as for the us..it is what it is..it is my country and it is a work in progress..currently its better off than allot of places and i stand up for the reasons my forefathers founded this country and the ideals they stood for no matter how corrupt and changed the modern government is. the american ideal is a good one..and we do our best to hold it up..i believe better than allot of societies like us before.
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quiet irritating
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Kane Fyea
2568
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Posted - 2014.01.27 00:16:00 -
[47] - Quote
Arrach Sarkal wrote:Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. You seem to be under the impression that the current Dust 514 implementation of KBM controls is competent. Don't worry, it's not - it's frankly pretty embarrassing. If you want to imagine how well KBM operates in Dust, imagine your controller was several times more sluggish to respond than it is already and you could only use it while wearing giant treacle filled sponge hands. (And there is no AA.) It doesnt matter because one of these days KBM will be implemented well. You cant balance everything around what we have now you have to think about the future. There's so many problems that could have fixed themselves if CCP simply did not change it in drastic ways. Hell right now I can deal with giving you guys raw input as long as aim assist stays. (Although yes bullet magnetism is currently too high in my opinion) |
Kane Fyea
2568
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Posted - 2014.01.27 00:25:00 -
[48] - Quote
Scalesdini wrote:Kane Fyea wrote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. That's called bad implementation of aim assist. It does need tweaked but it doesn't need to go (Mostly the bullet magnetism needs tweaked). You guys are so quick to call something game breaking when really its not that game breaking. Yes it needs to be tweaked but not removed. Also this is not me wanting to keep my crutch (I did just fine before aim assist was implemented. In fact I'm doing worst then before because I get killed faster by randoms with aim assist) this is me trying to help the new player experience since right now the player retention for this game is absolutely horrible and all removing aim assist would do is simply make new players quit faster (Especially considering the bad hit detection, aiming, and movement this game has. Really the bullet magnetism makes hit detection look fine when really it is pretty bad. Aim assist has also helped compensate for the bad aiming this game has)
But of course anything that makes someone die must be game breaking right? |
Kane Fyea
2568
|
Posted - 2014.01.27 00:42:00 -
[49] - Quote
Also I like the idea of only allowing aim assist in pubs and maybe a weaker version in FW and then none in PC. |
Scheneighnay McBob
Learning Coalition College
3745
|
Posted - 2014.01.27 00:43:00 -
[50] - Quote
This thread actually explains why my scout success varies so much.
Either people barely scratch me, or they kill me in a second flat. Usually no middle ground.
I am your scan error.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
117
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Posted - 2014.01.27 00:57:00 -
[51] - Quote
On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Kane Fyea
2568
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Posted - 2014.01.27 01:00:00 -
[52] - Quote
Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible. |
CaoticFox
Axis of Chaos
128
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Posted - 2014.01.27 01:02:00 -
[53] - Quote
Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them. the CR has magnetic bullets... didnt u read the Matari Handbook? |
Mossellia Delt
Militaires Sans Jeux
856
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Posted - 2014.01.27 01:05:00 -
[54] - Quote
8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element.
I play with AA off, tell me its needed
Channel - Vote for Delt
Delt for CPM1
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Whisperen Sub
Napalm Bukkake
0
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Posted - 2014.01.27 01:07:00 -
[55] - Quote
Aim assist killed scouts and the great gun game we used to have its now just flip a scan and have a ehp/dps race in short the games more frustrating and boring then ever before. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
288
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Posted - 2014.01.27 01:09:00 -
[56] - Quote
Kane Fyea wrote:Scalesdini wrote:Kane Fyea wrote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. That's called bad implementation of aim assist. It does need tweaked but it doesn't need to go (Mostly the bullet magnetism needs tweaked). You guys are so quick to call something game breaking when really its not that game breaking. Yes it needs to be tweaked but not removed. Also this is not me wanting to keep my crutch (I did just fine before aim assist was implemented. In fact I'm doing worst then before because I get killed faster by randoms with aim assist) this is me trying to help the new player experience since right now the player retention for this game is absolutely horrible and all removing aim assist would do is simply make new players quit faster (Especially considering the bad hit detection, aiming, and movement this game has. Really the bullet magnetism makes hit detection look fine when really it is pretty bad. Aim assist has also helped compensate for the bad aiming this game has) But of course anything that makes someone die must be game breaking right? EDIT: I also think Aim assist shouldn't be very strong at all when not ADS.
Of all the things shitting on the new player experience, AA rates pretty low on the list...
Arbitrary weekly SP cap preventing newbros from fielding competitive suits for months Total lack of any sort of meaningful tutorials/guides in the game Academy is lulzy at best Broken as hell matchmaking Completely unbalanced weapons
Considering all of that, AA is a non-issue when it comes to new players, especially those with any sort of shooter experience.
AA needs nerfed, and then made into a module for either high or low slots. That way people can have their crutch AA, it will make sense lore wise, will make sense gameplay balance wise, and will encourage people to actually get better so that they can fit something else in that slot. |
Kane Fyea
2568
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Posted - 2014.01.27 01:24:00 -
[57] - Quote
Scalesdini wrote:Kane Fyea wrote:Scalesdini wrote:Kane Fyea wrote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place. That's called bad implementation of aim assist. It does need tweaked but it doesn't need to go (Mostly the bullet magnetism needs tweaked). You guys are so quick to call something game breaking when really its not that game breaking. Yes it needs to be tweaked but not removed. Also this is not me wanting to keep my crutch (I did just fine before aim assist was implemented. In fact I'm doing worst then before because I get killed faster by randoms with aim assist) this is me trying to help the new player experience since right now the player retention for this game is absolutely horrible and all removing aim assist would do is simply make new players quit faster (Especially considering the bad hit detection, aiming, and movement this game has. Really the bullet magnetism makes hit detection look fine when really it is pretty bad. Aim assist has also helped compensate for the bad aiming this game has) But of course anything that makes someone die must be game breaking right? EDIT: I also think Aim assist shouldn't be very strong at all when not ADS. Of all the things shitting on the new player experience, AA rates pretty low on the list... Arbitrary weekly SP cap preventing newbros from fielding competitive suits for months Total lack of any sort of meaningful tutorials/guides in the game Academy is lulzy at best Broken as hell matchmaking Completely unbalanced weapons Considering all of that, AA is a non-issue when it comes to new players, especially those with any sort of shooter experience. AA needs nerfed, and then made into a module for either high or low slots. That way people can have their crutch AA, it will make sense lore wise, will make sense gameplay balance wise, and will encourage people to actually get better so that they can fit something else in that slot. Yea no. Tweak it and then you ready to go. (Lower bullet magnetism and make it so it doesn't aim for you like most other shooters which I have yet to experience but you obviously know everything about aim assist right?) Also aim assist helps the new player experience a lot considering that the biggest problem with the NPE is pub stomping. Aim assist allows new players to compete better, but of course those other issues you pointed out do need to be fixed ASAP. (Although you cant make good matchmaking with a playerbase this small unless you want to wait over 5 minutes to be put into a match) |
Kane Fyea
2568
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Posted - 2014.01.27 01:26:00 -
[58] - Quote
Whisperen Sub wrote:Aim assist killed scouts and the great gun game we used to have its now just flip a scan and have a ehp/dps race in short the games more frustrating and boring then ever before. That's not the only reason. Overall performance improvements made the TTK low not just the AA. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 01:28:00 -
[59] - Quote
Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them.
this is actually the larger problem, but given that you don't get bullet magnetism with out AA being on and you using a controller, it one in the dame to me.
+1 OP thats very interesting to hear kinda makes me worry about scouts next build. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
117
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Posted - 2014.01.27 01:35:00 -
[60] - Quote
Kane Fyea wrote:Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible.
Sorry, but no. I've seen videos of it 'working' on youtube. Whether mine is turned on or off it does not do anything whatsoever.
On the other hand I've noticed that certain players are incredibly accurate with the Laser Rifle (not so much of an issue anymore) and the beam seems to be permanently linked to me even as I jump and shimy around.
When I say, Aim Assist does not work on all Clients, that is exactly what I mean.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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