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TEXA5 HiTM4N
ROGUE SPADES
376
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Posted - 2014.01.26 16:41:00 -
[1] - Quote
I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
379
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Posted - 2014.01.26 17:42:00 -
[2] - Quote
Ryder Azorria wrote:Wait, so AA wasn't powerful enough allow FOUR RRs to kill a scout - and from that experience you want it removed.
What?
i was in a mimi assault with 300+shields and 100 something armor. my sprinting speed was at 7 meters.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
379
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Posted - 2014.01.26 17:51:00 -
[3] - Quote
Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd.
depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them.
maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
379
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Posted - 2014.01.26 18:04:00 -
[4] - Quote
Zahle Undt wrote:TEXA5 HiTM4N wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them. maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong. I agree about TTK, however, I think the areas of solution have been identified by CCP but not yet implemented. They talked about raising EHP across suits, lowering weapon damage across the board, and increasing speed. I think they need to do a little bit of all 3, but in small increments. http://dust514.com/news/blog/2013/12/
yea, only time will tell if they actually deliver.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
379
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Posted - 2014.01.26 18:05:00 -
[5] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore
is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
380
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Posted - 2014.01.26 20:19:00 -
[6] - Quote
Thanks for all the feedback. gives me a new prescriptive on things.
remember guys i am running for the CPM. if you want me yelling in the ear of the devs give me a vote.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
388
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Posted - 2014.01.27 06:36:00 -
[7] - Quote
i teach jr high and intermediate kids with better reading comprehension than some of yall. TL;DR version added.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
396
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Posted - 2014.01.31 17:43:00 -
[8] - Quote
of course i don't expect anything to be done about the TTK in my lifetime. even though a dev made a post about it. i've been here long enough to know better. there are two reasons i made this thread: in case someone at CCP realizes how bad they are messing up what otherwise could be a great game. to serve as feedback for people thinking of doing something like dust but do it right.
Auto assist takes the skill out of the game. if some guy that is new to game can destroy a heavy at close range with his militia assault rfile, but without AA he would get murdered, there is something really wrong there.
If four guys rocking FOTM and proto rail rifles are melting every enemy they see but can't kill a speedy assault shotgunner at both close and medium range, because AA is off for friendlies, this game is meant for people COD players.
anyone play a PC lately? all it is, is people rocking gallente logis and heavies with stacked damage mods and either combat rifles or rail rifles. hp means close to nothing in this game when they can do over 1000 damage in under a second.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
413
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Posted - 2014.02.02 19:04:00 -
[9] - Quote
KA24DERT wrote:I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre.
true. i believe CCP made weapons do so much damage to compensate for the bad hit detection. Like someone said earlier, i have no problems with the hit detection except if im sniping or im hitting some guy with a blaster. but after they improved hit detection, they bumped up AA to pretty much aim for you. This allows people to apply full damage of their weapon, as you said.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
437
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Posted - 2014.02.21 22:26:00 -
[10] - Quote
i can now verify if AA was removed this game would be pretty balanced as far as guns go. would need to adjust range and recoil settings but that will be it. next time you corps lock a district or jump in FW, try it out, and be pleasantly surprised
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
442
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Posted - 2014.02.22 00:20:00 -
[11] - Quote
Venerable Phage wrote:Allow AA for unaltered starter outfits.
Possibly allow it for when scan precision of the shooter < scan profile of the target. That means you get AA only if your suit can get a lock. Do not allow active scanners to do this unless a scanner user also lights up like a submarine actively pinging.
I would be against it this, because then it will be the same thing as the AA right now except now people will be using equipment to get it back.
AA should be completely off from the get go. once the new players are used to AA it is difficult to play without it. but that is just my opinion. there are a lot of good options in this thread on what should be done with AA. my favorite is lowering it but only works while aiming down the sight.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
442
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Posted - 2014.02.22 00:29:00 -
[12] - Quote
Venerable Phage wrote:Then also make it a piece of equipment in the high slot... Active sight... Comes with cherry red beam
ha, and the red beam will always will locked into your eyes.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
442
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Posted - 2014.02.22 00:38:00 -
[13] - Quote
Nothing Certain wrote:Asha Starwind wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. So in nutshell you are saying we should afraid of bad reviews from people who can't be bothered to hone their skills or (hate to use this phrase but it seems apt)..get good? I'm confused about how prancing around has come to define "good" for so many people. Dancing and jumping while shooting is kind of the opposite of good in shooting, being quick and utilizing cover is good.
to be honest you have to have a pretty quick suit to be able to prance to avoid gunfire from team mates. my mimi logi can only dodge the bullets of the people that absolutely need the AA. anyone in my corp can pretty much keep their aim on me unless im rocking my 9 ms suit, then i become annoying. however, i do have to stop sometime, and when i do i get lit up.
Everything I say or do has the utmost importance.
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