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TEXA5 HiTM4N
ROGUE SPADES
376
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Posted - 2014.01.26 16:41:00 -
[1] - Quote
I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
Everything I say or do has the utmost importance.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1912
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Posted - 2014.01.26 16:43:00 -
[2] - Quote
Aim assist is to strong cause they couldn't kill you?
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 16:43:00 -
[3] - Quote
you can tell when someone has AA offGǪespecially as a speed tanking scout. and generally its an easy kill
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 16:44:00 -
[4] - Quote
N1ck Comeau wrote:Aim assist is to strong cause they couldn't kill you?
Its showing that because he was on their team there was no aim assist for hitting him, and because they all played with aim assist on, they couldn't manage to aim without it
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Ryder Azorria
Amarr Templars Amarr Empire
841
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Posted - 2014.01.26 16:45:00 -
[5] - Quote
Wait, so AA wasn't powerful enough allow FOUR RRs to kill a scout - and from that experience you want it removed.
What? |
Sam Tektzby
Better Hide R Die
60
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Posted - 2014.01.26 16:47:00 -
[6] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
AA is too strong?! Anti Armor is currently nerfed to frosen hell of doomheim.
Support - Tactician/Support
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Scheneighnay McBob
Learning Coalition College
3729
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Posted - 2014.01.26 16:47:00 -
[7] - Quote
Ryder Azorria wrote:Wait, so AA wasn't powerful enough allow FOUR RRs to kill a scout - and from that experience you want it removed.
What? Aim assist didn't work; that's why they couldn't hit him.
I am your scan error.
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Sgt Kirk
Fatal Absolution Covert Intervention
4147
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Posted - 2014.01.26 16:48:00 -
[8] - Quote
There's a video on youtube showing how the Aim Assist works.
You guys should look it up. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
856
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Posted - 2014.01.26 16:53:00 -
[9] - Quote
+1 dear sir on so many levels...
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
224
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Posted - 2014.01.26 16:59:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote:N1ck Comeau wrote:Aim assist is to strong cause they couldn't kill you? Its showing that because he was on their team there was no aim assist for hitting him, and because they all played with aim assist on, they couldn't manage to aim without it
This needs to be edited into the OP as a TL;DR because the reading comprehension of some people.... |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5499
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Posted - 2014.01.26 17:00:00 -
[11] - Quote
I had an idea to balance out the aim assist a few days ago.
Never forget
May 14, 2013: Beta 2.0
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xxwhitedevilxx M
Maphia Clan Corporation
1534
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Posted - 2014.01.26 17:01:00 -
[12] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Maybe and I say maybe, you just did what they wanted to: keeping tking so you get banned.
Tank 514.
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Cody Sietz
Bullet Cluster Legacy Rising
2107
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Posted - 2014.01.26 17:02:00 -
[13] - Quote
AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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ANON Cerberus
Tiny Toons
172
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Posted - 2014.01.26 17:07:00 -
[14] - Quote
Thankyou for reminding us, but all of us that have been around for a while already know AA is too much of a limiting factor in the game.
Like someone else said, when you are in a scout suit you know who is and who isnt using AA as they either look at you and you die or you actually have a chance to strafe and jump around to get a kill. (Assuming you speed tank and dont stack armour or something)
I have been saying this over and over again. I am glad someone else has experienced this. If CCP removed AA this game would change overnight. IMO it would be a lot better. It would go back to people having to actually aim and use skill. Granted its a wonky shooting mechanic but like I have said before - AA is just a band aid for this. |
8213
BIG BAD W0LVES
1464
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Posted - 2014.01.26 17:12:00 -
[15] - Quote
In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like there ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element.
Fish in a bucket!
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Mortedeamor
1285
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Posted - 2014.01.26 17:19:00 -
[16] - Quote
anyone who says aa is a non factor and that it is not op and hardly notices the difference shouldnt mind its removal entirely..
if your defending aa as a weak non functional thing what do you care if its gone?
no people qq whenever the skilled players talk about the removal of aa because they know its op its ridiculous and they most likely couldnt cut it without it.
fact: the average dust blue dot cant hit the broad side of a barn.with aa.this is really noticeable in the academy. fact: aa will feed you headshots you didnt earn fact: aa varies from weapon to weapon it is not balanced...it tends to be stronger on weapons that are harder to use ex. the LASER RIFLE fact: if you down someone with aa on witha assault rifle in cqc and another enemy is standing within a certain vicinity it will auto hop your sights to their chest fact: aa on hmg will circulate your hmg in head shot areas fact: no where in the name DUST 514 are the words CALL OF DUTY
people got into this game because it was supposed to be an in depth competitive game...now i asa gamer tend to prefer hardcore grinders like dark souls demons souls..i hate CALL OF DUTY in call of duty aa makes all skill required to use a gun L1 R1 kill no skill needed also its a twitch shooter.
now dust does have my attention on the awesomely hardcore grind..what it fails to provide for me personally is a game where personal gun game matters..a non twitch shooter(dust is definitely a twitch shooter) oh and they also have failed to provide with a game where i have incentive to give my all.
in short i am 100% for the removal of aa in dust 514 forever aa combined with high ttk (the twitch factor) makes dust 514 into a call of duty clone that personally makes me sick to my stomach
More-tae-dee-um-more
so people wont ask how to pronounce my name
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Mortedeamor
1285
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Posted - 2014.01.26 17:21:00 -
[17] - Quote
8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable..
aa is NOT NEEDED IN DUST
More-tae-dee-um-more
so people wont ask how to pronounce my name
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Monkey MAC
Lost Millennium
1664
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Posted - 2014.01.26 17:22:00 -
[18] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
224
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Posted - 2014.01.26 17:24:00 -
[19] - Quote
[quote=8213]Who the f*ck can dodge bullets!? quote]
phaw *****, please |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
857
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Posted - 2014.01.26 17:29:00 -
[20] - Quote
Asha Starwind wrote:Gavr1lo Pr1nc1p wrote:N1ck Comeau wrote:Aim assist is to strong cause they couldn't kill you? Its showing that because he was on their team there was no aim assist for hitting him, and because they all played with aim assist on, they couldn't manage to aim without it This needs to be edited into the OP as a TL;DR because the reading comprehension of some people....
Half of all ppl are below average ... especially in Dust.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Happy Jack SD
Ahrendee Mercenaries EoN.
64
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Posted - 2014.01.26 17:38:00 -
[21] - Quote
Monkey MAC wrote:That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second. Except AA isn't "on" against friendlies...
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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TEXA5 HiTM4N
ROGUE SPADES
379
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Posted - 2014.01.26 17:42:00 -
[22] - Quote
Ryder Azorria wrote:Wait, so AA wasn't powerful enough allow FOUR RRs to kill a scout - and from that experience you want it removed.
What?
i was in a mimi assault with 300+shields and 100 something armor. my sprinting speed was at 7 meters.
Everything I say or do has the utmost importance.
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Zahle Undt
Bullet Cluster Legacy Rising
617
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Posted - 2014.01.26 17:42:00 -
[23] - Quote
OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Rei Shepard
The Rainbow Effect
1502
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Posted - 2014.01.26 17:46:00 -
[24] - Quote
When AA was turned on, it really took me a couple of days to adjust to the fact that when properly ambushed people could melt my proto suit before i turned around if they had semi locked on and i couldnt get out fast enough due to range and while using a slow Amarr armor tanked suit.
Before AA someone ambushing me would meet a quick 180 turn and eat facemelter rounds.
Since ive adapted my suit and style to it, i don't really notice it anymore but yeah people do get lucky kills with it.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
Lost Millennium
1664
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Posted - 2014.01.26 17:46:00 -
[25] - Quote
Happy Jack SD wrote:Monkey MAC wrote:That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second. Except AA isn't "on" against friendlies...
It is in factional warfare, I have observed!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
225
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Posted - 2014.01.26 17:50:00 -
[26] - Quote
Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd.
So in nutshell you are saying we should afraid of bad reviews from people who can't be bothered to hone their skills or (hate to use this phrase but it seems apt)..get good? |
TEXA5 HiTM4N
ROGUE SPADES
379
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Posted - 2014.01.26 17:51:00 -
[27] - Quote
Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd.
depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them.
maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong.
Everything I say or do has the utmost importance.
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steadyhand amarr
Bragian Order Amarr Empire
2199
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Posted - 2014.01.26 17:55:00 -
[28] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn.
wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups.
its assholes like you that have ruined dust and make it pointless to play anymore
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Zahle Undt
Bullet Cluster Legacy Rising
617
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Posted - 2014.01.26 18:00:00 -
[29] - Quote
TEXA5 HiTM4N wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them. maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong.
I agree about TTK, however, I think the areas of solution have been identified by CCP but not yet implemented. They talked about raising EHP across suits, lowering weapon damage across the board, and increasing speed. I think they need to do a little bit of all 3, but in small increments.
http://dust514.com/news/blog/2013/12/
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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TEXA5 HiTM4N
ROGUE SPADES
379
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Posted - 2014.01.26 18:04:00 -
[30] - Quote
Zahle Undt wrote:TEXA5 HiTM4N wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them. maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong. I agree about TTK, however, I think the areas of solution have been identified by CCP but not yet implemented. They talked about raising EHP across suits, lowering weapon damage across the board, and increasing speed. I think they need to do a little bit of all 3, but in small increments. http://dust514.com/news/blog/2013/12/
yea, only time will tell if they actually deliver.
Everything I say or do has the utmost importance.
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