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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 01:28:00 -
[1] - Quote
Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them.
this is actually the larger problem, but given that you don't get bullet magnetism with out AA being on and you using a controller, it one in the dame to me.
+1 OP thats very interesting to hear kinda makes me worry about scouts next build. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 01:39:00 -
[2] - Quote
Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST
who are you kidding hit detection is absolute garbage in this game, but I would rather miss a quarter of the rounds I earned on every weapon then get a **** ton I didn't on a few already favored weapons. Any one who would have it other wise is, well being honest about what they want, but also being an exploitative douche canoe. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 01:43:00 -
[3] - Quote
Monkey MAC wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second.
hey half wit nice reading comprehension scores, they didn't kill him because he was on their team so AA didn't work for them, while any scout in the game knows you are dead as fast as they pull the trigger if they have AA on, especially with RR. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 01:51:00 -
[4] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore
actually I would argue its assholes like him that keep this game from being completely unplayable, proto qsynced squads can get ******. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 02:16:00 -
[5] - Quote
Zahle Undt wrote:TEXA5 HiTM4N wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them. maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong. I agree about TTK, however, I think the areas of solution have been identified by CCP but not yet implemented. They talked about raising EHP across suits, lowering weapon damage across the board, and increasing speed. I think they need to do a little bit of all 3, but in small increments. http://dust514.com/news/blog/2013/12/
I agree BUT, TTK won't fix weapons with out aim assist many of which are hurt more by hit detection problems then weapons with aim assist. Also KB&M is lacking aim assist(which I am OK with) while at the same time KB&M has been nerfed to try and out it more in line with the DS3, which is funny because on the high end DS3 was always capable of competing with KB&M, it only suffered in the midrange of skill which is now a non issue thanks to AA and yet the KB&M is still nerfed to the point of not being able to compete on any level. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 02:24:00 -
[6] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone. I stand by statement, what's more shocking is that your so self centred its acutely beyond you to understand why im pissed off. being from the US does help though being the land that spouts freedom bullshit as long its YOUR version of the freedom not acutelly allowing people to play how they want, man im impressed i don't rattled very easy but your like the embodiment of everything that is wrong with this community along with others that FF their own side simply for trying to win
so wait you want me to let people play how they want but im not allowed to play how I want????? Please think through the things you believe instead of just spouting back some stupid party line, this from an American that frankly despises his country more then you ever could........I'm not even gonna argue the point since you obviously have no intention(Intellectual capability?) of doing so either.
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 02:27:00 -
[7] - Quote
Kane Fyea wrote:Marad''er wrote:AA and bullet magnetism need to go.
This would bring back speed tanking. Another way to make scouts good again.
This would also discourage the armor plate max hp stacking on suits. Right now, low strafe speed doesn't matter THAT much because its hard to dodge bullets while strafing. AA and Bullet magnetism off would get strafing back in the game and people would fill their low slots with something that doesn't hinder speed
And most importantly, I'll finally like this game. First of all don't say Aim Assist and bullet magnetism. Bullet magnetism is apart of aim assist not a function of itself. Second Aim Assist should not be removed unless KBM is too. Third bullet magnetism is the only thing making aim assist too powerful. All of the other functions help make aiming smoother. EDIT: Hit detection is still not that good especially when compared to most good FPS's. Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time.
well argued, and you are right that said again if this is to be the case then KB&M need to be unnerfed. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 02:38:00 -
[8] - Quote
Scalesdini wrote:Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. Oh boy, another one of those people. No. Leave the dirty mousers alone. I say this as someone who exclusively uses DS3. Quote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place.
prove it every thing ive seen suggests that it does not aim for the head.
here is my evidence
https://www.google.com/search?q=duust+514+aim+assit&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 06:30:00 -
[9] - Quote
CaoticFox wrote:Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them. the CR has magnetic bullets... didnt u read the Matari Handbook?
this is actually not as bad as the RR what it comes to AA, how ever it has OP as **** hip fire with so little kick that if you use it with out a modded controller, you are stupid, or stupid principled(im the latter in my stance on auto triggers). |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 06:46:00 -
[10] - Quote
Oswald Rehnquist wrote:hgghyujh wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore actually I would argue its assholes like him that keep this game from being completely unplayable, proto qsynced squads can get ******. I still run bpo suits but where the hell are they suppose to run proto if not in FW, PC is a small club, so unless your trying to reinforce pubs as the proto haven, then the logic is backwards
fair enough I'll grant you that, but I'm not saying you shouldn't run proto in qsynced squads just that you can get ****** for doing it and you will hear no give a **** from me. |
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 06:57:00 -
[11] - Quote
Magnus Amadeuss wrote:8213 wrote:Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST Oh okay. You don't have any problems, so the game is fine. Gotcha. If you don't think AA is needed, I'll fix the USB port on my PS3 and go back to using kb/m... then you'll wish you had it. I'll assume that you use AA too. AA is not this super crutch everyone think it is. It never has been. It was just to balance out the the lack of precision a controller has vs kb/m when shooters came off PCs and onto consoles. It cuts off the natural sloppyness that comes with controllers. Hence why PC gamers don't use controllers on PC games without AA; its suicidal. AA is not a aim bot that snaps onto a target. It just traces a profile and slows down the sights and tugs it along. Does it get annoying when you're shooting someone and all the sudden your sight goes to the next target before you finish shooting the first guy, yes. But AA also exists for the reason of hit detection. Well put. I HATE AA, every type of it. I think it artificially raises the talent floor too high. Unfortunately, the talent ceiling is undeniably higher with a precision controller versus an acceleration based one. So I do understand the issue here. IF you want mouse and keyboard without an acceleration based emulation layer, then you want aim assist. Oh and to everyone who wants mouse/kb gone... well there are people who are cheaters that buy devices like the FragFX to enjoy mouse/kb WITH aim assists. Take away the mouse and keyboard support and more people will buy these gameshark-type controllers. Until CCP can guarantee a level playing field controller wise, CCP has to try to cater to everyone. This of course means less than ideal conditions for everyone.
you are absolutely right and RAW KB&M also does raise the talent ceiling as well but currently AA is not good for already under whelming weapons, and is way too powerful all around, again its the bullet magnetism that is the worst offender, remove that and make KB&M raw input, and I would actually argue for stronger AA with out the bullet magnetism. |
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