Kane Fyea wrote:Scalesdini wrote:Kane Fyea wrote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time.
lol
Get reticle over enemy
Begin firing and release right thumbstick
LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then
held there by AA?????
Profit
It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place.
That's called bad implementation of aim assist. It does need tweaked but it doesn't need to go (Mostly the bullet magnetism needs tweaked). You guys are so quick to call something game breaking when really its not that game breaking. Yes it needs to be tweaked but not removed. Also this is not me wanting to keep my crutch (I did just fine before aim assist was implemented. In fact I'm doing worst then before because I get killed faster by randoms with aim assist) this is me trying to help the new player experience since right now the player retention for this game is absolutely horrible and all removing aim assist would do is simply make new players quit faster (Especially considering the bad hit detection, aiming, and movement this game has. Really the bullet magnetism makes hit detection look fine when really it is pretty bad. Aim assist has also helped compensate for the bad aiming this game has)
But of course anything that makes someone die must be game breaking right?
EDIT: I also think Aim assist shouldn't be very strong at all when not ADS.
Of all the things shitting on the new player experience, AA rates pretty low on the list...
Arbitrary weekly SP cap preventing newbros from fielding competitive suits for months
Total lack of any sort of meaningful tutorials/guides in the game
Academy is lulzy at best
Broken as hell matchmaking
Completely unbalanced weapons
Considering all of that, AA is a non-issue when it comes to new players, especially those with any sort of shooter experience.
AA needs nerfed, and then made into a module for either high or low slots. That way people can have their crutch AA, it will make sense lore wise, will make sense gameplay balance wise, and will encourage people to actually
get better so that they can fit something else in that slot.