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Aria Gomes
Death by Disassociation Legacy Rising
273
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Posted - 2014.01.27 01:36:00 -
[61] - Quote
8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element.
I strafed a tank one day till it finally killed me after like 30 seconds. Was funny as hell though.
I hate the AA though on this game. I play with it off. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 01:39:00 -
[62] - Quote
Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST
who are you kidding hit detection is absolute garbage in this game, but I would rather miss a quarter of the rounds I earned on every weapon then get a **** ton I didn't on a few already favored weapons. Any one who would have it other wise is, well being honest about what they want, but also being an exploitative douche canoe. |
Kane Fyea
2568
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Posted - 2014.01.27 01:40:00 -
[63] - Quote
Denn Maell wrote:Kane Fyea wrote:Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible. Sorry, but no. I've seen videos of it 'working' on youtube. Whether mine is turned on or off it does not do anything whatsoever. On the other hand I've noticed that certain players are incredibly accurate with the Laser Rifle (not so much of an issue anymore) and the beam seems to be permanently linked to me even as I jump and shimy around. When I say, Aim Assist does not work on all Clients, that is exactly what I mean. Aim assist differs between weapons. For example shotguns have practically no aim assist while AR's have a more noticeable aim assist. Also I still highly doubt that it only works for some people or else this problem would be much more widespread (You're the first I've heard that AA didn't work for and I check these forums daily)
If you truly think aim assist doesn't work on your client then reinstall and it will work then. If it doesn't it actually is you're just not noticing it. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 01:43:00 -
[64] - Quote
Monkey MAC wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. That is information to the opposite, if they could just about hit you enough to keep you near death that's evidence to suggest AA is fine, if it was to strong then they wouldmhave cruahed you in under a second.
hey half wit nice reading comprehension scores, they didn't kill him because he was on their team so AA didn't work for them, while any scout in the game knows you are dead as fast as they pull the trigger if they have AA on, especially with RR. |
xSir Campsalotx
G0DS AM0NG MEN
84
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Posted - 2014.01.27 01:48:00 -
[65] - Quote
I'm all for removal of auto aim ! Scouts were much more fun before it, the only time i see them being used proficiently is on some PC battles where the lag CAN work in their favor. |
hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 01:51:00 -
[66] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore
actually I would argue its assholes like him that keep this game from being completely unplayable, proto qsynced squads can get ******. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
289
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Posted - 2014.01.27 02:02:00 -
[67] - Quote
Kane Fyea wrote:Denn Maell wrote:Kane Fyea wrote:Denn Maell wrote:On principle AA should be removed simply for the fact that some client's aim assist simply doesn't work. Mine won't and I can't seem to care. However, if AA is so powerful it 'aims for you' and its not an option for everyone then in the interest of fair play ALONE it should be removed. It works for everyone (Does not apply to KBM. Not sure if it applies to the move). People just like to exaggerate the power of aim assist to make their arguments look more credible. Sorry, but no. I've seen videos of it 'working' on youtube. Whether mine is turned on or off it does not do anything whatsoever. On the other hand I've noticed that certain players are incredibly accurate with the Laser Rifle (not so much of an issue anymore) and the beam seems to be permanently linked to me even as I jump and shimy around. When I say, Aim Assist does not work on all Clients, that is exactly what I mean. Aim assist differs between weapons. For example shotguns have practically no aim assist while AR's have a more noticeable aim assist. Also I still highly doubt that it only works for some people or else this problem would be much more widespread (You're the first I've heard that AA didn't work for and I check these forums daily) If you truly think aim assist doesn't work on your client then reinstall and it will work then. If it doesn't it actually is you're just not noticing it.
Shotgun has no AA whatsoever unless that has been changed since it was re-introduced.
Denn Maell, it may be you're simply trying to aim too much. Which is to say trying to aim at all. Also, AA barely works when ADS'ing, so that can cause a problem as well. To see how broken it is, always hipfire, and once you get your reticle on target, just let go of the right thumbstick. |
Oswald Rehnquist
1169
|
Posted - 2014.01.27 02:06:00 -
[68] - Quote
hgghyujh wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore actually I would argue its assholes like him that keep this game from being completely unplayable, proto qsynced squads can get ******. I still run bpo suits but where the hell are they suppose to run proto if not in FW, PC is a small club, so unless your trying to reinforce pubs as the proto haven, then the logic is backwards
Below 28 dB
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Killar-12
The Corporate Raiders Top Men.
2095
|
Posted - 2014.01.27 02:06:00 -
[69] - Quote
Remove AA sure +1
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 02:16:00 -
[70] - Quote
Zahle Undt wrote:TEXA5 HiTM4N wrote:Zahle Undt wrote:OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one of the reasons the game reviewed so poorly when Uprising released. Being able to move in tight circle and thus be practically unkillable may make the game better for some, but it makes it less appealable to the masses.
I've played this game before AA and after AA and I'm sure I could adjust to almost anything CCP does at this point, however, my concern is not just for my personal KDR but rather this game gets better, gains players, and grows. This means it must be at least some what accessible to all core gamers.....even that CoD crowd. depends on how you look at it. I tried running around like that on my corp mates in faction warfare and they could kill me. not as fast as they would like to, but i wasn't that annoying to them. maybe they should make AA unavailable during PC battles and faction battles but leave it on for regular pub matches. i don't know the answers but i do know that something needs to be done about the TTK. also, if people can hipfire their weapons at 40 meters and lay out a 700ehp suit in around 2 seconds something is wrong. I agree about TTK, however, I think the areas of solution have been identified by CCP but not yet implemented. They talked about raising EHP across suits, lowering weapon damage across the board, and increasing speed. I think they need to do a little bit of all 3, but in small increments. http://dust514.com/news/blog/2013/12/
I agree BUT, TTK won't fix weapons with out aim assist many of which are hurt more by hit detection problems then weapons with aim assist. Also KB&M is lacking aim assist(which I am OK with) while at the same time KB&M has been nerfed to try and out it more in line with the DS3, which is funny because on the high end DS3 was always capable of competing with KB&M, it only suffered in the midrange of skill which is now a non issue thanks to AA and yet the KB&M is still nerfed to the point of not being able to compete on any level. |
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 02:24:00 -
[71] - Quote
steadyhand amarr wrote:TEXA5 HiTM4N wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore is this sarcasm? im pretty sure those who fully spec into FOTM make this game look like a cod clone. I stand by statement, what's more shocking is that your so self centred its acutely beyond you to understand why im pissed off. being from the US does help though being the land that spouts freedom bullshit as long its YOUR version of the freedom not acutelly allowing people to play how they want, man im impressed i don't rattled very easy but your like the embodiment of everything that is wrong with this community along with others that FF their own side simply for trying to win
so wait you want me to let people play how they want but im not allowed to play how I want????? Please think through the things you believe instead of just spouting back some stupid party line, this from an American that frankly despises his country more then you ever could........I'm not even gonna argue the point since you obviously have no intention(Intellectual capability?) of doing so either.
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 02:27:00 -
[72] - Quote
Kane Fyea wrote:Marad''er wrote:AA and bullet magnetism need to go.
This would bring back speed tanking. Another way to make scouts good again.
This would also discourage the armor plate max hp stacking on suits. Right now, low strafe speed doesn't matter THAT much because its hard to dodge bullets while strafing. AA and Bullet magnetism off would get strafing back in the game and people would fill their low slots with something that doesn't hinder speed
And most importantly, I'll finally like this game. First of all don't say Aim Assist and bullet magnetism. Bullet magnetism is apart of aim assist not a function of itself. Second Aim Assist should not be removed unless KBM is too. Third bullet magnetism is the only thing making aim assist too powerful. All of the other functions help make aiming smoother. EDIT: Hit detection is still not that good especially when compared to most good FPS's. Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time.
well argued, and you are right that said again if this is to be the case then KB&M need to be unnerfed. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 02:38:00 -
[73] - Quote
Scalesdini wrote:Kane Fyea wrote:Second Aim Assist should not be removed unless KBM is too. Oh boy, another one of those people. No. Leave the dirty mousers alone. I say this as someone who exclusively uses DS3. Quote:Also Aim Assist does not aim for the head. Aim assist doesn't aim for you at all. In fact aim assist actually hurts you more then helps when trying to get headshots most of the time. lol Get reticle over enemy Begin firing and release right thumbstick LOLOLOL as your crosshair is sucked up to the enemy's head by the recoil of your gun and then held there by AA????? Profit It took most players all of fifteen minutes to figure out how to abuse the completely broken AA when it was reintroduced. The fact that some of you AA defenders still haven't figured it out goes to show the rest of us why you're defending it in the first place.
prove it every thing ive seen suggests that it does not aim for the head.
here is my evidence
https://www.google.com/search?q=duust+514+aim+assit&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
285
|
Posted - 2014.01.27 03:11:00 -
[74] - Quote
Yo the aim assist on nova knives is soooooooo OP, i almost got killed by a scout using them once before i backpedaled away faster than he could move and two shotted him with my rail rifle -Every gallente logi in existence
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1488
|
Posted - 2014.01.27 03:34:00 -
[75] - Quote
TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. +1 TEXA5 HiTM4N. I'm glad you posted your story, it's valuable data.
This also shows something else just as important, prolly more important than the fact peeps are over-reliant on AA.
It shows the state of the raw controls - still fairly awkward and clunky.
This 'AAA FPS' with 'Engaging minute-to-minute visceral gameplay.' will remain strictly mickey mouse until the controls are dealt with.
I support SP rollover.
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8213
BIG BAD W0LVES
1470
|
Posted - 2014.01.27 06:09:00 -
[76] - Quote
Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST
Oh okay. You don't have any problems, so the game is fine. Gotcha.
If you don't think AA is needed, I'll fix the USB port on my PS3 and go back to using kb/m... then you'll wish you had it. I'll assume that you use AA too. AA is not this super crutch everyone think it is. It never has been. It was just to balance out the the lack of precision a controller has vs kb/m when shooters came off PCs and onto consoles. It cuts off the natural sloppyness that comes with controllers. Hence why PC gamers don't use controllers on PC games without AA; its suicidal.
AA is not a aim bot that snaps onto a target. It just traces a profile and slows down the sights and tugs it along. Does it get annoying when you're shooting someone and all the sudden your sight goes to the next target before you finish shooting the first guy, yes. But AA also exists for the reason of hit detection.
Fish in a bucket!
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8213
BIG BAD W0LVES
1470
|
Posted - 2014.01.27 06:13:00 -
[77] - Quote
Vrain Matari wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. +1 TEXA5 HiTM4N. I'm glad you posted your story, it's valuable data. This also shows something else just as important, prolly more important than the fact peeps are over-reliant on AA. It shows the state of the raw controls - still fairly awkward and clunky. This 'AAA FPS' with 'Engaging minute-to-minute visceral gameplay.' will remain strictly mickey mouse until the controls are dealt with.
I've gotten about 5 people to try this game. All of them elite FPS players, and all them quit DUST for the very reason of control "clunkyness". Its why I switch to kb/m when I first started playing, because I had the obvious advantages of better control with it, until my USB port broke
I know when I go back to playing smoother FPSes, I feel like I'm on 1,000 X/Y sensitivity because I'm over adjusting because I'm tuned into DUST mechanics(or lack there of).
Fish in a bucket!
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
392
|
Posted - 2014.01.27 06:18:00 -
[78] - Quote
8213 wrote:Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST Oh okay. You don't have any problems, so the game is fine. Gotcha. If you don't think AA is needed, I'll fix the USB port on my PS3 and go back to using kb/m... then you'll wish you had it. I'll assume that you use AA too. AA is not this super crutch everyone think it is. It never has been. It was just to balance out the the lack of precision a controller has vs kb/m when shooters came off PCs and onto consoles. It cuts off the natural sloppyness that comes with controllers. Hence why PC gamers don't use controllers on PC games without AA; its suicidal. AA is not a aim bot that snaps onto a target. It just traces a profile and slows down the sights and tugs it along. Does it get annoying when you're shooting someone and all the sudden your sight goes to the next target before you finish shooting the first guy, yes. But AA also exists for the reason of hit detection.
Well put.
I HATE AA, every type of it. I think it artificially raises the talent floor too high. Unfortunately, the talent ceiling is undeniably higher with a precision controller versus an acceleration based one. So I do understand the issue here. IF you want mouse and keyboard without an acceleration based emulation layer, then you want aim assist.
Oh and to everyone who wants mouse/kb gone... well there are people who are cheaters that buy devices like the FragFX to enjoy mouse/kb WITH aim assists. Take away the mouse and keyboard support and more people will buy these gameshark-type controllers.
Until CCP can guarantee a level playing field controller wise, CCP has to try to cater to everyone. This of course means less than ideal conditions for everyone.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 06:30:00 -
[79] - Quote
CaoticFox wrote:Cody Sietz wrote:AA is only half the problem. It's bullet magnetism.
Try shoring near someone and watch the bullets be pulled to them. the CR has magnetic bullets... didnt u read the Matari Handbook?
this is actually not as bad as the RR what it comes to AA, how ever it has OP as **** hip fire with so little kick that if you use it with out a modded controller, you are stupid, or stupid principled(im the latter in my stance on auto triggers). |
TEXA5 HiTM4N
ROGUE SPADES
388
|
Posted - 2014.01.27 06:36:00 -
[80] - Quote
i teach jr high and intermediate kids with better reading comprehension than some of yall. TL;DR version added.
Everything I say or do has the utmost importance.
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 06:46:00 -
[81] - Quote
Oswald Rehnquist wrote:hgghyujh wrote:steadyhand amarr wrote:TEXA5 HiTM4N wrote:I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i was in a speedy shotgunner class. Here's how i know AA is way too strong; i had at least 4 of them shooting at me with their rail rifles and they could not kill me. they could hit me, break half way into my armor, but they couldn't kill me.
Don't believe me? go try it.
I'm thinking the TTK issue would be little bit better if they either fully removed AA or at least make it only available while aiming.
even though i have lost complete faith in CCP i will still post my thoughts in case they hire someone who gives a damn. wait you went in FW and starting TKing people who are trying to help your side win by using the most effective setups. its assholes like you that have ruined dust and make it pointless to play anymore actually I would argue its assholes like him that keep this game from being completely unplayable, proto qsynced squads can get ******. I still run bpo suits but where the hell are they suppose to run proto if not in FW, PC is a small club, so unless your trying to reinforce pubs as the proto haven, then the logic is backwards
fair enough I'll grant you that, but I'm not saying you shouldn't run proto in qsynced squads just that you can get ****** for doing it and you will hear no give a **** from me. |
hgghyujh
Expert Intervention Caldari State
250
|
Posted - 2014.01.27 06:57:00 -
[82] - Quote
Magnus Amadeuss wrote:8213 wrote:Mortedeamor wrote:8213 wrote:In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply.
Same as in DUST. AA makes it hard to track a speedy opponent. Especially since hipfire has AA for whatever reason.
However, in DUST, AA is needed. The hit detection and latency is still far to inferior. Watching yellow scrambler rounds go through people like they're ghosts is frustrating.
Think about the fact that you can strafe through bullets. Who the f*ck can dodge bullets!? Its an exploit of lousy hit detection and bullet registration that's turned into a fine art in this game, so in a way it adds a psudoskill element. i disagree that aa is needed in the average match hit detection is spotless for me and i see no latency unless i am playing somewhere or with someone where there is latency which with ccp's new latency bars in squad finder..is easily avoidable.. aa is NOT NEEDED IN DUST Oh okay. You don't have any problems, so the game is fine. Gotcha. If you don't think AA is needed, I'll fix the USB port on my PS3 and go back to using kb/m... then you'll wish you had it. I'll assume that you use AA too. AA is not this super crutch everyone think it is. It never has been. It was just to balance out the the lack of precision a controller has vs kb/m when shooters came off PCs and onto consoles. It cuts off the natural sloppyness that comes with controllers. Hence why PC gamers don't use controllers on PC games without AA; its suicidal. AA is not a aim bot that snaps onto a target. It just traces a profile and slows down the sights and tugs it along. Does it get annoying when you're shooting someone and all the sudden your sight goes to the next target before you finish shooting the first guy, yes. But AA also exists for the reason of hit detection. Well put. I HATE AA, every type of it. I think it artificially raises the talent floor too high. Unfortunately, the talent ceiling is undeniably higher with a precision controller versus an acceleration based one. So I do understand the issue here. IF you want mouse and keyboard without an acceleration based emulation layer, then you want aim assist. Oh and to everyone who wants mouse/kb gone... well there are people who are cheaters that buy devices like the FragFX to enjoy mouse/kb WITH aim assists. Take away the mouse and keyboard support and more people will buy these gameshark-type controllers. Until CCP can guarantee a level playing field controller wise, CCP has to try to cater to everyone. This of course means less than ideal conditions for everyone.
you are absolutely right and RAW KB&M also does raise the talent ceiling as well but currently AA is not good for already under whelming weapons, and is way too powerful all around, again its the bullet magnetism that is the worst offender, remove that and make KB&M raw input, and I would actually argue for stronger AA with out the bullet magnetism. |
TEXA5 HiTM4N
ROGUE SPADES
396
|
Posted - 2014.01.31 17:43:00 -
[83] - Quote
of course i don't expect anything to be done about the TTK in my lifetime. even though a dev made a post about it. i've been here long enough to know better. there are two reasons i made this thread: in case someone at CCP realizes how bad they are messing up what otherwise could be a great game. to serve as feedback for people thinking of doing something like dust but do it right.
Auto assist takes the skill out of the game. if some guy that is new to game can destroy a heavy at close range with his militia assault rfile, but without AA he would get murdered, there is something really wrong there.
If four guys rocking FOTM and proto rail rifles are melting every enemy they see but can't kill a speedy assault shotgunner at both close and medium range, because AA is off for friendlies, this game is meant for people COD players.
anyone play a PC lately? all it is, is people rocking gallente logis and heavies with stacked damage mods and either combat rifles or rail rifles. hp means close to nothing in this game when they can do over 1000 damage in under a second.
Everything I say or do has the utmost importance.
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KA24DERT
TeamPlayers Negative-Feedback
463
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Posted - 2014.01.31 18:31:00 -
[84] - Quote
I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
474
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Posted - 2014.01.31 18:43:00 -
[85] - Quote
KA24DERT wrote:I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre.
Strange. Because almost every single game in the genre uses some form of AA.
What many don't know, is that even if you turn AA off Dust, there is still an aim assist working in the backround for you.
There will always be aim assist as long as consoles use gamepads to play with, because tilting analog sticks to simulate cohesive movements on an X and Y axis is in no way efficient for precise aiming.
Every FPS giant currently out uses AA, and almost every FPS giant in the past used AA. Unreal tournament did not until they released on the console. Then they only disabled the AA for sponsored tournaments with cash prizes. Unreal was also the only games that comes to mind that fully removed all forms of AA when turned off.
As long as this game remains on a console, it will have some form of aim assist. DS3 users have to get over the fact that KB/M will always exist in this game, as well as you ignorant fools who think this is the first FPS game to use AA.
They both are here to stay indefinitely. And both need to be heavily worked on.
Edit - This old post might help you understand. |
KA24DERT
TeamPlayers Negative-Feedback
463
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Posted - 2014.02.01 04:55:00 -
[86] - Quote
Duran Lex wrote:KA24DERT wrote:I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre. Strange. Because almost every single game in the genre uses some form of AA. What many don't know, is that even if you turn AA off Dust, there is still an aim assist working in the backround for you. There will always be aim assist as long as consoles use gamepads to play with, because tilting analog sticks to simulate cohesive movements on an X and Y axis is in no way efficient for precise aiming. Every FPS giant currently out uses AA, and almost every FPS giant in the past used AA. Unreal tournament did not until they released on the console. Then they only disabled the AA for sponsored tournaments with cash prizes. Unreal was also the only games that comes to mind that fully removed all forms of AA when turned off. As long as this game remains on a console, it will have some form of aim assist. DS3 users have to get over the fact that KB/M will always exist in this game, as well as you ignorant fools who think this is the first FPS game to use AA. They both are here to stay indefinitely. And both need to be heavily worked on. Edit - This old post might help you understand.Eedit - A discussion I found.Eeedit - Oh my, another one.I thought this was the only community who was blatantly ignorant about AA, however the CS crowd seems equally biased towards wanting an advantage. Imagine that.
You're basing your argument on a appeal to a recent tradition, and as proof that the tradition is necessary, you link to a Dev Blog that also appeals to tradition, and then you link to two random forum threads where some of the posters actually say they are fine without Aim Assist (Killzone players).
And in your stream-of-consciousness up there, you say that in a tournament situation for a game AA was disabled. Shouldn't that tell you something?
Aim Assist is a kludge meant to make FPS games playable by the unskilled and unmotivated. This isn't a problem in a single player setting, but it is a problem in a competitive setting, especially in a game like Dust where lasting consequences are lurking around every corner.
Before aim assist was turned on, the leaderboards were still rocked by DS3 users, and while the mouse may provide an advantage(in an ideal form, not the current horrible controls) it isn't enough to justify granting an advantage to another control scheme which turns everyone into a sharp shooter.
It doesn't matter how many games use AA, it's a bad idea for a competitive shooter.
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TEXA5 HiTM4N
ROGUE SPADES
413
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Posted - 2014.02.02 19:04:00 -
[87] - Quote
KA24DERT wrote:I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist.
All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretical damage of a rifle. The problem is that the theoretical DPS of every rifle is simply too high, and would still massacre people in the hands of good players.
That said, Aim Assist should be removed not because of the TTK issue, but because it greatly diminishes the advantage of those who practice their gun game, and makes it almost a moot point to try and out-juke an enemy during a fire fight. That removes the reward for practicing and improving your skills, for the benefit of the undedicated passer-by.
Aiming, Moving, Jumping, Strafing... that's what makes up the core mechanics of all shooters, and Aim Assist removes all of that from the mix.
If you want Aim Assist, you are playing the wrong genre.
true. i believe CCP made weapons do so much damage to compensate for the bad hit detection. Like someone said earlier, i have no problems with the hit detection except if im sniping or im hitting some guy with a blaster. but after they improved hit detection, they bumped up AA to pretty much aim for you. This allows people to apply full damage of their weapon, as you said.
Everything I say or do has the utmost importance.
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TEXA5 HiTM4N
ROGUE SPADES
437
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Posted - 2014.02.21 22:26:00 -
[88] - Quote
i can now verify if AA was removed this game would be pretty balanced as far as guns go. would need to adjust range and recoil settings but that will be it. next time you corps lock a district or jump in FW, try it out, and be pleasantly surprised
Everything I say or do has the utmost importance.
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Venerable Phage
Red Shirts Away Team
55
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Posted - 2014.02.21 23:14:00 -
[89] - Quote
Allow AA for unaltered starter outfits.
Possibly allow it for when scan precision of the shooter < scan profile of the target. That means you get AA only if your suit can get a lock. Do not allow active scanners to do this unless a scanner user also lights up like a submarine actively pinging. |
TEXA5 HiTM4N
ROGUE SPADES
442
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Posted - 2014.02.22 00:20:00 -
[90] - Quote
Venerable Phage wrote:Allow AA for unaltered starter outfits.
Possibly allow it for when scan precision of the shooter < scan profile of the target. That means you get AA only if your suit can get a lock. Do not allow active scanners to do this unless a scanner user also lights up like a submarine actively pinging.
I would be against it this, because then it will be the same thing as the AA right now except now people will be using equipment to get it back.
AA should be completely off from the get go. once the new players are used to AA it is difficult to play without it. but that is just my opinion. there are a lot of good options in this thread on what should be done with AA. my favorite is lowering it but only works while aiming down the sight.
Everything I say or do has the utmost importance.
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