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Judge Rhadamanthus
Amarr Templar One
1300
|
Posted - 2014.01.21 01:03:00 -
[1] - Quote
Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices.
Everything Dropship youtube channel
my Community Spotlight
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The Attorney General
1855
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Posted - 2014.01.21 01:07:00 -
[2] - Quote
It is mostly the damage mods, although, if they dropped rail damage by 200 at MLT, and 100 everywhere else, it would be a good start before they get to work on fixing damage mods.
Mr. Hybrid Vayu.
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ANON Cerberus
Tiny Toons
85
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Posted - 2014.01.21 01:11:00 -
[3] - Quote
Judge, I like you and I like what you do with your videos for the community but...
Not content with the general non-consensus in your other thread so you decide to create a new one? The only thing I will concede is that the red line is the bane of your problems. Would you agree?
Those rail tanks can only hit you when you are at a low angle and out at range, once you come in close you can barrage them to death should you so desire. |
Borne Velvalor
Endless Hatred
2221
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Posted - 2014.01.21 01:13:00 -
[4] - Quote
I popped 6 ADS in one match, today. They finally managed to pop me but by then I had swapped to a stock Sica for laughs.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Monkey MAC
Lost Millennium
1621
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Posted - 2014.01.21 01:14:00 -
[5] - Quote
Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices.
I would rather they balance vehicle to infantry play before they make vehicles harder to destroy by vehicles. You should instead be asking for a buff to dropships.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Iron Wolf Saber
Den of Swords
12395
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Posted - 2014.01.21 01:15:00 -
[6] - Quote
While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Vulpes Dolosus
SVER True Blood Public Disorder.
636
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Posted - 2014.01.21 01:15:00 -
[7] - Quote
Just change the range and RoF slightly.
Our maps are too small to utilize 600m (no drop off, I might add) with out redline abuse. Not only to mention that with that range and the angle of the gun, rails can shoot very high into the air into a dropship's "safe height." Reduce the range to 350m effective range (100% damage) with a steep damage curve to 450m at 20% damage or so. Cap it any further.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Vulpes Dolosus
SVER True Blood Public Disorder.
637
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Posted - 2014.01.21 01:22:00 -
[8] - Quote
Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Should a tank be able to attack a dropship hovering over it? I think that's a great check to solo tanks and forces tanks to use teamwork.
Firing volley after volley of missiles or rails at a tank can take a while even of stock militia fits, not even to mention if there are repairs or hardeners fitted as well. This leaves the dropship vulnerable to AV or other tanks, meaning if there's something, even a militia swarm, firing at the dropship, it can effectively protect the tank or at least make the dropship's attempt more difficult.
Allowing tanks to be self-sufficiently defensive takes away from the teamwork aspect of the game.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Borne Velvalor
Endless Hatred
2221
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Posted - 2014.01.21 01:23:00 -
[9] - Quote
Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be. Flak cannons confirmed.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Judge Rhadamanthus
Amarr Templar One
1302
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Posted - 2014.01.21 01:25:00 -
[10] - Quote
ANON Cerberus wrote:Judge, I like you and I like what you do with your videos for the community but...
Not content with the general non-consensus in your other thread so you decide to create a new one? The only thing I will concede is that the red line is the bane of your problems. Would you agree?
Those rail tanks can only hit you when you are at a low angle and out at range, once you come in close you can barrage them to death should you so desire.
Understood. But we sometimes need to know they hear us. Just so we can shut up. Also the low angle is not true,, look at this... the red circle is where a rail can hit us from.. the blue where they are too close to hit us. IF we are at 100m up. At 50m... there is nowhere to hide...ever.
Everything Dropship youtube channel
my Community Spotlight
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ANON Cerberus
Tiny Toons
87
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Posted - 2014.01.21 01:30:00 -
[11] - Quote
Judge Rhadamanthus wrote:ANON Cerberus wrote:Judge, I like you and I like what you do with your videos for the community but...
Not content with the general non-consensus in your other thread so you decide to create a new one? The only thing I will concede is that the red line is the bane of your problems. Would you agree?
Those rail tanks can only hit you when you are at a low angle and out at range, once you come in close you can barrage them to death should you so desire. Understood. But we sometimes need to know they hear us. Just so we can shut up. Also the low angle is not true,, look at this... the red circle is where a rail can hit us from.. the blue where they are too close to hit us. IF we are at 100m up. At 50m... there is nowhere to hide...ever.
I can totally understand certain frustrations. Just for clarification - where would the enemy tank be in that scenario? At the red line or bang in the middle of the blue dot?
Also for arguments sake, say the railgun was changed in some fashion - what then would be the way to destroy dropships. I am not talking about the militia fit basic ones, I mean those of you like yourself and foxhound as well as others that are either really damaging with there ADS or tank the hell out of there ships? |
KING CHECKMATE
Ametat Security Amarr Empire
3838
|
Posted - 2014.01.21 01:32:00 -
[12] - Quote
Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices.
WHAT I ACKNOWLEDGE is= DS have only 2 true counters, F.Guns and Rail turrets. Nerfing one of them would result in total DS domination. NO Ty.
GIVE ME A RESPEC CCP.
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Vulpes Dolosus
SVER True Blood Public Disorder.
637
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Posted - 2014.01.21 01:34:00 -
[13] - Quote
KING CHECKMATE wrote:Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. WHAT I ACKNOWLEDGE is=DS have only 2 true counters, F.Guns and Rail turrets. Nerfing one of them would result in total DS domination. NO Ty. What's the counter to a redline rail tank?
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Judge Rhadamanthus
Amarr Templar One
1304
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Posted - 2014.01.21 01:34:00 -
[14] - Quote
A tank could be anywhere in that red zone and hit a dropship at the green dot IF the dropship is 200m up. If it is 100m up the ONLY place on the entire map a rail tank cannot hit it is in the blue zone.
Everything Dropship youtube channel
my Community Spotlight
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VonSpliff
TeamPlayers Negative-Feedback
36
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Posted - 2014.01.21 01:40:00 -
[15] - Quote
Yeah let's nerf the only thing that can kill Assault Dropships! Cause no one likes losing the most OP weapon on the battle field.
My opinion is the Rail tank is the only thing keeping vehicle drivers honest. Broken as they may be.
Another opinion would be, that this game has no need for tanks and Dropship that don't need gunners to kill. But I'm just a merc trying to make it in this new Eden.
"Long live the Empress, unless you have some isk"
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ANON Cerberus
Tiny Toons
87
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Posted - 2014.01.21 01:44:00 -
[16] - Quote
Vulpes Dolosus wrote:KING CHECKMATE wrote:Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. WHAT I ACKNOWLEDGE is=DS have only 2 true counters, F.Guns and Rail turrets. Nerfing one of them would result in total DS domination. NO Ty. What's the counter to a redline rail tank?
Removing the red like or adjusting it in some way - this would solve many problems in my honest opinion. |
Vulpes Dolosus
SVER True Blood Public Disorder.
637
|
Posted - 2014.01.21 01:47:00 -
[17] - Quote
VonSpliff wrote:Yeah let's nerf the only thing that can kill Assault Dropships! Cause no one likes losing the most OP weapon on the battle field.
My opinion is the Rail tank is the only thing keeping vehicle drivers honest. Broken as they may be.
Another opinion would be, that this game has no need for tanks and Dropship that don't need gunners to kill. But I'm just a merc trying to make it in this new Eden. The problem with the rail tank is it's range and it's ability to sit with virtual impunity behind the redline while denying much of the playable map to dropship and other vehicles. A reduction to range is needed to prevent redline abuse while still allowing tanks to fulfill the role of high damage, long range AV. No one want or should want to make rails worthless, the aim should be to make them fair.
I must laugh that you assume rails are the only thing checking dropship. Forges are still very viable (due to their mobility and ability to hide). Even swarms give me trouble when they knock me around in tight quarters or near structures and throw off my aim and flight paths.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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KING CHECKMATE
Ametat Security Amarr Empire
3839
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Posted - 2014.01.21 01:50:00 -
[18] - Quote
Vulpes Dolosus wrote:KING CHECKMATE wrote:Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. WHAT I ACKNOWLEDGE is=DS have only 2 true counters, F.Guns and Rail turrets. Nerfing one of them would result in total DS domination. NO Ty. What's the counter to a redline rail tank?
Another Rail tank. (Just as Tankers always wanted...)
GIVE ME A RESPEC CCP.
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Judge Rhadamanthus
Amarr Templar One
1306
|
Posted - 2014.01.21 01:51:00 -
[19] - Quote
I realize we have discussed this issue. But in this thread I am asking CCP directly, to let us know they hear us. That is why it is worth raising this again. This is not a little thing. This is a big issue. Some things CCP can read and understand but not respond to. This is different. This is game breaking. The community has earned a response on this.. ISK has been lost, and people have had their game sessions ruined by this.
I politely ask CCP to respond, as they have not done so far. Not to give them grief but to ask them to understand us.
Everything Dropship youtube channel
my Community Spotlight
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KING CHECKMATE
Ametat Security Amarr Empire
3839
|
Posted - 2014.01.21 01:51:00 -
[20] - Quote
ANON Cerberus wrote:Vulpes Dolosus wrote:KING CHECKMATE wrote:Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. WHAT I ACKNOWLEDGE is=DS have only 2 true counters, F.Guns and Rail turrets. Nerfing one of them would result in total DS domination. NO Ty. What's the counter to a redline rail tank? Removing the red like or adjusting it in some way - this would solve many problems in my honest opinion.
Exactly. The problem is the Redline. Not the rail turrets themselves.
GIVE ME A RESPEC CCP.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
623
|
Posted - 2014.01.21 01:51:00 -
[21] - Quote
Outside of Rail tanks what else is there? Forge Gun and...? |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1704
|
Posted - 2014.01.21 01:54:00 -
[22] - Quote
No! The problem is the redline. Remove the redline!
Charlotte O'Dell is the highest level unicorn!
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Sir Snugglz
Red Star. EoN.
261
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Posted - 2014.01.21 01:57:00 -
[23] - Quote
it takes 2-3 clips of proto swarms to take down a DS. Which means 2-3 people running swarms can coordinate to to fire 1 volley each together and take down a derpship..... instant death
It takes 2 Breach forge shots to take down derpship... you need atleast 2 people with a breach and coordinate a shot at the same time.... instant death if both shots hit
Takes two damage modded rail shots to kill a derpship, with two tanks coordinating at the same time they can kill a derpship easily.... instant death if both shots hit
Is it possible to solo a derpship? Yes, two breach shots tactically shot will kill a derpship by ONE forger.... A lot harder than using two people forging...
two damage modded rail shots can kill a derpship.... 1 tank with 2 strategic shots can kill a derpship...
The most difficult one.... 2 clips of swarms can kill a derpship (6 volleys assuming a clip holds 3)... you cant just shot whenever... you need to wait until a derpship ends up in a vulnerable spot and then unload on it...
Patience is the key. Same applies to tanks. People that seen me fly see me hovering over an enemy tank without shooting at it... I wait until I have it in a place where I know I'll have the advantage.... I wait until the tank moves a bit away from the redline... I wait until the tank places himself in a tight spot so when I start shooting he'll just start driving into walls and boxes... I am a bird of prey... and like most predators, I know that patience is the required to achieve victory.
I dont believe tanks are op... I believe the rail turret is... I know how to kill a tank with its hardeners on... and believe me its not easy. But it isnt impossible. Same applies to derpships. But if you are not willing to take the time and own your skills and learn the weaknesses of a derpship... you will fail... I am not an AV... But I took the time to learn where the strengths in swarsm, rails, and forges are... And made sure I never put myself in such a spot where they have the advantage.... but sometimes they give me no choice.
Luck is just one of my skills
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Vulpes Dolosus
SVER True Blood Public Disorder.
637
|
Posted - 2014.01.21 02:05:00 -
[24] - Quote
Justin Tymes wrote:Outside of Rail tanks what else is there? Forge Gun and...? Who said anything about making rail obsolete? You make it seem like we don't want any counters or checks.
All we're saying is that there's a serious imbalance between not only rails and dropships, but rails in general.
Ask yourself, outside of another rail tank, what can stop a rail in the redline? Or heck, a rail in general? They can kill every other type of tank (at least the Gunnogi can survive a missile tank), and I'm sure I don't need to mention how difficult AV is to use against a tank, let alone a redline rail.
Yet they can reach out and kill virtual any vehicle on the playable map.
All I'm asking for (idk about others) is a slight reduction to effective range with a drop-off range. Nothing that will prevent them from doing their role of a long range AV. This will force rails out of the redline if they wish to partake in the battle effectively.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
623
|
Posted - 2014.01.21 02:11:00 -
[25] - Quote
Sir Snugglz wrote:it takes 2-3 clips of proto swarms to take down a DS. Which means 2-3 people running swarms can coordinate to to fire 1 volley each together and take down a derpship..... instant death
It takes 2 Breach forge shots to take down derpship... you need atleast 2 people with a breach and coordinate a shot at the same time.... instant death if both shots hit
Takes two damage modded rail shots to kill a derpship, with two tanks coordinating at the same time they can kill a derpship easily.... instant death if both shots hit
Is it possible to solo a derpship? Yes, two breach shots tactically shot will kill a derpship by ONE forger.... A lot harder than using two people forging...
two damage modded rail shots can kill a derpship.... 1 tank with 2 strategic shots can kill a derpship...
The most difficult one.... 2 clips of swarms can kill a derpship (6 volleys assuming a clip holds 3)... you cant just shot whenever... you need to wait until a derpship ends up in a vulnerable spot and then unload on it...
Patience is the key. Same applies to tanks. People that seen me fly see me hovering over an enemy tank without shooting at it... I wait until I have it in a place where I know I'll have the advantage.... I wait until the tank moves a bit away from the redline... I wait until the tank places himself in a tight spot so when I start shooting he'll just start driving into walls and boxes... I am a bird of prey... and like most predators, I know that patience is the required to achieve victory.
I dont believe tanks are op... I believe the rail turret is... I know how to kill a tank with its hardeners on... and believe me its not easy. But it isnt impossible. Same applies to derpships. But if you are not willing to take the time and own your skills and learn the weaknesses of a derpship... you will fail... I am not an AV... But I took the time to learn where the strengths in swarsm, rails, and forges are... And made sure I never put myself in such a spot where they have the advantage.... but sometimes they give me no choice.
This is a lie, you may can down a militia with 3 shots, my proto swarms with 2 damage mods is not downing them with a clip, because hardeners will always activate long before then. Flyers can also EASILY avoid swarms, veteran Flyers laughed at swarms before 1.7. If you are being hit by a 3rd swarm volley, you are a bad flyer.
A single swarmer isn't downing dropships, 2 more than likely not going to either. The flyers knows your location the moment you shoot your swarms, and with 150 range, DS can easily zone you while racking kills/transporting, while you and your buddy is sitting in that 1 spot being useless to the team and gaining no WP. |
Sir Snugglz
Red Star. EoN.
261
|
Posted - 2014.01.21 02:18:00 -
[26] - Quote
Justin Tymes wrote:
This is a lie, you may can down a militia with 3 shots, my proto swarms with 2 damage mods is not downing them with a clip, because hardeners will always activate long before then. Flyers can also EASILY avoid swarms, veteran Flyers laughed at swarms before 1.7. If you are being hit by a 3rd swarm volley, you are a bad flyer.
A single swarmer isn't downing dropships, 2 more than likely not going to either. The flyers knows your location the moment you shoot your swarms, and with 150 range, DS can easily zone you while racking kills/transporting, while you and your buddy is sitting in that 1 spot being useless to the team and gaining no WP.
Team up with another swarmer or forger or tanker?????
Luck is just one of my skills
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
623
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Posted - 2014.01.21 02:23:00 -
[27] - Quote
Sir Snugglz wrote:Justin Tymes wrote:
This is a lie, you may can down a militia with 3 shots, my proto swarms with 2 damage mods is not downing them with a clip, because hardeners will always activate long before then. Flyers can also EASILY avoid swarms, veteran Flyers laughed at swarms before 1.7. If you are being hit by a 3rd swarm volley, you are a bad flyer.
A single swarmer isn't downing dropships, 2 more than likely not going to either. The flyers knows your location the moment you shoot your swarms, and with 150 range, DS can easily zone you while racking kills/transporting, while you and your buddy is sitting in that 1 spot being useless to the team and gaining no WP.
Team up with another swarmer or forger or tanker?????
Swarmer no. The problem is 2 Forgers or 2 tankers do it much better than 2 swarm users. Currently the DS isn't really threatened by the swarm user until it is to the point where a Mass Driver could have done the same thing. |
Kallas Hallytyr
Skullbreakers
285
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Posted - 2014.01.21 02:40:00 -
[28] - Quote
Justin Tymes wrote:This is a lie, you may can down a militia with 3 shots, my proto swarms with 2 damage mods is not downing them with a clip, because hardeners will always activate long before then. Flyers can also EASILY avoid swarms, veteran Flyers laughed at swarms before 1.7. If you are being hit by a 3rd swarm volley, you are a bad flyer.
A single swarmer isn't downing dropships, 2 more than likely not going to either. The flyers knows your location the moment you shoot your swarms, and with 150 range, DS can easily zone you while racking kills/transporting, while you and your buddy is sitting in that 1 spot being useless to the team and gaining no WP.
The bolded portion shows your complete misunderstanding of pre-1.7 AV-Dropship balance: a single Swarm Launcher in 1.6 meant that every Python was shot down and every Incubus was either driven off for the majority of the battle...or shot down.
Now ADS's are a very potent threat, but there exist dangers to them: they are certainly not easy to pilot, their controls required climatisation and practice and utilising their firepower requires further honing of skill; whilst Hardeners have given them a great lease of life, they are far from indestructible, a Forge Gun will do serious damage to an ADS and will at least force the pilot to attempt to remove the threat (not an easy task, as they need to acquire the target under buffeting fire and survive incoming fire while having enough time left to combat the threat) or disengage (which, whilst not yet rewarded, is just as valuable to your team as killing it), Swarm Launchers are incredibly powerful AV support weapons (they will do little to nothing to a Hardened vehicle but they still do substantial damage to an unhardened one: coordinated fire of a Forger and 1-2 Swarm Launchers is an extremely potent weapon against all forms of vehicle, but Dropships especially); Blaster and Missile turrets are both great threats to an ADS (a Blaster catching a low dropship will rip it apart in seconds unless the pilot has fast reflexes and decent skill enough to know how to manoeuvre post-engagement; a Missile turret can alpha a dropship quite reasonably [I've done it enough myself] it's just not as effective as a Railgun).
The real crux of the debate is the Large Railgun turret. Almost every ADS pilot you will meet will say that the LRT is stupidly powerful: the reason for this is the range, hitting power and speed: it hits you from close to (if not out of) maximum rendering distance; it hits you with enough power to two-shot you out of the sky; and it fires the second shot so rapidly after the first lands that you have less than a second and a half to react - let me tell you something: a second and a half is nothing when you have to decide: what modules do I have to activate? In what order? What's the best way to regain control of my ship now that it's lurching wildly from the hit? Where do I move to? Up? Down? Where was the shot from, so I can evade it's line of fire?
And at the end of the day, the LRT is probably fine. It is the safety of the redline that boils the blood of so many pilots. A railgun can, with impunity, swat Dropships from the sky all day long and have no predators to worry about except for other railguns. Without the threat of retaliation, it makes it trivial to destroy Dropships and that's where the imbalance lies.
Without the threat of retaliation, without the potential for repercussions, a redline railgun has no reason to venture forward (since it has no predators and can reach out to the engagement area anyway), has no reason to fit survivability modules (since the only threat is another railgun) and has no reason to care.
TL;DR: The redline facilitates the power of the railgun, which takes it from 'extremely deadly but counterable' to 'extremely deadly with no counter but itself.' |
KING CHECKMATE
Ametat Security Amarr Empire
3849
|
Posted - 2014.01.21 02:42:00 -
[29] - Quote
@ Sir Snugglz :
it takes 2-3 clips of proto swarms to take down a DS. Which means 2-3 people running swarms can coordinate to to fire 1 volley each together and take down a derpship..... instant death -So, the DS pilot can be playing alone and being effective while a COORDINATED attack is needed to take it down with swarm launchers? Seems Legit AKA: Swarms are not the answer.
It takes 2 Breach forge shots to take down derpship... you need atleast 2 people with a breach and coordinate a shot at the same time.... instant death if both shots hit -Again so we need teamwork,location,run a heavy and be lucky enough that infantry does not own the FG heavy to take down a Ship that it takes only 1 pilot to operate?.
Takes two damage modded rail shots to kill a derpship, with two tanks coordinating at the same time they can kill a derpship easily.... instant death if both shots hit -Exactly, R turrets are a counter to DS.
Is it possible to solo a derpship? Yes, two breach shots tactically shot will kill a derpship by ONE forger.... A lot harder than using two people forging... -Yes ,but finding a scrub pilot that wont Fly away after the first one is not as easy. PLUS ,FGs are the second counter to DS.
two damage modded rail shots can kill a derpship.... 1 tank with 2 strategic shots can kill a derpship... -Yes its one of the counters to DS
The most difficult one.... 2 clips of swarms can kill a derpship (6 volleys assuming a clip holds 3)... you cant just shot whenever... you need to wait until a derpship ends up in a vulnerable spot and then unload on it... LOL. 2 CLIPS of swarms? Thats not happening.
Overall, you just explained why swarms dont work. And remarked that FG and Rail turrets are the only true counters to Dropships. So they should stay,not to mention add Further counters.
GIVE ME A RESPEC CCP.
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RemingtonBeaver
Molon Labe. Public Disorder.
49
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Posted - 2014.01.21 03:01:00 -
[30] - Quote
I two shot Drops Ships all the time with my Ishukone Assault Forge. I'm pro 5 and run 2 complex damage mods on my AV fit. I'm also a ADS pilot and I promise you it's a hell of a lot easier to kill dropships than it is to kill with a dropship. Even if I don't smash the ADS in 2 hits he flys away and recalls it, or get ballsy and loses it trying to get me before I get him.
Rails could have more of a damage drop off with range. That shouldn't hurt anyone's feelings.
Imagine how much fun it would be, too, if when your tanks got hit with AV weapons that they spun around!!!! Welcome to DS pilotting.
We can pickle that.
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