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Sir Snugglz
Red Star. EoN.
261
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Posted - 2014.01.21 01:57:00 -
[1] - Quote
it takes 2-3 clips of proto swarms to take down a DS. Which means 2-3 people running swarms can coordinate to to fire 1 volley each together and take down a derpship..... instant death
It takes 2 Breach forge shots to take down derpship... you need atleast 2 people with a breach and coordinate a shot at the same time.... instant death if both shots hit
Takes two damage modded rail shots to kill a derpship, with two tanks coordinating at the same time they can kill a derpship easily.... instant death if both shots hit
Is it possible to solo a derpship? Yes, two breach shots tactically shot will kill a derpship by ONE forger.... A lot harder than using two people forging...
two damage modded rail shots can kill a derpship.... 1 tank with 2 strategic shots can kill a derpship...
The most difficult one.... 2 clips of swarms can kill a derpship (6 volleys assuming a clip holds 3)... you cant just shot whenever... you need to wait until a derpship ends up in a vulnerable spot and then unload on it...
Patience is the key. Same applies to tanks. People that seen me fly see me hovering over an enemy tank without shooting at it... I wait until I have it in a place where I know I'll have the advantage.... I wait until the tank moves a bit away from the redline... I wait until the tank places himself in a tight spot so when I start shooting he'll just start driving into walls and boxes... I am a bird of prey... and like most predators, I know that patience is the required to achieve victory.
I dont believe tanks are op... I believe the rail turret is... I know how to kill a tank with its hardeners on... and believe me its not easy. But it isnt impossible. Same applies to derpships. But if you are not willing to take the time and own your skills and learn the weaknesses of a derpship... you will fail... I am not an AV... But I took the time to learn where the strengths in swarsm, rails, and forges are... And made sure I never put myself in such a spot where they have the advantage.... but sometimes they give me no choice.
Luck is just one of my skills
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Sir Snugglz
Red Star. EoN.
261
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Posted - 2014.01.21 02:18:00 -
[2] - Quote
Justin Tymes wrote:
This is a lie, you may can down a militia with 3 shots, my proto swarms with 2 damage mods is not downing them with a clip, because hardeners will always activate long before then. Flyers can also EASILY avoid swarms, veteran Flyers laughed at swarms before 1.7. If you are being hit by a 3rd swarm volley, you are a bad flyer.
A single swarmer isn't downing dropships, 2 more than likely not going to either. The flyers knows your location the moment you shoot your swarms, and with 150 range, DS can easily zone you while racking kills/transporting, while you and your buddy is sitting in that 1 spot being useless to the team and gaining no WP.
Team up with another swarmer or forger or tanker?????
Luck is just one of my skills
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Sir Snugglz
Red Star. EoN.
264
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Posted - 2014.01.22 01:10:00 -
[3] - Quote
rpastry wrote:there was no bitching about railguns before swarms and forges were nerfed. people just switch to what is most effective.
and NO, expecting multiple infantry to take time out from fighting a whole team of enemy infantry and coordinate perfectly in expensive gear to take down your lone wolfing spawn camping kill farming DS is not an answer.
One AV should be able to force off a DS, after all they're sacrificing 90% of their effectiveness as an infantry unit and making themselves incredibly vulnerable to enemy infantry as well as becoming #1 kill priority to the vehicle(s) they are trying to destroy.
PS tanks aint god mode, at long range use cover - you may need to use the TEAMWORK that you so insist AV must use - IE have tank spotter looking at the map.
At short to mid range a DS can fly faster and higher than a railgun can track.
Thats because the rendering sucked and rails were forced to move up and out of the redline.... now that the rendering has improved they are not required to leave the redline any more.
Luck is just one of my skills
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Sir Snugglz
Red Star. EoN.
264
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Posted - 2014.01.22 01:13:00 -
[4] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Or you could squad with a tanker, and stop crying to have tanks nerfed. I respected you before, but not anymore. Now you sound like the people that want tanks needed so bad that people stop using them. Why exactly should everyone be forced to squad up with a tanker again? Nobody wants tanks to be nerfed to the point where nobody wants to use them. I don't even want that. But you cannot be the best counter to yourself. That's broken. Of course you all want tanks nerfed. What's the point of these threads if they're not to have tanks nerfed? And again, you have/had access to tanks, yet still had to use AV to destroy other vehicles, because you were so bad in your own tank. You should see it from our side before going on an antitank crusade.
I dont believe tanks need to be changed.its clear the issue is redline. There is no risk. There are a lot of matches where im at the edge of the redline just staring at 3 rail tanks BEHIND the MCC just firing away. I can not do anything. There is no risk. Nothing can hurt them. But yet they can hurt anything. Explain to me how that is balanced? Where is the risk vs reward?
Luck is just one of my skills
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Sir Snugglz
Red Star. EoN.
264
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Posted - 2014.01.22 01:22:00 -
[5] - Quote
Denchlad 7 wrote:Neither dropships or railguns need major changes. But both need minor changes.
I would suggest:
20% nerf to current railgun damage. 25% buff to overall dropship HP across both STD and ADS. No change to tank HP.
This should make dropships last 4-5 shots, enough time for an experienced pilot to escape, but still not long enough for them to be unkillable. However it is not long enough for an amateur to escape. It also makes tanks more resilient to railguns, making tank v tank last longer.
When it comes to the power of dropships, since 1.7 dropped, I have yet to be killed by one while on the ground (aside from myself of course). Maybe thats because as a pilot I know how to evade, but if you understand how to strafe, only the very best pilots will get you.
The redline could do with tweaks too, but nothing extreme.
No. lol. Please, this is 1.4 all over again.... or was it 1.5. Believe me, this is not the answer. We are arguing about redline... tanks are fine.... DS are fine too...
Luck is just one of my skills
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