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Vulpes Dolosus
SVER True Blood Public Disorder.
636
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Posted - 2014.01.21 01:15:00 -
[1] - Quote
Just change the range and RoF slightly.
Our maps are too small to utilize 600m (no drop off, I might add) with out redline abuse. Not only to mention that with that range and the angle of the gun, rails can shoot very high into the air into a dropship's "safe height." Reduce the range to 350m effective range (100% damage) with a steep damage curve to 450m at 20% damage or so. Cap it any further.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Vulpes Dolosus
SVER True Blood Public Disorder.
637
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Posted - 2014.01.21 01:22:00 -
[2] - Quote
Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Should a tank be able to attack a dropship hovering over it? I think that's a great check to solo tanks and forces tanks to use teamwork.
Firing volley after volley of missiles or rails at a tank can take a while even of stock militia fits, not even to mention if there are repairs or hardeners fitted as well. This leaves the dropship vulnerable to AV or other tanks, meaning if there's something, even a militia swarm, firing at the dropship, it can effectively protect the tank or at least make the dropship's attempt more difficult.
Allowing tanks to be self-sufficiently defensive takes away from the teamwork aspect of the game.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Vulpes Dolosus
SVER True Blood Public Disorder.
637
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Posted - 2014.01.21 01:34:00 -
[3] - Quote
KING CHECKMATE wrote:Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. WHAT I ACKNOWLEDGE is=DS have only 2 true counters, F.Guns and Rail turrets. Nerfing one of them would result in total DS domination. NO Ty. What's the counter to a redline rail tank?
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Vulpes Dolosus
SVER True Blood Public Disorder.
637
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Posted - 2014.01.21 01:47:00 -
[4] - Quote
VonSpliff wrote:Yeah let's nerf the only thing that can kill Assault Dropships! Cause no one likes losing the most OP weapon on the battle field.
My opinion is the Rail tank is the only thing keeping vehicle drivers honest. Broken as they may be.
Another opinion would be, that this game has no need for tanks and Dropship that don't need gunners to kill. But I'm just a merc trying to make it in this new Eden. The problem with the rail tank is it's range and it's ability to sit with virtual impunity behind the redline while denying much of the playable map to dropship and other vehicles. A reduction to range is needed to prevent redline abuse while still allowing tanks to fulfill the role of high damage, long range AV. No one want or should want to make rails worthless, the aim should be to make them fair.
I must laugh that you assume rails are the only thing checking dropship. Forges are still very viable (due to their mobility and ability to hide). Even swarms give me trouble when they knock me around in tight quarters or near structures and throw off my aim and flight paths.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Vulpes Dolosus
SVER True Blood Public Disorder.
637
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Posted - 2014.01.21 02:05:00 -
[5] - Quote
Justin Tymes wrote:Outside of Rail tanks what else is there? Forge Gun and...? Who said anything about making rail obsolete? You make it seem like we don't want any counters or checks.
All we're saying is that there's a serious imbalance between not only rails and dropships, but rails in general.
Ask yourself, outside of another rail tank, what can stop a rail in the redline? Or heck, a rail in general? They can kill every other type of tank (at least the Gunnogi can survive a missile tank), and I'm sure I don't need to mention how difficult AV is to use against a tank, let alone a redline rail.
Yet they can reach out and kill virtual any vehicle on the playable map.
All I'm asking for (idk about others) is a slight reduction to effective range with a drop-off range. Nothing that will prevent them from doing their role of a long range AV. This will force rails out of the redline if they wish to partake in the battle effectively.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/20
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Vulpes Dolosus
SVER True Blood Public Disorder.
652
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Posted - 2014.01.22 03:04:00 -
[6] - Quote
ugg reset wrote:Vulpes Dolosus wrote:Just change the range and RoF slightly.
Our maps are too small to utilize 600m (no drop off, I might add) with out redline abuse. Not only to mention that with that range and the angle of the gun, rails can shoot very high into the air into a dropship's "safe height." Reduce the range to 350m effective range (100% damage) with a steep damage curve to 450m at 20% damage or so. Cap it any further. you couldn't hit the broad side of a Dropship and 400m let alone 600m Maybe you can't, scrub.
Still, the only way to utilize 600m is from the redline in most if not all maps. Reducing the range will force tanks out of the redline if they wish to be effective in an even battle, while still being effective during a pub-stomping.
I'm working on a visual showing the ridiculous range of current rails compared to what I think they should be at.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 29 Gêå2
1/20
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Vulpes Dolosus
SVER True Blood Public Disorder.
688
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Posted - 2014.01.25 03:09:00 -
[7] - Quote
Shiruba Ryou wrote:Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. I'll acknowledge bro....... That nothing else really packs the required punch to dispatch you permanently in the short amount of time one has before you pick up speed and fly away. And since we don't have a reward for simply chasing your ass away, your permanent demise is the only result any of us here really care about. That being the case, people will do what has the best chance of killing you. You have my condolences but no one's gonna stop. NO ONE FREAKING CARES THAT RAILS CAN TAKE OUT DROPSHIPS.
Get it through your heads people, the problem is that rails have rediculous range, capable of denying whole maps to dropships and other vehicles from the redline. That combined with high damage, high RoF for its class, and high accuracy make redline rail snipers OP, map-denying, untouchable behemoths that are ruining the game for vehicles, dropships especially.
All I'm asking for (not speaking for everyone) is an effective range nerf to 350m, with a sharp dropoff range out to 450m max. This is more than enough range to keep at a distance (and yes, you can still hit dropships engaging your team at this distance) and prevents redline abuse.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2 Gêå1; Other DS: 28 Gêå1; Tanks: 29 Gêå2
1/20
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