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Judge Rhadamanthus
Amarr Templar One
1300
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Posted - 2014.01.21 01:03:00 -
[1] - Quote
Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices.
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Judge Rhadamanthus
Amarr Templar One
1302
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Posted - 2014.01.21 01:25:00 -
[2] - Quote
ANON Cerberus wrote:Judge, I like you and I like what you do with your videos for the community but...
Not content with the general non-consensus in your other thread so you decide to create a new one? The only thing I will concede is that the red line is the bane of your problems. Would you agree?
Those rail tanks can only hit you when you are at a low angle and out at range, once you come in close you can barrage them to death should you so desire.
Understood. But we sometimes need to know they hear us. Just so we can shut up. Also the low angle is not true,, look at this... the red circle is where a rail can hit us from.. the blue where they are too close to hit us. IF we are at 100m up. At 50m... there is nowhere to hide...ever.
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Judge Rhadamanthus
Amarr Templar One
1304
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Posted - 2014.01.21 01:34:00 -
[3] - Quote
A tank could be anywhere in that red zone and hit a dropship at the green dot IF the dropship is 200m up. If it is 100m up the ONLY place on the entire map a rail tank cannot hit it is in the blue zone.
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Judge Rhadamanthus
Amarr Templar One
1306
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Posted - 2014.01.21 01:51:00 -
[4] - Quote
I realize we have discussed this issue. But in this thread I am asking CCP directly, to let us know they hear us. That is why it is worth raising this again. This is not a little thing. This is a big issue. Some things CCP can read and understand but not respond to. This is different. This is game breaking. The community has earned a response on this.. ISK has been lost, and people have had their game sessions ruined by this.
I politely ask CCP to respond, as they have not done so far. Not to give them grief but to ask them to understand us.
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Judge Rhadamanthus
Amarr Templar One
1328
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Posted - 2014.01.21 21:18:00 -
[5] - Quote
Speaker you say I want tanks nerfed. but all I requested was that the Devs let us know if the consider them an issue or not. btw if you reed the sticky on recent topics the Devs are looking into militia tank already.
What I want is fair balance. currently the greater number in the community agree that rail tanks need a balance pass. this does not mean a nerf. in fact what would be a nerd in your eyes? for example if they reduced range but increased you elevation? Is that a nerf? Or if they doubled your range? Is that a nerf? A change may make your tank different in some way but not less effective at completing is role, just reduce it from being too effective.
A lot of people have said they feel rail tanks have an unfair advantage over other vehicles and infantry too. Many find that the game is made less enjoyable by them. it's not about hitting rid of threats but making fighting them fun .
So here is the simple question.... Do you think rail tanks do not need any changes? If they do not need a change then explain why so we can make sure we are not asking for changes that ruin the game for rail tankers either.
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Judge Rhadamanthus
Amarr Templar One
1340
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Posted - 2014.01.25 00:50:00 -
[6] - Quote
I am disappoint CCP.
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Judge Rhadamanthus
Amarr Templar One
1342
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Posted - 2014.01.25 09:48:00 -
[7] - Quote
If you want to see the rail tanks range and elevation on a chart, I did this. Its to scale. Redline to Redline is 600m and its based on spine crecent. I worked out the tanks elevation to be 45 degrees or near enough.
The forge gunner is at the middle objective, Alpha that is on the bridge.
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Judge Rhadamanthus
Amarr Templar One
1342
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Posted - 2014.01.25 10:08:00 -
[8] - Quote
pegasis prime wrote:....Once the red line rail sica is gone....
So never then.
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Judge Rhadamanthus
Amarr Templar One
1343
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Posted - 2014.01.25 11:18:00 -
[9] - Quote
Shi no Hauru wrote:If you're going to dumb down the rail turret better give me a mortar turret, cause I ain't dealling with mosquitoes with proto missiles and damg mods dropping infrabtry and droplinks on glichted places up high.
So long that keeps happening I'll be laying on a rock in the redline aiming at the stars.
Then your issue is with glitched map spots, and I assume if I go to the map sub forum I will find many posts from you highlighting these spots so the devs can address them, using the maps and grids they provided to help us fix these things.
Also dumbing it down is a rather alarmist attitude. Did you look at my chart a few posts up? Does that not make you ask questions about the rail tank as a tool?
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Judge Rhadamanthus
Amarr Templar One
1349
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Posted - 2014.01.27 02:35:00 -
[10] - Quote
Varjac Theobroma Montenegro wrote: If ADS drop in price or increase in HP it could generate a lot of frustration in ground forces.
I very much agree with this. Dropships are close to being right. While the redline rails are a frustration we MUST NOT use them to buff ourselves to invincibility. The imbalance is frustration, but a moderate responce is required.
I got some nice game mail from an enemy player who said I was one of the most frustrating players he has come across. His point was that My dropship is effective enough to make a difference when piloted well, but not so much that it is a load of BS.
The rail tank needs a gentle touch. That said I think many accept that using it in the redline is just not a fair mechanic. The current price seems right. It stops spam, but it is the over effectiveness of rails that makes them seem costly. An HP increase would make us OP and I do not support it for the ADS (i reserve judgement on the other dropships, as a speed/maneuverability change may fix them)
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