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Savage Mangler
Molon Labe. General Tso's Alliance
104
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Posted - 2014.04.23 15:14:00 -
[1261] - Quote
Been playing my galmando a good deal lately. Hella fun but it's a pity the AR is so lackluster. Put a Balac's on it though and it cuts through anything short of a sentinel as long as you're in your optimal. Slap a breach SG on and much like Fire has said, it makes a great point defense suit.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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Spectral Clone
Dust2Dust. Top Men.
2415
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Posted - 2014.04.23 15:38:00 -
[1262] - Quote
Savage Mangler wrote:Been playing my galmando a good deal lately. Hella fun but it's a pity the AR is so lackluster. Put a Balac's on it though and it cuts through anything short of a sentinel as long as you're in your optimal. Slap a breach SG on and much like Fire has said, it makes a great point defense suit.
Breach shotty is a huge ass pistol!
HTFU Gė£ Live with CCP´s mistakes.
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Savage Mangler
Molon Labe. General Tso's Alliance
107
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Posted - 2014.04.24 00:10:00 -
[1263] - Quote
Spectral Clone wrote:Savage Mangler wrote:Been playing my galmando a good deal lately. Hella fun but it's a pity the AR is so lackluster. Put a Balac's on it though and it cuts through anything short of a sentinel as long as you're in your optimal. Slap a breach SG on and much like Fire has said, it makes a great point defense suit. Breach shotty is a huge ass pistol! Pretty much. I affectionally refer to it as "The Chunky Salsa Gun". The extra damage and meter or so of range make it my go to choice for those pesky glowy blue guys who run around in their pajamas. Been favoring the GB-9 for my AR recently. I don't know why, but it feels like it's more accurate at range.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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shaman oga
Nexus Balusa Horizon
1936
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Posted - 2014.04.24 10:48:00 -
[1264] - Quote
I've skilled level 2 Minmando, i like it, but i still have to handle commando playstyle. The only thing i would do right now is to increase its jump. I move almost like an assault, i have more or less the same HP of a assault, but i can't jump over little railings like an assault, this is really annoying.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1392
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Posted - 2014.04.24 10:55:00 -
[1265] - Quote
shaman oga wrote:I've skilled level 2 Minmando, i like it, but i still have to handle commando playstyle. The only thing i would do right now is to increase its jump. I move almost like an assault, i have more or less the same HP of a assault, but i can't jump over little railings like an assault, this is really annoying. It's really irritating, especially if like me you're used to the scout suit and able to jump over railings, then you hop into the Commando "2 foot high step? Nah, don't think I can make it....maybe if I angle my jump..."
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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shaman oga
Nexus Balusa Horizon
1936
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Posted - 2014.04.24 11:06:00 -
[1266] - Quote
Spademan wrote:shaman oga wrote:I've skilled level 2 Minmando, i like it, but i still have to handle commando playstyle. The only thing i would do right now is to increase its jump. I move almost like an assault, i have more or less the same HP of a assault, but i can't jump over little railings like an assault, this is really annoying. It's really irritating, especially if like me you're used to the scout suit and able to jump over railings, then you hop into the Commando "2 foot high step? Nah, don't think I can make it....maybe if I angle my jump..." Yes, i have gal scout and gal logi, the first can jump over everything, the second if not very tanked can jump over little railings, fun thing is that my commando has more or less the same HP of my logi and i don't have plates on it.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1418
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Posted - 2014.04.26 21:47:00 -
[1267] - Quote
Man this place is quiet.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Lynn Beck
Wake N' Bake Inc Top Men.
1273
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Posted - 2014.04.26 21:52:00 -
[1268] - Quote
*taps foot quietly*
Still not on here.... No list is done until a GJR alt- err ME. Is on it.
General John Ripper
Like ALL the things!!!
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7300
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Posted - 2014.04.26 21:53:00 -
[1269] - Quote
Has anyone used the Minmatar Commando in PC?
How viable is it? Strengths? Weaknesses?
Proposed Mobile CRU Changes
-HAND
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1418
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Posted - 2014.04.26 21:57:00 -
[1270] - Quote
Lynn Beck wrote:*taps foot quietly*
Still not on here.... No list is done until a GJR alt- err ME. Is on it. Honestly I don't even know who/what is a John Ripper alt, could be no one, could be everyone. Though I'm starting it's a Kaiser Soze situation.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
189
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Posted - 2014.04.26 21:59:00 -
[1271] - Quote
Atiim wrote:Has anyone used the Minmatar Commando in PC?
How viable is it? Strengths? Weaknesses? It's ok in pubs. Never played PC.
Strengths: More mobile and faster than all other commandos. Damage/Reload bonus to projectile weapons (CR/MD). Has rapid stamina regeneration.
Weaknesses: Extremely vulnerable. Shields don't hold up like armor; thus you'd lose a 1v1 against other commandos. Overall HP is lower than other commandos.
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Nocturnal Soul
Immortal Retribution
3028
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Posted - 2014.04.26 22:05:00 -
[1272] - Quote
Henrietta Unknown wrote:Atiim wrote:Has anyone used the Minmatar Commando in PC?
How viable is it? Strengths? Weaknesses? It's ok in pubs. Never played PC. Strengths: More mobile and faster than all other commandos. Damage/Reload bonus to projectile weapons (CR/MD). Has rapid stamina regeneration. Weaknesses: Extremely vulnerable to anything with an ScR. Fixed that for ya.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7306
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Posted - 2014.04.26 22:10:00 -
[1273] - Quote
Henrietta Unknown wrote:Atiim wrote:Has anyone used the Minmatar Commando in PC?
How viable is it? Strengths? Weaknesses? It's ok in pubs. Never played PC. Strengths: More mobile and faster than all other commandos. Damage/Reload bonus to projectile weapons (CR/MD). Has rapid stamina regeneration. Weaknesses: Extremely vulnerable. Shields don't hold up like armor; thus you'd lose a 1v1 against other commandos. Overall HP is lower than other commandos. Well I already know it's performance in PUBs. I just got Operation V today :D
Though you can win 1v1s against other Commandos if your good with a Combat Rifle.
Proposed Mobile CRU Changes
-HAND
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Lynn Beck
Wake N' Bake Inc Top Men.
1278
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Posted - 2014.04.26 22:11:00 -
[1274] - Quote
Atiim wrote:Has anyone used the Minmatar Commando in PC?
How viable is it? Strengths? Weaknesses? I ran it in 3 PC's(before it got shut down)
Basically you run Md and either Swarm or Cr, and it's NOT an assault.
Run it like that pesky little twit with the RR across the street that lays into yo from outside your range.
I had the Orbital Artillery as our map, and i would cover over A from across the street supply depot side. Spam MD rounds and AV any ADSes that feel like messing with you(i had Op3 with State Wyrrkomi's, compared to my Prof 1 now)
Though... The moment a HMG comes up or a 220/750 galscout you're done. Aside from that it's quite decent in PC.
Pubs...a bit expensive(250k for my proto fit, or 100+ k for an advanced.)
General John Ripper
Like ALL the things!!!
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Arkena Wyrnspire
Fatal Absolution
12736
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Posted - 2014.04.26 22:12:00 -
[1275] - Quote
heavies with light weapons ugh
You have long since made your choice. What you make now is a mistake.
EUrobro
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Supacharjed
Alpha Response Command
72
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Posted - 2014.04.27 04:08:00 -
[1276] - Quote
Atiim wrote:Has anyone used the Minmatar Commando in PC?
How viable is it? Strengths? Weaknesses?
Strengths: TTK is low for most opponents. Mobile, Quick Regen.
Weaknesses: ANYTHING THAT SEES YOU WILL KILL YOU. YOU ARE PAPER. YOU WILL DIE IF YOU ARE SEEN Also, anything with a decent amount of shields.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Spectral Clone
Dust2Dust. Top Men.
2450
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Posted - 2014.04.27 11:13:00 -
[1277] - Quote
Savage Mangler wrote:Been favoring the GB-9 for my AR recently. I don't know why, but it feels like it's more accurate at range.
That is because it is more accurate. Both hipfire and ADS. :)
HTFU Gė£ Live with CCP´s mistakes.
"I tried so hard and got so far.... but in the end it doesnt even matter."
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Rindou Haze
Azured Recon
0
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Posted - 2014.04.27 23:34:00 -
[1278] - Quote
Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9790
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Posted - 2014.04.27 23:40:00 -
[1279] - Quote
Rindou Haze wrote:Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon.
It is though typically a Commando tries to choose a Primary weapon to fit with their bonuses, this being in your case, Plasma based weaponry.
I know Fire has a Gallente Commando so he would be able to help you more.....what do you typically like to run now, and what would you be interested in running that has prompted the question?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Infine Sentinel
Better Hide R Die
675
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Posted - 2014.04.27 23:40:00 -
[1280] - Quote
Reserved.
Pie.
Forum warrior level 231423423
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Rindou Haze
Azured Recon
1
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Posted - 2014.04.27 23:55:00 -
[1281] - Quote
True Adamance wrote:[quote=Rindou Haze]
I know Fire has a Gallente Commando so he would be able to help you more.....what do you typically like to run now, and what would you be interested in running that has prompted the question?
I've been using a GEK-38 as my primary, and only just started testing the Tactical Assault and Breach Assault as my secondary Weapons. I went ahead and leveled AR to 4 because I felt at the time that I needed a bit more range. I'm still undecided on whether or not I like those 2 more than the GEK-38. Haven't been doing too bad.
Other than that, I have the lvl 1 Commando frame, with a few armor mods and either carry a Nanohive or Repair tool. I've been thinking of going into using a Scanner for my equipment instead though, since the friends I play with have everything else covered already.
In terms of what I'm interested in, I don't mind sticking with the AR as my primary. I was hoping to get something to apply some pressure with as my second weapon though, just to add some versatility. That was mostly why I've been thinking of using a mass driver. I've also considered going shotgun eventually, but as of right now I don't feel the need for another close range weapon. It's hard enough to find someone at that distance in this suit, especially at my current level I suppose. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9795
|
Posted - 2014.04.28 00:02:00 -
[1282] - Quote
Rindou Haze wrote:True Adamance wrote:[quote=Rindou Haze]
I know Fire has a Gallente Commando so he would be able to help you more.....what do you typically like to run now, and what would you be interested in running that has prompted the question? I've been using a GEK-38 as my primary, and only just started testing the Tactical Assault and Breach Assault as my secondary Weapons. I went ahead and leveled AR to 4 because I felt at the time that I needed a bit more range. I'm still undecided on whether or not I like those 2 more than the GEK-38. Haven't been doing too bad. Other than that, I have the lvl 1 Commando frame, with a few armor mods and either carry a Nanohive or Repair tool. I've been thinking of going into using a Scanner for my equipment instead though, since the friends I play with have everything else covered already. In terms of what I'm interested in, I don't mind sticking with the AR as my primary. I was hoping to get something to apply some pressure with as my second weapon though, just to add some versatility. That was mostly why I've been thinking of using a mass driver. I've also considered going shotgun eventually, but as of right now I don't feel the need for another close range weapon. It's hard enough to find someone at that distance in this suit, especially at my current level I suppose.
To me it sounds like you have the role well in hand and know what you want.
The GEK-38 is a is an incredibly ubiquitous weapon and I recommend you retain that as you primary.
The secondary at this point I feel should depend on your fitting, and be built towards which range and situations you want to use that fitting in.
A mass driver in a very nice AoE area denial weapon...... but it honestly feels very lack lustre when you don't use damage modules IMO (and thats just my opinion) but it does keep people off the point and nets you nice assist points.
Shotguns are very potent point defence weapons on the Commando, I have seen them used to devastating effect on my squad by said Commando's.
Perhaps make a couple of MLT or STD fits and test these weapons out to see what you feel comfortable with. A Plasma Cannon is also a viable option that doubles as AV if you have good aim....
I would wait on Fire's response, he is a Commando of all Trades and will certainly have some good basic fits to run.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Fire of Prometheus
Alpha Response Command
4342
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Posted - 2014.04.28 00:37:00 -
[1283] - Quote
Rindou Haze wrote:Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon. Hey welcome to new Eden!!!
So you prefer gallente commandos eh?
I suggest running an armour plates and armour rep as modules, a compact nanohive as equipment and at least 1 plasma based weapons (Assault rifle, shotgun, or plasma cannon)
As for running other races weapons, feel free to, I see no issue with it, but just remember you aren't getting a damage bonus for it.
A decent fit for example would be: Gallente commando G-1 Assault rifle Rail rife/shotgun Compact nanohive Basic armour repair Basic armour plates
Hope this helps :)
Ps. Feel free to upgrade any of the modules to help, ie. trade a basic armour plates for an enhanced armour plates.
Check out this thread for some other tips/ideas :)
https://forums.dust514.com/default.aspx?g=posts&t=135040
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9795
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Posted - 2014.04.28 00:40:00 -
[1284] - Quote
Fire of Prometheus wrote:Rindou Haze wrote:Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon. Hey welcome to new Eden!!! So you prefer gallente commandos eh? I suggest running an armour plates and armour rep as modules, a compact nanohive as equipment and at least 1 plasma based weapons (Assault rifle, shotgun, or plasma cannon) As for running other races weapons, feel free to, I see no issue with it, but just remember you aren't getting a damage bonus for it. A decent fit for example would be: Gallente commando G-1 Assault rifle Rail rife/shotgun Compact nanohive Basic armour repair Basic armour plates Hope this helps :) Ps. Feel free to upgrade any of the modules to help, ie. trade a basic armour plates for an enhanced armour plates. Check out this thread for some other tips/ideas :) https://forums.dust514.com/default.aspx?g=posts&t=135040
Thats a nice fit but I think he is looking for a weapon that has a little more utility than a standard rifle.... any suggestions, now out of my own interest than the Rail Rifle.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Fire of Prometheus
Alpha Response Command
4342
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Posted - 2014.04.28 00:44:00 -
[1285] - Quote
Hey, ummm try combat rifles, MDs, scrambler rifles/laser rifles
Honestly, the best advice, is pick your to best weapons that you are good with, stick em on a commando and go to town
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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Supacharjed
Alpha Response Command
72
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Posted - 2014.04.28 09:37:00 -
[1286] - Quote
Rindou Haze wrote:Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon.
It is quite Common for Commandos to switch up their weapons, especially the Amarr and Minmatar as their bonused weapons are weak to armour and shields respectively.
The Caldari and the Gallente will switch up their weapons for range effectiveness. (Or fun)
Caldari = Long Range
Gallente = Close range.
Fire's response is good. It seems to fit the role you are looking at. The Gallente Commando's strength lies in it's versatility and it's CQC effectiveness.
Weapon wise, a shotgun would suit you well and a plasma cannon just as much. (They get bonused, which is nice) Mass Drivers are good for keeping the swarming reds at bay.
It all comes down to personal taste with weapons.
Suit Mods on the other hand:
As unofficial ALREC R&D I have had the pleasure of playing with fits for Commandos.
Double Reps are good for a mobile Commando Double Plates are good for a defensive commando
Of course, this was tested with a sample space of 1. So guinea pigs are required to verify.
In regards to the equipment choices: https://forums.dust514.com/default.aspx?g=posts&t=153480&find=unread (Shameless self promotion)
Anyways, I've said too much.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9840
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Posted - 2014.04.28 10:11:00 -
[1287] - Quote
Supacharjed wrote:Rindou Haze wrote:Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon. It is quite Common for Commandos to switch up their weapons, especially the Amarr and Minmatar as their bonused weapons are weak to armour and shields respectively. The Caldari and the Gallente will switch up their weapons for range effectiveness. (Or fun) Caldari = Long Range Gallente = Close range. Fire's response is good. It seems to fit the role you are looking at. The Gallente Commando's strength lies in it's versatility and it's CQC effectiveness. Weapon wise, a shotgun would suit you well and a plasma cannon just as much. (They get bonused, which is nice) Mass Drivers are good for keeping the swarming reds at bay. It all comes down to personal taste with weapons. Suit Mods on the other hand: As unofficial ALREC R&D I have had the pleasure of playing with fits for Commandos. Double Reps are good for a mobile Commando Double Plates are good for a defensive commando Of course, this was tested with a sample space of 1. So guinea pigs are required to verify. In regards to the equipment choices: https://forums.dust514.com/default.aspx?g=posts&t=153480&find=unread (Shameless self promotion) Anyways, I've said too much.
Valid points but I find as a Commando that simply pick an anti Shield weapon and coupling it with an anti Armour weapon is not always the best way to go.
My Amarr Commando AK.0 makes use of the Viziam Laser Rifle and the Carthum Assault Scrambler Rifle and it tears through people......not because I am making the most of my weapons efficiencies but because I am always in charge of the range I am engaging at.
Both my weapons again bonus damage, but they fulfil two completely different roles, one allowing me to dominate at longer ranges and the other to cover every range below the Lasers optimal.
I always know which gun to use, and where I should be on the field because of this.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Supacharjed
Alpha Response Command
72
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Posted - 2014.04.28 10:27:00 -
[1288] - Quote
True Adamance wrote:
Valid points but I find as a Commando that simply pick an anti Shield weapon and coupling it with an anti Armour weapon is not always the best way to go.
My Amarr Commando AK.0 makes use of the Viziam Laser Rifle and the Carthum Assault Scrambler Rifle and it tears through people......not because I am making the most of my weapons efficiencies but because I am always in charge of the range I am engaging at.
Both my weapons again bonus damage, but they fulfil two completely different roles, one allowing me to dominate at longer ranges and the other to cover every range below the Lasers optimal.
I always know which gun to use, and where I should be on the field because of this.
To each to his own.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Oxskull Duncarino
Heaven's Lost Property Dirt Nap Squad.
519
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Posted - 2014.04.28 20:27:00 -
[1289] - Quote
Rindou Haze wrote:Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon. I've been running commandos since we originally got the Amarr option, but went L5 Gal commando as soon as we were given the option I've the Gek38 as my main weapon on all my advanced commandos, but my secondary weapons come from all four races, with laser rifle and massdriver probably getting the most use. They don't get the 10% damage increase from the suit skill, but it's worth it for what they can do.
I've all the light weapons with reload L4 aside from railrifle, scrambler rifle, and combat rifle, as I find the reload speed being combined with two light weapons to be what makes the commando shine. Definitely try the plasma cannon, as it is fun to mess about with, but don't expect alot out of it without alot of SP, practise, and loads of luck
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Savage Mangler
Molon Labe. General Tso's Alliance
108
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Posted - 2014.04.28 23:56:00 -
[1290] - Quote
Supacharjed wrote:Rindou Haze wrote:Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon. It is quite Common for Commandos to switch up their weapons, especially the Amarr and Minmatar as their bonused weapons are weak to armour and shields respectively. The Caldari and the Gallente will switch up their weapons for range effectiveness. (Or fun) Caldari = Long Range Gallente = Close range. Fire's response is good. It seems to fit the role you are looking at. The Gallente Commando's strength lies in it's versatility and it's CQC effectiveness. Weapon wise, a shotgun would suit you well and a plasma cannon just as much. (They get bonused, which is nice) Mass Drivers are good for keeping the swarming reds at bay. It all comes down to personal taste with weapons. Suit Mods on the other hand: As unofficial ALREC R&D I have had the pleasure of playing with fits for Commandos. Double Reps are good for a mobile Commando Double Plates are good for a defensive commando Of course, this was tested with a sample space of 1. So guinea pigs are required to verify. In regards to the equipment choices: https://forums.dust514.com/default.aspx?g=posts&t=153480&find=unread (Shameless self promotion) Anyways, I've said too much. I can verify that double reps is an excellent choice for galmando. Perhaps even the optimal choice. It allows you to trade fire effectively while still maintaining mobility and dropsuit integrity. Also consider kincats if you're offense minded as 1 adv kincat and armor rep allows one to be surprisingly mobile. Coupled with GB-9 and a breach shotgun, it can easily hold down locations.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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