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Ghosts Chance
Inf4m0us
551
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Posted - 2013.12.23 00:19:00 -
[1] - Quote
And nobody wants to actually fullfill the role.
now that being infantry AV is more then just a swap at a supply depot and intakill your problem type of job, nobody wants to actually fill the role as a dedicated tank hunter.
its not like infantry AV doesnt do the job, in skilled hands it even kills tanks solo, both as heavys with forge guns, and infantry with swarms and PLCs.
the problem isnt that these things dont work, they do. the problem is that nobody wants to sit around as AV infantry all game, nobody wants to fill that role. and the team that DOESNT fill that role is going to get a whole lot of tanks on their doorstep.
its not that tanks are OP, its that players arnt adapting into nessesary roles. everyone wants to play that slayer assault suit, or that brawler tank.
pub matches have degraded into pure kill farming, objectives being secondary used as a means to an end.
the game doesnt work like that guys, if you want to win, the team as a whole is going to have to bring the tools nessesary to win, if nobody brings those tools then you dont win its simple.
remember when murder taxi was at an all time high and each and every single foot soldier started equiping AV nades to deal with it? notice how its now tanks doing the same thing but now infantry isnt even bothering with the AV nades?
its not like 6 people with AV nades cant mess up a tank, its likely it will maim and or destroy it nearly instantly and if an entaire team swaped out to AV nades a tank would think twice before driving into the middle of an objective.
its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6595
|
Posted - 2013.12.23 00:22:00 -
[2] - Quote
Well. We could bring AV, or we could bring our own tanks, which do it better than infantry AV while being more versatile.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Kane Fyea
Scions of Athra
2430
|
Posted - 2013.12.23 00:24:00 -
[3] - Quote
No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. |
pegasis prime
BIG BAD W0LVES
1485
|
Posted - 2013.12.23 00:28:00 -
[4] - Quote
Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less.
you should probably mention that its mlt tanks your talking about as my fully complex and proto fit gunlogi is most certainly not cheeper than your av fit
Its gone from suck .....to blow
level 1 forum warrior
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Ghosts Chance
Inf4m0us
551
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Posted - 2013.12.23 00:28:00 -
[5] - Quote
Arkena Wyrnspire wrote:Well. We could bring AV, or we could bring our own tanks, which do it better than infantry AV while being more versatile.
a 6 man infantry squad all carrying AV granades with a single dedicated AV guy in the mix WILL mess up vehicles without sacraficing infantry power.
you dont HAVE to run tanks, its easer not to in all honesty.
all those threads crying about tanks written by people who both arnt organised, and arnt even willing to put AV nades on their fits just peeve me off.
tanks do it DIFFERENTLYT then infantry AV not really more effectivly, its just easyer for a solo player to use a tank then as solo infantry.
squad wise its alot easyer to have an AV infantry guy with your squad + AV nades on every member then it is to have that one squad mate in a tank.
your other squad mates cover your infantry AV guy (who should probably be very good with a sidearm, SMGs are amazing at this) and that AV guy leads the charge against any vehicle that apears.
i cant figure out why everyones complaining when they arnt even trying to deal with the problem using in game resources. |
Ghosts Chance
Inf4m0us
552
|
Posted - 2013.12.23 00:31:00 -
[6] - Quote
Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less.
do you have friends? are you in a squad? are the helping you and vice versa?
a squad with AV nades and fluxes with a dedicated swarmer/ PLC guy has absolutly ZERO fear of tanks, its almost laughable how easily most of the tankers are to destroy, and the experianced onces are forced to leave yoru squad alone. yah maybe one or two of you will fall, but that guy in a tank isnt going to be acomplishing much around you guys |
Ryme Intrinseca
405
|
Posted - 2013.12.23 00:32:00 -
[7] - Quote
Ghosts Chance wrote:its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. My recollection of rock-paper-scissors is that paper is better at beating rock than rock is. Can you honestly say that AV is better at destroying a tank than another tank is? |
medomai grey
WarRavens League of Infamy
381
|
Posted - 2013.12.23 00:34:00 -
[8] - Quote
I have an anti-tank fit... It's called a tank.
The problem with swarms and AV grenades is that they're not effective against vehicles on their cool down, when vehicles are suppose to be vulnerable. Theses weapons have trouble taking out LAVs and dropships, not just tanks. Although for some of you the entire game seems to revolve around tanks...
Assault forgeguns need to less damage than their regular counterpart.
Blatant Dust_514 recruiting in the silliest of places. :P
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Jack McReady
DUST University Ivy League
1002
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Posted - 2013.12.23 00:35:00 -
[9] - Quote
funny how always the same players step out to defend their crutch
first of all, if a tank drivers gets caught by a squad of swarms, PLC and AV nades then he did an error and deserver to explode but driver making bad choices is not a factor for balance. factor for balance is risk vs reward. tank speed is still high and what was true for only dropships & LAVs before is now also true for tanks, if things are not going well you turn on that nitro and none of those weapons can keep up. beside that there should not be something that requires the attention of a that many players in a game with limited amount of players per side, this creates artificial power advantage for those teams with less tanks. this should especially not happen when tanks for 100k isk are able to shrug of proto AV weaponry.
second, not everyone has skilled into forges and heavies. beside that, this weapon still needs a good position to fire on a slow frame. you still need atleast proto level to bother a tank. and the tank driver can still gtfo.
third, no one wants to wait half a minute, just to see the tank driver gtfo out at the speed of sound when the hardeners are down. waiting the whole game just for a minor chance to kill a tank when the driver did an error? no thanks.
and last, tanks are the better AV, they are cheaper require no SP and rails can even hurt tanks when their hardeners are up. and the best part about tanks? they do not give up any killing power against infantry. |
Ryme Intrinseca
405
|
Posted - 2013.12.23 00:37:00 -
[10] - Quote
medomai grey wrote:I have an anti-tank fit... It's called a tank.
The problem with swarms and AV grenades is that they're not effective against vehicles on their cool down, when vehicles are suppose to be vulnerable. Theses weapons have trouble taking out LAVs and dropships, not just tanks. Although for some of you the entire game seems to revolve around tanks...
Assault forgeguns need to less damage than their regular counterpart. Yeah nerf AV, it's so OP! And nerf flaylocks and contact nades while you're at it |
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Ghosts Chance
Inf4m0us
552
|
Posted - 2013.12.23 00:37:00 -
[11] - Quote
Ryme Intrinseca wrote:Ghosts Chance wrote:its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. My recollection of rock-paper-scissors is that paper is better at beating rock than rock is. Can you honestly say that AV is better at destroying a tank than another tank is?
yes, because my paper comes in the form of a whole squad.... without diminishing its AI capabilities
6 man squad with AVs and fluxes with a SINGLE av guy in the mix and you NEVER have to worry about tanks again, not only that but you dont have to get into a tank if you dont want to, and you get to run on the gorund shooting people in the face all you want uninterupted by vehicles.
thats what everyones bitching about wanting isnt it? to run around as infantry and not ahve to worry about a tank owning you unmolested?
im literally handing the solution to everyone on a silver platter, a solution that bends to everyones collective will of
"i dont want to run around hunting tanks all game" "i dont want to run a tank" "i want to destroy tanks easily" "i want to just run around shooting infantry"
the solution is RUN IN A DAMN SQUAD WIITH A SINGLE AV GUY, the collective action of a squad with AV nades and fluxes alone is deadly to a tank, adding the AV guy in there is just the icing.
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Ghosts Chance
Inf4m0us
552
|
Posted - 2013.12.23 00:43:00 -
[12] - Quote
Jack McReady wrote:funny how always the same players step out to defend their crutch with what they call "arguments". how often does everyone needs to facepalm and bust your so called "logic" till you understand that the nerf hammer is inevitable? first of all, if a tank drivers gets caught by a squad of swarms, PLC and AV nades then he did an error and deserver to explode but driver making bad choices is not a factor for balance. factor for balance is risk vs reward. tank speed is still high and what was true for only dropships & LAVs before is now also true for tanks, if things are not going well you turn on that nitro and none of those weapons can keep up. beside that there should not be something that requires the attention of a that many players in a game with limited amount of players per side, this creates artificial power advantage for those teams with more tanks. this should especially not happen when tanks for 100k isk are able to shrug of proto AV weaponry. second, not everyone has skilled into forges and heavies. beside that, this weapon still needs a good position to fire on a slow frame. you still need atleast proto level to bother a tank. and the tank driver can still gtfo and you just wasted your time. third, no one wants to wait half a minute, just to see the tank driver gtfo out at the speed of sound when the hardeners are down. waiting the whole game just for a minor chance to kill a tank when the driver did an error? no thanks. and last, tanks are the better AV, they are cheaper require no SP and rails can even hurt tanks when their hardeners are up. and the best part about tanks: tanks do not give up any killing power against infantry.
im not a tanker
i destroy tanks using this method with laughable ease
your a scrub defending a crtuch with no friends who refuses to run in a squad and use teamwork to acomplish tasks.
im using a LP basic PLC and a militia swarm launcher, with a few guys skilled into proxes/remotes to block retreat routs/set traps.
we basically ignore tanks now, if they come near us they die. a few tanks have givin us some trouble, but they susually back off to find easyer prey, most tanks just die instantly.
its a counter to this militia tank spam, sure good tankers will still be alive and kicking, but they will be off nowhere near your objective hiding. if they come back you simply AV them again, if their hardeners are on you simply take some damn cover for 10 seconds THEN AV him |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
549
|
Posted - 2013.12.23 00:43:00 -
[13] - Quote
It's a bit more complicated than that, OP.
You run have to run a purpose built AV fit and more importantly you have to have two other guys working with...full time during the match...to put up a credible AV threat.
I gave this a go the other night with the following set up:
AV guy #1 - proto swarms, 3x complex dmg mods, locus nades, hives, SMG, cardiac booster; CalAssault AV guy #2 - proto swarms, prof 2, 1 complex dmg mod, uplinks, AV nades, SMG; CalAssault AV guy #3 - combat riffle, rep tool, hives, RE, AV nades
All of us experienced at working together and doing AV. Let me say first that we were successful at killing some militia tanks. However, we couldn't even come close to killing enough of them fast enough to really slow them down and ultimately we would have had a way bigger impact on the outcome of the match by fighting together taking objectives. Our individual suits cost more than than most of thanks we were hunting. We made absolute poo for WP. One quick note, you know pretty quick when you run into a real tanker...we had zero luck against those guys.
Risk vs reward just isn't there. |
Jack McReady
DUST University Ivy League
1003
|
Posted - 2013.12.23 00:47:00 -
[14] - Quote
I edited my post slightly and I can only repeat this... this guy suggests you to squad up with a team full of AV nades and a single AV weapon dude. and this works exactly against one type of tank driver => the scrub that just tries out MLT tanks the first time in a public match. have fun running after a good pilot with awareness & map knowledge with lolnades. your AV dude just gets insta killed by a rail the moment he tries to shoot. |
Monkey MAC
Lost Millennium
1302
|
Posted - 2013.12.23 00:50:00 -
[15] - Quote
Ghosts Chance wrote:And nobody wants to actually fullfill the role.
now that being infantry AV is more then just a swap at a supply depot and intakill your problem type of job, nobody wants to actually fill the role as a dedicated tank hunter.
its not like infantry AV doesnt do the job, in skilled hands it even kills tanks solo, both as heavys with forge guns, and infantry with swarms and PLCs.
the problem isnt that these things dont work, they do. the problem is that nobody wants to sit around as AV infantry all game, nobody wants to fill that role. and the team that DOESNT fill that role is going to get a whole lot of tanks on their doorstep.
its not that tanks are OP, its that players arnt adapting into nessesary roles. everyone wants to play that slayer assault suit, or that brawler tank.
pub matches have degraded into pure kill farming, objectives being secondary used as a means to an end.
the game doesnt work like that guys, if you want to win, the team as a whole is going to have to bring the tools nessesary to win, if nobody brings those tools then you dont win its simple.
remember when murder taxi was at an all time high and each and every single foot soldier started equiping AV nades to deal with it? notice how its now tanks doing the same thing but now infantry isnt even bothering with the AV nades?
its not like 6 people with AV nades cant mess up a tank, its likely it will maim and or destroy it nearly instantly and if an entaire team swaped out to AV nades a tank would think twice before driving into the middle of an objective.
its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. I disagree I know plenty of old time 'full time AV', that's what the commando was built for after all.
But One man with AV doing his Job can't even hamper a tanks progress, let alone stop an assault. Pair AV's complete lack of destructive force, with the lack of WP reward for spending ten mins chasing a tank round the map, its not suprising.
Besides if AV is to be a full time job, as I would expect it to be, we need a full complement of AV gear, both offensivd and tactical in nature.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Kane Fyea
Scions of Athra
2431
|
Posted - 2013.12.23 00:50:00 -
[16] - Quote
pegasis prime wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. you should probably mention that its mlt tanks your talking about as my fully complex and proto fit gunlogi is most certainly not cheeper than your av fit I did say militia tanks. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3519
|
Posted - 2013.12.23 00:50:00 -
[17] - Quote
Why use team work to kill a tank... When I can solo one with a Mlt tank?
Av is extremely underperforming. While tanks are the best at av and infantry killing on most maps.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Kane Fyea
Scions of Athra
2431
|
Posted - 2013.12.23 00:58:00 -
[18] - Quote
Ghosts Chance wrote:Arkena Wyrnspire wrote:Well. We could bring AV, or we could bring our own tanks, which do it better than infantry AV while being more versatile. a 6 man infantry squad all carrying AV granades with a single dedicated AV guy in the mix WILL mess up vehicles without sacraficing infantry power. you dont HAVE to run tanks, its easer not to in all honesty. all those threads crying about tanks written by people who both arnt organised, and arnt even willing to put AV nades on their fits just peeve me off. tanks do it DIFFERENTLYT then infantry AV not really more effectivly, its just easyer for a solo player to use a tank then as solo infantry. squad wise its alot easyer to have an AV infantry guy with your squad + AV nades on every member then it is to have that one squad mate in a tank. your other squad mates cover your infantry AV guy (who should probably be very good with a sidearm, SMGs are amazing at this) and that AV guy leads the charge against any vehicle that apears. i cant figure out why everyones complaining when they arnt even trying to deal with the problem using in game resources. Why should my whole squad have to have av grenades to take on ONE TANK WHO ONLY NEEDS ONE PERSON. Also lets mention how AV grenades are horribly ineffective against tanks and that any good tanker would have the squad killed before they're within grenade range. Also it is by far easier to AV in a tank then with infantry AV. Even your idea of AV isn't as effective as a single tank for AV because they have: 1. 400m optimal range for railguns so they can do AV while in the safety of their redline (Main AV turret) 2. Are much faster 3. Have a hell of a lot more survivability
Also please stop with the unnecessary line breaks. They make your posts look horrible. |
Michael Arck
Onuoto Uakan Huogaatsu
2411
|
Posted - 2013.12.23 01:00:00 -
[19] - Quote
I have to concur. And I think the people that are disagreeing don't employ the teamwork in the actual game to do so. It can be done. I have experienced this myself when the enemy just called in tank after tank.
And you're absolutely correct, no one wants to adapt. You see folks who have 8 different dropsuits for different infantry purposes but yet doesn't have a fit to combat the tanks.
Instead of working together to concoct a solution, they take to forums and want the devs to change it.
And it's repetitive with every build. They want content. We need content!! But nerf this! And nerf that!
I don't understand and I truly believe plenty of folks are not even trying what you suggested. How could they when they're countering the very thing that empowers this game and creates monsters corporations...teamwork.
It's an odd combination. Mercenary. New Eden. Brutal War. Constant death. Backstabbing. Spies. The reputation that the universe is a brutal place to be. All that in the package but we complaining that tanks are ruining the game?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Shijima Kuraimaru
WarRavens League of Infamy
441
|
Posted - 2013.12.23 01:01:00 -
[20] - Quote
Ghosts Chance wrote:Ryme Intrinseca wrote:Ghosts Chance wrote:its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. My recollection of rock-paper-scissors is that paper is better at beating rock than rock is. Can you honestly say that AV is better at destroying a tank than another tank is? yes, because my paper comes in the form of a whole squad.... without diminishing its AI capabilities 6 man squad with AVs and fluxes with a SINGLE av guy in the mix and you NEVER have to worry about tanks again, not only that but you dont have to get into a tank if you dont want to, and you get to run on the gorund shooting people in the face all you want uninterupted by vehicles. thats what everyones bitching about wanting isnt it? to run around as infantry and not ahve to worry about a tank owning you unmolested? im literally handing the solution to everyone on a silver platter, a solution that bends to everyones collective will of "i dont want to run around hunting tanks all game" "i dont want to run a tank" "i want to destroy tanks easily" "i want to just run around shooting infantry" the solution is RUN IN A DAMN SQUAD WIITH A SINGLE AV GUY, the collective action of a squad with AV nades and fluxes alone is deadly to a tank, adding the AV guy in there is just the icing.
I do full time Forge. Militia HAVs driven by poor pilots, unlucky pilots, and pilots who made a bad choice go down just fine. But pilots with some actual common sense driving HAVs above militia grade are a different animal all together.
You, and your squad, have been wiped by HAVs on many occasions I'm sure. You're just glossing it over. Either that or you've been popped by too many locus grenades and want everybody to switch to AV grenades so you don't have to worry about locus spam.
As for your platter. You've mistaken a flimsy aluminum disposable bake tray for something of value.
I still can't find tanks on the market. All I see are those HAVs.
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Michael Arck
Onuoto Uakan Huogaatsu
2411
|
Posted - 2013.12.23 01:02:00 -
[21] - Quote
Kane Fyea wrote:Ghosts Chance wrote:Arkena Wyrnspire wrote:Well. We could bring AV, or we could bring our own tanks, which do it better than infantry AV while being more versatile. a 6 man infantry squad all carrying AV granades with a single dedicated AV guy in the mix WILL mess up vehicles without sacraficing infantry power. you dont HAVE to run tanks, its easer not to in all honesty. all those threads crying about tanks written by people who both arnt organised, and arnt even willing to put AV nades on their fits just peeve me off. tanks do it DIFFERENTLYT then infantry AV not really more effectivly, its just easyer for a solo player to use a tank then as solo infantry. squad wise its alot easyer to have an AV infantry guy with your squad + AV nades on every member then it is to have that one squad mate in a tank. your other squad mates cover your infantry AV guy (who should probably be very good with a sidearm, SMGs are amazing at this) and that AV guy leads the charge against any vehicle that apears. i cant figure out why everyones complaining when they arnt even trying to deal with the problem using in game resources. Why should my whole squad have to have av grenades to take on ONE TANK WHO ONLY NEEDS ONE PERSON.
This is what I mean. If the tanks are a problem and you are unwilling to adapt to change the situation, then what are you complaining for?
Yea the tanks needs one person to drive a machine that is causing incredible havoc on the field. Who cares about the numbers? Switch over, give em hell back.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Ghosts Chance
Inf4m0us
555
|
Posted - 2013.12.23 01:03:00 -
[22] - Quote
aparently your all bad since i solo tanks with my militia/basic gear
hell ive killed tanks more then 600m away before.... prox/RE traps are wonderful if you know wher eto put them and hide them
as a solo infantry guy tanks havnt givin me any trouble whatsoever... as a squad tanks are laughably easy to kill that only vertens and old chromo tankers survive.
how is it that i can do these things but all of you that are complaining cant?
AND why is it that when i hand you an amazing tank killing anti-militia tank spam solution instead of using it you ***** that you shouldn't have to?
what exactly are you looking for if not a way to kill off the militia tank spam? |
Kane Fyea
Scions of Athra
2432
|
Posted - 2013.12.23 01:04:00 -
[23] - Quote
Michael Arck wrote:Kane Fyea wrote:Ghosts Chance wrote:Arkena Wyrnspire wrote:Well. We could bring AV, or we could bring our own tanks, which do it better than infantry AV while being more versatile. a 6 man infantry squad all carrying AV granades with a single dedicated AV guy in the mix WILL mess up vehicles without sacraficing infantry power. you dont HAVE to run tanks, its easer not to in all honesty. all those threads crying about tanks written by people who both arnt organised, and arnt even willing to put AV nades on their fits just peeve me off. tanks do it DIFFERENTLYT then infantry AV not really more effectivly, its just easyer for a solo player to use a tank then as solo infantry. squad wise its alot easyer to have an AV infantry guy with your squad + AV nades on every member then it is to have that one squad mate in a tank. your other squad mates cover your infantry AV guy (who should probably be very good with a sidearm, SMGs are amazing at this) and that AV guy leads the charge against any vehicle that apears. i cant figure out why everyones complaining when they arnt even trying to deal with the problem using in game resources. Why should my whole squad have to have av grenades to take on ONE TANK WHO ONLY NEEDS ONE PERSON. This is what I mean. If the tanks are a problem and you are unwilling to adapt to change the situation, then what are you complaining for? Yea the tanks needs one person to drive a machine that is causing incredible havoc on the field. Who cares about the numbers? Switch over, give em hell back. I did by using a militia tank. Lot more effective then proto swarms with prof 4 and three complex damage mods. Also did you not read the rest of my post? |
Tectonic Fusion
775
|
Posted - 2013.12.23 01:04:00 -
[24] - Quote
pegasis prime wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. you should probably mention that its mlt tanks your talking about as my fully complex and proto fit gunlogi is most certainly not cheeper than your av fit He's saying why get proto prof 4 swarms when you can just get a no SP militia tank kill your tank with less effort, and it only takes one person rather than 2-6 people.
Solo Player
Squad status: Locked
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Wurm FOOD
The Southern Legion The Umbra Combine
6
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Posted - 2013.12.23 01:09:00 -
[25] - Quote
I have an AV fit that costs 5k. Militia Gallente light frame with a plasma cannon, AV grenades, REs, MLT kincat, and a scrambler pistol for infantry. Seriously, I killed about 8 tanks in a Dom using this fit. You run up behind them, shove 3 REs on the exhaust plate, hit their shield with grenades and plasma, then BOOM (REs finish them off). Use stealth ;) |
Kane Fyea
Scions of Athra
2432
|
Posted - 2013.12.23 01:09:00 -
[26] - Quote
Ghosts Chance wrote:aparently your all bad since i solo tanks with my militia/basic gear
hell ive killed tanks more then 600m away before.... prox/RE traps are wonderful if you know wher eto put them and hide them
as a solo infantry guy tanks havnt givin me any trouble whatsoever... as a squad tanks are laughably easy to kill that only vertens and old chromo tankers survive.
how is it that i can do these things but all of you that are complaining cant?
AND why is it that when i hand you an amazing tank killing anti-militia tank spam solution instead of using it you ***** that you should have to?
what exactly are you looking for if not a way to kill off the militia tank spam? PROXY MINES! Now I know your lying through your teeth. Proxy mines are the worst form of AV ever. Even the plasma cannon is more effective.
I can kill tanks with AV but why put the effort in when you can just call in a tank yourself that's a lot more effective. You guys seem to forget what Risk vs Reward is. Why risk doing something when there is something with less risk and more reward. |
Ghosts Chance
Inf4m0us
555
|
Posted - 2013.12.23 01:10:00 -
[27] - Quote
Tectonic Fusion wrote:pegasis prime wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. you should probably mention that its mlt tanks your talking about as my fully complex and proto fit gunlogi is most certainly not cheeper than your av fit He's saying why get proto prof 4 swarms when you can just get a no SP militia tank kill your tank with less effort, and it only takes one person rather than 2-6 people.
because calling in a tank and leaving your squad alone to go kill something is ALOT more work then just sticking AV nades on all yoru fits and waiting for the tank to come to you while you kill off infantry with support from your squad...
thats not easyer, its more of a pain in the ass, it takes you away from objectives, and its time consuming as while yoru doing that your not helping take or defend objectives. |
dogmanpig
black market bank
86
|
Posted - 2013.12.23 01:10:00 -
[28] - Quote
i fear for what people are asking for. asking for infantry based weapons to outclass and out DPS large vehicle mounted weapons. the day when no tank is going to fight another because it will take 5 minutes or more to kill each other because a large blaster having less DPS then a MLT AR, large missile launchers having less killing power then breach MD, and rails that even a scout could survive a full clip.
You hate me, I hate you. Lets keep it that way.
Level 8 1/10 Forum alt.
"Its worth half a penny and a reach around"
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Kane Fyea
Scions of Athra
2433
|
Posted - 2013.12.23 01:11:00 -
[29] - Quote
Ghosts Chance wrote:Tectonic Fusion wrote:pegasis prime wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. you should probably mention that its mlt tanks your talking about as my fully complex and proto fit gunlogi is most certainly not cheeper than your av fit He's saying why get proto prof 4 swarms when you can just get a no SP militia tank kill your tank with less effort, and it only takes one person rather than 2-6 people. because calling in a tank and leaving your squad alone to go kill something is ALOT more work then just sticking AV nades on all yoru fits and waiting for the tank to come to you while you kill off infantry with support from your squad... thats not easyer, its more of a pain in the ass, it takes you away from objectives, and its time consuming as while yoru doing that your not helping take or defend objectives. Like I said any good tanker would have the whole squad killed before they get into AV grenade range. That is unless the tanker is stupid enough to go into a city (?Which only two or three sockets have) |
Ghosts Chance
Inf4m0us
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Posted - 2013.12.23 01:11:00 -
[30] - Quote
Kane Fyea wrote:Ghosts Chance wrote:aparently your all bad since i solo tanks with my militia/basic gear
hell ive killed tanks more then 600m away before.... prox/RE traps are wonderful if you know wher eto put them and hide them
as a solo infantry guy tanks havnt givin me any trouble whatsoever... as a squad tanks are laughably easy to kill that only vertens and old chromo tankers survive.
how is it that i can do these things but all of you that are complaining cant?
AND why is it that when i hand you an amazing tank killing anti-militia tank spam solution instead of using it you ***** that you should have to?
what exactly are you looking for if not a way to kill off the militia tank spam? PROXY MINES! Now I know your lying through your teeth. Proxy mines are the worst form of AV ever. Even the plasma cannon is more effective. I can kill tanks with AV but why put the effort in when you can just call in a tank yourself that's a lot more effective. You guys seem to forget what Risk vs Reward is. Why risk doing something when there is something with less risk and more reward.
FW anti tank trap
4x proxies and 4x remotes
thats more than 12000 damage. if its not a brick tanked proto gunnlogi with 2 hardeners running its DEAD instantly
because if you lose the objective because you were off trying to kill tanks in a tank then youve lost the match and no longer get your reward (in FW and PC) |
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