Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
549
|
Posted - 2013.12.23 00:43:00 -
[1] - Quote
It's a bit more complicated than that, OP.
You run have to run a purpose built AV fit and more importantly you have to have two other guys working with...full time during the match...to put up a credible AV threat.
I gave this a go the other night with the following set up:
AV guy #1 - proto swarms, 3x complex dmg mods, locus nades, hives, SMG, cardiac booster; CalAssault AV guy #2 - proto swarms, prof 2, 1 complex dmg mod, uplinks, AV nades, SMG; CalAssault AV guy #3 - combat riffle, rep tool, hives, RE, AV nades
All of us experienced at working together and doing AV. Let me say first that we were successful at killing some militia tanks. However, we couldn't even come close to killing enough of them fast enough to really slow them down and ultimately we would have had a way bigger impact on the outcome of the match by fighting together taking objectives. Our individual suits cost more than than most of thanks we were hunting. We made absolute poo for WP. One quick note, you know pretty quick when you run into a real tanker...we had zero luck against those guys.
Risk vs reward just isn't there. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
553
|
Posted - 2013.12.23 04:20:00 -
[2] - Quote
Michael Arck wrote:I have to concur. And I think the people that are disagreeing don't employ the teamwork in the actual game to do so. It can be done. I have experienced this myself when the enemy just called in tank after tank.
And you're absolutely correct, no one wants to adapt. You see folks who have 8 different dropsuits for different infantry purposes but yet doesn't have a fit to combat the tanks.
Instead of working together to concoct a solution, they take to forums and want the devs to change it.
And it's repetitive with every build. They want content. We need content!! But nerf this! And nerf that!
I don't understand and I truly believe plenty of folks are not even trying what you suggested. How could they when they're countering the very thing that empowers this game and creates monsters corporations...teamwork.
It's an odd combination. Mercenary. New Eden. Brutal War. Constant death. Backstabbing. Spies. The reputation that the universe is a brutal place to be. All that in the package but we complaining that tanks are ruining the game?
Note that I said we had some success. Three man element running as a dedicated AV team, veteran players...we do adapt. My point is that it's not impossible to kill tanks, the point is the cost to do so is so high relative to the benefit it's not worth it.
As Marauder said earlier...it's a helluva lot easier and cheaper to call In a militia tank. I don't have a problem with tanks being the top killer of tanks. I have a problem with how easy it is for a guy with no SP invested and less ISK than my suit invested to dominate a match and the counters that are offered to us feel so out of whack. |