Pages: 1 2 3 [4] 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
pegasis prime
BIG BAD W0LVES
1497
|
Posted - 2013.12.23 14:24:00 -
[91] - Quote
Ryme Intrinseca wrote:Justicar Karnellia wrote:pegasis prime wrote:I put up a thread to discuss the possibilities of an av suit with bonuses generated towards each races av weponary but it was soon forgotten and buried beneath all the QQ nerf tank threads. I did read that thread!!! I agree that it's worthwhile as a solution to balancing the problem. It's true that there is no "anti-vehicle" skill tree for infantry and there are so few weapons that can hurt tanks. Different ammo types for the swarms might be a start, and just a start... It's a trap!At the moment there are several suits (e.g. Min assault, which makes your sidearm beastly; Ama logi, which gives you the sidearm plus slots for REs; heavy basic frame, for two damage mod forge) that are especially suited to AV. If you introduced a new AV suit that was worth using, dedicated AV would have millions of SP trapped in what used to be a good proto AV suit. Do we really want to screw infantry over yet again by making their good choices into bad ones by changing the rules of the game? Couple that with the fact that infantry already have plenty of SP trapped in other once useful but now useless places because they didn't get a respec like the precious vehicle users did, and you can see that not many players would have the SP to spare to go into this new suit. The idea is just an elaborate tanker distraction from the 30%+ damage buff that is evidently needed for all AV weapons, no strings attached.
ok dude you might be beyond help but ill give it a go.... vehicle users did not get a respect we had sp returned from skills that were REMOVED.. Giving av a specific suit fr=or each race that will give some sort of inherent bonus towards that races racial wepon will help the AV cause , it will also end any QQ from any tanker about the difference in cost of sp to run a fully fit complex tanc compaird to proto av... it would also let avers be a class into their own what is your problem with this ???
do you have any other sollutions other than buffing av outright ????? if not then jog on.
Its gone from suck .....to blow
level 1 forum warrior
|
The Attorney General
1688
|
Posted - 2013.12.23 14:30:00 -
[92] - Quote
These types of threads show why this game will never get a good player base growing.
Too many cowards and scrubs. The only thing they ever consider is what is easiest, then do that.
No attempt for a challenge, just stomping if they can, nothing more.
That is why none of them have any heavies in their squads, because when the heavy was no good vs infantry, they avoided it like the plague. Now when they need someone in a fat suit with a forge, they have none.
So because they went the easy route with swarms, and now want to go the easy route with MLT tanks, it doesn't matter how you try and argue with them.
All they want is easy mode, however they need it. If it is difficult, they move on to something else, because trying is overrated to most of the people who play this game.
Mr. Hybrid Vayu.
|
Mordecai Sanguine
What The French
221
|
Posted - 2013.12.23 14:34:00 -
[93] - Quote
Ghosts Chance wrote:And nobody wants to actually fullfill the role.
now that being infantry AV is more then just a swap at a supply depot and intakill your problem type of job, nobody wants to actually fill the role as a dedicated tank hunter.
its not like infantry AV doesnt do the job, in skilled hands it even kills tanks solo, both as heavys with forge guns, and infantry with swarms and PLCs.
the problem isnt that these things dont work, they do. the problem is that nobody wants to sit around as AV infantry all game, nobody wants to fill that role. and the team that DOESNT fill that role is going to get a whole lot of tanks on their doorstep.
its not that tanks are OP, its that players arnt adapting into nessesary roles. everyone wants to play that slayer assault suit, or that brawler tank.
pub matches have degraded into pure kill farming, objectives being secondary used as a means to an end.
the game doesnt work like that guys, if you want to win, the team as a whole is going to have to bring the tools nessesary to win, if nobody brings those tools then you dont win its simple.
remember when murder taxi was at an all time high and each and every single foot soldier started equiping AV nades to deal with it? notice how its now tanks doing the same thing but now infantry isnt even bothering with the AV nades?
its not like 6 people with AV nades cant mess up a tank, its likely it will maim and or destroy it nearly instantly and if an entaire team swaped out to AV nades a tank would think twice before driving into the middle of an objective.
its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock.
An Anti-Vehicule Dropsuits would be kinda Nice.
|
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2013.12.23 14:38:00 -
[94] - Quote
Are tankers even considered usefull to the team? Or are they just k/d farming? And is someone who runs around trying to blow tanks considered usefull?
"People will say we're in love." -Hannibal Lecter
|
Ryme Intrinseca
409
|
Posted - 2013.12.23 15:07:00 -
[95] - Quote
pegasis prime wrote:Ryme Intrinseca wrote:Justicar Karnellia wrote:pegasis prime wrote:I put up a thread to discuss the possibilities of an av suit with bonuses generated towards each races av weponary but it was soon forgotten and buried beneath all the QQ nerf tank threads. I did read that thread!!! I agree that it's worthwhile as a solution to balancing the problem. It's true that there is no "anti-vehicle" skill tree for infantry and there are so few weapons that can hurt tanks. Different ammo types for the swarms might be a start, and just a start... It's a trap!At the moment there are several suits (e.g. Min assault, which makes your sidearm beastly; Ama logi, which gives you the sidearm plus slots for REs; heavy basic frame, for two damage mod forge) that are especially suited to AV. If you introduced a new AV suit that was worth using, dedicated AV would have millions of SP trapped in what used to be a good proto AV suit. Do we really want to screw infantry over yet again by making their good choices into bad ones by changing the rules of the game? Couple that with the fact that infantry already have plenty of SP trapped in other once useful but now useless places because they didn't get a respec like the precious vehicle users did, and you can see that not many players would have the SP to spare to go into this new suit. The idea is just an elaborate tanker distraction from the 30%+ damage buff that is evidently needed for all AV weapons, no strings attached. ok dude you might be beyond help but ill give it a go.... vehicle users did not get a respect we had sp returned from skills that were REMOVED.. Giving av a specific suit fr=or each race that will give some sort of inherent bonus towards that races racial wepon will help the AV cause , it will also end any QQ from any tanker about the difference in cost of sp to run a fully fit complex tanc compaird to proto av... it would also let avers be a class into their own what is your problem with this ??? do you have any other sollutions other than buffing av outright ????? if not then jog on. You can fling around all the childish insults you like, but anyone in their right mind can see that AV needs an outright buff. Even decent tankers know something is wrong when a prof 5 swarm or forge is outperformed by a militia rail tank.
The AV suit would do nothing about that. I've already put about 20 million SP in my AV fit (3 mil for suit, 3 mil for weapon, and 14 mil or so in supporting skills). Why should I have to spend millions more on a new SP sink just to achieve parity with a militia tank? Your idea of balance is for AV to need 23 million SP to be as effective at their role as a zero SP tank.
And vehicle users did get a respec. CCP even called it that. You could at least try to get a grip on basic game concepts before you start spouting your ill-informed opinions. |
Ryme Intrinseca
410
|
Posted - 2013.12.23 15:09:00 -
[96] - Quote
The Attorney General wrote:These types of threads show why this game will never get a good player base growing.
Too many cowards and scrubs. The only thing they ever consider is what is easiest, then do that.
No attempt for a challenge, just stomping if they can, nothing more.
That is why none of them have any heavies in their squads, because when the heavy was no good vs infantry, they avoided it like the plague. Now when they need someone in a fat suit with a forge, they have none.
So because they went the easy route with swarms, and now want to go the easy route with MLT tanks, it doesn't matter how you try and argue with them.
All they want is easy mode, however they need it. If it is difficult, they move on to something else, because trying is overrated to most of the people who play this game. If militia tanks are easy mode, that would make maxed out tanks Godmode. |
Atiim
Living Like Larry Schwag
2434
|
Posted - 2013.12.23 15:25:00 -
[97] - Quote
The Attorney General wrote:These types of threads show why this game will never get a good player base growing.
Too many cowards and scrubs. The only thing they ever consider is what is easiest, then do that.
No attempt for a challenge, just stomping if they can, nothing more.
That is why none of them have any heavies in their squads, because when the heavy was no good vs infantry, they avoided it like the plague. Now when they need someone in a fat suit with a forge, they have none.
So because they went the easy route with swarms, and now want to go the easy route with MLT tanks, it doesn't matter how you try and argue with them.
All they want is easy mode, however they need it. If it is difficult, they move on to something else, because trying is overrated to most of the people who play this game. Funny.
I invested into Swarm Launchers because I wasn't a heavy at the time. Why would a Scout/Logi/Assault spec into Forge Guns? You do realize that the FG's ability to OHK infantry from 200m away makes it far more "easymode" than Swarms right?
Not sure if that statement about people not having heavies in their squad is valid considering how my corp squad usually has 1-2 heavies.
Trying is overrated? Then why are you a tanker? Especially an Uprising 1.7 Tanker.
MLT Tanks are easymode. That also makes average to maxed out tanks godmode.
Might want to check your facts on some of those statements. Oh wait, you didn't use facts at all and just conjured up a statement based on your heavily biased, and non-credible perspective.
We finally deployed in the MinFW Match!
\o/
|
Atiim
Living Like Larry Schwag
2434
|
Posted - 2013.12.23 15:28:00 -
[98] - Quote
pegasis prime wrote:I put up a thread to discuss the possibilities of an av suit with bonuses generated towards each races av weponary but it was soon forgotten and buried beneath all the QQ nerf tank threads. Kind of like every thread ever made by AV about V/AV balance.
Ironic isn't it?
We finally deployed in the MinFW Match!
\o/
|
Psyon Sebiestor
FACTION WARFARE ARMY
65
|
Posted - 2013.12.23 15:30:00 -
[99] - Quote
Ghosts Chance wrote:And nobody wants to actually fullfill the role.
now that being infantry AV is more then just a swap at a supply depot and intakill your problem type of job, nobody wants to actually fill the role as a dedicated tank hunter.
its not like infantry AV doesnt do the job, in skilled hands it even kills tanks solo, both as heavys with forge guns, and infantry with swarms and PLCs.
the problem isnt that these things dont work, they do. the problem is that nobody wants to sit around as AV infantry all game, nobody wants to fill that role. and the team that DOESNT fill that role is going to get a whole lot of tanks on their doorstep.
its not that tanks are OP, its that players arnt adapting into nessesary roles. everyone wants to play that slayer assault suit, or that brawler tank.
pub matches have degraded into pure kill farming, objectives being secondary used as a means to an end.
the game doesnt work like that guys, if you want to win, the team as a whole is going to have to bring the tools nessesary to win, if nobody brings those tools then you dont win its simple.
remember when murder taxi was at an all time high and each and every single foot soldier started equiping AV nades to deal with it? notice how its now tanks doing the same thing but now infantry isnt even bothering with the AV nades?
its not like 6 people with AV nades cant mess up a tank, its likely it will maim and or destroy it nearly instantly and if an entaire team swaped out to AV nades a tank would think twice before driving into the middle of an objective.
its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock.
Whats the point in being infantry AV when you could just skill into Tanks and do the job better, cheaper and with more protection as well as being able to do it without having a few other people to take down 1 tank
People who want to spend their entire game hunting Tanks ... are tankers themselves
|
Gelan Corbaine
Gladiators Vanguard
262
|
Posted - 2013.12.23 15:32:00 -
[100] - Quote
Once again..... I see Ghost has failed to comprehend what exactly is the problem . Here's a hint ... it has nothing to do with destroying the damn tank .
No job is worth doing if you don't get paid in the end .
|
|
Atiim
Living Like Larry Schwag
2435
|
Posted - 2013.12.23 15:37:00 -
[101] - Quote
pegasis prime wrote: ok dude you might be beyond help but ill give it a go.... vehicle users did not get a respect we had sp returned from skills that were REMOVED.. Giving av a specific suit fr=or each race that will give some sort of inherent bonus towards that races racial wepon will help the AV cause , it will also end any QQ from any tanker about the difference in cost of sp to run a fully fit complex tanc compaird to proto av... it would also let avers be a class into their own what is your problem with this ???
do you have any other sollutions other than buffing av outright ????? if not then jog on.
Nope, your a serious liar, and definitely beyond all help.
Vehicle users got a complete respec from the vehicle tree. All SP and ISK invested in all of the skillbooks in Vehicle Command, Vehicle Upgrades, and Turret Operation were completely refunded, which is the definition of a respec.
I'd actually be perfectly fine with an AV suit, but it needs to have an ACTUAL bonus. I'd say a 3% bonus to AV weaponry is fair, and it also follows a design similar to the Minmatar Scout Suit bonus.
What SP? You don't even need to spend SP to not get killed by anything other than a tank. If your a pilot who gets killed by conventional AV in this build than you are either unlucky or a complete scrublord.
We finally deployed in the MinFW Match!
\o/
|
Atiim
Living Like Larry Schwag
2435
|
Posted - 2013.12.23 15:42:00 -
[102] - Quote
Takahiro Kashuken wrote:OP is correct
AV players can defo make out a living killing tanks and can do it every game aswell if they really want to, problem is they dont want to because they cant do it solo because they have the IQ of a teaspoon and teamwork is nonexistant
You say this as if tanking has teamwork as a prequisite.
We could AV. Or we could use the better AV, which is a MLT HAV.
Lets see here. 200k per suit with the guarrantee to die 3-4 times trying to kill the tank, while also being shredded and pounded by infantry at the same time.
OR
78k tank with a MLT Railgun that does more damage than any AV weapon in this game could possible hope to achice, theoretical invulnerability from infantry, and the guarantee to die 0-1 times.
Which one should I pick?
We finally deployed in the MinFW Match!
\o/
|
The Attorney General
1688
|
Posted - 2013.12.23 16:07:00 -
[103] - Quote
Atiim wrote:Takahiro Kashuken wrote:OP is correct
AV players can defo make out a living killing tanks and can do it every game aswell if they really want to, problem is they dont want to because they cant do it solo because they have the IQ of a teaspoon and teamwork is nonexistant
You say this as if tanking has teamwork as a prequisite. We could AV. Or we could use the better AV, which is a MLT HAV. Lets see here. 200k per suit with the guarrantee to die 3-4 times trying to kill the tank, while also being shredded and pounded by infantry at the same time. OR 78k tank with a MLT Railgun that does more damage than any AV weapon in this game could possible hope to achice, theoretical invulnerability from infantry, and the guarantee to die 0-1 times. Which one should I pick?
Your example only works if you are bad on foot and good in tanks.
However, if you are bad in both, then you will be dying regularly to everything.
Well, unless you are hiding in the redline, in which case you are just searching for easy mode because you are a scrub.
Mr. Hybrid Vayu.
|
Darken-Sol
BIG BAD W0LVES
1006
|
Posted - 2013.12.23 16:23:00 -
[104] - Quote
Ghosts Chance wrote:Darken-Sol wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. yep. Anything less than proto gets you killed. I get plenty of tanks but the cost is thru the roof. by increasing charge time you have given my enemy 4 more seconds of sustained blaster fire. Since forges do so little dmg it really does a number on my wallet. I'll just call a tank. Cheaper and easier. hex what do you think? You still out punchin scouts? my AV fits are STD plasma cannon with AV nades and militia swarmer with AV nades or fluxes.... aparently you just suck. i do it without any skills invested and i dont die while i do.
squad up. If you get one I will give you a mil. neither fit sounds effective.
Watch my back does not mean look at my spine.
|
pegasis prime
BIG BAD W0LVES
1498
|
Posted - 2013.12.23 16:29:00 -
[105] - Quote
Atiim wrote:pegasis prime wrote: ok dude you might be beyond help but ill give it a go.... vehicle users did not get a respect we had sp returned from skills that were REMOVED.. Giving av a specific suit fr=or each race that will give some sort of inherent bonus towards that races racial wepon will help the AV cause , it will also end any QQ from any tanker about the difference in cost of sp to run a fully fit complex tanc compaird to proto av... it would also let avers be a class into their own what is your problem with this ???
do you have any other sollutions other than buffing av outright ????? if not then jog on.
Nope, your a serious liar, and definitely beyond all help. Vehicle users got a complete respec from the vehicle tree. All SP and ISK invested in all of the skillbooks in Vehicle Command, Vehicle Upgrades, and Turret Operation were completely refunded, which is the definition of a respec. I'd actually be perfectly fine with an AV suit, but it needs to have an ACTUAL bonus. I'd say a 3% bonus to AV weaponry is fair, and it also follows a design similar to the Minmatar Scout Suit bonus. What SP? You don't even need to spend SP to not get killed by anything other than a tank. If your a pilot who gets killed by conventional AV in this build than you are either unlucky or a complete scrublord.
right ***** lets get this strait DONT you ever call me a liar you ******* piece of scum......you are nothing but the load that should have been swallowed you ******* moron how di you even manage to climb out of your ******* testtube you ******* freek .... right now thats out of the way ........vehicle sp was refunded because of a major overhaul of how the vehicle skill tree works as well as the removal of specific skills .....any skills that were left behind had different prerecs and functions or we would have Kept them or are you too stupid to understand that concept . im beginging to think you ether are an autistic piece of ******* rubber or just a lame troll.. now **** off .
Its gone from suck .....to blow
level 1 forum warrior
|
pegasis prime
BIG BAD W0LVES
1498
|
Posted - 2013.12.23 16:34:00 -
[106] - Quote
Atiim wrote:pegasis prime wrote:I put up a thread to discuss the possibilities of an av suit with bonuses generated towards each races av weponary but it was soon forgotten and buried beneath all the QQ nerf tank threads. Kind of like every thread ever made by AV about V/AV balance. Ironic isn't it?
look look everyone we have a ******* smart arse here wow everyone bow down to this croch sniffing, windowlicking, paste eating ******* smurf that probably should have been aborted ..... come on everyone lets all gather round the ******* guru of idiocy....
Its gone from suck .....to blow
level 1 forum warrior
|
DeadlyAztec11
2878
|
Posted - 2013.12.23 16:37:00 -
[107] - Quote
pegasis prime wrote:Atiim wrote:pegasis prime wrote: ok dude you might be beyond help but ill give it a go.... vehicle users did not get a respect we had sp returned from skills that were REMOVED.. Giving av a specific suit fr=or each race that will give some sort of inherent bonus towards that races racial wepon will help the AV cause , it will also end any QQ from any tanker about the difference in cost of sp to run a fully fit complex tanc compaird to proto av... it would also let avers be a class into their own what is your problem with this ???
do you have any other sollutions other than buffing av outright ????? if not then jog on.
Nope, your a serious liar, and definitely beyond all help. Vehicle users got a complete respec from the vehicle tree. All SP and ISK invested in all of the skillbooks in Vehicle Command, Vehicle Upgrades, and Turret Operation were completely refunded, which is the definition of a respec. I'd actually be perfectly fine with an AV suit, but it needs to have an ACTUAL bonus. I'd say a 3% bonus to AV weaponry is fair, and it also follows a design similar to the Minmatar Scout Suit bonus. What SP? You don't even need to spend SP to not get killed by anything other than a tank. If your a pilot who gets killed by conventional AV in this build than you are either unlucky or a complete scrublord. right ***** lets get this strait DONT you ever call me a liar you ******* piece of scum......you are nothing but the load that should have been swallowed you ******* moron how di you even manage to climb out of your ******* testtube you ******* freek .... right now thats out of the way ........vehicle sp was refunded because of a major overhaul of how the vehicle skill tree works as well as the removal of specific skills .....any skills that were left behind had different prerecs and functions or we would have Kept them or are you too stupid to understand that concept . im beginging to think you ether are an autistic piece of ******* rubber or just a lame troll.. now **** off . So you admit that you lied? Because in your other post you said that only SP for skills that were changed were refunded, but now you admit that all vehicle SP was refunded regardless of any skills that did not suffer change.
»We still have our honor!
|
DeadlyAztec11
2880
|
Posted - 2013.12.23 16:39:00 -
[108] - Quote
The Attorney General wrote:Atiim wrote:Takahiro Kashuken wrote:OP is correct
AV players can defo make out a living killing tanks and can do it every game aswell if they really want to, problem is they dont want to because they cant do it solo because they have the IQ of a teaspoon and teamwork is nonexistant
You say this as if tanking has teamwork as a prequisite. We could AV. Or we could use the better AV, which is a MLT HAV. Lets see here. 200k per suit with the guarrantee to die 3-4 times trying to kill the tank, while also being shredded and pounded by infantry at the same time. OR 78k tank with a MLT Railgun that does more damage than any AV weapon in this game could possible hope to achice, theoretical invulnerability from infantry, and the guarantee to die 0-1 times. Which one should I pick? Your example only works if you are bad on foot and good in tanks. However, if you are bad in both, then you will be dying regularly to everything. Well, unless you are hiding in the redline, in which case you are just searching for easy mode because you are a scrub. It is hard to be bad in tanks though.
»We still have our honor!
|
Ryme Intrinseca
416
|
Posted - 2013.12.23 16:40:00 -
[109] - Quote
The Attorney General wrote:Atiim wrote:Takahiro Kashuken wrote:OP is correct
AV players can defo make out a living killing tanks and can do it every game aswell if they really want to, problem is they dont want to because they cant do it solo because they have the IQ of a teaspoon and teamwork is nonexistant
You say this as if tanking has teamwork as a prequisite. We could AV. Or we could use the better AV, which is a MLT HAV. Lets see here. 200k per suit with the guarrantee to die 3-4 times trying to kill the tank, while also being shredded and pounded by infantry at the same time. OR 78k tank with a MLT Railgun that does more damage than any AV weapon in this game could possible hope to achice, theoretical invulnerability from infantry, and the guarantee to die 0-1 times. Which one should I pick? Your example only works if you are bad on foot and good in tanks. However, if you are bad in both, then you will be dying regularly to everything. Well, unless you are hiding in the redline, in which case you are just searching for easy mode because you are a scrub. I think Atim is right. If I spend an entire skirmish chasing tanks on foot with proto forge and suit, I will usually die 3 or 4 times unless my team is stomping. I'm a pretty good infantry player, 27,000 kills and KDR over 3 (about double that for the month). It's just that a heavy with a forge and SMG is too slow to choose its engagements and is highly vulnerable to both tanks and infantry. It's true that I could die less by towerforging but I don't because that's just as scrubby as hiding in the redline.
I don't use tanks at all, but I really doubt that competent tankers are frequently dieing 3 or 4 times in this build even in militia tanks. |
pegasis prime
BIG BAD W0LVES
1498
|
Posted - 2013.12.23 16:40:00 -
[110] - Quote
DeadlyAztec11 wrote:pegasis prime wrote:Atiim wrote:pegasis prime wrote: ok dude you might be beyond help but ill give it a go.... vehicle users did not get a respect we had sp returned from skills that were REMOVED.. Giving av a specific suit fr=or each race that will give some sort of inherent bonus towards that races racial wepon will help the AV cause , it will also end any QQ from any tanker about the difference in cost of sp to run a fully fit complex tanc compaird to proto av... it would also let avers be a class into their own what is your problem with this ???
do you have any other sollutions other than buffing av outright ????? if not then jog on.
Nope, your a serious liar, and definitely beyond all help. Vehicle users got a complete respec from the vehicle tree. All SP and ISK invested in all of the skillbooks in Vehicle Command, Vehicle Upgrades, and Turret Operation were completely refunded, which is the definition of a respec. I'd actually be perfectly fine with an AV suit, but it needs to have an ACTUAL bonus. I'd say a 3% bonus to AV weaponry is fair, and it also follows a design similar to the Minmatar Scout Suit bonus. What SP? You don't even need to spend SP to not get killed by anything other than a tank. If your a pilot who gets killed by conventional AV in this build than you are either unlucky or a complete scrublord. right ***** lets get this strait DONT you ever call me a liar you ******* piece of scum......you are nothing but the load that should have been swallowed you ******* moron how di you even manage to climb out of your ******* testtube you ******* freek .... right now thats out of the way ........vehicle sp was refunded because of a major overhaul of how the vehicle skill tree works as well as the removal of specific skills .....any skills that were left behind had different prerecs and functions or we would have Kept them or are you too stupid to understand that concept . im beginging to think you ether are an autistic piece of ******* rubber or just a lame troll.. now **** off . So you admit that you lied? Because in your other post you said that only SP for skills that were changed were refunded, but now you admit that all vehicle SP was refunded regardless of any skills that did not suffer change.
what skills did not suffer a change ???????? oh that's rigt 2 of them turret operation and vehicle command...... ohj forgive me . every other vehicle skill had something to do with either its function, bonus pre req or follow on skill changed , so no im not a lier . you are just picking at threads now so you can go **** off as well .
Its gone from suck .....to blow
level 1 forum warrior
|
|
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
75
|
Posted - 2013.12.23 16:42:00 -
[111] - Quote
pegasis prime wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. you should probably mention that its mlt tanks your talking about as my fully complex and proto fit gunlogi is most certainly not cheeper than your av fit
kane fyea did say milita tanks ..... |
pegasis prime
BIG BAD W0LVES
1498
|
Posted - 2013.12.23 16:43:00 -
[112] - Quote
Ryme Intrinseca wrote:The Attorney General wrote:Atiim wrote:Takahiro Kashuken wrote:OP is correct
AV players can defo make out a living killing tanks and can do it every game aswell if they really want to, problem is they dont want to because they cant do it solo because they have the IQ of a teaspoon and teamwork is nonexistant
You say this as if tanking has teamwork as a prequisite. We could AV. Or we could use the better AV, which is a MLT HAV. Lets see here. 200k per suit with the guarrantee to die 3-4 times trying to kill the tank, while also being shredded and pounded by infantry at the same time. OR 78k tank with a MLT Railgun that does more damage than any AV weapon in this game could possible hope to achice, theoretical invulnerability from infantry, and the guarantee to die 0-1 times. Which one should I pick? Your example only works if you are bad on foot and good in tanks. However, if you are bad in both, then you will be dying regularly to everything. Well, unless you are hiding in the redline, in which case you are just searching for easy mode because you are a scrub. I think Atim is right. If I spend an entire skirmish chasing tanks on foot with proto forge and suit, I will usually die 3 or 4 times unless my team is stomping. I'm a pretty good infantry player, 27,000 kills and KDR over 3 (about double that for the month). It's just that a heavy with a forge and SMG is too slow to choose its engagements and is highly vulnerable to both tanks and infantry. It's true that I could die less by towerforging but I don't because that's just as scrubby as hiding in the redline. I don't use tanks at all, but I really doubt that competent tankers are frequently dieing 3 or 4 times in this build even in militia tanks.
that depends on whether there is another competent tanker on the opposite team , if so then both of them can stand to loose many tanks as we often don't stop going to battle each other even after severall losses .
Its gone from suck .....to blow
level 1 forum warrior
|
pegasis prime
BIG BAD W0LVES
1498
|
Posted - 2013.12.23 16:44:00 -
[113] - Quote
Pocket Rocket Girl wrote:pegasis prime wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. you should probably mention that its mlt tanks your talking about as my fully complex and proto fit gunlogi is most certainly not cheeper than your av fit kane fyea did say milita tanks .....
ye I see than now it was late here when I responded to that one lol , had bags like binliners under my eyes at that time.
Its gone from suck .....to blow
level 1 forum warrior
|
Ghosts Chance
Inf4m0us
568
|
Posted - 2013.12.23 16:47:00 -
[114] - Quote
this thread was started to discuss interesting, simple, and not oftin used ways to kill tanks.
the nerf tanks brigade showed up and ruined proclaiming that they are aware that tanks are easy to kill, instead they just dont like the tools available to kill them.
dont come and tell me its easyer to call in a miliita **** fit to destroy a tank, its not, a good tanker wont be killed by that.
unless you yourself are ALREADY in a tank, and a good tanker yourself, its not easyer to just call in a tank.
infantry AV is alot easyer to do if you are in a squad of infantry and are infantry yourself.
so far the resounding complaint is that its "easyer to call in your own tank to counter a tank" and thats true one some level, its not true if your not a tanker yourself.
for me since i DO have a tank, and was a chromo vetren railtanker back when a tank fight was won before the first shot was fired, its ALOT easyer for me to call in a tank and remove any and all tanks from the bored with my tank, but thats because im better then them at tanking, if i wasnt then my tank would explode and i wouldnt be countering tanks very well in my tank.
rather then do that when i see tanks however, i find infantry solutions, becuase calling in a railtank is a playstyle of its own, and if i wanted to play around in a railgun i would of called it out at the begining of the game, infantry solutions are what people should be focusing on, as their little sicas and somas arnt solving anything, sure your going to kill soe new guy whos using militia, but your going far out of your way to do so. sure militia tanks can go 20-0 without SP involved, but thats against people who dont understand what cover is, and when faced with ZERO oposition whatsoever.
this "its easyer to call in a tank" thing is complete BS, it only works when your a better tanker then they are, and if your infantry with no SP or interest in tanks.... your clearly not going to be a better tanker.
quite bitching and moaning, every point in this thread complaining about tanks is complete and total BS.
pick up some damn AV and work as a squad, becuase you should be working as a squad ANYWAYS, why would a tank on the field suddenly change that?
you dont even have to leave your objective, dont have to gimp yourself against infantry, you dont even have to worry about them shooting you, thats what cover and battle lines are for.
|
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
75
|
Posted - 2013.12.23 16:49:00 -
[115] - Quote
Ghosts Chance wrote:Ryme Intrinseca wrote:Ghosts Chance wrote:its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. My recollection of rock-paper-scissors is that paper is better at beating rock than rock is. Can you honestly say that AV is better at destroying a tank than another tank is? yes, because my paper comes in the form of a whole squad.... without diminishing its AI capabilities 6 man squad with AVs and fluxes with a SINGLE av guy in the mix and you NEVER have to worry about tanks again, not only that but you dont have to get into a tank if you dont want to, and you get to run on the gorund shooting people in the face all you want uninterupted by vehicles. thats what everyones bitching about wanting isnt it? to run around as infantry and not ahve to worry about a tank owning you unmolested? im literally handing the solution to everyone on a silver platter, a solution that bends to everyones collective will of "i dont want to run around hunting tanks all game" "i dont want to run a tank" "i want to destroy tanks easily" "i want to just run around shooting infantry" the solution is RUN IN A DAMN SQUAD WIITH A SINGLE AV GUY, the collective action of a squad with AV nades and fluxes alone is deadly to a tank, adding the AV guy in there is just the icing.
I AM THE PAPER !!!!!!!! |
MassiveNine
0uter.Heaven
684
|
Posted - 2013.12.23 16:56:00 -
[116] - Quote
Tanks are still easy to kill. All it takes is ONE person who knows how to use their AV weapon properly and that's it. I get 3-4 tank kills minimum per game now since there are so many noob tankers on the field. It's easy to AV full time if you build your suit right.
Official DUST514 LAV Mechanic
|
DeadlyAztec11
2880
|
Posted - 2013.12.23 16:58:00 -
[117] - Quote
Ghosts Chance wrote:this thread was started to discuss interesting, simple, and not oftin used ways to kill tanks.
the nerf tanks brigade showed up and ruined proclaiming that they are aware that tanks are easy to kill, instead they just dont like the tools available to kill them.
dont come and tell me its easyer to call in a miliita **** fit to destroy a tank, its not, a good tanker wont be killed by that.
unless you yourself are ALREADY in a tank, and a good tanker yourself, its not easyer to just call in a tank.
infantry AV is alot easyer to do if you are in a squad of infantry and are infantry yourself.
so far the resounding complaint is that its "easyer to call in your own tank to counter a tank" and thats true one some level, its not true if your not a tanker yourself.
for me since i DO have a tank, and was a chromo vetren railtanker back when a tank fight was won before the first shot was fired, its ALOT easyer for me to call in a tank and remove any and all tanks from the bored with my tank, but thats because im better then them at tanking, if i wasnt then my tank would explode and i wouldnt be countering tanks very well in my tank.
rather then do that when i see tanks however, i find infantry solutions, becuase calling in a railtank is a playstyle of its own, and if i wanted to play around in a railgun i would of called it out at the begining of the game, infantry solutions are what people should be focusing on, as their little sicas and somas arnt solving anything, sure your going to kill soe new guy whos using militia, but your going far out of your way to do so. sure militia tanks can go 20-0 without SP involved, but thats against people who dont understand what cover is, and when faced with ZERO oposition whatsoever.
this "its easyer to call in a tank" thing is complete BS, it only works when your a better tanker then they are, and if your infantry with no SP or interest in tanks.... your clearly not going to be a better tanker.
quite bitching and moaning, every point in this thread complaining about tanks is complete and total BS.
pick up some damn AV and work as a squad, becuase you should be working as a squad ANYWAYS, why would a tank on the field suddenly change that?
you dont even have to leave your objective, dont have to gimp yourself against infantry, you dont even have to worry about them shooting you, thats what cover and battle lines are for.
and if the tank lives through the game but you hold the objectives then YOU WIN. You don't gimp yourself? You reduce shields because of damage mods and your only defense against infantry is a pistol.
Your fit also cost twice as much as a militia tank. I think you are talking yourself up too much, militia tanks are way better than AV. You don't have to worry about being scanned, you don't have to worry about anti-infantry weapons and to top it off your tank costs more than Proto AV.
Let's face it, AV is really a thing of the past, militia HAV's do it far cheaper and better.
»We still have our honor!
|
P14GU3
The Southern Legion The Umbra Combine
440
|
Posted - 2013.12.23 17:07:00 -
[118] - Quote
Didnt read much past the OP, so forgive me if im repeating.
To OP: you're either a bad tanker, or you dont use AV.
Yesterday my squad was running dom. The opposition had three tanks and 2 LAVs. Normally, i wouldnt switch to AV as Im much more usefull as a logi, but the tanks were tearin our team up, and i notived they were bad tankers, like really bad (one sat at our spawn and never moved, thought he dc'd till i realized he was still shooting.) So i switched to my proto swarms with adv AV nades. A squadmate was already running proto AV nades. It took our combined forces to take out the one (really bad) tanker and a LAV, and it took damn near the whole match. Less than a minute later, our tanker pulled out his tank, and destroyed every vehicle on the field in what seemed like seconds.
Moral here is, dedicating even one AV guy to hope he can take a bad tanker is just stupid when you can grab a tank and do it so much better. |
Ghosts Chance
Inf4m0us
570
|
Posted - 2013.12.23 17:10:00 -
[119] - Quote
P14GU3 wrote:Didnt read much past the OP, so forgive me if im repeating.
To OP: you're either a bad tanker, or you dont use AV.
Yesterday my squad was running dom. The opposition had three tanks and 2 LAVs. Normally, i wouldnt switch to AV as Im much more usefull as a logi, but the tanks were tearin our team up, and i notived they were bad tankers, like really bad (one sat at our spawn and never moved, thought he dc'd till i realized he was still shooting.) So i switched to my proto swarms with adv AV nades. A squadmate was already running proto AV nades. It took our combined forces to take out the one (really bad) tanker and a LAV, and it took damn near the whole match. Less than a minute later, our tanker pulled out his tank, and destroyed every vehicle on the field in what seemed like seconds.
Moral here is, dedicating even one AV guy to hope he can take a bad tanker is just stupid when you can grab a tank and do it so much better.
im both a good tanker, AND us infantry AV
just killed some poor militia tank with a PLC
you dont need to kill the tank, you just need to get it away form the objective your defending.
the fact that you abandoned the game to follow a tank around makes you a bad player.
now do YOU think you would of been able to kill off every tank ont he firld with a shitfit sica of your own? or would you of went BOOM and lost the objective you were defeneding with your squad while you did it?
thats the thing most people dont get, you dont have to kill the tank, and leaving your objective to do so is a a TERRIBLE idea
the infantry squad in the OP is a base defence squad if your leaving the objectives to go tank hunting then you lose the game.
if a tank enters teh objective that the squad is guarding its going to have to leave immediatly pure and simple. and a tank thats not shooting at you is as good as dead. |
DeadlyAztec11
2882
|
Posted - 2013.12.23 17:13:00 -
[120] - Quote
Ghosts Chance wrote:P14GU3 wrote:Didnt read much past the OP, so forgive me if im repeating.
To OP: you're either a bad tanker, or you dont use AV.
Yesterday my squad was running dom. The opposition had three tanks and 2 LAVs. Normally, i wouldnt switch to AV as Im much more usefull as a logi, but the tanks were tearin our team up, and i notived they were bad tankers, like really bad (one sat at our spawn and never moved, thought he dc'd till i realized he was still shooting.) So i switched to my proto swarms with adv AV nades. A squadmate was already running proto AV nades. It took our combined forces to take out the one (really bad) tanker and a LAV, and it took damn near the whole match. Less than a minute later, our tanker pulled out his tank, and destroyed every vehicle on the field in what seemed like seconds.
Moral here is, dedicating even one AV guy to hope he can take a bad tanker is just stupid when you can grab a tank and do it so much better. im both a good tanker, AND us infantry AV just killed some poor militia tank with a PLC you dont need to kill the tank, you just need to get it away form the objective your defending. the fact that you abandoned the game to follow a tank around makes you a bad player. now do YOU think you would of been able to kill off every tank ont he firld with a shitfit sica of your own? or would you of went BOOM and lost the objective you were defeneding with your squad while you did it? You do realize that a standard Plasma Cannon does more damage than Proto Swarm Launchers right?
»We still have our honor!
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 :: one page |
First page | Previous page | Next page | Last page |