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P14GU3
The Southern Legion The Umbra Combine
440
|
Posted - 2013.12.23 17:15:00 -
[121] - Quote
MassiveNine wrote:Tanks are still easy to kill. All it takes is ONE person who knows how to use their AV weapon properly and that's it. I get 3-4 tank kills minimum per game now since there are so many noob tankers on the field. It's easy to AV full time if you build your suit right. Not everyone has a caldari proto suit, cus thats the only way to solo a tanker.. try it in gallente and tell me its easy |
MassiveNine
0uter.Heaven
685
|
Posted - 2013.12.23 17:16:00 -
[122] - Quote
Seriously, people here talking about being a bad A/V or bad tanker. Fact is there are tons of both, and few decent people. Tanks are most definitely easier to kill other tanks with but the fact remains that anyone who is decent with A/V can still take out a tank just as easily.
Official DUST514 LAV Mechanic
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Ghosts Chance
Inf4m0us
570
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Posted - 2013.12.23 17:17:00 -
[123] - Quote
DeadlyAztec11 wrote:Ghosts Chance wrote:P14GU3 wrote:Didnt read much past the OP, so forgive me if im repeating.
To OP: you're either a bad tanker, or you dont use AV.
Yesterday my squad was running dom. The opposition had three tanks and 2 LAVs. Normally, i wouldnt switch to AV as Im much more usefull as a logi, but the tanks were tearin our team up, and i notived they were bad tankers, like really bad (one sat at our spawn and never moved, thought he dc'd till i realized he was still shooting.) So i switched to my proto swarms with adv AV nades. A squadmate was already running proto AV nades. It took our combined forces to take out the one (really bad) tanker and a LAV, and it took damn near the whole match. Less than a minute later, our tanker pulled out his tank, and destroyed every vehicle on the field in what seemed like seconds.
Moral here is, dedicating even one AV guy to hope he can take a bad tanker is just stupid when you can grab a tank and do it so much better. im both a good tanker, AND us infantry AV just killed some poor militia tank with a PLC you dont need to kill the tank, you just need to get it away form the objective your defending. the fact that you abandoned the game to follow a tank around makes you a bad player. now do YOU think you would of been able to kill off every tank ont he firld with a shitfit sica of your own? or would you of went BOOM and lost the objective you were defeneding with your squad while you did it? You do realize that a standard Plasma Cannon does more damage than Proto Swarm Launchers right?
STD swarmer does 960 DMG (4x220) STD plasma deals less then a hundred damage more
check your math
also a swarmer does more against armor then any PLC does, weapon efficiancy matters :P |
Darius Ashran
Bragian Order Amarr Empire
31
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Posted - 2013.12.23 17:20:00 -
[124] - Quote
Jack McReady wrote:funny how always the same players step out to defend their crutch with what they call "arguments". how often does everyone needs to facepalm and bust your so called "logic" till you understand that the nerf hammer is inevitable? so lets see, this guy suggests you to squad up with a team full of AV nades and a single AV weapon dude. and this works exactly against one type of tank driver => the scrub that just tries out MLT tanks the first time in a public match. have fun running after a good pilot with awareness & map knowledge. first of all, if a tank drivers gets caught by a squad of swarms, PLC and AV nades then he did an error and deserver to explode but driver making bad choices is not a factor for balance. factor for balance is risk vs reward. tank speed is still high and what was true for only lower ehp vehicles (dropships & LAVs) before is now also true for high ehp tanks, if things are not going well you turn on that nitro and none of those weapons can keep up. beside that there should not be something that requires the attention of a that many players in a game with limited amount of players per side, this creates artificial power advantage for those teams with more tanks. this should especially not happen when tanks for 100k isk are able to shrug of proto AV weaponry. second, not everyone has skilled into forges and heavies. beside that, this weapon still needs a good position to fire on a slow frame. you still need atleast proto level to bother a tank. and the tank driver can still gtfo and you just wasted your time. third, no one wants to wait half a minute, just to see the tank driver gtfo out at the speed of sound when the hardeners are down. waiting the whole game just for a minor chance to kill a tank when the driver did an error? no thanks. again piloting errors are not a factor for balance. and last, tanks are the better AV, they are cheaper require no SP and rails can even hurt tanks when their hardeners are up. and the best part about tanks: tanks do not give up any killing power against infantry.
So much opinionated subjective bullshit in such tight proximity. I don't honestly know if the fabric of the universe can handle it. |
P14GU3
The Southern Legion The Umbra Combine
440
|
Posted - 2013.12.23 17:22:00 -
[125] - Quote
Ghosts Chance wrote:DeadlyAztec11 wrote:Ghosts Chance wrote:P14GU3 wrote:Didnt read much past the OP, so forgive me if im repeating.
To OP: you're either a bad tanker, or you dont use AV.
Yesterday my squad was running dom. The opposition had three tanks and 2 LAVs. Normally, i wouldnt switch to AV as Im much more usefull as a logi, but the tanks were tearin our team up, and i notived they were bad tankers, like really bad (one sat at our spawn and never moved, thought he dc'd till i realized he was still shooting.) So i switched to my proto swarms with adv AV nades. A squadmate was already running proto AV nades. It took our combined forces to take out the one (really bad) tanker and a LAV, and it took damn near the whole match. Less than a minute later, our tanker pulled out his tank, and destroyed every vehicle on the field in what seemed like seconds.
Moral here is, dedicating even one AV guy to hope he can take a bad tanker is just stupid when you can grab a tank and do it so much better. im both a good tanker, AND us infantry AV just killed some poor militia tank with a PLC you dont need to kill the tank, you just need to get it away form the objective your defending. the fact that you abandoned the game to follow a tank around makes you a bad player. now do YOU think you would of been able to kill off every tank ont he firld with a shitfit sica of your own? or would you of went BOOM and lost the objective you were defeneding with your squad while you did it? You do realize that a standard Plasma Cannon does more damage than Proto Swarm Launchers right? STD swarmer does 960 DMG (4x220) STD plasma deals less then a hundred damage more check your math also a swarmer does more against armor then any PLC does, weapon efficiancy matters :P i killed that tank within a minuite of it being called in, diddnt go chasing it around i waited at the objective i was defending and it came to me. then i dual fluxed and PLCed and BOOM, its not hard, it doesnt take effort and you dont even have to stop defending your base. I can kill shield tanks with dual flux and a mass driver.. done it numerous times. The only point your proving is that shield tanks suck or flux are OP. Of course you can take out a tank with a PLC when it had a couple hundred armor... Edit: if you read my post, the tank was at our spawn and never moved, so i never left the point to chase him... AV is bad and you should feel bad |
DeadlyAztec11
2882
|
Posted - 2013.12.23 17:23:00 -
[126] - Quote
Darius Ashran wrote:Jack McReady wrote:funny how always the same players step out to defend their crutch with what they call "arguments". how often does everyone needs to facepalm and bust your so called "logic" till you understand that the nerf hammer is inevitable? so lets see, this guy suggests you to squad up with a team full of AV nades and a single AV weapon dude. and this works exactly against one type of tank driver => the scrub that just tries out MLT tanks the first time in a public match. have fun running after a good pilot with awareness & map knowledge. first of all, if a tank drivers gets caught by a squad of swarms, PLC and AV nades then he did an error and deserver to explode but driver making bad choices is not a factor for balance. factor for balance is risk vs reward. tank speed is still high and what was true for only lower ehp vehicles (dropships & LAVs) before is now also true for high ehp tanks, if things are not going well you turn on that nitro and none of those weapons can keep up. beside that there should not be something that requires the attention of a that many players in a game with limited amount of players per side, this creates artificial power advantage for those teams with more tanks. this should especially not happen when tanks for 100k isk are able to shrug of proto AV weaponry. second, not everyone has skilled into forges and heavies. beside that, this weapon still needs a good position to fire on a slow frame. you still need atleast proto level to bother a tank. and the tank driver can still gtfo and you just wasted your time. third, no one wants to wait half a minute, just to see the tank driver gtfo out at the speed of sound when the hardeners are down. waiting the whole game just for a minor chance to kill a tank when the driver did an error? no thanks. again piloting errors are not a factor for balance. and last, tanks are the better AV, they are cheaper require no SP and rails can even hurt tanks when their hardeners are up. and the best part about tanks: tanks do not give up any killing power against infantry. So much opinionated subjective bullshit in such tight proximity. I don't honestly know if the fabric of the universe can handle it.
This is the most polite the forums have ever been. Should have been here back in Chromosome... And you think tankers be mad now, just damn.
»We still have our honor!
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Korvin Lomont
United Pwnage Service RISE of LEGION
394
|
Posted - 2013.12.23 17:30:00 -
[127] - Quote
Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less.
Exactly why risking my clone by sacrifiying most of my anti infantry self defensive powers (while HAVS don't sacrifice anything) just to realise that even with smart play a whole clip of proto AV will not destroy a milita tank. I do run with RE's and if I get the chance I will use them if not I can at least defend myself with my primary weapon against the infantry trying to kill me.
Its possible to kill tanks you can maybe solo stupid militia HAV's but against tankers with brain the best counter is another HAV, so why in hell should I even bother to bring AV and die several times against Infantry AND HAVs as ost of them are running scanners when the best result in most cases is scaring HAV pilots? And even if I scare him (and for that one flux grenade will do the job better as my swarms) the HAV will come back after a few seconds... |
Korvin Lomont
United Pwnage Service RISE of LEGION
394
|
Posted - 2013.12.23 17:32:00 -
[128] - Quote
Ghosts Chance wrote:Arkena Wyrnspire wrote:Well. We could bring AV, or we could bring our own tanks, which do it better than infantry AV while being more versatile. a 6 man infantry squad all carrying AV granades with a single dedicated AV guy in the mix WILL mess up vehicles without sacraficing infantry power. you dont HAVE to run tanks, its easer not to in all honesty. all those threads crying about tanks written by people who both arnt organised, and arnt even willing to put AV nades on their fits just peeve me off. tanks do it DIFFERENTLYT then infantry AV not really more effectivly, its just easyer for a solo player to use a tank then as solo infantry. squad wise its alot easyer to have an AV infantry guy with your squad + AV nades on every member then it is to have that one squad mate in a tank. your other squad mates cover your infantry AV guy (who should probably be very good with a sidearm, SMGs are amazing at this) and that AV guy leads the charge against any vehicle that apears. i cant figure out why everyones complaining when they arnt even trying to deal with the problem using in game resources.
6 man with AV nades and the HAV Pilot not recognizing one of them? Honestly any Pilot THAT stupid deserves to die again and again... |
Ghosts Chance
Inf4m0us
571
|
Posted - 2013.12.23 17:36:00 -
[129] - Quote
all im hear is people agreeing with me, saying tanks are easy to kill.... then bitching that they dont want to have to do it.
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Korvin Lomont
United Pwnage Service RISE of LEGION
394
|
Posted - 2013.12.23 17:45:00 -
[130] - Quote
Wurm FOOD wrote:I have an AV fit that costs 5k. Militia Gallente light frame with a plasma cannon, AV grenades, REs, MLT kincat, and a scrambler pistol for infantry. Seriously, I killed about 8 tanks in a Dom using this fit. You run up behind them, shove 3 REs on the exhaust plate, hit their shield with grenades and plasma, then BOOM (REs finish them off). Use stealth ;)
Yeah this works well against bad tankers that do not pay any attention otherwise you are dead. If the tank brings 5 friends running with rifles you are in serious troubles.
So even the example the OP brings will fail if the Pilto is running with a squad on his own, so the six vs 1 theory fails. As in this scenario the HAV + 5 Infantry squad will obliberate any 5 AV nade + AV guy squad.
That currently HAV pilots do not even bother to run with a squad (or second HAV) clearly shows how much fear AV causes to them...
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TheD1CK
Dead Man's Game
259
|
Posted - 2013.12.23 17:49:00 -
[131] - Quote
This tread is just biased for OP underpriced tanks
I can run a good AV fit ....
Minmatar Mk.o
Allotech Plasma Cannon
Lai Dai packed AV
Boundless RE/PE
Shield extenders in highs
Cardiac reg and CPU upgrade
If a tankers is a dumbass I can just about solo him, but the real problem is my suit costs 3x more than most of the tanks out there......... So I have to take on a missile/blaster with a very high chance of dying, and if I do it's a serious ISK sink
How the hell is an infantry fitting worth more than a tank?? even if I try to cheap out on things It still costs 100k + .....
Tanks can kill proto suits so they should cost more ... and if that tank can kill a proto squad so it should cost 6 x 150k = 900k ... so I think If tankers want their OP vehicles they should be paying over that to set it up
Like this thread if you think HAV should cost 1,000,000 ISK minimum
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Ghosts Chance
Inf4m0us
572
|
Posted - 2013.12.23 17:50:00 -
[132] - Quote
Korvin Lomont wrote:Wurm FOOD wrote:I have an AV fit that costs 5k. Militia Gallente light frame with a plasma cannon, AV grenades, REs, MLT kincat, and a scrambler pistol for infantry. Seriously, I killed about 8 tanks in a Dom using this fit. You run up behind them, shove 3 REs on the exhaust plate, hit their shield with grenades and plasma, then BOOM (REs finish them off). Use stealth ;) Yeah this works well against bad tankers that do not pay any attention otherwise you are dead. If the tank brings 5 friends running with rifles you are in serious troubles. So even the example the OP brings will fail if the Pilto is running with a squad on his own, so the six vs 1 theory fails. As in this scenario the HAV + 5 Infantry squad will obliberate any 5 AV nade + AV guy squad. That currently HAV pilots do not even bother to run with a squad (or second HAV) clearly shows how much fear AV causes to them...
and EVERYONE ELSES example of calling ina militia tank becuase its "easyer" will ALSO fail against a decent tanker with a squad of his own....
if you think HAV pilots arnt running in squads you are mistaken, they most certainly are.
and theres no reason to fear somethign that nobody is using, when i run tank games i am both in a squad and nobody ever brings out AV against me.... |
Krom Ganesh
Holdfast Syndicate Amarr Empire
971
|
Posted - 2013.12.23 17:51:00 -
[133] - Quote
The problem with tanks is that there is no easy way to balance them so that people who use them and people who fight them are happy. If they are powerful and cheap as they are now, dedicated AV players become exceedingly rare (as we see now). If they are not powerful and cheap or powerful and not cheap, tankers will be upset (as we saw before 1.7). This is because CCP has designed the tank to be the most effective killer of everything. This leads to bad balance with no simple way to fairly rebalance tanks with everything else.
Simply put, tanks are way too versatile and effective.
Ideally, I would like for the V vs V and V vs I balance to be like this:
Heavy vehicles should be very effective against all forms of vehicles Heavy vehicles shouldn't be very effective against infantry - As it is meant to be the heavy hitting vehicle, the tank should absolutely wreck other vehicles... but this should come at the cost of effectiveness vs infantry. They should be still be able to kill them, but it should be more of a pain than it is worth if there are other vehicles on the map.
Light AV should be effective against light and medium vehicles * Additionally, light AV should either also be effective against infantry or be extra effective against vehicles, but not both Light AV shouldn't be very effective against heavy vehicles (Light AV in large groups (4+) should still be able to combat heavy vehicles with good coordination) - The greatest asset of light AV should be its versatility. Weapons like the PLC can be effective methods of fighting infantry. However, weapons like the Swarm Launcher cannot be used against infantry and thus should be even more effective against light and medium vehicles though not through damage such as the Swarm having increased range over other light AV and its tracking capabilities.
Heavy AV should be very effective against all vehicles Heavy AV shouldn't be very effective against infantry - Same as heavy vehicles, heavy AV should give up its ability to effectively fight infantry for the ability to effectively fight all vehicles. However, while AV should be quite deadly to tanks, Heavy AV is still handheld weaponry and shouldn't be as effective as a tank for taking out a tank but it should get the benefit of being cheaper and being a smaller target.
Medium and light vehicles should be effective at fighting infantry and other medium/light vehicles Light vehicles should have less power and defense but have great speed and handling Medium vehicles should good power and defense (not tank levels) but be slower (again, not tank levels) (Same as light AV, medium and light vehicles in groups should be able to take on heavy vehicles) - These are the vehicles that pilots should look towards to fight infantry (along with their non-combat roles like troop transport)
!
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TheD1CK
Dead Man's Game
259
|
Posted - 2013.12.23 17:55:00 -
[134] - Quote
Nobody brings AV because you are guaranteed that even if successful the **** tankers are going to call another tank... and another
I had to kill a Madrugar 3 times last night till he took the hint that our squad wasnt going to take his ****
So I lose say 5/6 suits, I'm down near 1 mil ISK and the tankers are managing to make more profit than AV despite the fact they lost multiple tanks ...... |
P14GU3
The Southern Legion The Umbra Combine
440
|
Posted - 2013.12.23 17:57:00 -
[135] - Quote
TheD1CK wrote:This tread is just biased for OP underpriced tanks
I can run a good AV fit ....
Minmatar Mk.o
Allotech Plasma Cannon
Lai Dai packed AV
Boundless RE/PE
Shield extenders in highs
Cardiac reg and CPU upgrade
If a tankers is a dumbass I can just about solo him, but the real problem is my suit costs 3x more than most of the tanks out there......... So I have to take on a missile/blaster with a very high chance of dying, and if I do it's a serious ISK sink
How the hell is an infantry fitting worth more than a tank?? even if I try to cheap out on things It still costs 100k + .....
Tanks can kill proto suits so they should cost more ... and if that tank can kill a proto squad so it should cost 6 x 150k = 900k ... so I think If tankers want their OP vehicles they should be paying over that to set it up
Like this thread if you think HAV should cost 1,000,000 ISK minimum
Not to mention the crap payout you get for running AV. I double to triple the isk running logi over AV all match |
Fox Gaden
Immortal Guides
1956
|
Posted - 2013.12.23 18:01:00 -
[136] - Quote
One important point that has long been agreed on between dedicated tankers and dedicated AVers is that driving off a tank is almost as good as killing a tank. This was one of the key arguments around the notion that a single Infantry AVer should not be able to solo a tank.
However, my experience in the week I spent testing AV in 1.7, was that if I managed to drive off a tank, two more tanks would come in and kill me. While tankers always thought that the balance should be 3 Infantry to take out one tank, the current situation often has tanks outnumbering infantry AV.
I took a squad of 3 Swarmers into a match. We spent the entire match hunting tanks, and did not manage to get a single tank kill. I was using a Proto Swarm Launcher.
I was however able to get solo kills in the first three days of 1.7 against people who I knew for a fact had never driven tanks before and were likely not skilled into them. About 5 days into 1.7 the no skill points invested tankers were getting experienced enough that I could not kill them even when I used Flux grenades and Remote Explosives in combination with my Proto Swarm Launcher.
I canGÇÖt help thinking that the deaths of grossly incompetent tankers is being used to prove that AV is fine.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Nirwanda Vaughns
256
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Posted - 2013.12.23 18:06:00 -
[137] - Quote
i run a commando from time to time seeing as its the only suit you can have a proto swarm and a half decent 'sidearm' but the damage from swarms is pretty poor. i have a minmatar medium basic frame with proto swarms and 3 complex damage mods with an SMG but its quite paper thin i just need to work up to my minny assaults for something a little sturdier. its a tough job but i'd perhaps like to see a proper AV frame. maybe a Type II class of commando with skill bonus to lock range of 5% per level and 5% per level to Prox mine damage or +1 per level to prox mines active per level, slightly less shield/armor (perhaps the old commando number) but increase movement/sprint speed slightly
that way the swarms lock range is about 215-220m and with the +1 prox mines you could lay 10 proto mines keep the cpu/pg so that with proto swarm and mines you can only fit a standard level AR/RR/CR/SCR ect and have it as a dedicated AV commando
It's only after we have lost everything, are we free to do anything.... Unless CCP take away your BPOs
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Ghosts Chance
Inf4m0us
573
|
Posted - 2013.12.23 18:12:00 -
[138] - Quote
P14GU3 wrote:TheD1CK wrote:This tread is just biased for OP underpriced tanks
I can run a good AV fit ....
Minmatar Mk.o
Allotech Plasma Cannon
Lai Dai packed AV
Boundless RE/PE
Shield extenders in highs
Cardiac reg and CPU upgrade
If a tankers is a dumbass I can just about solo him, but the real problem is my suit costs 3x more than most of the tanks out there......... So I have to take on a missile/blaster with a very high chance of dying, and if I do it's a serious ISK sink
How the hell is an infantry fitting worth more than a tank?? even if I try to cheap out on things It still costs 100k + .....
Tanks can kill proto suits so they should cost more ... and if that tank can kill a proto squad so it should cost 6 x 150k = 900k ... so I think If tankers want their OP vehicles they should be paying over that to set it up
Like this thread if you think HAV should cost 1,000,000 ISK minimum
Not to mention the crap payout you get for running AV. I double to triple the isk running logi over AV all match
your doing it wrong
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TheD1CK
Dead Man's Game
259
|
Posted - 2013.12.23 18:14:00 -
[139] - Quote
Are you by any chance a tanker?? ... It really seems that way ...
And I described my suit not what I do with it, I was highlighting the cost of a good AV suit compared to the cost of HAV |
Ghosts Chance
Inf4m0us
573
|
Posted - 2013.12.23 18:17:00 -
[140] - Quote
TheD1CK wrote:Are you by any chance a tanker?? ... It really seems that way ...
And I described my suit not what I do with it, I was highlighting the cost of a good AV suit compared to the cost of HAV
im both, ive been running around getting tank kills with a plasma cannon for ***** and giggles.
right now my primary suit is minmatar assault.
i have 26 million SP
i have a little bit of everything
im a logi im an assault im a scout im a tanker im a dropship pilot i have infantry AV (becuase calling in a tank while im running on the ground defeats the purpose of running on the ground)
the only thing im NOT is a heavy, becuase there isnt a minmatar heavy yet
as a tanker other tanks arnt really going to kill me, its infantry i worry about |
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thesupertman
Better Hide R Die
89
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Posted - 2013.12.23 18:18:00 -
[141] - Quote
Tanks need to cost more....
I think I'm the only person still waiting for mechs/giant robot killing machines.....
dangCCPyourslowpickupthepace
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Atiim
Living Like Larry Schwag
2440
|
Posted - 2013.12.23 18:18:00 -
[142] - Quote
TheD1CK wrote:Are you by any chance a tanker?? ... It really seems that way ...
And I described my suit not what I do with it, I was highlighting the cost of a good AV suit compared to the cost of HAV He is. I confirmed that a few days ago when I saw him rolling around in a Gunnlogi.
He's also bull$#!tting you when he says that he uses AV to destroy tanks as well.
We finally deployed in the MinFW Match!
\o/
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Operative 1171 Aajli
Bragian Order Amarr Empire
933
|
Posted - 2013.12.23 18:19:00 -
[143] - Quote
Wait, who's scissors? I'm confused.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Ghosts Chance
Inf4m0us
573
|
Posted - 2013.12.23 18:19:00 -
[144] - Quote
Atiim wrote:TheD1CK wrote:Are you by any chance a tanker?? ... It really seems that way ...
And I described my suit not what I do with it, I was highlighting the cost of a good AV suit compared to the cost of HAV He is. I confirmed that a few days ago when I saw him rolling around in a Gunnlogi. He's also bull$#!tting you when he says that he uses AV to destroy tanks as well.
lol your just bad
killing tanks with infantry AV is hilarious |
Cat Merc
Ahrendee Mercenaries EoN.
4937
|
Posted - 2013.12.23 18:24:00 -
[145] - Quote
I'll get back to ya when AV can fulfill both AV and AI in one package that costs 70k ISK and called a Soma
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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TheD1CK
Dead Man's Game
259
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Posted - 2013.12.23 18:26:00 -
[146] - Quote
lol, thanks Atiim So this is just a biased post, made by a tanker to promote UP AV
If thats how thing work in here, I propose a buff to Core Locus/RE/Plasma Cannon and a buff to CR RoF .... oh and minmatar suits need a base 1000 stamina with speed of 11.50
lol, you tell me I'm bad and you make a completely false thread because We all know Tanks are OP and when CCP fix it every infantry in the game will be looking to punish tankers ... I look forward to this
Rebel scum since closed beta
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Ghosts Chance
Inf4m0us
573
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Posted - 2013.12.23 18:28:00 -
[147] - Quote
TheD1CK wrote:lol, thanks Atiim So this is just a biased post, made by a tanker to promote UP AV If thats how thing work in here, I propose a buff to Core Locus/RE/Plasma Cannon and a buff to CR RoF .... oh and minmatar suits need a base 1000 stamina with speed of 11.50 lol, you tell me I'm bad and you make a completely false thread because We all know Tanks are OP and when CCP fix it every infantry in the game will be looking to punish tankers ... I look forward to this
owning a tank a tanker does not make :P
thats like calling me a dropship pilot just becuase i have a python
or calling me infantry AV specialist becuase i speced into infantry AV
i havnt been a "tanker" since chromosome |
Atiim
Living Like Larry Schwag
2440
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Posted - 2013.12.23 18:34:00 -
[148] - Quote
pegasis prime wrote: right ***** lets get this strait DONT you ever call me a liar you ******* piece of scum......you are nothing but the load that should have been swallowed you ******* moron how di you even manage to climb out of your ******* testtube you ******* freek .... right now thats out of the way ........vehicle sp was refunded because of a major overhaul of how the vehicle skill tree works as well as the removal of specific skills .....any skills that were left behind had different prerecs and functions or we would have Kept them or are you too stupid to understand that concept . im beginging to think you ether are an autistic piece of ******* rubber or just a lame troll.. now **** off .
I just looked up the definition of the word "liar". Yes you are a liar.
Please don't try to bull$#!t me, or anyone for that matter. Every single skill under the Vehicle Command, Vehicle Upgrades, and Turret Operation was refunded, regardless of wether or not the skill currently exists.
I checked myself the second I finished downloading the 1.7 patch. all 7,195,000 SP into the vehicle related skills were refunded. Otherwise I'd still have a few million still into the Turret Operation.
The prerequisites of virtually all skills were changed. I, and everyone still received a complete respec from the skills that still remain unchanged in terms of skill perquisites.
I'll bet you 200mil ISK right now that every skill was refunded.
Autistic piece of (expletive) rubber? I don't have autism but I don't think it's polite to insult disabiled people is such matter.
Lame troll? Aside from obvious trolls or jokes in other threads I have yet to lie about anything, as all of my claims are based from facts that can easily be proven upon desire.
We finally deployed in the MinFW Match!
\o/
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Atiim
Living Like Larry Schwag
2440
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Posted - 2013.12.23 18:38:00 -
[149] - Quote
Ghosts Chance wrote:Atiim wrote:TheD1CK wrote:Are you by any chance a tanker?? ... It really seems that way ...
And I described my suit not what I do with it, I was highlighting the cost of a good AV suit compared to the cost of HAV He is. I confirmed that a few days ago when I saw him rolling around in a Gunnlogi. He's also bull$#!tting you when he says that he uses AV to destroy tanks as well. lol your just bad killing tanks with infantry AV is hilarious Even before Uprising 1.7 being AV was boring.
Bad about what?
Let me guess, you are incapable of arguing against my points so you resort to being childish and saying things such as "get gud"?
We finally deployed in the MinFW Match!
\o/
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P14GU3
The Southern Legion The Umbra Combine
442
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Posted - 2013.12.23 18:40:00 -
[150] - Quote
Anyone notice chances has resorted to ad-hominem the kast few posts? Blatent sign that he is losing the battle |
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