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Fire of Prometheus
DUST University Ivy League
2022
|
Posted - 2013.12.19 12:30:00 -
[61] - Quote
Onward and upward!!!!!
I want a response CCP
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Oxskull Duncarino
Tickle My Null-Sac
314
|
Posted - 2013.12.19 13:31:00 -
[62] - Quote
Fire of Prometheus wrote:So I went proto commando cause I thought "YOLO why not?" Well here's why not: The PROTO commando Has the same # of slots as a MLT heavy (the equipment slot on commando replaces the nade slot on the heavy) It is an amarr suit, yet has more high slots than low (seriously why?) fix: give it 1 more low slot across all tiers. It needs a slight pg/CPU buff at the proto level (not a lot, maybe like 5 pg and 15 CPU) And for the love of all that is good!!!!! Give it at least a 15hp/sec shield recharge rate, my proto commando takes 40 seconds to go from 0 shields to full (403 shields) Ccp please fix the commando, there is a reason why there is literally only 7 proto commandos in existence. EDIT: I just realized the PROTO commando has the exact same # of slots as a MLT heavy EDIT#2: this sums up nicely what is happening (excerpt from post #52) General12912 wrote:.....It was meant for multiple battlefield roles at once like sniper/assault. You will need more than just the ability to change between two different light weapons in order to fully accomplish that. Much as I agree with alot you say, you've got to stop saying the militia heavy has the same slot layout a proto commando. It has 1 high and 1 low to the proto commando's 2 high and 1 low. I run commando myself, only advanced as the basic is just a useless ISK and SP sink, and I've other more important places to put my SP than going for proto.
What I would do a comparison between is the militia heavy and the advanced commando. Both have 1 high and low, with the duel light weapon and equipment of the commando being balanced out by the heavy weapon and grenades of the heavy. But, this is where it gets terrible. The MILITIA heavy has alot more eHP, 70% more shield regen, and 23 more CPU than a specialised heavy frame, the advanced commando. Whoever did suit design when these figures were put together needs their heads looked at.
The shield regen is the first thing to sort, preferably pushed up to 20/sec. Then, much as I don't want to touch slots too much, the basic HAS to have a low slot. Then suit bonuses need to be changed if the slot count is going to be kept low, or left the same if slot numbers are increased. Lastly, CPU and PG needs tweaking. Not by much, but the numbers need to go up. |
Fire of Prometheus
DUST University Ivy League
2022
|
Posted - 2013.12.19 20:21:00 -
[63] - Quote
Oxskull Duncarino wrote:Fire of Prometheus wrote:So I went proto commando cause I thought "YOLO why not?" Well here's why not: The PROTO commando Has the same # of slots as a MLT heavy (the equipment slot on commando replaces the nade slot on the heavy) It is an amarr suit, yet has more high slots than low (seriously why?) fix: give it 1 more low slot across all tiers. It needs a slight pg/CPU buff at the proto level (not a lot, maybe like 5 pg and 15 CPU) And for the love of all that is good!!!!! Give it at least a 15hp/sec shield recharge rate, my proto commando takes 40 seconds to go from 0 shields to full (403 shields) Ccp please fix the commando, there is a reason why there is literally only 7 proto commandos in existence. EDIT: I just realized the PROTO commando has the exact same # of slots as a MLT heavy EDIT#2: this sums up nicely what is happening (excerpt from post #52) General12912 wrote:.....It was meant for multiple battlefield roles at once like sniper/assault. You will need more than just the ability to change between two different light weapons in order to fully accomplish that. Much as I agree with alot you say, you've got to stop saying the militia heavy has the same slot layout a proto commando. It has 1 high and 1 low to the proto commando's 2 high and 1 low. I run commando myself, only advanced as the basic is just a useless ISK and SP sink, and I've other more important places to put my SP than going for proto. What I would do a comparison between is the militia heavy and the advanced commando. Both have 1 high and low, with the duel light weapon and equipment of the commando being balanced out by the heavy weapon and grenades of the heavy. But, this is where it gets terrible. The MILITIA heavy has alot more eHP, 70% more shield regen, and 23 more CPU than a specialised heavy frame, the advanced commando. Whoever did suit design when these figures were put together needs their heads looked at. The shield regen is the first thing to sort, preferably pushed up to 20/sec. Then, much as I don't want to touch slots too much, the basic HAS to have a low slot. Then suit bonuses need to be changed if the slot count is going to be kept low, or left the same if slot numbers are increased. Lastly, CPU and PG needs tweaking. Not by much, but the numbers need to go up. Sorry, haven't been on the game since I made his thread, and it has the same # slots as a basic sentinel....my bad
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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ThePlayerkyle13
PlayerArmy Industries
27
|
Posted - 2013.12.19 21:24:00 -
[64] - Quote
Putting the Commando Suit as a Heavy doesn't make sense to me, its got 325 HP on both Shields & Armor which makes it a Medium Suit not Heavy, & i would've thought Commandos in general wore Medium suits not Heavy variants. But the suit does need more High/Low Slots like 3/3 & PG/CPU Increase round 20/50, i don't feel like skilling into it because i don't see any benifits on the Field unless you're using a Rifle & Anti-Vehicle Weapon. I like the Duel Light Weapons on the Suit but the lack of Modules on High/Low needs working on, otherwise i'll feel like i just skilled in to a Millita Suit with a Red & Black paint job... |
Fire of Prometheus
DUST University Ivy League
2023
|
Posted - 2013.12.19 23:48:00 -
[65] - Quote
Come on ccp I know your out there
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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T'orq
DUST University Ivy League
28
|
Posted - 2013.12.20 16:24:00 -
[66] - Quote
ThePlayerkyle13 wrote:Putting the Commando Suit as a Heavy doesn't make sense to me, its got 325 HP on both Shields & Armor which makes it a Medium Suit not Heavy, & i would've thought Commandos in general wore Medium suits not Heavy variants. But the suit does need more High/Low Slots like 3/3 & PG/CPU Increase round 20/50, i don't feel like skilling into it because i don't see any benifits on the Field unless you're using a Rifle & Anti-Vehicle Weapon. I like the Duel Light Weapons on the Suit but the lack of Modules on High/Low needs working on, otherwise i'll feel like i just skilled in to a Millita Suit with a Red & Black paint job...
If you give it 3/3 high and low slots, it is almost an assault. It would be nice it the 2nd high slot on the proto could be switched so that there is 1 high and 2 lows.
I agree the PG/CPU needs a little work though
'Greater love hath no man than this, that a man lay down his life for his friends.'
- John 15:13.
A code for logis.
|
Smooth Assassin
Stardust incorporation
482
|
Posted - 2013.12.20 16:28:00 -
[67] - Quote
Don't worry man, you'll get you're respec when racial variants comes out
Assassination is my thing.
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Fire of Prometheus
DUST University Ivy League
2031
|
Posted - 2013.12.20 16:35:00 -
[68] - Quote
Smooth Assassin wrote:Don't worry man, you'll get you're respec when racial variants comes out I don't want a respec.....all I'm asking for is a small buff
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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T'orq
DUST University Ivy League
38
|
Posted - 2013.12.20 17:16:00 -
[69] - Quote
Fire of Prometheus wrote:Smooth Assassin wrote:Don't worry man, you'll get you're respec when racial variants comes out I don't want a respec.....all I'm asking for is a small buff
Agreed, but when the racial variants come out, I might have to spec into another commando suit =P
'Greater love hath no man than this, that a man lay down his life for his friends.'
- John 15:13.
A code for logis.
|
ThePlayerkyle13
PlayerArmy Industries
30
|
Posted - 2013.12.20 17:38:00 -
[70] - Quote
T'orq wrote:ThePlayerkyle13 wrote:Putting the Commando Suit as a Heavy doesn't make sense to me, its got 325 HP on both Shields & Armor which makes it a Medium Suit not Heavy, & i would've thought Commandos in general wore Medium suits not Heavy variants. But the suit does need more High/Low Slots like 3/3 & PG/CPU Increase round 20/50, i don't feel like skilling into it because i don't see any benifits on the Field unless you're using a Rifle & Anti-Vehicle Weapon. I like the Duel Light Weapons on the Suit but the lack of Modules on High/Low needs working on, otherwise i'll feel like i just skilled in to a Millita Suit with a Red & Black paint job... If you give it 3/3 high and low slots, it is almost an assault. It would be nice it the 2nd high slot and low slot
You've said it your self & Commandos are generally Offensive Soldiers, Personally 3/3 High & Low Slots seems better... |
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Fire of Prometheus
DUST University Ivy League
2036
|
Posted - 2013.12.20 17:39:00 -
[71] - Quote
T'orq wrote:Fire of Prometheus wrote:Smooth Assassin wrote:Don't worry man, you'll get you're respec when racial variants comes out I don't want a respec.....all I'm asking for is a small buff Agreed, but when the racial variants come out, I might have to spec into another commando suit =P Indeed, I'm thinking the Caldari commando will be the next one I get :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
|
T'orq
DUST University Ivy League
40
|
Posted - 2013.12.20 17:43:00 -
[72] - Quote
Mine might be that or minmatar, but I don't know will have to wait and see
'Greater love hath no man than this, that a man lay down his life for his friends.'
- John 15:13.
A code for logis.
|
Zunist Tae
Single Player Opps
3
|
Posted - 2013.12.20 18:12:00 -
[73] - Quote
New to the Commandos, (have Advanced suits unlocked finally) and definitely feeling underwhelmed. Really like the concept of two lights, especially now. Lets me have a rifle and a little bit of tank stand off power.
Downsides...
- No slots on the A-1: means if my shields get burnt I have not way to get armor back up on my own.
- Slow shield regen: This is suppose to be a versatile front line combatant. Hitting one fight and then running away for the next min or two, hoping my shields pop back up before someone finds me is not my idea of "front line" capable.
- Cost: A-1 and A/1 are more than twice what any of the other specialized suits run. Why? Running a good combo of weapons drives the cost up enough. No reason to jack it up more.
- PG/CPU is a bit light. Really hard to pack on decent weapons. Which is really frustrating since it's suppose to be able to support two lights. Sentinle vs Commando...
[1] A-1 36/180 vs 22/112 [2] A/1 43/216 vs 31/157 [3] ak. 54/270 vs 44/224
For a series that ditched slots, armor and shields to support the extra load of two light weapons I'm having trouble understanding CPU/PG scheme. Commando has less in every version of the suit. Less armor, shields, slots, PG and CPU. Where is the extra power this thing is suppose to be sporting?
Really hope Commandos get a bit of love. |
Fire of Prometheus
DUST University Ivy League
2037
|
Posted - 2013.12.20 18:58:00 -
[74] - Quote
Zunist Tae wrote:New to the Commandos, (have Advanced suits unlocked finally) and definitely feeling underwhelmed. Really like the concept of two lights, especially now. Lets me have a rifle and a little bit of tank stand off power. Downsides...
- No slots on the A-1: means if my shields get burnt I have not way to get armor back up on my own.
- Slow shield regen: This is suppose to be a versatile front line combatant. Hitting one fight and then running away for the next min or two, hoping my shields pop back up before someone finds me is not my idea of "front line" capable.
- Cost: A-1 and A/1 are more than twice what any of the other specialized suits run. Why? Running a good combo of weapons drives the cost up enough. No reason to jack it up more.
- PG/CPU is a bit light. Really hard to pack on decent weapons. Which is really frustrating since it's suppose to be able to support two lights. Sentinle vs Commando...
[1] A-1 36/180 vs 22/112 [2] A/1 43/216 vs 31/157 [3] ak. 54/270 vs 44/224
For a series that ditched slots, armor and shields to support the extra load of two light weapons I'm having trouble understanding CPU/PG scheme. Commando has less in every version of the suit. Less armor, shields, slots, PG and CPU. Where is the extra power this thing is suppose to be sporting? Really hope Commandos get a bit of love. Agreed. Us commandos need some lovin
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Artificer Ghost
Bojo's School of the Trades
738
|
Posted - 2013.12.20 23:54:00 -
[75] - Quote
It's not meant to fill two battlefield roles at once, it's meant for area defense...
I've gone through this a thousand times, so I won't tell ALL the tales of my Commando-Stomping ways, but basically... I held off a rather small position, by myself, using a GEK, K5, and Compact Nanohive. If someone had gotten close enough to me while I wasn't paying attention, I would've died immediately (There was no way out of the box I was in). Instead, I had a Sica, and about 5 different medium suits trying to charge my position so they could stop being annoyed with me. I killed them all (Even if they spawned back in), and my teammates eventually pushed them out of the city.
Later in the match, in a defensive firefight, I was killed by a sniper. That was my only death. I went 17/1.
The next match, I stood on top of a small perch (Building at B on Manus Peak, super short building), and killed anything that came near the objective. Using same equipment. Shotty tried to come up and kill me, Shotgunned in the face. Anything else got an AR. Even stole a kill from a squadmate who proceeded to say "That's it, I'm petitioning CCP to get you a nerf". For the entire 3+ matches where I killed everything/everyone, he was saying "Stop killing things, you're going to trick people into thinking it's good, and then they'll quit the game because they were lied to, you need a nerf".
So yea. Also, IN THE DESC. it says it's made for area defense. Don't try to kill people, try to get them to back off. However, if you can kill them, good on you.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
738
|
Posted - 2013.12.20 23:58:00 -
[76] - Quote
Also, reason for a couple Commando stats is just for logic's sake (Although I'm not saying I like it).
Basically, all of the suits electronic power was shifted into the arms of the dropsuit, to allow it to carry more weapons. This is why: -It has low HP, there's less power directed to the shield generators/rechargers/etc. -High melee damage. If you have carry 2 Light Weapons, you can probably hit like a truck. -Low CPU/PG. Because the Amarr are morons (No offense), they redirected the Core power to the arms, just to make it stronger. It backfired on them.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Oxskull Duncarino
Tickle My Null-Sac
322
|
Posted - 2013.12.21 00:46:00 -
[77] - Quote
Artificer Ghost wrote:It's not meant to fill two battlefield roles at once, it's meant for area defense...
I've gone through this a thousand times, so I won't tell ALL the tales of my Commando-Stomping ways, but basically... I held off a rather small position, by myself, using a GEK, K5, and Compact Nanohive. If someone had gotten close enough to me while I wasn't paying attention, I would've died immediately (There was no way out of the box I was in). Instead, I had a Sica, and about 5 different medium suits trying to charge my position so they could stop being annoyed with me. I killed them all (Even if they spawned back in), and my teammates eventually pushed them out of the city.
Later in the match, in a defensive firefight, I was killed by a sniper. That was my only death. I went 17/1.
The next match, I stood on top of a small perch (Building at B on Manus Peak, super short building), and killed anything that came near the objective. Using same equipment. Shotty tried to come up and kill me, Shotgunned in the face. Anything else got an AR. Even stole a kill from a squadmate who proceeded to say "That's it, I'm petitioning CCP to get you a nerf". For the entire 3+ matches where I killed everything/everyone, he was saying "Stop killing things, you're going to trick people into thinking it's good, and then they'll quit the game because they were lied to, you need a nerf".
So yea. Also, IN THE DESC. it says it's made for area defense. Don't try to kill people, try to get them to back off. However, if you can kill them, good on you. Ive 2 advanced commando setups. The first is area defense somewhat the same as yourself, except I've a complex armour repair so I use an advanced scanner, and a basic shotgun rather than the K5. With all core skills maxed I can just squese in everything. I love the shotgun for the sidearm as people see you're down to armour reloading and they chase after ya to get a shotgun in the face as they round the corner
The 2nd fit is my favourite though. Complex damage mod, complex armour repair, advanced scanner, Gek38, and I used to run a laser as secondary, but have switched to the rail rifle. Long to close range covering fire. Running the laser used to be great due to melting people in its optimum, and people would run close thinking they were out of harms way and find that instead they now had a Gek to deal with. But, even though I have proficiency 5 in the laser, I find with just operations 1, the rail rifle has the range and damage I want but is more versatile than the laser.
Much as the suit does need love, it's still great fun. Lets not tell CCP that though |
Oxskull Duncarino
Tickle My Null-Sac
322
|
Posted - 2013.12.21 00:58:00 -
[78] - Quote
Artificer Ghost wrote:Also, reason for a couple Commando stats is just for logic's sake (Although I'm not saying I like it).
Basically, all of the suits electronic power was shifted into the arms of the dropsuit, to allow it to carry more weapons. This is why: -It has low HP, there's less power directed to the shield generators/rechargers/etc. -High melee damage. If you have carry 2 Light Weapons, you can probably hit like a truck. -Low CPU/PG. Because the Amarr are morons (No offense), they redirected the Core power to the arms, just to make it stronger. It backfired on them. I don't really agree with the idea that the power is needed for the arms as at any one time, the commando is doing the exact same as any other suit in the game and only using one weapon. The only reason for the CPU and PG it has is for balance.
By rights we should have more CPU and PG, like other heavy suits, because we're based off a suit that was originally designed to carry a heavy weapon. With the reduction in overall weapon weight, and with reduction in suit weight/eHP, less shield generators and armour plates that is, having an increase in melee and a small increase in speed doesn't gel with me for logical, since we have the same hitbox and scan profile as a regular heavy. Here's hoping 1.8 sorts gives some tweaks to sort it. |
Fire of Prometheus
DUST University Ivy League
2048
|
Posted - 2013.12.21 02:06:00 -
[79] - Quote
Ummm ok, I agree with some of your points and wholeheartedly agree that the commando's main role is more defence oriented. However, the commando is able to a carry 2 light weapons witch hints it is a veritable assault suit. You must admit, the commandos slot layout is pretty pathetic. What's worse is the shield recharge rate (10hp/sec) is absolute bull. Most suits have their shields back to full in 15 or less seconds, the commando takes 32-35 seconds.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
|
The Eristic
Sad Panda Solutions
72
|
Posted - 2013.12.21 08:36:00 -
[80] - Quote
Up the speed a touch, increase slot count and improve layout (1/1 -> 1/2 -> 2/2 or some such), increase shield regen and CPU/PG, rethink racial role bonus and maybe build in ~2hp/sec repper (especially if slot situation isn't improved), lower the price to be in line with Sentinels of the same level. It's an everything sink for no apparent reason at the moment.
Also, now that grenades seem to be a *little* more under control, I think it'd be fun to make a "Mad Bomber" Commando variant that exchanges a LW slot (or both - sidearm only?) for extra grenade and equipment slots (2/2 -> 3/2) to spice up the role a little, but require Commando IV to make it costly to access. |
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Fire of Prometheus
DUST University Ivy League
2051
|
Posted - 2013.12.21 14:39:00 -
[81] - Quote
The Eristic wrote:Up the speed a touch, increase slot count and improve layout (1/1 -> 1/2 -> 2/2 or some such), increase shield regen and CPU/PG, rethink racial role bonus and maybe build in ~2hp/sec repper (especially if slot situation isn't improved), lower the price to be in line with Sentinels of the same level. It's an everything sink for no apparent reason at the moment.
Also, now that grenades seem to be a *little* more under control, I think it'd be fun to make a "Mad Bomber" Commando variant that exchanges a LW slot (or both - sidearm only?) for extra grenade and equipment slots (2/2 -> 3/2) to spice up the role a little, but require Commando IV to make it costly to access. Interesting.....I like :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Ulysses Knapse
Knapse and Co. Mercenary Firm
849
|
Posted - 2013.12.21 15:03:00 -
[82] - Quote
I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Fire of Prometheus
DUST University Ivy League
2051
|
Posted - 2013.12.21 15:07:00 -
[83] - Quote
Ulysses Knapse wrote:I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon. Agreed, ccp could have done a better way of implementing the commando role, however I doubt they will change the commandos "frame size" were a simple buff would do.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
850
|
Posted - 2013.12.21 15:19:00 -
[84] - Quote
Fire of Prometheus wrote:Ulysses Knapse wrote:I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon. Agreed, ccp could have done a better way of implementing the commando role, however I doubt they will change the commandos "frame size" were a simple buff would do. It's not the frame size I want the Commando Dropsuit to borrow from the Assault Dropsuit, it's everything else, and everything that isn't the same would be counterbalanced. Basically, the Assault and Commando would have an equal number of strengths against the other.
Mobility versus Durability Grenade versus Second Light Weapon
That would be a decent balance, but CCP had to gimp the Commando by giving it the lowest slot count of any dropsuit.
So, yeah... I'm not really sure why they did that. The loss of a grenade is bad enough, right?
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
T'orq
DUST University Ivy League
45
|
Posted - 2013.12.21 15:20:00 -
[85] - Quote
The Eristic wrote:Up the speed a touch, increase slot count and improve layout (1/1 -> 1/2 -> 2/2 or some such), increase shield regen and CPU/PG, rethink racial role bonus and maybe build in ~2hp/sec repper (especially if slot situation isn't improved), lower the price to be in line with Sentinels of the same level. It's an everything sink for no apparent reason at the moment.
Also, now that grenades seem to be a *little* more under control, I think it'd be fun to make a "Mad Bomber" Commando variant that exchanges a LW slot (or both - sidearm only?) for extra grenade and equipment slots (2/2 -> 3/2) to spice up the role a little, but require Commando IV to make it costly to access.
I like this idea, especially the armor repper and slot lay out, except maybe make it 1 high and 3 lows at proto level, cause I could care less about putting more than one damage mod or using shield extenders. I would want more armor and armor rep.
'Greater love hath no man than this, that a man lay down his life for his friends.'
- John 15:13.
A code for logis.
|
T'orq
DUST University Ivy League
45
|
Posted - 2013.12.21 15:23:00 -
[86] - Quote
Ulysses Knapse wrote:Fire of Prometheus wrote:Ulysses Knapse wrote:I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon. Agreed, ccp could have done a better way of implementing the commando role, however I doubt they will change the commandos "frame size" were a simple buff would do. It's not the frame size I want the Commando Dropsuit to borrow from the Assault Dropsuit, it's everything else, and everything that isn't the same would be counterbalanced. Basically, the Assault and Commando would have an equal number of strengths against the other. Mobility versus DurabilityGrenade versus Second Light WeaponThat would be a decent balance, but CCP had to gimp the Commando by giving it the lowest slot count of any dropsuit. So, yeah... I'm not really sure why they did that. The loss of a grenade is bad enough, right?
You have some good points =) and yes the loss of a grenade is bad enough, but if you need grenades use a MD.;)
'Greater love hath no man than this, that a man lay down his life for his friends.'
- John 15:13.
A code for logis.
|
Fire of Prometheus
DUST University Ivy League
2052
|
Posted - 2013.12.21 15:27:00 -
[87] - Quote
Ulysses Knapse wrote:Fire of Prometheus wrote:Ulysses Knapse wrote:I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon. Agreed, ccp could have done a better way of implementing the commando role, however I doubt they will change the commandos "frame size" were a simple buff would do. It's not the frame size I want the Commando Dropsuit to borrow from the Assault Dropsuit, it's everything else, and everything that isn't the same would be counterbalanced. Basically, the Assault and Commando would have an equal number of strengths against the other. Mobility versus DurabilityGrenade versus Second Light WeaponThat would be a decent balance, but CCP had to gimp the Commando by giving it the lowest slot count of any dropsuit. So, yeah... I'm not really sure why they did that. The loss of a grenade is bad enough, right? Ahhhh I see what your getting at now, ya I totally agree, someone else suggested swapping the frame sizes so I thought that's what you were hinting at :)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Ulysses Knapse
Knapse and Co. Mercenary Firm
850
|
Posted - 2013.12.21 15:31:00 -
[88] - Quote
T'orq wrote:You have some good points =) and yes the loss of a grenade is bad enough, but if you need grenades use a MD.;) Unless you need AV Grenades and Flux Grenades.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Fire of Prometheus
DUST University Ivy League
2052
|
Posted - 2013.12.21 15:36:00 -
[89] - Quote
Ulysses Knapse wrote:T'orq wrote:You have some good points =) and yes the loss of a grenade is bad enough, but if you need grenades use a MD.;) Unless you need AV Grenades and Flux Grenades. Interchangeable ammo......this would solve a lot of issues with some weapons
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
850
|
Posted - 2013.12.21 15:44:00 -
[90] - Quote
Ulysses Knapse wrote:Unless you need AV Grenades and Flux Grenades. I actually think this a good thing, by the way. Adds some fitting complexity.
Would you rather have a Light AV Weapon, or AV Grenades and a Sidearm of your choice?
If I had a Sniper Rifle, I'd probably go with the latter, but with an Assault Rifle I'd probably choose the former.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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