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Fire of Prometheus
DUST University Ivy League
1969
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Posted - 2013.12.15 23:18:00 -
[1] - Quote
So I went proto commando cause I thought "YOLO why not?"
Well here's why not:
The proto commando Has 1 more slot than MLT heavy (the equipment slot).
It is an amarr suit, yet has more high slots than low (seriously why?) fix: give it 1 more low slot across all tiers.
It needs a slight pg/CPU buff at the proto level (not a lot, maybe like 5 pg and 15 CPU)
And for the love of all that is good!!!!! Give it a 15hp/sec shield recharge rate, my proto commando takes 40 seconds to go from 0 shields to full (403 shields)
Ccp please fix the commando, there is a reason why there is literally only 6 proto commandos in existence.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Fire of Prometheus
DUST University Ivy League
1971
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Posted - 2013.12.15 23:48:00 -
[2] - Quote
Ulysses Knapse wrote:Fire of Prometheus wrote:there is a reason why there is literally only 6 proto commandos in existence. Am I included in that count? If you dumped the sp into a lvl 5 commando than yes :)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Fire of Prometheus
DUST University Ivy League
1971
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Posted - 2013.12.15 23:50:00 -
[3] - Quote
Ulysses Knapse wrote:Fire of Prometheus wrote:Ulysses Knapse wrote:Fire of Prometheus wrote:there is a reason why there is literally only 6 proto commandos in existence. Am I included in that count? If you dumped the sp into a lvl 5 commando than yes :) Hoorah! I'm a member of the exclusive Proto Commando club! Than now there is literally 7 proto commandos in existence XD
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Fire of Prometheus
DUST University Ivy League
1971
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Posted - 2013.12.15 23:51:00 -
[4] - Quote
Talos Alomar wrote:It is in dire need of a buff. more cpu/pg and a higher shield recharge rate. I'm thinking a 25hps base rate would give it the survivability it needs to be effective. right now it just doesn't have much going for it. I think the 25 hp/sec shield recharge should be for the Caldari commando, but agreed, a better shield recharge rate is definitely needed :)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Fire of Prometheus
DUST University Ivy League
1971
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Posted - 2013.12.15 23:54:00 -
[5] - Quote
Cosgar wrote:Ulysses Knapse wrote:Cosgar wrote:How would you feel if the the commando was a light suit? Light dropsuits should be buffed before something like that happens. Even with how bad scouts are, the commando would still be better as a light frame. They got it right the first time with the Black Eagle. It is fun using a light frame as a commando as opposed to using a heavy frame....o the air time I got with a black eagle
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Fire of Prometheus
DUST University Ivy League
1978
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Posted - 2013.12.17 01:33:00 -
[6] - Quote
Bump for dev attention.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Fire of Prometheus
DUST University Ivy League
1982
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Posted - 2013.12.17 01:45:00 -
[7] - Quote
Patrick57 wrote:The problem is that they want to avoid a hugely OP heavy suit carrying two Duvolles, with 1000 Armor and 3 Complex Damage Mods. I completely agree and see that, I have thought about other ways to make the commando more "appealing" but nothing seems to be good enough.
Most of my suggestions would only affect the proto and adv suits.
I can barely fit an Ishukone sniper and viziam scrambler on the proto suit.....my pg is maxed out and I have level 3 engineering......I don't think many people will be putting double duvolles anyways, I tried going double toxin ARs and it's not very effective (the tactics, not weapons)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Fire of Prometheus
DUST University Ivy League
1982
|
Posted - 2013.12.17 01:48:00 -
[8] - Quote
Patrick57 wrote:Fire of Prometheus wrote:Patrick57 wrote:The problem is that they want to avoid a hugely OP heavy suit carrying two Duvolles, with 1000 Armor and 3 Complex Damage Mods. I completely agree and see that, I have thought about other ways to make the commando more "appealing" but nothing seems to be good enough. Most of my suggestions would only affect the proto and adv suits. I can barely fit an Ishukone sniper and viziam scrambler on the proto suit.....my pg is maxed out and I have level 3 engineering......I don't think many people will be putting double duvolles anyways, I tried going double toxin ARs and it's not very effective (the tactics, not weapons) Do you mean level 3 Electronics? Should've gotten Level 4 in both at the same time, that's what I did, but of course I have OCD Lvl 3 in both core skills that increase your pg/CPU across all suits.....so sure electronics :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Fire of Prometheus
DUST University Ivy League
1983
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Posted - 2013.12.17 01:51:00 -
[9] - Quote
Patrick57 wrote:Fire of Prometheus wrote:Lvl 3 in both core skills that increase your pg/CPU across all suits.....so sure electronics :p Sorry, you said PG is maxed, and that you had level 3 Engineering, the PG skill....so I got confused :p Sorry to derail your topic No worries :) it's just putting me back at the top of feedback/ requests so it's all fine with me :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Fire of Prometheus
DUST University Ivy League
1983
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Posted - 2013.12.17 02:10:00 -
[10] - Quote
Back to commandos!!!!
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Fire of Prometheus
DUST University Ivy League
1988
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Posted - 2013.12.17 12:25:00 -
[11] - Quote
Thurak1 wrote:People actually use commando's? I put 1 point in them when they came out so i could give it a try and shortly considered it a huge waste of SP. I dumped 1 point into them and then went 27/4 with an ar/shotty combo....then I went proto and realized it's completely up.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
1988
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Posted - 2013.12.17 12:25:00 -
[12] - Quote
low genius wrote:Fire of Prometheus wrote:So I went proto commando cause I thought "YOLO why not?"
Well here's why not:
The proto commando Has 1 more slot than MLT heavy (the equipment slot).
It is an amarr suit, yet has more high slots than low (seriously why?) fix: give it 1 more low slot across all tiers.
It needs a slight pg/CPU buff at the proto level (not a lot, maybe like 5 pg and 15 CPU)
And for the love of all that is good!!!!! Give it a 15hp/sec shield recharge rate, my proto commando takes 40 seconds to go from 0 shields to full (403 shields)
Ccp please fix the commando, there is a reason why there is literally only 7 proto commandos in existence. I've been running commando for a couple of months now. it's a labor of love. That it is, that it is :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
1989
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Posted - 2013.12.17 12:30:00 -
[13] - Quote
Artificer Ghost wrote:Honestly, I enjoyed the Black Eagle. While I never actually went and tried to kill anyone with one (I'm not using those unless it's a redline match, at which point I sit in the redline and run around with it. Selling them for billions once player market arrives), in the time that I HAVE play-tested my ability to jump/run/gun etc, was brilliant. It's pretty great to have that much speed with that much firepower.
My proposal: -When Scouts are fixed, do a Commando re-working. Make it a light suit. This should be implemented on the same patch that racial dropsuits are being released (We'd be getting a tree respec anyways, and a change this big will require one). ADV Commando already has stats and slot count: Black Eagle. The Black Eagle is an ADV Commando Scout, making it the perfect point to start off slot counts with.
The Commando, in my eyes, should be the definition of Glass Cannon. We forget though, the Commando is designed for point defense. Heavy suit has downsides and upsides on this role, but a Scout also does. Maybe the Infiltrator Dropsuit is a light Commando with more low slots (For stealth modules)? Probably not, because people could just make a Light Assault fitting. Nevermind. I see what your getting at, but it makes sense for the commando to be a heavy suit, I see issues with logic and a scout running around with a swarm launcher and a sniper (it would be to heavy for the little guy :p).
I too liked the black eagle, however I die faster using a black eagle than I do using an actual commando suit, for now, commando should stay heavy.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
1991
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Posted - 2013.12.17 20:30:00 -
[14] - Quote
Sgt Buttscratch wrote:The solution to the commando suit is too make it a medium frame. At proto(Amarr) 2 highs, 3 lows, 2 L, 1 grenade, 2 equipment. Just doesn't fit the heavy scheme. I think it suits the heavy frame well IMO, I believe if it was a medium frame, all we would see is dual wielding duvolles + nade spamming even more.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2005
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Posted - 2013.12.18 00:59:00 -
[15] - Quote
I refuse to let this be ignored by ccp!!!!!
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2010
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Posted - 2013.12.18 01:10:00 -
[16] - Quote
Patrick57 wrote:Fire of Prometheus wrote:I refuse to let this be ignored by ccp!!!!! It's your fault for speccing into Proto Commando No I don't care about that, I actually like the proto commando, but the commando is basically the new scout, UP as tranquilized cucumber but is used far less than a scout :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2010
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Posted - 2013.12.18 01:14:00 -
[17] - Quote
Patrick57 wrote:Fire of Prometheus wrote:Patrick57 wrote:Fire of Prometheus wrote:I refuse to let this be ignored by ccp!!!!! It's your fault for speccing into Proto Commando No I don't care about that, I actually like the proto commando, but the commando is basically the new scout, UP as tranquilized cucumber but is used far less than a scout :p I know the Scout is UP, but it's so #&%*@%$ fun! I actually had more fun in a Militia Scout with a Militia Shotgun than I've had in days. And beyond that, I still went 21-5 :D Then I had a ****** PC vs AE :( Derailed thread, this thread is now about kittens. Proceed. Lol scout is very fun....but I got bored with it a few weeks ago, now it's commando time :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2011
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Posted - 2013.12.18 01:31:00 -
[18] - Quote
WeapondigitX V7 wrote:The heavy should always have a commado specialization.
But 2 scout commando specializations could be created to satisfy many people.
my suggestion
first commando scout specialisation: should have 2 light weapons, no grenades, 1 equipment slot, suit bonus should give CPU/PG reduction cost of cloak equipment per level and reduce 'shimmer' when moving while cloaked per level, cant think of a racial bonus for gallente that would befit it.
has no module slots at basic level, 1 low slot at adv level, 2 low slots proto (gallente suit) has roughly 30 hp/sec shield regen roughly 6 second shield recharge delay roughly 12 second depleted shield recharge delay sprint speed is 8.01 m/s movement speed is 5.35m/s stamina is 300 stamina regen is 17 per sec melee damage is 80 Hp scan profile: 45 scan precision: 36
second commando scout specialisation: has 2 light weapons, 1 grenade slot, no equipment slot, suit bonus could be a reduction in light weapon and sidearm reload time per level, cant think of a racial bonus for gallente that would befit it.
has no module slots at basic level, 1 low slot at adv level, 2 low slots proto (gallente suit) has roughly 40 hp/sec shield regen roughly 4 second shield recharge delay roughly 6 second shield depleted recharge delay sprint speed is 8.01 m/s movement speed is 5.2 m/s stamina is 350 stamina regen is 8 per sec melee damage is 240 Hp scan profile: 36 scan precision: 36
this is my suggestion for gallente, I will let others think of how the other racial variants of these specializations can be made, if they like the idea. Alright, I see were your coming from, I like it.....however I don't think ccp will swap the commando class to light frames (it just seems like to much work were a simple buff would do)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2011
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Posted - 2013.12.18 01:38:00 -
[19] - Quote
WeapondigitX V7 wrote:I said that the heavy commando should stay where it is and also meant that its stats should remain roughly the same as it is now. Sorry :p I skimmed over ur post as I'm writing an essay right now :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2014
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Posted - 2013.12.18 03:43:00 -
[20] - Quote
Back to commandos, any foreseeable "OP-ness" coming from my suggested buffs?
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2014
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Posted - 2013.12.18 04:12:00 -
[21] - Quote
DeadlyAztec11 wrote:Just make the Black Eagle the standard Commando suit already.
What was CCP even thinking? Lol Idk but I like the look of the proto commando as a heavy....black and red make him look like a bad@$$
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2016
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Posted - 2013.12.18 12:12:00 -
[22] - Quote
General12912 wrote:Its sad to say that this role was broken from the beginning. I say keep it a heavy frame, but give it a speed closer to a medium rather than a 'lighter heavy.' Perhaps +1% light damage increase per level? Reason why i want it to stay a heavy though is because i think if star wars republic commando whe i think of a commando suit. I think the reason why suit is so useless though is CCP's poor design. It was meant for multiple battlefield roles at once like sniper/assualt. You will need more than just the ability to change between two different light weapons in order to fully accomplish that. Finally someone who understands!!!!!!!!
Can I add an excerpt from this post to the OP?
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2019
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Posted - 2013.12.18 20:28:00 -
[23] - Quote
To the top!!!!!
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2021
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Posted - 2013.12.19 02:05:00 -
[24] - Quote
low genius wrote:Sgt Buttscratch wrote:The solution to the commando suit is too make it a medium frame. At proto(Amarr) 2 highs, 3 lows, 2 L, 1 grenade, 2 equipment. Just doesn't fit the heavy scheme. I disagree in every way. Me too :p
I think the commando should stay as a heavy frame. It just needs a little TLC in order for it to be a true asset to any team.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2022
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Posted - 2013.12.19 02:30:00 -
[25] - Quote
low genius wrote:Fire of Prometheus wrote:low genius wrote:Sgt Buttscratch wrote:The solution to the commando suit is too make it a medium frame. At proto(Amarr) 2 highs, 3 lows, 2 L, 1 grenade, 2 equipment. Just doesn't fit the heavy scheme. I disagree in every way. Me too :p I think the commando should stay as a heavy frame. It just needs a little TLC in order for it to be a true asset to any team. I think that one more low slot and the fittings to cover it across the suits would go a long way to getting people to use it. getting the standard suit and no mods to put onto it puts people off. very few players move up to the advanced level. Even fewer move up to proto :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2022
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Posted - 2013.12.19 12:30:00 -
[26] - Quote
Onward and upward!!!!!
I want a response CCP
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2022
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Posted - 2013.12.19 20:21:00 -
[27] - Quote
Oxskull Duncarino wrote:Fire of Prometheus wrote:So I went proto commando cause I thought "YOLO why not?" Well here's why not: The PROTO commando Has the same # of slots as a MLT heavy (the equipment slot on commando replaces the nade slot on the heavy) It is an amarr suit, yet has more high slots than low (seriously why?) fix: give it 1 more low slot across all tiers. It needs a slight pg/CPU buff at the proto level (not a lot, maybe like 5 pg and 15 CPU) And for the love of all that is good!!!!! Give it at least a 15hp/sec shield recharge rate, my proto commando takes 40 seconds to go from 0 shields to full (403 shields) Ccp please fix the commando, there is a reason why there is literally only 7 proto commandos in existence. EDIT: I just realized the PROTO commando has the exact same # of slots as a MLT heavy EDIT#2: this sums up nicely what is happening (excerpt from post #52) General12912 wrote:.....It was meant for multiple battlefield roles at once like sniper/assault. You will need more than just the ability to change between two different light weapons in order to fully accomplish that. Much as I agree with alot you say, you've got to stop saying the militia heavy has the same slot layout a proto commando. It has 1 high and 1 low to the proto commando's 2 high and 1 low. I run commando myself, only advanced as the basic is just a useless ISK and SP sink, and I've other more important places to put my SP than going for proto. What I would do a comparison between is the militia heavy and the advanced commando. Both have 1 high and low, with the duel light weapon and equipment of the commando being balanced out by the heavy weapon and grenades of the heavy. But, this is where it gets terrible. The MILITIA heavy has alot more eHP, 70% more shield regen, and 23 more CPU than a specialised heavy frame, the advanced commando. Whoever did suit design when these figures were put together needs their heads looked at. The shield regen is the first thing to sort, preferably pushed up to 20/sec. Then, much as I don't want to touch slots too much, the basic HAS to have a low slot. Then suit bonuses need to be changed if the slot count is going to be kept low, or left the same if slot numbers are increased. Lastly, CPU and PG needs tweaking. Not by much, but the numbers need to go up. Sorry, haven't been on the game since I made his thread, and it has the same # slots as a basic sentinel....my bad
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2023
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Posted - 2013.12.19 23:48:00 -
[28] - Quote
Come on ccp I know your out there
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2031
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Posted - 2013.12.20 16:35:00 -
[29] - Quote
Smooth Assassin wrote:Don't worry man, you'll get you're respec when racial variants comes out I don't want a respec.....all I'm asking for is a small buff
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2036
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Posted - 2013.12.20 17:39:00 -
[30] - Quote
T'orq wrote:Fire of Prometheus wrote:Smooth Assassin wrote:Don't worry man, you'll get you're respec when racial variants comes out I don't want a respec.....all I'm asking for is a small buff Agreed, but when the racial variants come out, I might have to spec into another commando suit =P Indeed, I'm thinking the Caldari commando will be the next one I get :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2037
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Posted - 2013.12.20 18:58:00 -
[31] - Quote
Zunist Tae wrote:New to the Commandos, (have Advanced suits unlocked finally) and definitely feeling underwhelmed. Really like the concept of two lights, especially now. Lets me have a rifle and a little bit of tank stand off power. Downsides...
- No slots on the A-1: means if my shields get burnt I have not way to get armor back up on my own.
- Slow shield regen: This is suppose to be a versatile front line combatant. Hitting one fight and then running away for the next min or two, hoping my shields pop back up before someone finds me is not my idea of "front line" capable.
- Cost: A-1 and A/1 are more than twice what any of the other specialized suits run. Why? Running a good combo of weapons drives the cost up enough. No reason to jack it up more.
- PG/CPU is a bit light. Really hard to pack on decent weapons. Which is really frustrating since it's suppose to be able to support two lights. Sentinle vs Commando...
[1] A-1 36/180 vs 22/112 [2] A/1 43/216 vs 31/157 [3] ak. 54/270 vs 44/224
For a series that ditched slots, armor and shields to support the extra load of two light weapons I'm having trouble understanding CPU/PG scheme. Commando has less in every version of the suit. Less armor, shields, slots, PG and CPU. Where is the extra power this thing is suppose to be sporting? Really hope Commandos get a bit of love. Agreed. Us commandos need some lovin
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2048
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Posted - 2013.12.21 02:06:00 -
[32] - Quote
Ummm ok, I agree with some of your points and wholeheartedly agree that the commando's main role is more defence oriented. However, the commando is able to a carry 2 light weapons witch hints it is a veritable assault suit. You must admit, the commandos slot layout is pretty pathetic. What's worse is the shield recharge rate (10hp/sec) is absolute bull. Most suits have their shields back to full in 15 or less seconds, the commando takes 32-35 seconds.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2051
|
Posted - 2013.12.21 14:39:00 -
[33] - Quote
The Eristic wrote:Up the speed a touch, increase slot count and improve layout (1/1 -> 1/2 -> 2/2 or some such), increase shield regen and CPU/PG, rethink racial role bonus and maybe build in ~2hp/sec repper (especially if slot situation isn't improved), lower the price to be in line with Sentinels of the same level. It's an everything sink for no apparent reason at the moment.
Also, now that grenades seem to be a *little* more under control, I think it'd be fun to make a "Mad Bomber" Commando variant that exchanges a LW slot (or both - sidearm only?) for extra grenade and equipment slots (2/2 -> 3/2) to spice up the role a little, but require Commando IV to make it costly to access. Interesting.....I like :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2051
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Posted - 2013.12.21 15:07:00 -
[34] - Quote
Ulysses Knapse wrote:I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon. Agreed, ccp could have done a better way of implementing the commando role, however I doubt they will change the commandos "frame size" were a simple buff would do.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2052
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Posted - 2013.12.21 15:27:00 -
[35] - Quote
Ulysses Knapse wrote:Fire of Prometheus wrote:Ulysses Knapse wrote:I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon. Agreed, ccp could have done a better way of implementing the commando role, however I doubt they will change the commandos "frame size" were a simple buff would do. It's not the frame size I want the Commando Dropsuit to borrow from the Assault Dropsuit, it's everything else, and everything that isn't the same would be counterbalanced. Basically, the Assault and Commando would have an equal number of strengths against the other. Mobility versus DurabilityGrenade versus Second Light WeaponThat would be a decent balance, but CCP had to gimp the Commando by giving it the lowest slot count of any dropsuit. So, yeah... I'm not really sure why they did that. The loss of a grenade is bad enough, right? Ahhhh I see what your getting at now, ya I totally agree, someone else suggested swapping the frame sizes so I thought that's what you were hinting at :)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2052
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Posted - 2013.12.21 15:36:00 -
[36] - Quote
Ulysses Knapse wrote:T'orq wrote:You have some good points =) and yes the loss of a grenade is bad enough, but if you need grenades use a MD.;) Unless you need AV Grenades and Flux Grenades. Interchangeable ammo......this would solve a lot of issues with some weapons
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2054
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Posted - 2013.12.21 15:55:00 -
[37] - Quote
Fair enough, but we all agree that some sort of buff is needed?
I too like the commando as a heavy suit and see that it's logical for it to be a heavy suit. The slots issue is an iffy one. There are times were it seems necessary to add more slots, but ere are times were a simple "reorganization" of the slots will do (just swap the # of slots to 1h/2l at proto)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2075
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Posted - 2013.12.21 19:20:00 -
[38] - Quote
CCP at least acknowledge us :(
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2083
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Posted - 2013.12.21 19:45:00 -
[39] - Quote
Artificer Ghost wrote:Fire, can I be part of the Commando 6? I'm one of the only people to use it for the designated role. I'll be your best friend? 7 is way better than 6? Lol you'll be an honourary member :p
Proud member of the Commndo 6
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Fire of Prometheus
DUST University Ivy League
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Posted - 2013.12.21 19:48:00 -
[40] - Quote
Artificer Ghost wrote:Good enough. YOLO. Come on guys, lend me your Shotguns. And Assault Rifles. I need both. Lol YOLO is the way I play when running commando....it's pretty effective....in terms of laughter produced XD
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Fire of Prometheus
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Posted - 2013.12.21 20:16:00 -
[41] - Quote
Artificer Ghost wrote:Yup. I love the Commando, but I don't play it near enough. Mostly because every single match I queue up for, and say "You know what, I want to run Commando!" that same match, it's just a proto-fest. :P
Should I skill up to ADV-Commando? I'm pretty effective with the Basic Commando, but I might need those Armor Repairers later on. Or a KinCat. Or a CarReg. Whatever. Is the low slot useful? It is.....but.....no it's alright, but you'll need proto if you want to feel somewhat "protected" by ehp :)
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Fire of Prometheus
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Posted - 2013.12.21 20:36:00 -
[42] - Quote
Lol go proto if you want, I personally run basic cause it's cheap (around 12k per fit) and it does just as good
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Fire of Prometheus
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Posted - 2013.12.21 20:38:00 -
[43] - Quote
Artificer Ghost wrote:Ok, I'll just skill into ADV (If I have SP leftover after I get Boundless CBRs and Boundless Mass Drivers, which I probably will), and if I want to try Proto, I'll grind out LP in Amarr FW. God, I hate Amarr FW. Lol wise choice, go adv and use LP to, try proto :)
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Fire of Prometheus
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Posted - 2013.12.21 20:41:00 -
[44] - Quote
Back to buffing the commando.....
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Fire of Prometheus
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Posted - 2013.12.22 03:44:00 -
[45] - Quote
Lol no you fill the highs with Dmg mods or shield extenders.....either way ur gonna die in 2 seconds
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Fire of Prometheus
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Posted - 2013.12.22 15:02:00 -
[46] - Quote
I gotta fever......and the only prescription....is more commando!!!!!
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Fire of Prometheus
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Posted - 2013.12.22 15:22:00 -
[47] - Quote
Kasote Denzara wrote:I usually stay out of the feedback/request section, but uuhhhhh...
Long live the Commando! Woot woot
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Fire of Prometheus
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Posted - 2013.12.22 16:09:00 -
[48] - Quote
Kierkegaard Soren wrote:Two equipment slots. Swap out the armour/shield skill for a remote explosive one. Increase sprint speed, stamina and shield regen. Commando is will slip behind enemy lines. Set explosives on installations. And then make them explode. Commando becomes fun, and gets its niche. That niche involves explosions. No one will complain. I do like stuff that goes boom :p
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Fire of Prometheus
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Posted - 2013.12.23 13:53:00 -
[49] - Quote
Talos Vagheitan wrote:To be honest, I think 1.7 is a great opportunity for the Commando class. With tanks running a little rampant, many battlefields are screaming for an assault/AV hybrid class, which the Commando can do with their two LW slots.
Just run your AR of choice, along with swarms or plasma cannon in the other.
And of course as always, teamwork is a must! Run with a squad! Have a logi nearby, other assaults etc. No class is meant to be able to run around the field and easily own everything it sees. Well said +1
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Fire of Prometheus
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Posted - 2013.12.23 14:48:00 -
[50] - Quote
Artificer Ghost wrote:GUYS OMG LOLOLOLOLOL WHEN WILL YOU UNDERSTAND THE PLASMA CANNON IS NOT AV OMG THIS IS ANNOYING ALL CAPS LOL YAY Actually it's both AV and anti infantry......it hits tanks like a nuke and absolutely obliterates infantry......if you can land a hit
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Fire of Prometheus
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Posted - 2013.12.23 18:41:00 -
[51] - Quote
Vermaak Doe wrote:I personally think that instead of giving more lows or maybe along with the one low across the board, they could also get a base armor rep equal to 2 enhanced repairers. I too want a better bonus but I've come to like the faster reload, I unload a clip and reload in like 1.5 seconds and then go right back to unloading ammo.....it's pretty fun
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Fire of Prometheus
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Posted - 2013.12.23 19:24:00 -
[52] - Quote
I-Shayz-I wrote:You do realize that it is the AMARR commando. Amarr suits are naturally slow already, and have the least amount of slots.
For instance, the Caldari one will most likely have 3/2 slot loadout or something. Caldari or Minmatar Heavy could even have something like 4/2 or 5/1.
I imagine that the Minmatar Commando will be something I'd like to spec into, but Amarr is meh. Same thing with the Minmatar Heavy. I'd rather run a fast shield fit with an HMG. I Realize it is the amarr commando, I'm not complaining about lack of speed, it's the backwards slot layout (2 highs and 1 low at proto? That's just stupid)
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Fire of Prometheus
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Posted - 2013.12.23 21:31:00 -
[53] - Quote
Artificer Ghost wrote:Slot counts needed: STD - 0/1 ADV - 1/1 PRO 2/2 Thank you!!! :D
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Fire of Prometheus
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Posted - 2013.12.23 21:34:00 -
[54] - Quote
Artificer Ghost wrote:Yup. I just want to point out that the Amarrians, believe or it not, are dual-tankers. The reason we think otherwise is because the Sentinel, the first role that Amarrians ever filled, are given more low slots, so they can fill a more tanky role. In EVE, and in DUST (outside the Sentinel role), they are dual-tankers. Which means an equal slot count.
Amarr Logi has 3/3 at Proto. Not sure what the A-Assault has, but it's balanced as well. Amarr assault is 3/3....logi is 3/4 (h/l)
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Fire of Prometheus
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Posted - 2013.12.24 04:00:00 -
[55] - Quote
Come on ccp, I know you devs are on right now.
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Fire of Prometheus
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Posted - 2013.12.25 23:19:00 -
[56] - Quote
Back to the commando...
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Fire of Prometheus
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Posted - 2013.12.26 17:13:00 -
[57] - Quote
Are there any objections to buffing the commando?
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Fire of Prometheus
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Posted - 2013.12.27 02:58:00 -
[58] - Quote
Ccp.....come on :(
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Fire of Prometheus
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Posted - 2013.12.27 13:39:00 -
[59] - Quote
Talos Alomar wrote:The commando is OP. it needs nerf nao. Lolololololololololololololololol.......wait are you serious?
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Posted - 2013.12.27 14:47:00 -
[60] - Quote
Slag Emberforge wrote:It's clear CCP forgot about the lolmando, and the scout. But I can't say that I'm all that surprised either.
they need a look at, we all know they suffer from some idiosyncrasies.
1. Specialty skill level bonus for armor/shield modules, but zero slots at standard (can't even fit a repairer? Really?) 2. Shield recharge rate and delay is terrible, arguably worse than any suit. 3. One equipment slot and no grenade does not make the role autonomous as the description would suggest. 4. Very slow/large hit box for so having so many other faults 5. Cost per suit is too high. You are 100% correct. :D
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Posted - 2013.12.27 14:55:00 -
[61] - Quote
Slag Emberforge wrote:I'm primarily a heavy forger, but I like to roll lolmando every once in awhile. They are just so limited, there isn't any optimization to do, throw two weapons at it, doesn't work? Try a different or more expensive variant of that weapon.. Oh wait you a can't.. Because your out of resources.. Exactly, I have been able to do well with the commando (even turn....dare I say it....I made a profit using the commando).
My main tactic is let the blueberries rush in first and take all of the heat and then just sit back and wreck the leftovers.....jk I'm usually the first one into a compound filled with reds :p
Anyways, in the OP there is a quote at the bottom that sums up exactly what's going on ATM with the commando.
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Fire of Prometheus
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Posted - 2013.12.28 18:10:00 -
[62] - Quote
O_o
o_O
*bump*
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Fire of Prometheus
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Posted - 2013.12.28 19:29:00 -
[63] - Quote
Suanar Daranaus wrote:Cosgar wrote:How would you feel if the the commando was a light suit? It was almost one in one of the earlier Builds. ( Light Scout Suit ) I LOVED it. Would carry a Swarm Launcher and a Sniper rifle around. Great fun ! Interesting, but if it was a light frame it would suffers rom the current issues and all the issues with scouts :/
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Fire of Prometheus
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Posted - 2013.12.28 19:39:00 -
[64] - Quote
Vermaak Doe wrote:Ulysses Knapse wrote:Artificer Ghost wrote:I's played EVE doe. My Algos has like, what, a couple hundred shield and over 1k armor? Really? That's a really bad tank, Ghost. But, it is a destroyer. They aren't renown for their tanks. Amarr, in general, have better Armor HP and more low slots. Also, it's not uncommon to see Gallente ships using shield tanks. @artificer, my dragoon would eat your algos for breakfast, and your average punisher has a better tank. And Ulysses is right, whatever a gallente ship can reach, an amarr ship will probably out do it. Commando?
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Fire of Prometheus
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Posted - 2013.12.28 21:41:00 -
[65] - Quote
Vermaak Doe wrote:Personally I believe commando suits would be best as a med frame, since they provide a good mix of base defense/utility.
Edit: sorry for going off topic so many times. That's alright :)
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Fire of Prometheus
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Posted - 2013.12.28 21:45:00 -
[66] - Quote
TunRa wrote:Someone needs to make a proto commando squad and pub stomp. If you click the link in my sig you'll see I did so ur hung similar :p
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Fire of Prometheus
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Posted - 2013.12.28 22:35:00 -
[67] - Quote
Vermaak Doe wrote:Artificer Ghost wrote:Vermaak Doe wrote:Lets talk on eve, put your character's name in your signature and I'll do likewise. I haven't re-activated my account, and don't plan on it until I get a bit time to play (On the 2nd, I'll be back home). I also need to remember which one of my trial accounts holds my alt with the Algos/drones. I may just need to start completely from scratch, which I don't mind. If you do restart,would you allow me to guide you through the big bad universr. @Fire of Prometheus to truly fix the commando we need to establish it's role, which is very unique compared to every other current specialization. As you are the most experienced commando I can easily talk to, how would you describe it's role? That's the thing, it has no "set" role, it depends on how you fit it, I have commando fits for long ranged suppression, I have commando fits for CQC demolition of infantry. It all depends on how you fit it. But if the commando had more slots, it would be easier to give it a specific role. With the lack of slots, it can have a role, but it won't do them very well cause it doesn't have the slots to do so
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Fire of Prometheus
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Posted - 2013.12.29 22:59:00 -
[68] - Quote
Bump.
I know your on Nullarbor.....
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Fire of Prometheus
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Posted - 2013.12.30 18:20:00 -
[69] - Quote
Come on ccp.
You seriously need to take a look at this.
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Fire of Prometheus
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Posted - 2014.01.02 00:48:00 -
[70] - Quote
Bumpalicious definitious.....I don't know the rest of the song
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Fire of Prometheus
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Posted - 2014.01.03 12:54:00 -
[71] - Quote
Ccp I know your on :p
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Fire of Prometheus
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Posted - 2014.01.04 13:20:00 -
[72] - Quote
Thank you ccp logibro :D
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Fire of Prometheus
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Posted - 2014.01.04 21:08:00 -
[73] - Quote
pseudosnipre wrote:With the advent of FW, have you been getting more mileage out of the commando by using the prototype specialist weapons available from the loyalty store?
Maybe now you COULD fit a proto SR and a proto CR...would be ugly. Bummer that the commando is less of a brawler and more of a slower, mid-range assault.
Although dampeners, SG, and CR sound fun... I have not used anything from the loyalty store since FW is broken, I did however manage to fit 2 proto weapons on all of my proto commandos....but at the expense of using basic/adv modules and equipment : /
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Posted - 2014.01.05 22:10:00 -
[74] - Quote
Joeboa wrote:I'm surprised hardly anything is said about the skill bonuses. The Commando skill bonus is quite nice, especially when you have two weapon that benefit from it, but the Amarr Commando skill bonus is worthless. 10% at level 5 to a maximum of 3 modules means you have the equivalent of 3.3 defense mods for the price of 3 and the standard suit won't even benefit from the skill at all. I'm not at all impressed and I'd rather use damage mods anyway.
Sometimes those skills really make the suit what it is, so a good skill bonus might make all the difference. I've been wanting to go commando, but I've been holding out until they release other variations. I rather like the commandos bonuses, it's the lack of ability to specialize the role, with the lack of slots, the commando doesn't stand a snowflakes chance in he!! in a fair fight.
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Fire of Prometheus
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Posted - 2014.01.10 21:17:00 -
[75] - Quote
REJOICE COMMANDOS!!!! CCP HAS HEARD OUR PLEA AND HAS COME UP WITH NEW BONUSES!!!! :D
Although I still want that shield recharge rate bumped up a bit >:(
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Posted - 2014.01.11 23:07:00 -
[76] - Quote
Aero Yassavi wrote:Fire of Prometheus wrote:REJOICE COMMANDOS!!!! CCP HAS HEARD OUR PLEA AND HAS COME UP WITH NEW BONUSES!!!! :D
Although I still want that shield recharge rate bumped up a bit >:( Hope is not yet lost. CCP has stated that they are reworking various stats of dropsuits, from HP, CPU, PG, Slots, and everything else. Here is to hoping Commandos get at least a 15 hp/s shield recharge rate and 1 additional low slot across all tiers (and an appropriate CPU/PG increase to account for that). F*** ya!!!!!
Commando 6 // ARC Commander // D-Uni instructor
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