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Oxskull Duncarino
Tickle My Null-Sac
314
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Posted - 2013.12.19 13:31:00 -
[1] - Quote
Fire of Prometheus wrote:So I went proto commando cause I thought "YOLO why not?" Well here's why not: The PROTO commando Has the same # of slots as a MLT heavy (the equipment slot on commando replaces the nade slot on the heavy) It is an amarr suit, yet has more high slots than low (seriously why?) fix: give it 1 more low slot across all tiers. It needs a slight pg/CPU buff at the proto level (not a lot, maybe like 5 pg and 15 CPU) And for the love of all that is good!!!!! Give it at least a 15hp/sec shield recharge rate, my proto commando takes 40 seconds to go from 0 shields to full (403 shields) Ccp please fix the commando, there is a reason why there is literally only 7 proto commandos in existence. EDIT: I just realized the PROTO commando has the exact same # of slots as a MLT heavy EDIT#2: this sums up nicely what is happening (excerpt from post #52) General12912 wrote:.....It was meant for multiple battlefield roles at once like sniper/assault. You will need more than just the ability to change between two different light weapons in order to fully accomplish that. Much as I agree with alot you say, you've got to stop saying the militia heavy has the same slot layout a proto commando. It has 1 high and 1 low to the proto commando's 2 high and 1 low. I run commando myself, only advanced as the basic is just a useless ISK and SP sink, and I've other more important places to put my SP than going for proto.
What I would do a comparison between is the militia heavy and the advanced commando. Both have 1 high and low, with the duel light weapon and equipment of the commando being balanced out by the heavy weapon and grenades of the heavy. But, this is where it gets terrible. The MILITIA heavy has alot more eHP, 70% more shield regen, and 23 more CPU than a specialised heavy frame, the advanced commando. Whoever did suit design when these figures were put together needs their heads looked at.
The shield regen is the first thing to sort, preferably pushed up to 20/sec. Then, much as I don't want to touch slots too much, the basic HAS to have a low slot. Then suit bonuses need to be changed if the slot count is going to be kept low, or left the same if slot numbers are increased. Lastly, CPU and PG needs tweaking. Not by much, but the numbers need to go up. |
Oxskull Duncarino
Tickle My Null-Sac
322
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Posted - 2013.12.21 00:46:00 -
[2] - Quote
Artificer Ghost wrote:It's not meant to fill two battlefield roles at once, it's meant for area defense...
I've gone through this a thousand times, so I won't tell ALL the tales of my Commando-Stomping ways, but basically... I held off a rather small position, by myself, using a GEK, K5, and Compact Nanohive. If someone had gotten close enough to me while I wasn't paying attention, I would've died immediately (There was no way out of the box I was in). Instead, I had a Sica, and about 5 different medium suits trying to charge my position so they could stop being annoyed with me. I killed them all (Even if they spawned back in), and my teammates eventually pushed them out of the city.
Later in the match, in a defensive firefight, I was killed by a sniper. That was my only death. I went 17/1.
The next match, I stood on top of a small perch (Building at B on Manus Peak, super short building), and killed anything that came near the objective. Using same equipment. Shotty tried to come up and kill me, Shotgunned in the face. Anything else got an AR. Even stole a kill from a squadmate who proceeded to say "That's it, I'm petitioning CCP to get you a nerf". For the entire 3+ matches where I killed everything/everyone, he was saying "Stop killing things, you're going to trick people into thinking it's good, and then they'll quit the game because they were lied to, you need a nerf".
So yea. Also, IN THE DESC. it says it's made for area defense. Don't try to kill people, try to get them to back off. However, if you can kill them, good on you. Ive 2 advanced commando setups. The first is area defense somewhat the same as yourself, except I've a complex armour repair so I use an advanced scanner, and a basic shotgun rather than the K5. With all core skills maxed I can just squese in everything. I love the shotgun for the sidearm as people see you're down to armour reloading and they chase after ya to get a shotgun in the face as they round the corner
The 2nd fit is my favourite though. Complex damage mod, complex armour repair, advanced scanner, Gek38, and I used to run a laser as secondary, but have switched to the rail rifle. Long to close range covering fire. Running the laser used to be great due to melting people in its optimum, and people would run close thinking they were out of harms way and find that instead they now had a Gek to deal with. But, even though I have proficiency 5 in the laser, I find with just operations 1, the rail rifle has the range and damage I want but is more versatile than the laser.
Much as the suit does need love, it's still great fun. Lets not tell CCP that though |
Oxskull Duncarino
Tickle My Null-Sac
322
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Posted - 2013.12.21 00:58:00 -
[3] - Quote
Artificer Ghost wrote:Also, reason for a couple Commando stats is just for logic's sake (Although I'm not saying I like it).
Basically, all of the suits electronic power was shifted into the arms of the dropsuit, to allow it to carry more weapons. This is why: -It has low HP, there's less power directed to the shield generators/rechargers/etc. -High melee damage. If you have carry 2 Light Weapons, you can probably hit like a truck. -Low CPU/PG. Because the Amarr are morons (No offense), they redirected the Core power to the arms, just to make it stronger. It backfired on them. I don't really agree with the idea that the power is needed for the arms as at any one time, the commando is doing the exact same as any other suit in the game and only using one weapon. The only reason for the CPU and PG it has is for balance.
By rights we should have more CPU and PG, like other heavy suits, because we're based off a suit that was originally designed to carry a heavy weapon. With the reduction in overall weapon weight, and with reduction in suit weight/eHP, less shield generators and armour plates that is, having an increase in melee and a small increase in speed doesn't gel with me for logical, since we have the same hitbox and scan profile as a regular heavy. Here's hoping 1.8 sorts gives some tweaks to sort it. |
Oxskull Duncarino
Tickle My Null-Sac
330
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Posted - 2013.12.21 15:47:00 -
[4] - Quote
Fire of Prometheus wrote:Ulysses Knapse wrote:I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon. Agreed, ccp could have done a better way of implementing the commando role, however I doubt they will change the commandos "frame size" were a simple buff would do. Na, I'm happy with it being a heavy suit. Light get scout and pilot, mediums get logi and assault, and heavies get sentinel and commando.
People have brought up real life examples as a reason for mediums being the suit that should be commando, but the fact is that commandos, special forces, have in the main been tasked with carrying multiple weapons groups with all equipment to support themselves due to the need to be self sufficient for most operations. Mobility is either on foot, meaning they are extremely tough and strong individuals, or fast transport like jeeps, light trucks, or boats. This is a game but the heavy suit fits what are real life standards through history. Plus I'm a heavy and I like my commando
The suit price is actually fairly well balanced to others. The suit price might be higher than others, but when the suit is fully fitted it's not far off the price of another fully fitted suits of a similar level but different class. Logis are more pricey but they have the most potential for a higher return. If more slots were introduced to the commando then the actual suit price could be reduced to reflex the cost of fitting the extra modules.
The CPU and PG doesn't need to be raised much. At optimum, we should be able to fit a proto commando with complex modules, 1 proto weapon, and basic or advanced level secondary weapon and equipment, the same restrictions that other suit classes have to deal with.
The main change that has to happen is to give the suit a 20/sec shield regen, and the basic to have a low slot. After that just a slight tweak to CPU and PG would give the suit a good solid base. |
Oxskull Duncarino
Tickle My Null-Sac
332
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Posted - 2013.12.21 16:04:00 -
[5] - Quote
Oh yeh, the fact the suit needs a buff is without question in my view. But, I don't want too much of a buff as the two light weapon ability on a well tanked suit could very easily snowball into a massively OP suit. I'm liking CCP's recent changes to the game so I'm fairly confident they'll get it right. As long as it doesn't take the next half year to get to that point |
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