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HUNK tm
What The French
17
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Posted - 2013.11.24 04:38:00 -
[1] - Quote
I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
Why the HMG seems so inaccurate ?
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Zekain K
Expert Intervention Caldari State
561
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Posted - 2013.11.24 04:43:00 -
[2] - Quote
there should be 2 types.
one thats meant for infantry. with low damage, and high splash radius, and one for vehicles with high damage, and low splash radius.
CALDARI MASTER RACE
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Sgt Kirk
SyNergy Gaming EoN.
2987
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Posted - 2013.11.24 04:44:00 -
[3] - Quote
My only issue is that the damage level is not that noticeable throughout the levels.
Whereas the swarm launcher, even though it's been fixed in 1.7, still has a MUCH better damage gain than the plasma cannon that increases just about 100 damage from Basic to proto.
but maybe that's the trade-off you get with a weapon that doesn't require a lock-on to fire. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
372
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Posted - 2013.11.24 04:49:00 -
[4] - Quote
Yah, I do think that the weapon should be improved. At advanced and prototype levels the swarm launcher out DPSs the plasma cannon Vs. shields - At proto, by quite a great margine. The plasma cannon is supposed to be strong against shields and the swarm launcher weak against shield, yet this is not so...
Oh wait, you were talking about using tha PC against infantry weren't you? Are people really still trying to do that?
{:)}{3GÇó>
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Sgt Kirk
SyNergy Gaming EoN.
2988
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Posted - 2013.11.24 04:51:00 -
[5] - Quote
Son-Of A-Gun wrote:Yah, I do think that the weapon should be improved. At advanced and prototype levels the swarm launcher out DPSs the plasma cannon Vs. shields - At proto, by quite a great margine. The plasma cannon is supposed to be strong against shields and the swarm launcher weak against shield, yet this is not so...
Oh wait, you were talking about using tha PC against infantry weren't you? Are people really still trying to do that? Yeah, people are still trying to say that the Plasma cannon is an infantry weapon. It was introduced as light AV then CCP was like, "**** we missed up again" so now it's just a flaccid peniis |
HUNK tm
What The French
17
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Posted - 2013.11.24 04:58:00 -
[6] - Quote
Son-Of A-Gun wrote:Yah, I do think that the weapon should be improved. At advanced and prototype levels the swarm launcher out DPSs the plasma cannon Vs. shields - At proto, by quite a great margine. The plasma cannon is supposed to be strong against shields and the swarm launcher weak against shield, yet this is not so...
Oh wait, you were talking about using tha PC against infantry weren't you? Are people really still trying to do that?
This is how it works best for the moment. It is not enough damage to effectively tackle a tank.
And have you ever tried to shoot a moving tank with it ? ...it is better to rely on the swarm for the vehicle.
Why the HMG seems so inaccurate ?
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itsmellslikefish
DIOS EX. Top Men.
671
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Posted - 2013.11.24 05:07:00 -
[7] - Quote
Nuke Tube is perfect! just wish it was cheaper.
Just the tip?
Wyrnspire's Forum Squire
Join DIOS EX
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Vell0cet
Company of Marcher Lords Amarr Empire
599
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Posted - 2013.11.24 05:19:00 -
[8] - Quote
Buffing the Plasma Cannon is a tricky issue. If done wrong it could easily become incredibly OP. I think it should be buffed incrementally. Begin by a significant increase in the projectile velocity (at least 20% faster) and I could see allowing to swap to sidearm much more quickly. I'm not sure if the hit detection changes in 1.6 affected the Plasma Cannon (since I've not used it since 1.5) but making sure the bug where the projectile passes right through your enemy without detonating would be a major improvement. Do these things and re-evaluate; more buffs may still be required.
Quick/Dirty Test Range Idea
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itsmellslikefish
DIOS EX. Top Men.
671
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Posted - 2013.11.24 05:22:00 -
[9] - Quote
Vell0cet wrote:Buffing the Plasma Cannon is a tricky issue. If done wrong it could easily become incredibly OP. I think it should be buffed incrementally. Begin by a significant increase in the projectile velocity (at least 20% faster) and I could see allowing to swap to sidearm much more quickly. I'm not sure if the hit detection changes in 1.6 affected the Plasma Cannon (since I've not used it since 1.5) but making sure the bug where the projectile passes right through your enemy without detonating would be a major improvement. Do these things and re-evaluate; more buffs may still be required.
I don't think it needs a buff, the bugs just need to be fixed.
Just the tip?
Wyrnspire's Forum Squire
Join DIOS EX
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
374
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Posted - 2013.11.24 05:31:00 -
[10] - Quote
Howabout we fix it to be a good AV weapon like it was intended to be. And yes I have used the PC in atempt to AV. I think that it is a great weapon, but there is no point in attempting to whether its short comings when the swarm launcher puts out more damage and has a fire and forge mechanic. The direct damage of the PC needs to be brought up to a point were it out DPSs the swarm Vs. shields. Any kind of viability against infantry should be an after thought, an added bonus if it exists.
{:)}{3GÇó>
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Bethhy
Ancient Exiles. Renegade Alliance
353
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Posted - 2013.11.24 05:35:00 -
[11] - Quote
I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
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itsmellslikefish
DIOS EX. Top Men.
671
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Posted - 2013.11.24 05:37:00 -
[12] - Quote
PLC is effective in PC, proto heavies get One shot-ed. they're easy to hit too, always crouching standing still and all that.
Just the tip?
Wyrnspire's Forum Squire
Join DIOS EX
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
374
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Posted - 2013.11.24 05:39:00 -
[13] - Quote
Bethhy wrote:I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
It's intended to be an AV weapon. People don't seem to grasp this concept even in the slightest. *facepalm* *shakes his head*
{:)}{3GÇó>
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itsmellslikefish
DIOS EX. Top Men.
672
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Posted - 2013.11.24 05:41:00 -
[14] - Quote
Son-Of A-Gun wrote:Bethhy wrote:I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
It's intended to be an AV weapon. People don't seem to grasp this concept even in the slightest. *facepalm* *shakes his head*
No! you cant compare a Plc with forge guns, MDs and Nades, the Nuke tube is a beautiful masterpiece
and i was under the impression that it was meant to be a AOE weapon like the MD without the need to sacrifice your balls.
Just the tip?
Wyrnspire's Forum Squire
Join DIOS EX
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
375
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Posted - 2013.11.24 05:50:00 -
[15] - Quote
itsmellslikefish wrote:Son-Of A-Gun wrote:Bethhy wrote:I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
It's intended to be an AV weapon. People don't seem to grasp this concept even in the slightest. *facepalm* *shakes his head* and i was under the impression that it was meant to be a AOE weapon like the MD without the need to sacrifice your balls.
Negative. It was intended to be a light AV weapon that was viable against shields, with the added bonus that it could also be used against infantry if need be.
{:)}{3GÇó>
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HUNK tm
What The French
21
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Posted - 2013.11.24 10:20:00 -
[16] - Quote
And why not reducing the reloading delay ? I used it with and without 5 level in "Fast reload skill" : there is not a real difference...
Why the HMG seems so inaccurate ?
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Fizzer94
L.O.T.I.S. Public Disorder.
916
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Posted - 2013.11.24 10:24:00 -
[17] - Quote
Its fine. Don't "fix" it.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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HUNK tm
What The French
24
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Posted - 2013.11.24 10:41:00 -
[18] - Quote
Fizzer94 wrote:Its fine. Don't "fix" it.
I know what you think of when you think of a CCP "repair". ^^
But I think this is unfortunate that this weapon is almost nonexistent on the battlefield.
Why the HMG seems so inaccurate ?
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Fizzer94
L.O.T.I.S. Public Disorder.
917
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Posted - 2013.11.24 10:52:00 -
[19] - Quote
HUNK tm wrote:Fizzer94 wrote:Its fine. Don't "fix" it. I know what you think of when you think of a CCP "repair". ^^ But I think this is unfortunate that this weapon is almost nonexistent on the battlefield. I am in favor of getting rid of its bug infestation. I shot a Gunnlogi 12 times today with a Plasma Cannon, 12 of the hits got a shield flare, I did no damage with what should have been enough rounds to destroy it 3 times over. It was infuriating.
The only buff to Plasma Cannons I would be okay with would be an increase to direct damage. 2 rounds from an Allotek should blow up any shield tank, 3 for Armor Tanks. And before you tankers say anything, think about this, this is reasonable.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Infamous Erich
Inf4m0us
47
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Posted - 2013.11.24 11:14:00 -
[20] - Quote
The plasma cannon is the most overpowerd weapon the med or light frame can carry and you want a buff on it to you i say no soup
Closed Beta Vet
Shield Tank Vet
Bring back my Sagaris
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Fizzer94
L.O.T.I.S. Public Disorder.
922
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Posted - 2013.11.24 11:25:00 -
[21] - Quote
Bethhy wrote:I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
Are you seriously complaining about Plasma Cannons doing too much damage!? For the sake of my sanity, never post again. WE DON'T NEED MORE EASYMODE WEAPONS, WE HAVE PLENTY. If it were up to me, I would remove Locus Grenades, Mass Drivers, Swarm Launchers, Flaylocks, ARs, SMGs, HMGs, and Sniper Rifles. I would make ScRs charge only as well.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Eversor Beercase
Beer For Evil Mercs
111
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Posted - 2013.11.24 11:33:00 -
[22] - Quote
PLC is one of the only weapons you need to be tactical with. You can't spam it, aim assist doesn't work with it, you can't abuse it with turbo controllers, you usually can't kill with the splash alone, the splash area isn't huge, the projectile is slow enough for people to dodge it if they see it coming (excluding CQC) and it has a limited ammunition capacity. Even the dropsuit fittings become more varied with the non cookie cutter requirements.
Those things define challenge which for me translates into fun. Currently fun is reduced by bugs, but there's bugs everywhere in the game so it's just one of those things. If you're going to fix the PLC, fix the bugs. If you're going to buff the PLC, buff the direct damage and/or damage against vehicles. Make the Alloteks actually worth putting isk in. |
Vell0cet
Company of Marcher Lords Amarr Empire
600
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Posted - 2013.11.24 13:15:00 -
[23] - Quote
If CCP wanted to buff the AV capabilities, one option would be to give it adhesion like AV 'nades. It could be stronger adhesion the faster the vehicle is moving, with none if the vehicle is stationary. It's nearly impossible to hit a fast-moving LAV or Dropship, but this could make it more doable (still difficult) without making it OP against infantry.
Quick/Dirty Test Range Idea
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Fizzer94
L.O.T.I.S. Public Disorder.
924
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Posted - 2013.11.24 13:20:00 -
[24] - Quote
Vell0cet wrote:If CCP wanted to buff the AV capabilities, one option would be to give it adhesion like AV 'nades. It could be stronger adhesion the faster the vehicle is moving, with none if the vehicle is stationary. It's nearly impossible to hit a fast-moving LAV or Dropship, but this could make it more doable (still difficult) without making it OP against infantry. I'm not sure what I think about this. Part of me wants to scream"NO, NOOB EASYMODE GO AWAY!", but the other part of me wants the Plasma Cannon to be viable against Vehicles. I think I would still prefer a direct damage buff, though.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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HUNK tm
What The French
25
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Posted - 2013.11.24 18:08:00 -
[25] - Quote
Fizzer94 wrote:HUNK tm wrote:Fizzer94 wrote:Its fine. Don't "fix" it. I know what you think of when you think of a CCP "repair". ^^ But I think this is unfortunate that this weapon is almost nonexistent on the battlefield. I am in favor of getting rid of its bug infestation. I shot a Gunnlogi 12 times today with a Plasma Cannon, 12 of the hits got a shield flare, I did no damage with what should have been enough rounds to destroy it 3 times over. It was infuriating. The only buff to Plasma Cannons I would be okay with would be an increase to direct damage. 2 rounds from an Allotek should blow up any shield tank, 3 for Armor Tanks. And before you tankers say anything, think about this, this is reasonable.
Like Fizzer I think the PLC Allotek should down a tank's shield in 2 or 3 shots. This is an hybrid weapon (+10 dmg against shield and -10 on armor) and actually you need many shots to down a tank's shield. (if you hit it of course...)
And if the bonus damage on shield was +20 or +25 this weapon might have a real interest against vehicles you don't think ? Imagine it against a full shield Charybdis... (excuse my english)
Why the HMG seems so inaccurate ?
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Ivy Zalinto
Bobbit's Hangmen
16
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Posted - 2013.11.24 18:15:00 -
[26] - Quote
Seems fine to me. I carry one on my scout with my main specced weapon being pistols. If i cant finish it with the pistol, the cannon will generally do the trick. I wish it had slightly more of a blast radius but other than that damages are fine for the two types. once you spec into prof it starts killing medium suits sometimes with splash so its not that it isn't good, its that you have to get pretty good with it.
Personally im getting good at hitting moving targets with it.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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Spectral Clone
Dust2Dust. Top Men.
597
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Posted - 2013.11.24 18:19:00 -
[27] - Quote
If CCP really mean anything with the spotlight of xXGhazbaranXxs videos, they will fix this weapon.
It has been broken for far too long.
KDR > ALL
ME > KDR
ME > ALL
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Tek Hound
Death In Xcess Corporation
142
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Posted - 2013.11.24 18:23:00 -
[28] - Quote
My only problem with the weapon is
1.no damage bug 2.vs aim assist weapons with no high ground so fix the bugs and do something to help with all these AA All stars. |
Sgt Kirk
SyNergy Gaming EoN.
2997
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Posted - 2013.11.24 19:51:00 -
[29] - Quote
It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
668
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Posted - 2013.11.24 20:26:00 -
[30] - Quote
HUNK tm wrote:I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
Definitely not the ammo reserve. It's been said may times 1) fix damageless instashot glitch 2) make it easier to switch to secondary instantly 3) improve damage to vehicles - right now PLC is useless as AV even though it was intended clearly to be a partial AV weap.
4) the thing that's gonna make it shine, granted it may push it into OP is to reduce time of projectile travel - i.e. make it faster.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
380
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Posted - 2013.11.24 20:26:00 -
[31] - Quote
Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for.
Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset.
{:)}{3GÇó>
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Thor McStrut
Reckoners
446
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Posted - 2013.11.24 20:39:00 -
[32] - Quote
No Ghaz post yet? There are bugs, but spend some time perfecting it. It's very potent in skilled hands. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
380
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Posted - 2013.11.24 20:45:00 -
[33] - Quote
Thor McStrut wrote:No Ghaz post yet? There are bugs, but spend some time perfecting it. It's very potent in skilled hands.
Except it is supposed to be an AV weapon that is good Vs. shields, yet it is out DPSed Vs. shields by a weapon that is supposed to be bad against shields. Why don't we fix the weapon to work as intended.
{:)}{3GÇó>
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Sgt Kirk
SyNergy Gaming EoN.
2998
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Posted - 2013.11.24 20:48:00 -
[34] - Quote
Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. |
Smoky Fingers
Red Star. EoN.
147
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Posted - 2013.11.24 21:23:00 -
[35] - Quote
How about a direct damage buff at close range and a splash damage buff at longer ranges, whereas each's damage effectiveness would increase or decrease accordingly to how far the projectile has traveled making it somewhat of a hybrid laser rifle/shotgun in terms of damage. This would make it more of a skill weapon requiring that you don't miss up close and have a keen sense of positioning if you're going for the mile kill. Plus it kinda justifies the plasma dispersion as it travels through space. Just my .0002 isk
No one ever pays me in gum :<
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
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Posted - 2013.11.24 22:23:00 -
[36] - Quote
Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for.
This is very misguided.
Do you routinely use PLC? It performs the worst against LAVs. You can help a bit against a HAV with PLC if there is a designated AV guy on your squad.
PLC projectile is just too slow to be able to hunt LAVs with it.
PLC is not primary AV. It's anti-infantry with some AV capability - at least this is how I interpret its description that talks about application in close quarters.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
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Posted - 2013.11.24 22:25:00 -
[37] - Quote
Smoky Fingers wrote:How about a direct damage buff at close range and a splash damage buff at longer ranges, whereas each's damage effectiveness would increase or decrease accordingly to how far the projectile has traveled making it somewhat of a hybrid laser rifle/shotgun/md in terms of damage. This would make it more of a skill weapon requiring that you don't miss up close and have a keen sense of positioning if you're going for the mile kill. Plus it kinda justifies the plasma dispersion as it travels through space. Just my .0002 isk
I don't like it. It's already deadly if you land direct damage at any range and we don't want another MD noob tube with a ridiculous splash at ANY range. Each weapon should have its own role.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
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Posted - 2013.11.24 22:26:00 -
[38] - Quote
Thor McStrut wrote:No Ghaz post yet? There are bugs, but spend some time perfecting it. It's very potent in skilled hands.
Ghaz is an authority on PLC? He is a guy who made a couple of videos with it that's about it.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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HUNK tm
What The French
44
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Posted - 2013.11.24 23:20:00 -
[39] - Quote
Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op.
Why the HMG seems so inaccurate ?
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Joel II X
AHPA
210
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Posted - 2013.11.24 23:53:00 -
[40] - Quote
Bigger splash radius would be cool. But adding them by tiers. STD should stay the same, and add 2m for every tier after that.
Also, removing every bug it had would be nice, too. |
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Joel II X
AHPA
212
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Posted - 2013.11.24 23:54:00 -
[41] - Quote
HUNK tm wrote:Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op. Provide numbers please. How do you suggest that be done? |
Fizzer94
L.O.T.I.S. Public Disorder.
944
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Posted - 2013.11.25 00:37:00 -
[42] - Quote
Sgt Kirk wrote:Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. Plasma Cannons are the only anti-shield AV choice we currently have. They should be able to deal with Gunnlogis better than a Forge Gun. Even if there was a Heavy anti-shield weapon, high Plasma Cannon DPS is completely justifiable. I think ~2500 direct damage would be reasonable. That's enough to down a Gunnlogi in 3 shots with a standard one. Any tanker that allows a Plasma Cannon to hit them 3 times (12 seconds) deserves the death. This would allow Plasma Cannons to kill in 12 seconds compared yo the Swarms 18 seconds. The fact that they aren't fire-and-forget alone justifies a lower TTK. Combine that with massive projectile drop, long reloads, single fire capability, and low splash, 12 seconds to kill a tank sounds reasonable.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Mdog 24158
Crux Special Tasks Group Gallente Federation
16
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Posted - 2013.11.25 01:22:00 -
[43] - Quote
Needs an assult or tactical version 2 round magzine with increase splash range but less direct damage
Flying derpships and scout shotgunning 24/7 quite fun i must say
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
392
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Posted - 2013.11.25 02:08:00 -
[44] - Quote
Fizzer94 wrote:Sgt Kirk wrote:Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. Plasma Cannons are the only anti-shield AV choice we currently have. They should be able to deal with Gunnlogis better than a Forge Gun. Even if there was a Heavy anti-shield weapon, high Plasma Cannon DPS is completely justifiable. I think ~2500 direct damage would be reasonable. That's enough to down a Gunnlogi in 3 shots with a standard one. Any tanker that allows a Plasma Cannon to hit them 3 times (12 seconds) deserves the death. This would allow Plasma Cannons to kill in 12 seconds compared yo the Swarms 18 seconds. The fact that they aren't fire-and-forget alone justifies a lower TTK. Combine that with massive projectile drop, long reloads, single fire capability, and low splash, 12 seconds to kill a tank sounds reasonable.
I think that 2500 is probably a little to much, what with a natural 10% damage bonus and damage mods, and you're talking about doing this at std, Nah. The proto swarm only puts out 1,980 raw damage per volly - with resistance Vs. shield it is only 1,584. Against armor it is 2,376. I would support a buff to maybe 2000 or 2100 at proto level, but that's about as far as I would go, but I am thinking more like 1700 or 1800. Swarms are to OP as it is and need a nerf, which is coming in 1.7 anyway.
{:)}{3GÇó>
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Flix Keptick
Red Star. EoN.
1350
|
Posted - 2013.11.25 02:29:00 -
[45] - Quote
The projectile should move in a strait line and WAAAAY faster than it does right now, more like a bazooka
"Please don't"
GÿåForum warrior lvl.1Gÿå
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
225
|
Posted - 2013.11.25 02:35:00 -
[46] - Quote
The PC is a weapon that needs attention, IMO it should work as RPG's in other FPS games. Somehow it fails to do so...
I cant really give detailed points on how to fix them since : 1-im not good with it 2-I havnt used it that much either |
Thor McStrut
Reckoners
465
|
Posted - 2013.11.25 02:36:00 -
[47] - Quote
Fizzer94 wrote:Sgt Kirk wrote:Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. Plasma Cannons are the only anti-shield AV choice we currently have. They should be able to deal with Gunnlogis better than a Forge Gun. Even if there was a Heavy anti-shield weapon, high Plasma Cannon DPS is completely justifiable. I think ~2500 direct damage would be reasonable. That's enough to down a Gunnlogi in 3 shots with a standard one. Any tanker that allows a Plasma Cannon to hit them 3 times (12 seconds) deserves the death. This would allow Plasma Cannons to kill in 12 seconds compared yo the Swarms 18 seconds. The fact that they aren't fire-and-forget alone justifies a lower TTK. Combine that with massive projectile drop, long reloads, single fire capability, and low splash, 12 seconds to kill a tank sounds reasonable.
Your sig does not compute.
Considering also that a plasma cannon is fire-and-forget; in that it is not guided by the operator after launch, but dumb-fire, half of your post makes no sense.
If you are talking about the PC being AV, then splash damage is not even relevant.
Also, in response to those of you responding to me about Ghaz not yet posting in this thread, I never said he was an authority. But the 10 vids he has made and posted about the use of the PC has been more informative of it's capabilities and short-comings then this random theory crafting going on here.
2500 base damage?! Really? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
392
|
Posted - 2013.11.25 02:41:00 -
[48] - Quote
ACE OF JOKERS wrote:The PC is a weapon that needs attention, IMO it should work as RPG's in other FPS games. Somehow it fails to do so...
I cant really give detailed points on how to fix them since : 1-im not good with it 2-I havnt used it that much either
Dumb fired rockets have been tried before, in dust (the original swarms) and they were incredibly OP.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. Public Disorder.
945
|
Posted - 2013.11.25 03:51:00 -
[49] - Quote
Thor McStrut wrote:Fizzer94 wrote:Sgt Kirk wrote:Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. Plasma Cannons are the only anti-shield AV choice we currently have. They should be able to deal with Gunnlogis better than a Forge Gun. Even if there was a Heavy anti-shield weapon, high Plasma Cannon DPS is completely justifiable. I think ~2500 direct damage would be reasonable. That's enough to down a Gunnlogi in 3 shots with a standard one. Any tanker that allows a Plasma Cannon to hit them 3 times (12 seconds) deserves the death. This would allow Plasma Cannons to kill in 12 seconds compared yo the Swarms 18 seconds. The fact that they aren't fire-and-forget alone justifies a lower TTK. Combine that with massive projectile drop, long reloads, single fire capability, and low splash, 12 seconds to kill a tank sounds reasonable. Your sig does not compute. Considering also that a plasma cannon is fire-and-forget; in that it is not guided by the operator after launch, but dumb-fire, half of your post makes no sense. If you are talking about the PC being AV, then splash damage is not even relevant. Also, in response to those of you responding to me about Ghaz not yet posting in this thread, I never said he was an authority. But the 10 vids he has made and posted about the use of the PC has been more informative of it's capabilities and short-comings then this random theory crafting going on here. 2500 base damage?! Really? I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Fizzer94
L.O.T.I.S. Public Disorder.
945
|
Posted - 2013.11.25 04:26:00 -
[50] - Quote
Let's Compare. .GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..GǪ|Swarms| Forge Guns| Plasma Cannons Damage per roundGǪGǪGǪGǪGǪ.| x | | Range | | x | DPS | x | | Anti Infantry Capabilities | | x | Maximum Ammo | | x | Reload Speed | x | | Ease of Use | x | | Utility | | x |
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
674
|
Posted - 2013.11.25 04:31:00 -
[51] - Quote
Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind).
Improving performance against vehicles seems reasonable.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Fizzer94
L.O.T.I.S. Public Disorder.
945
|
Posted - 2013.11.25 04:46:00 -
[52] - Quote
Ludvig Enraga wrote:Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind). Improving performance against vehicles seems reasonable. Thank you. I needed someone to agree with me, I can't believe some people are against the Plasma Cannon outperforming Swarm Launchers.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
394
|
Posted - 2013.11.25 04:56:00 -
[53] - Quote
Fizzer94 wrote:Ludvig Enraga wrote:Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind). Improving performance against vehicles seems reasonable. Thank you. I needed someone to agree with me, I can't believe some people are against the Plasma Cannon outperforming Swarm Launchers.
Well I, for one, am not disagreeing on that particular point. What I am saying is that your idea that the should have a raw damage of 2500 at standard is just absurd, and I think that the numbers that I posted earlyer demonstrate that pretty well. Come on man, don't be ridiculous now.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. Public Disorder.
945
|
Posted - 2013.11.25 05:02:00 -
[54] - Quote
Son-Of A-Gun wrote:Fizzer94 wrote:Ludvig Enraga wrote:Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind). Improving performance against vehicles seems reasonable. Thank you. I needed someone to agree with me, I can't believe some people are against the Plasma Cannon outperforming Swarm Launchers. Well I, for one, am not disagreeing on that particular point. What I am saying is that your idea that the should have a raw damage of 2500 at standard is just absurd, and I think that the numbers that I posted earlyer demonstrate that pretty well. Come on man, don't be ridiculous now. I was actually thinking 2500 would be ADV damage. 2260 would be STD damage, and 2740 would be PRO. This would also solve the problem of there being no reason to use ADV or PRO Cannons.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
395
|
Posted - 2013.11.25 05:13:00 -
[55] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:Fizzer94 wrote:Ludvig Enraga wrote:Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind). Improving performance against vehicles seems reasonable. Thank you. I needed someone to agree with me, I can't believe some people are against the Plasma Cannon outperforming Swarm Launchers. Well I, for one, am not disagreeing on that particular point. What I am saying is that your idea that the should have a raw damage of 2500 at standard is just absurd, and I think that the numbers that I posted earlyer demonstrate that pretty well. Come on man, don't be ridiculous now. I was actually thinking 2500 would be ADV damage. 2260 would be STD damage, and 2740 would be PRO. This would also solve the problem of there being no reason to use ADV or PRO Cannons.
Nah, I can't support that at all man, not with prof skill, damage mods plus an inharent 10% damage bonus to shields. Like I said the highest I would be willing to support would be 2100 at proto, and I think that that is still to much. I would be comfortable with 1700 or 1800 raw damage.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. Public Disorder.
945
|
Posted - 2013.11.25 05:50:00 -
[56] - Quote
I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
395
|
Posted - 2013.11.25 06:03:00 -
[57] - Quote
Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
Well, I don't think that infantry should be soloing tanks and this seems to be what you are interested in. Tanks have it hard enough as is. The last thing we need is another over powered AV weapon. If there were adv and proto tank I may be more inclined to agree with you. But there isn't nor does it look like there will be any time soon. Like I said I like my numbers better.
{:)}{3GÇó>
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Spectral Clone
Dust2Dust. Top Men.
599
|
Posted - 2013.11.25 06:09:00 -
[58] - Quote
One important measure if a weapon is good/useful is how many players use them in competitive matches. I wonder if anyone use PLC in PC?
I personally doubt it, MD is better for infantry spamming. Forge better for vehicle spamming (preferably from a roof).
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
599
|
Posted - 2013.11.25 06:13:00 -
[59] - Quote
Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times?
KDR > ALL
ME > KDR
ME > ALL
|
Fizzer94
L.O.T.I.S. Public Disorder.
945
|
Posted - 2013.11.25 06:30:00 -
[60] - Quote
Son-Of A-Gun wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
Well, I don't think that infantry should be soloing tank and this seems to be what you are interested in. Tank have it hard enough as is. The last think we need is another over powered AV weapon. If there were adv and proto tank I may be more inclined to agree with you. But there isn't nor does it look like there will be any time soon. Like I said I like my numbers better.
Sometimes, soloing a tank should be a completely viable option. This is one of those times.
I was a dedicated tanker once upon a time, so I know both sides of the story better than most. I hated getting soloed by Forges/Swarms, but that was because there was no way to retaliate as their weapons outranged my own, or just felt cheap to be killed by because they were so easy to use. Also ISK, tanks should cost less, I never had money.
Plasma Cannons don't have the range (they do on paper, but in practice they don't) to compete with Large Turrets so that isn't really an issue, and Plasma Cannons are in no way easy to use.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
|
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Eversor Beercase
Beer For Evil Mercs
115
|
Posted - 2013.11.25 10:01:00 -
[61] - Quote
The weapon switch/reload delay is more like 2 seconds. Ghaz could make a video of it and time the actual delay. AV damage compared to forges and swarms is a tough thing to balance. Swarms can't kill infantry, but they fit in all suits. Forge deals huge damage against infantry and vehicles, but you can only fit it in a heavy suit, so they lose mobility. Since PLC can be fit in all suits, its main rival is a swarm launcher. Since swarms can't kill infantry, they should do more damage to vehicles compared to PLCs. Hitting a moving vehicle with PLC is a lot harder, so it should do good damage against vehicles.
What I'm getting at is that currently a 6 man PLC squad can rip a tank apart easily. If you buff the direct damage so that a 3 man PLC squad can rip a tank apart easily, you also need to remember that a PLC can one shot infantry protos and they can have all the mobility they want in a dropsuit (more so than swarms because of the 0 PG requirements). They would be more than viable to all sorts of situations on the battlefield. Then again, you need skill to be effective with it. It's a tough thing to balance. |
Monkey MAC
killer taxi company
1063
|
Posted - 2013.11.25 10:32:00 -
[62] - Quote
1) Increase direct damage, make it viable as an AV weapon Incidentaly swarms could then be made long range, but maintain its lower damage
2) Include a secondary fire mode, that works as shoulder mounted NLOS artillery This would utilise a designator on other suits via an augmented overlay
3) Increase splash radius to epic proportions, reduce damage to magnitude similar of Assault Damage Becomes unbelievable squad support, weakens enemies, not overpowered.
4) Change slug colour to green Environmental lighting should also be changed to green
Sorted.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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HUNK tm
What The French
67
|
Posted - 2013.11.25 17:14:00 -
[63] - Quote
Joel II X wrote:HUNK tm wrote:Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op. Provide numbers please. How do you suggest that be done?
I do not know. To give an idea :
-Plasma Cannon (STD) - actual splash area : 3,5 --- increased to : 4 -KLA-90 Plasma Cannon (ADV) - actual splash area : 3,5 --- increased to : 4,5 -Allotek Plasma Cannon (PRO) - actual splash area : 3,5 --- increased to : 5
But of course it needs to be tested to see if it is transcendental.
Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times?
I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
67
|
Posted - 2013.11.26 01:27:00 -
[64] - Quote
Joel II X wrote:HUNK tm wrote:Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op. Provide numbers please. How do you suggest that be done?
I do not know. To give an idea :
-Plasma Cannon (STD) - actual splash area : 3,5 --- increased to : 4 -KLA-90 Plasma Cannon (ADV) - actual splash area : 3,5 --- increased to : 4,5 -Allotek Plasma Cannon (PRO) - actual splash area : 3,5 --- increased to : 5
But of course it needs to be tested to see if it is transcendental.
Why the HMG seems so inaccurate ?
|
nakaya indigene
0uter.Heaven Proficiency V.
104
|
Posted - 2013.11.26 02:02:00 -
[65] - Quote
HUNK tm wrote:I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
Every time I see a plc used against me in my tank I laugh. Its as useless as lobbing a core made or shooting with an ar. The plc needs a bigger clip with higher ROF. Or a damage increase. .NO splash changes. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
402
|
Posted - 2013.11.26 02:36:00 -
[66] - Quote
HUNK tm wrote:Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times? I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield.
3,996.95152
The above number is the damage a PC with 2500 raw damage would do against shields with prof 5 and 3 DMs.
2,877.8051
The above number is the damage a PC with 1800 raw damage would do against shields with prof 5 and 3 DMs.
Two shots with the 1800 PC would dig into the armor of most well fit shield tanks, at a total of 5,755.6102 against shields.
At 2,877.8051 the PC would dig into the armor of a well fit LLAV with the first shot
This is pretty balenced
With the 2500 version of the PC two simultaneous shots from two would instapop any shield vehicle, giving the pilot absolutly no time to respond. The damage would be 7,993.90304
At 3,996.95152 it would almost certainly instapop any shield LAV.
What you guys are asking for is just to much, far far to much.
{:)}{3GÇó>
|
Fizzer94
L.O.T.I.S. Public Disorder.
980
|
Posted - 2013.11.26 03:21:00 -
[67] - Quote
Son-Of A-Gun wrote:HUNK tm wrote:Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times? I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield. 3,996.95152 The above number is the damage a PC with 2500 raw damage would do against shields with prof 5 and 3 DMs. 2,877.8051 The above number is the damage a PC with 1800 raw damage would do against shields with prof 5 and 3 DMs. Two shots with the 1800 PC would dig into the armor of most well fit shield tanks, at a total of 5,755.6102 against shields. At 2,877.8051 the PC would dig into the armor of a well fit LLAV with the first shot This is pretty balenced With the 2500 version of the PC two simultaneous shots from two coordinated sources would instapop any shield vehicle, giving the pilot absolutly no time to respond. The damage would be 7,993.90304 At 3,996.95152 it would almost certainly instapop any shield LAV. What you guys are asking for is just to much, far far to much. Proficiency V and 3 Complex Damage mods shouldn't be requirements to destroy an HAV. I see no problem with a Plasma Cannon instapopping an LAV, if Proficeincy V and 3 Complex damage mods are used. Have you ever tried to hit a moving LAV with a Cannon? Its REALLY hard.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
402
|
Posted - 2013.11.26 03:27:00 -
[68] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:HUNK tm wrote:Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times? I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield. 3,996.95152 The above number is the damage a PC with 2500 raw damage would do against shields with prof 5 and 3 DMs. 2,877.8051 The above number is the damage a PC with 1800 raw damage would do against shields with prof 5 and 3 DMs. Two shots with the 1800 PC would dig into the armor of most well fit shield tanks, at a total of 5,755.6102 against shields. At 2,877.8051 the PC would dig into the armor of a well fit LLAV with the first shot This is pretty balenced With the 2500 version of the PC two simultaneous shots from two coordinated sources would instapop any shield vehicle, giving the pilot absolutly no time to respond. The damage would be 7,993.90304 At 3,996.95152 it would almost certainly instapop any shield LAV. What you guys are asking for is just to much, far far to much. Proficiency V and 3 Complex Damage mods shouldn't be requirements to destroy an HAV. I see no problem with a Plasma Cannon instapopping an LAV, if Proficeincy V and 3 Complex damage mods are used. Have you ever tried to hit a moving LAV with a Cannon? Its REALLY hard.
Yes I have use the plasma cannon. It not about needing prof 5 and 3 DMs it is about what is not only possible but inevitable. And what you guys are asking for is not fair or balances even in the slightest. Two guys with PCs should not be able to instapop at tank under any circumstances.
{:)}{3GÇó>
|
Chesyre Armundsen
Thanes Of Dust
9
|
Posted - 2013.11.26 05:22:00 -
[69] - Quote
First off (I can't believe I have to keep saying this) the description of a "light" AV weapon is on that is man portable. Nothing to do with the amount of damage it can inflict or which classification of vehicle it should be formidable against.
Second, there are man portable weapons which will easily take down contemporary aerial and ground vehicles.
Third...the description of the plasma cannon from the marketplace is:
"The Plasma Cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.
During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived tail that helps guide and contain the volatile discharge is it travels towards its target."
It's being marketed as a "single-shot, direct-fire weapon... primarily for use in urban operations and confined space combat" whereby "venting sufficient heat and energy to severely damage targets caught within its critical emission radius." This screams anti personnel and area denial weapon and not a tank killer.
I agree that it should be direct fire like an RPG, have a greater splash damage over a larger area, and should otherwise be kept the same...
Maybe trying to tweak square pegs into round holes is whats getting us into the whole "balancing" mess in the first place. |
hgghyujh
Expert Intervention Caldari State
173
|
Posted - 2013.11.26 12:11:00 -
[70] - Quote
HUNK tm wrote:I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
nope leave it the way it is, or it will be nerfed into a direct fire minimal splash weapon like the massdrivver |
|
8213
BIG BAD W0LVES
821
|
Posted - 2013.11.26 12:12:00 -
[71] - Quote
How can the what be improved? The Plasma Cannon is still in the game? |
TheD1CK
Dead Man's Game
51
|
Posted - 2013.11.26 12:24:00 -
[72] - Quote
I'm one of the best Plasma Cannon users in the game and with practice it is perfect
-Eversor beercase -Ghazbaran -Roldrage -Absollom Clone
these four are guys I can name off the top of my head who are also very skilled wielding it
- bugs need fixing (glitchy reload/non existent shots) - BREACH VARIANT (more damage less ammo, with longer charge and reload time)
on a less realistic note id like to be able to use it as a club when my ammo runs out ('',)
Other than that any buffs/nerfs will ruin a weapon that performs it's role perfectly - ANTI-INFANTRY !! (despite everyone expecting AV) - Area Denial
Its perfect as part of any squad and has the ability to drive back HAV's which is perfect it should be able to assist vehicle kills not solo them .... |
HUNK tm
What The French
67
|
Posted - 2013.11.26 16:56:00 -
[73] - Quote
This weapon lack of sex appeal. And as I told you I love it but I will not skill in it. I do not want this EZmode to use but I want it more accessible to many more people and more visible on the battlefield. (without making it OP ofc)
Why the HMG seems so inaccurate ?
|
HUNK tm
What The French
79
|
Posted - 2013.11.27 03:24:00 -
[74] - Quote
I do not want this EZmode to use but I want it more accessible to many more people and more visible on the battlefield. (without making it OP of course) A slight buff splash, direct damage, the velocity of the projectile or the total ammunition could make it more attractive.
Why the HMG seems so inaccurate ?
|
TheD1CK
Dead Man's Game
53
|
Posted - 2013.11.27 11:10:00 -
[75] - Quote
You like it but wont spec into it .........
Leave the Plasma Cannon for the guys that use it
We know what we are doing |
Chit Hoppened
Xer Cloud Consortium
196
|
Posted - 2013.11.27 12:44:00 -
[76] - Quote
I hate when I see threads like this talking about how to "fix" the Plasma Cannon. It is riddled with bugs including, pass through phantom shots, no damage splash/direct hit which may or may not warrant a reload, and my personal favorite direct hits that do damage but never used a bullet and no reload needed. Fix these and the Cannon will be tremendously better.
I grabbed the Cannon originally to knock out Shields on Maddies and to seriously cripple a Gunnlogi's day but it's not exactly working that way. A direct damage increase would help but it needs to only be a couple hundred at most (make the Allotek go from 1155 ---> 1460 and adjust others accordingly), maybe a **** hair increase to its speed (8-12%) and do not for the love of Jesus' Dad touch the splash damage/radius. Variants would be the **** but we won't talk about them.
The Cannon is fairly close to being where it should be. Changing it so it doesn't end up like the Halo Rocket Launcher is hard to do.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
|
Spectral Clone
Dust2Dust. Top Men.
643
|
Posted - 2013.11.27 13:14:00 -
[77] - Quote
I agree on faster projectile speed and more (10-15%) direct damage really. But we will see how 1.7 turns out for the plasma cannon. Reload bugs and phantom shots need to be fixed really soon.
KDR > ALL
ME > KDR
ME > ALL
|
HUNK tm
What The French
81
|
Posted - 2013.11.27 16:57:00 -
[78] - Quote
TheD1CK wrote:You like it but wont spec into it .........
Leave the Plasma Cannon for the guys that use it
We know what we are doing
In fact I majored in sentinel armor this is largely because of I can't take a nanohive. With the first 9 shots I can kill some people but when it's empty I totally useless and have to run (with my fat ass) all around the map to find ammunitions.
And any ways I have much better results with the forge-gun.
I do not understand why the PLC could not take as much ammunition as the forge (x16 and 21 for the Gastun) it would not be OP, though?
Why the HMG seems so inaccurate ?
|
HUNK tm
What The French
88
|
Posted - 2013.11.28 09:32:00 -
[79] - Quote
And any ways I have much better results with the forge-gun.
I do not understand why the PLC could not take as much ammunition as the forge (x16 and 21 for the Gastun) it would not be OP, though ?
Why the HMG seems so inaccurate ?
|
HUNK tm
What The French
88
|
Posted - 2013.11.28 09:33:00 -
[80] - Quote
(error double post)
Why the HMG seems so inaccurate ?
|
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HUNK tm
What The French
92
|
Posted - 2013.12.01 01:41:00 -
[81] - Quote
Anyone know if they have to fix the bug shooting "empty" or "blank" (in don't know how you say it) for the 1.7 ? I have a stock of sp for vehicles but if it remains well I would put it in the PLC finally.
Why the HMG seems so inaccurate ?
|
itsmellslikefish
DIOS EX. Top Men.
710
|
Posted - 2013.12.01 01:44:00 -
[82] - Quote
HUNK tm wrote:Anyone know if they have to fix the bug shooting "empty" or "blank" (in don't know how you say it) for the 1.7 ? I have a stock of sp for vehicles but if it remains well I would put it in the PLC finally.
no idea, but i would wait if you had a sp stockpile.
o7 4Hire
Pro 5-SR // Pro 4-SCR // Pro 3-PLC
Join DIOS EX
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hgghyujh
Expert Intervention Caldari State
175
|
Posted - 2013.12.01 11:25:00 -
[83] - Quote
HUNK tm wrote:I do not want this EZmode to use but I want it more accessible to many more people and more visible on the battlefield. (without making it OP of course) A slight buff splash, direct damage, the velocity of the projectile or the total ammunition could make it more attractive.
more reliably applied direct and splash damage would pretty much do what you want. |
HUNK tm
What The French
113
|
Posted - 2013.12.03 12:03:00 -
[84] - Quote
UP
I hope the PLC will know more success with the 1.7 vehicles revamp !
Why the HMG seems so inaccurate ?
|
TheD1CK
Dead Man's Game
65
|
Posted - 2013.12.03 12:06:00 -
[85] - Quote
Stay away from my baby !!!!!! |
HUNK tm
What The French
142
|
Posted - 2013.12.13 11:03:00 -
[86] - Quote
1.6 : 0% AV efficiency. 1.7 : 0% AV efficiency. 1.8 : ?
Why the HMG seems so inaccurate ?
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pegasis prime
BIG BAD W0LVES
1416
|
Posted - 2013.12.13 11:13:00 -
[87] - Quote
I love my kla but I think it could do with maby a 3 round clip to bring its dps inline with the other AV wepons . My gunlogi got hit by a plasma cannon round when my hardners were up yesterday and it still chewed through my shields, I dread to think what 2 of them wailing on me at the same time could do ...
but yea my fix to the plasmacannon would simply be to give it a 3 round clip.
Its gone from suck .....to blow
level 1 forum warrior
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Korvin Lomont
United Pwnage Service RISE of LEGION
337
|
Posted - 2013.12.13 11:23:00 -
[88] - Quote
There are two things I don't like on the PLC: - The firing Arc does not make sense to me and I generally don't like those arcs. - its inability to harm vehicles
This is a gallente weapon and should have the highest DPS with the shortest Range of all (light) AV weapons.
My dream PLC would be a surprise weapon with a powerfull blast that has a very strong damage falloff that is fired direct to a target at short range. Maybe keep the one shot clip if the blast is powerfull enough (reload should take some time to make it less viable against infantry)
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Spectral Clone
Dust2Dust. Top Men.
882
|
Posted - 2013.12.13 11:42:00 -
[89] - Quote
Korvin Lomont wrote:There are two things I don't like on the PLC: - The firing Arc does not make sense to me and I generally don't like those arcs. - its inability to harm vehicles
This is a gallente weapon and should have the highest DPS with the shortest Range of all (light) AV weapons.
My dream PLC would be a surprise weapon with a powerfull blast that has a very strong damage falloff that is fired direct to a target at short range. Maybe keep the one shot clip if the blast is powerfull enough (reload should take some time to make it less viable against infantry)
Replace arc with rapid damage decrease (both direct and splash). Increase projectile speed. Increase base ammo size (keep clip size at 1).
KDR > ALL
ME > KDR
ME > ALL
|
TheD1CK
Dead Man's Game
126
|
Posted - 2013.12.14 19:24:00 -
[90] - Quote
It needs a breach variant, for AV
An assault variant - maybe - , not really necessary
other than that it is a unique weapon and performs well
It should be left alone while AR type weapons are reduced in DPS, no change to the PLC will help you survive AR/SR/CR/RR |
|
el OPERATOR
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.12.14 21:25:00 -
[91] - Quote
Howdy, long time forum reader, first time forum poster, open-beta vet.
I started using the PLC in between the end of the "Nerf Flaylocks QQ" and the "Nerf the MD QQ" (1.3/1.4-ish) and it is a regular staple tool for me, and of all the tools I use provides some of the most satisfying kills. It IS effective against vehicles, lower-tier LAVs especially as well as infantry. I have decimated countless LAVs with it, recall that 1.3/1.4 was murdertaxi514, OHK.
The arc, the spool up, and the slow loading of the single round are just nuances of the weapon the user must get used to using, and really I don't feel need tweaking. they are part of what makes it a unique item to use.
If there was to be any sort of buff to it I think a fair method would be to just remove the shield/armor damage bonus/minuses so that it does its 1200 damage FLAT, same on shields as on armor. This could be simply justified context-wise as the plasma does the shields, the projectile the armor and would help the results be a little more predictable for newer/less skilled users, who from what I've read on this thread and similiar ones are the majority of folks wanting adjustments. |
HUNK tm
What The French
146
|
Posted - 2013.12.18 19:45:00 -
[92] - Quote
I hope for the 2.0 or after the 2 Caldari's secondary weapons should be added for more complementary with the Plasma Canon. Someone play it with a Commando dropsuit ?
Gèò FIX THE HMG ASAP TY
|
Alena Ventrallis
The Neutral Zone
338
|
Posted - 2013.12.18 19:54:00 -
[93] - Quote
Increase the projectile speed some. Better damage gain through the tiers. Increase base damage by 20% or give it a 20% effectiveness vs vehicles on top of its damage profile. It should take sill, since there's no lock on, but when you hit, it should HURT. |
HUNK tm
What The French
164
|
Posted - 2013.12.22 15:10:00 -
[94] - Quote
What really bothers me is the reloading time and the fact that it is single shot makes obsolete facing vehicles. We don't need another one-shot weapon for the infantry. We need AV.
Gèò FIX THE HMG ASAP TY
|
Korvin Lomont
United Pwnage Service RISE of LEGION
392
|
Posted - 2013.12.22 15:13:00 -
[95] - Quote
itsmellslikefish wrote:Vell0cet wrote:Buffing the Plasma Cannon is a tricky issue. If done wrong it could easily become incredibly OP. I think it should be buffed incrementally. Begin by a significant increase in the projectile velocity (at least 20% faster) and I could see allowing to swap to sidearm much more quickly. I'm not sure if the hit detection changes in 1.6 affected the Plasma Cannon (since I've not used it since 1.5) but making sure the bug where the projectile passes right through your enemy without detonating would be a major improvement. Do these things and re-evaluate; more buffs may still be required. I don't think it needs a buff, the bugs just need to be fixed.
To function as AV weapon it rather need a complete overhaul.... |
Munin-Frey
Fish Spotters Inc.
31
|
Posted - 2013.12.22 17:16:00 -
[96] - Quote
Spectral Clone wrote:
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times?
Well put, this is it exactly....
I have every skill for plasma cannon maxed and I play only with the plasma cannon every day. I only use the proto PLC.
The other day I was able to have a shoot out with a max skilled shield tanker and was able to land more than ten hits in a row to the front or side of the tank.... He never even got into armor because he could regen fast than I could reload. Since tanks are so much faster now they are really hard to hit and if his shields were getting a little low he would just zoom away for a second or two. Yes I can make the Noob tankers run away but it is virtually impossible for a solo PLC to kill any tank unless the driver is a complete idiot.
I've always felt that the PLC was: Primarily long range infantry crowd control where you stand behind your squad and soften them up so people in the front can get the kills. Secondarly AV......LAV instant death if they are foolish enough to slow down AND a light infantry tool powerful enough to make the HAV that is camping and gunning down everyone run away (if you are good enough to avoid getting killed trying)
Right now it's AV capabilities are very weak compared to how it used to be. The vehicle speed buff is really bad for the plasma cannon since you have to lead everything....A LOT. With vehicles going so fast you really need swarms or a forge gun to hit reliably. It used to be fun for me to sneak behind tanks and give them a good scare by hitting them in the fuel tank and making them instantly go into armor. It was still impossible to kill them because they would just drive away faster than I could reload but it was good for laughs. Now it is kinda pointless since my gear is really expensive and I'm not going on a suicide mission just to be the annoying gnat I am now.
My opinion is: 1) do something reduce needing to lead things so much OR slow vehicles back down OR give PLC damage that sticks. I would love to have damage that sticks and continues for a few seconds.... Preferably with a cool graphic of burning plasma on the tank/LAV as it drives away :) 2) Increase the splash damage radius so it matches flux grenades. Also, I really like the flux grenade graphic and I wish the plasma cannon made the effect. I personally feel the damage is fine now but it would be nice to drop a damage mod so I can run two shield extenders and two damage mods instead of three and one. It would be nice to not die so much. 3) Please oh please fix the reload bug. It makes me look stupid when I pop around the corner with a perfect shot lined up and a big grin on my face only to reload instead of firing...and then die reloading. 4) It would be nice to have a few more shots. I can assure you it will not make PLCs OP....It is really hard to stay alive long because people know you have a long reload time and they just run up and gank you while you are reloading. Usually by punching me in the face :)
It is pretty unlikely that the PLC will ever be good for NOOBs because it takes way more aiming skill than anything else but it would be pretty easy for it to get changed in ways that make squads of proto PLCs God mode. I don't mind the way it is now... It sounds crazy but it is the best it has ever been thanks to the hit box changes.
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Munin-Frey
Fish Spotters Inc.
31
|
Posted - 2013.12.22 17:27:00 -
[97] - Quote
TheD1CK wrote:I'm one of the best Plasma Cannon users in the game and with practice it is perfect
-Eversor beercase -Ghazbaran -Roldrage -Absollom Clone
these four are guys I can name off the top of my head who are also very skilled wielding it
- bugs need fixing (glitchy reload/non existent shots) - BREACH VARIANT (more damage less ammo, with longer charge and reload time)
on a less realistic note id like to be able to use it as a club when my ammo runs out ('',)
Other than that any buffs/nerfs will ruin a weapon that performs it's role perfectly - ANTI-INFANTRY !! (despite everyone expecting AV) - Area Denial
Its perfect as part of any squad and has the ability to drive back HAV's which is perfect it should be able to assist vehicle kills not solo them ....
YES! Please let us beat people with It once the ammo runs out. |
HUNK tm
What The French
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Posted - 2013.12.22 20:46:00 -
[98] - Quote
And nobody talking about how expensive the PLC is in CPU. You have a gun so big that tanking a bit is hard with it.
Gèò FIX THE HMG ASAP TY
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