Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
el OPERATOR
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.12.14 21:25:00 -
[91] - Quote
Howdy, long time forum reader, first time forum poster, open-beta vet.
I started using the PLC in between the end of the "Nerf Flaylocks QQ" and the "Nerf the MD QQ" (1.3/1.4-ish) and it is a regular staple tool for me, and of all the tools I use provides some of the most satisfying kills. It IS effective against vehicles, lower-tier LAVs especially as well as infantry. I have decimated countless LAVs with it, recall that 1.3/1.4 was murdertaxi514, OHK.
The arc, the spool up, and the slow loading of the single round are just nuances of the weapon the user must get used to using, and really I don't feel need tweaking. they are part of what makes it a unique item to use.
If there was to be any sort of buff to it I think a fair method would be to just remove the shield/armor damage bonus/minuses so that it does its 1200 damage FLAT, same on shields as on armor. This could be simply justified context-wise as the plasma does the shields, the projectile the armor and would help the results be a little more predictable for newer/less skilled users, who from what I've read on this thread and similiar ones are the majority of folks wanting adjustments. |
HUNK tm
What The French
146
|
Posted - 2013.12.18 19:45:00 -
[92] - Quote
I hope for the 2.0 or after the 2 Caldari's secondary weapons should be added for more complementary with the Plasma Canon. Someone play it with a Commando dropsuit ?
Gèò FIX THE HMG ASAP TY
|
Alena Ventrallis
The Neutral Zone
338
|
Posted - 2013.12.18 19:54:00 -
[93] - Quote
Increase the projectile speed some. Better damage gain through the tiers. Increase base damage by 20% or give it a 20% effectiveness vs vehicles on top of its damage profile. It should take sill, since there's no lock on, but when you hit, it should HURT. |
HUNK tm
What The French
164
|
Posted - 2013.12.22 15:10:00 -
[94] - Quote
What really bothers me is the reloading time and the fact that it is single shot makes obsolete facing vehicles. We don't need another one-shot weapon for the infantry. We need AV.
Gèò FIX THE HMG ASAP TY
|
Korvin Lomont
United Pwnage Service RISE of LEGION
392
|
Posted - 2013.12.22 15:13:00 -
[95] - Quote
itsmellslikefish wrote:Vell0cet wrote:Buffing the Plasma Cannon is a tricky issue. If done wrong it could easily become incredibly OP. I think it should be buffed incrementally. Begin by a significant increase in the projectile velocity (at least 20% faster) and I could see allowing to swap to sidearm much more quickly. I'm not sure if the hit detection changes in 1.6 affected the Plasma Cannon (since I've not used it since 1.5) but making sure the bug where the projectile passes right through your enemy without detonating would be a major improvement. Do these things and re-evaluate; more buffs may still be required. I don't think it needs a buff, the bugs just need to be fixed.
To function as AV weapon it rather need a complete overhaul.... |
Munin-Frey
Fish Spotters Inc.
31
|
Posted - 2013.12.22 17:16:00 -
[96] - Quote
Spectral Clone wrote:
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times?
Well put, this is it exactly....
I have every skill for plasma cannon maxed and I play only with the plasma cannon every day. I only use the proto PLC.
The other day I was able to have a shoot out with a max skilled shield tanker and was able to land more than ten hits in a row to the front or side of the tank.... He never even got into armor because he could regen fast than I could reload. Since tanks are so much faster now they are really hard to hit and if his shields were getting a little low he would just zoom away for a second or two. Yes I can make the Noob tankers run away but it is virtually impossible for a solo PLC to kill any tank unless the driver is a complete idiot.
I've always felt that the PLC was: Primarily long range infantry crowd control where you stand behind your squad and soften them up so people in the front can get the kills. Secondarly AV......LAV instant death if they are foolish enough to slow down AND a light infantry tool powerful enough to make the HAV that is camping and gunning down everyone run away (if you are good enough to avoid getting killed trying)
Right now it's AV capabilities are very weak compared to how it used to be. The vehicle speed buff is really bad for the plasma cannon since you have to lead everything....A LOT. With vehicles going so fast you really need swarms or a forge gun to hit reliably. It used to be fun for me to sneak behind tanks and give them a good scare by hitting them in the fuel tank and making them instantly go into armor. It was still impossible to kill them because they would just drive away faster than I could reload but it was good for laughs. Now it is kinda pointless since my gear is really expensive and I'm not going on a suicide mission just to be the annoying gnat I am now.
My opinion is: 1) do something reduce needing to lead things so much OR slow vehicles back down OR give PLC damage that sticks. I would love to have damage that sticks and continues for a few seconds.... Preferably with a cool graphic of burning plasma on the tank/LAV as it drives away :) 2) Increase the splash damage radius so it matches flux grenades. Also, I really like the flux grenade graphic and I wish the plasma cannon made the effect. I personally feel the damage is fine now but it would be nice to drop a damage mod so I can run two shield extenders and two damage mods instead of three and one. It would be nice to not die so much. 3) Please oh please fix the reload bug. It makes me look stupid when I pop around the corner with a perfect shot lined up and a big grin on my face only to reload instead of firing...and then die reloading. 4) It would be nice to have a few more shots. I can assure you it will not make PLCs OP....It is really hard to stay alive long because people know you have a long reload time and they just run up and gank you while you are reloading. Usually by punching me in the face :)
It is pretty unlikely that the PLC will ever be good for NOOBs because it takes way more aiming skill than anything else but it would be pretty easy for it to get changed in ways that make squads of proto PLCs God mode. I don't mind the way it is now... It sounds crazy but it is the best it has ever been thanks to the hit box changes.
|
Munin-Frey
Fish Spotters Inc.
31
|
Posted - 2013.12.22 17:27:00 -
[97] - Quote
TheD1CK wrote:I'm one of the best Plasma Cannon users in the game and with practice it is perfect
-Eversor beercase -Ghazbaran -Roldrage -Absollom Clone
these four are guys I can name off the top of my head who are also very skilled wielding it
- bugs need fixing (glitchy reload/non existent shots) - BREACH VARIANT (more damage less ammo, with longer charge and reload time)
on a less realistic note id like to be able to use it as a club when my ammo runs out ('',)
Other than that any buffs/nerfs will ruin a weapon that performs it's role perfectly - ANTI-INFANTRY !! (despite everyone expecting AV) - Area Denial
Its perfect as part of any squad and has the ability to drive back HAV's which is perfect it should be able to assist vehicle kills not solo them ....
YES! Please let us beat people with It once the ammo runs out. |
HUNK tm
What The French
164
|
Posted - 2013.12.22 20:46:00 -
[98] - Quote
And nobody talking about how expensive the PLC is in CPU. You have a gun so big that tanking a bit is hard with it.
Gèò FIX THE HMG ASAP TY
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |