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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
380
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Posted - 2013.11.24 20:26:00 -
[31] - Quote
Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for.
Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset.
{:)}{3GÇó>
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Thor McStrut
Reckoners
446
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Posted - 2013.11.24 20:39:00 -
[32] - Quote
No Ghaz post yet? There are bugs, but spend some time perfecting it. It's very potent in skilled hands. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
380
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Posted - 2013.11.24 20:45:00 -
[33] - Quote
Thor McStrut wrote:No Ghaz post yet? There are bugs, but spend some time perfecting it. It's very potent in skilled hands.
Except it is supposed to be an AV weapon that is good Vs. shields, yet it is out DPSed Vs. shields by a weapon that is supposed to be bad against shields. Why don't we fix the weapon to work as intended.
{:)}{3GÇó>
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Sgt Kirk
SyNergy Gaming EoN.
2998
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Posted - 2013.11.24 20:48:00 -
[34] - Quote
Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. |
Smoky Fingers
Red Star. EoN.
147
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Posted - 2013.11.24 21:23:00 -
[35] - Quote
How about a direct damage buff at close range and a splash damage buff at longer ranges, whereas each's damage effectiveness would increase or decrease accordingly to how far the projectile has traveled making it somewhat of a hybrid laser rifle/shotgun in terms of damage. This would make it more of a skill weapon requiring that you don't miss up close and have a keen sense of positioning if you're going for the mile kill. Plus it kinda justifies the plasma dispersion as it travels through space. Just my .0002 isk
No one ever pays me in gum :<
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
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Posted - 2013.11.24 22:23:00 -
[36] - Quote
Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for.
This is very misguided.
Do you routinely use PLC? It performs the worst against LAVs. You can help a bit against a HAV with PLC if there is a designated AV guy on your squad.
PLC projectile is just too slow to be able to hunt LAVs with it.
PLC is not primary AV. It's anti-infantry with some AV capability - at least this is how I interpret its description that talks about application in close quarters.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
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Posted - 2013.11.24 22:25:00 -
[37] - Quote
Smoky Fingers wrote:How about a direct damage buff at close range and a splash damage buff at longer ranges, whereas each's damage effectiveness would increase or decrease accordingly to how far the projectile has traveled making it somewhat of a hybrid laser rifle/shotgun/md in terms of damage. This would make it more of a skill weapon requiring that you don't miss up close and have a keen sense of positioning if you're going for the mile kill. Plus it kinda justifies the plasma dispersion as it travels through space. Just my .0002 isk
I don't like it. It's already deadly if you land direct damage at any range and we don't want another MD noob tube with a ridiculous splash at ANY range. Each weapon should have its own role.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
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Posted - 2013.11.24 22:26:00 -
[38] - Quote
Thor McStrut wrote:No Ghaz post yet? There are bugs, but spend some time perfecting it. It's very potent in skilled hands.
Ghaz is an authority on PLC? He is a guy who made a couple of videos with it that's about it.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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HUNK tm
What The French
44
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Posted - 2013.11.24 23:20:00 -
[39] - Quote
Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op.
Why the HMG seems so inaccurate ?
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Joel II X
AHPA
210
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Posted - 2013.11.24 23:53:00 -
[40] - Quote
Bigger splash radius would be cool. But adding them by tiers. STD should stay the same, and add 2m for every tier after that.
Also, removing every bug it had would be nice, too. |
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Joel II X
AHPA
212
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Posted - 2013.11.24 23:54:00 -
[41] - Quote
HUNK tm wrote:Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op. Provide numbers please. How do you suggest that be done? |
Fizzer94
L.O.T.I.S. Public Disorder.
944
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Posted - 2013.11.25 00:37:00 -
[42] - Quote
Sgt Kirk wrote:Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. Plasma Cannons are the only anti-shield AV choice we currently have. They should be able to deal with Gunnlogis better than a Forge Gun. Even if there was a Heavy anti-shield weapon, high Plasma Cannon DPS is completely justifiable. I think ~2500 direct damage would be reasonable. That's enough to down a Gunnlogi in 3 shots with a standard one. Any tanker that allows a Plasma Cannon to hit them 3 times (12 seconds) deserves the death. This would allow Plasma Cannons to kill in 12 seconds compared yo the Swarms 18 seconds. The fact that they aren't fire-and-forget alone justifies a lower TTK. Combine that with massive projectile drop, long reloads, single fire capability, and low splash, 12 seconds to kill a tank sounds reasonable.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Mdog 24158
Crux Special Tasks Group Gallente Federation
16
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Posted - 2013.11.25 01:22:00 -
[43] - Quote
Needs an assult or tactical version 2 round magzine with increase splash range but less direct damage
Flying derpships and scout shotgunning 24/7 quite fun i must say
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
392
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Posted - 2013.11.25 02:08:00 -
[44] - Quote
Fizzer94 wrote:Sgt Kirk wrote:Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. Plasma Cannons are the only anti-shield AV choice we currently have. They should be able to deal with Gunnlogis better than a Forge Gun. Even if there was a Heavy anti-shield weapon, high Plasma Cannon DPS is completely justifiable. I think ~2500 direct damage would be reasonable. That's enough to down a Gunnlogi in 3 shots with a standard one. Any tanker that allows a Plasma Cannon to hit them 3 times (12 seconds) deserves the death. This would allow Plasma Cannons to kill in 12 seconds compared yo the Swarms 18 seconds. The fact that they aren't fire-and-forget alone justifies a lower TTK. Combine that with massive projectile drop, long reloads, single fire capability, and low splash, 12 seconds to kill a tank sounds reasonable.
I think that 2500 is probably a little to much, what with a natural 10% damage bonus and damage mods, and you're talking about doing this at std, Nah. The proto swarm only puts out 1,980 raw damage per volly - with resistance Vs. shield it is only 1,584. Against armor it is 2,376. I would support a buff to maybe 2000 or 2100 at proto level, but that's about as far as I would go, but I am thinking more like 1700 or 1800. Swarms are to OP as it is and need a nerf, which is coming in 1.7 anyway.
{:)}{3GÇó>
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Flix Keptick
Red Star. EoN.
1350
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Posted - 2013.11.25 02:29:00 -
[45] - Quote
The projectile should move in a strait line and WAAAAY faster than it does right now, more like a bazooka
"Please don't"
GÿåForum warrior lvl.1Gÿå
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
225
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Posted - 2013.11.25 02:35:00 -
[46] - Quote
The PC is a weapon that needs attention, IMO it should work as RPG's in other FPS games. Somehow it fails to do so...
I cant really give detailed points on how to fix them since : 1-im not good with it 2-I havnt used it that much either |
Thor McStrut
Reckoners
465
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Posted - 2013.11.25 02:36:00 -
[47] - Quote
Fizzer94 wrote:Sgt Kirk wrote:Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. Plasma Cannons are the only anti-shield AV choice we currently have. They should be able to deal with Gunnlogis better than a Forge Gun. Even if there was a Heavy anti-shield weapon, high Plasma Cannon DPS is completely justifiable. I think ~2500 direct damage would be reasonable. That's enough to down a Gunnlogi in 3 shots with a standard one. Any tanker that allows a Plasma Cannon to hit them 3 times (12 seconds) deserves the death. This would allow Plasma Cannons to kill in 12 seconds compared yo the Swarms 18 seconds. The fact that they aren't fire-and-forget alone justifies a lower TTK. Combine that with massive projectile drop, long reloads, single fire capability, and low splash, 12 seconds to kill a tank sounds reasonable.
Your sig does not compute.
Considering also that a plasma cannon is fire-and-forget; in that it is not guided by the operator after launch, but dumb-fire, half of your post makes no sense.
If you are talking about the PC being AV, then splash damage is not even relevant.
Also, in response to those of you responding to me about Ghaz not yet posting in this thread, I never said he was an authority. But the 10 vids he has made and posted about the use of the PC has been more informative of it's capabilities and short-comings then this random theory crafting going on here.
2500 base damage?! Really? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
392
|
Posted - 2013.11.25 02:41:00 -
[48] - Quote
ACE OF JOKERS wrote:The PC is a weapon that needs attention, IMO it should work as RPG's in other FPS games. Somehow it fails to do so...
I cant really give detailed points on how to fix them since : 1-im not good with it 2-I havnt used it that much either
Dumb fired rockets have been tried before, in dust (the original swarms) and they were incredibly OP.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. Public Disorder.
945
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Posted - 2013.11.25 03:51:00 -
[49] - Quote
Thor McStrut wrote:Fizzer94 wrote:Sgt Kirk wrote:Son-Of A-Gun wrote:Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. Say what? Have you ever heard of the swarm launcher? The only heavy AV weapon there is in the game is th FG. AV weapons are meant to combat vehicles not a specific vehicle subset. swarm launcher is obviously op. I'm not saying it shouldn't be effective but that it shouldn't be the first choice in dealing with HAVs . as in Solo ability. Plasma Cannons are the only anti-shield AV choice we currently have. They should be able to deal with Gunnlogis better than a Forge Gun. Even if there was a Heavy anti-shield weapon, high Plasma Cannon DPS is completely justifiable. I think ~2500 direct damage would be reasonable. That's enough to down a Gunnlogi in 3 shots with a standard one. Any tanker that allows a Plasma Cannon to hit them 3 times (12 seconds) deserves the death. This would allow Plasma Cannons to kill in 12 seconds compared yo the Swarms 18 seconds. The fact that they aren't fire-and-forget alone justifies a lower TTK. Combine that with massive projectile drop, long reloads, single fire capability, and low splash, 12 seconds to kill a tank sounds reasonable. Your sig does not compute. Considering also that a plasma cannon is fire-and-forget; in that it is not guided by the operator after launch, but dumb-fire, half of your post makes no sense. If you are talking about the PC being AV, then splash damage is not even relevant. Also, in response to those of you responding to me about Ghaz not yet posting in this thread, I never said he was an authority. But the 10 vids he has made and posted about the use of the PC has been more informative of it's capabilities and short-comings then this random theory crafting going on here. 2500 base damage?! Really? I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Fizzer94
L.O.T.I.S. Public Disorder.
945
|
Posted - 2013.11.25 04:26:00 -
[50] - Quote
Let's Compare. .GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪGǪ..GǪ|Swarms| Forge Guns| Plasma Cannons Damage per roundGǪGǪGǪGǪGǪ.| x | | Range | | x | DPS | x | | Anti Infantry Capabilities | | x | Maximum Ammo | | x | Reload Speed | x | | Ease of Use | x | | Utility | | x |
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
674
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Posted - 2013.11.25 04:31:00 -
[51] - Quote
Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind).
Improving performance against vehicles seems reasonable.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Fizzer94
L.O.T.I.S. Public Disorder.
945
|
Posted - 2013.11.25 04:46:00 -
[52] - Quote
Ludvig Enraga wrote:Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind). Improving performance against vehicles seems reasonable. Thank you. I needed someone to agree with me, I can't believe some people are against the Plasma Cannon outperforming Swarm Launchers.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
394
|
Posted - 2013.11.25 04:56:00 -
[53] - Quote
Fizzer94 wrote:Ludvig Enraga wrote:Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind). Improving performance against vehicles seems reasonable. Thank you. I needed someone to agree with me, I can't believe some people are against the Plasma Cannon outperforming Swarm Launchers.
Well I, for one, am not disagreeing on that particular point. What I am saying is that your idea that the should have a raw damage of 2500 at standard is just absurd, and I think that the numbers that I posted earlyer demonstrate that pretty well. Come on man, don't be ridiculous now.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. Public Disorder.
945
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Posted - 2013.11.25 05:02:00 -
[54] - Quote
Son-Of A-Gun wrote:Fizzer94 wrote:Ludvig Enraga wrote:Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind). Improving performance against vehicles seems reasonable. Thank you. I needed someone to agree with me, I can't believe some people are against the Plasma Cannon outperforming Swarm Launchers. Well I, for one, am not disagreeing on that particular point. What I am saying is that your idea that the should have a raw damage of 2500 at standard is just absurd, and I think that the numbers that I posted earlyer demonstrate that pretty well. Come on man, don't be ridiculous now. I was actually thinking 2500 would be ADV damage. 2260 would be STD damage, and 2740 would be PRO. This would also solve the problem of there being no reason to use ADV or PRO Cannons.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
395
|
Posted - 2013.11.25 05:13:00 -
[55] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:Fizzer94 wrote:Ludvig Enraga wrote:Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind). Improving performance against vehicles seems reasonable. Thank you. I needed someone to agree with me, I can't believe some people are against the Plasma Cannon outperforming Swarm Launchers. Well I, for one, am not disagreeing on that particular point. What I am saying is that your idea that the should have a raw damage of 2500 at standard is just absurd, and I think that the numbers that I posted earlyer demonstrate that pretty well. Come on man, don't be ridiculous now. I was actually thinking 2500 would be ADV damage. 2260 would be STD damage, and 2740 would be PRO. This would also solve the problem of there being no reason to use ADV or PRO Cannons.
Nah, I can't support that at all man, not with prof skill, damage mods plus an inharent 10% damage bonus to shields. Like I said the highest I would be willing to support would be 2100 at proto, and I think that that is still to much. I would be comfortable with 1700 or 1800 raw damage.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. Public Disorder.
945
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Posted - 2013.11.25 05:50:00 -
[56] - Quote
I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
395
|
Posted - 2013.11.25 06:03:00 -
[57] - Quote
Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
Well, I don't think that infantry should be soloing tanks and this seems to be what you are interested in. Tanks have it hard enough as is. The last thing we need is another over powered AV weapon. If there were adv and proto tank I may be more inclined to agree with you. But there isn't nor does it look like there will be any time soon. Like I said I like my numbers better.
{:)}{3GÇó>
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Spectral Clone
Dust2Dust. Top Men.
599
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Posted - 2013.11.25 06:09:00 -
[58] - Quote
One important measure if a weapon is good/useful is how many players use them in competitive matches. I wonder if anyone use PLC in PC?
I personally doubt it, MD is better for infantry spamming. Forge better for vehicle spamming (preferably from a roof).
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
599
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Posted - 2013.11.25 06:13:00 -
[59] - Quote
Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times?
KDR > ALL
ME > KDR
ME > ALL
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Fizzer94
L.O.T.I.S. Public Disorder.
945
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Posted - 2013.11.25 06:30:00 -
[60] - Quote
Son-Of A-Gun wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
Well, I don't think that infantry should be soloing tank and this seems to be what you are interested in. Tank have it hard enough as is. The last think we need is another over powered AV weapon. If there were adv and proto tank I may be more inclined to agree with you. But there isn't nor does it look like there will be any time soon. Like I said I like my numbers better.
Sometimes, soloing a tank should be a completely viable option. This is one of those times.
I was a dedicated tanker once upon a time, so I know both sides of the story better than most. I hated getting soloed by Forges/Swarms, but that was because there was no way to retaliate as their weapons outranged my own, or just felt cheap to be killed by because they were so easy to use. Also ISK, tanks should cost less, I never had money.
Plasma Cannons don't have the range (they do on paper, but in practice they don't) to compete with Large Turrets so that isn't really an issue, and Plasma Cannons are in no way easy to use.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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