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Eversor Beercase
Beer For Evil Mercs
115
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Posted - 2013.11.25 10:01:00 -
[61] - Quote
The weapon switch/reload delay is more like 2 seconds. Ghaz could make a video of it and time the actual delay. AV damage compared to forges and swarms is a tough thing to balance. Swarms can't kill infantry, but they fit in all suits. Forge deals huge damage against infantry and vehicles, but you can only fit it in a heavy suit, so they lose mobility. Since PLC can be fit in all suits, its main rival is a swarm launcher. Since swarms can't kill infantry, they should do more damage to vehicles compared to PLCs. Hitting a moving vehicle with PLC is a lot harder, so it should do good damage against vehicles.
What I'm getting at is that currently a 6 man PLC squad can rip a tank apart easily. If you buff the direct damage so that a 3 man PLC squad can rip a tank apart easily, you also need to remember that a PLC can one shot infantry protos and they can have all the mobility they want in a dropsuit (more so than swarms because of the 0 PG requirements). They would be more than viable to all sorts of situations on the battlefield. Then again, you need skill to be effective with it. It's a tough thing to balance. |
Monkey MAC
killer taxi company
1063
|
Posted - 2013.11.25 10:32:00 -
[62] - Quote
1) Increase direct damage, make it viable as an AV weapon Incidentaly swarms could then be made long range, but maintain its lower damage
2) Include a secondary fire mode, that works as shoulder mounted NLOS artillery This would utilise a designator on other suits via an augmented overlay
3) Increase splash radius to epic proportions, reduce damage to magnitude similar of Assault Damage Becomes unbelievable squad support, weakens enemies, not overpowered.
4) Change slug colour to green Environmental lighting should also be changed to green
Sorted.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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HUNK tm
What The French
67
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Posted - 2013.11.25 17:14:00 -
[63] - Quote
Joel II X wrote:HUNK tm wrote:Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op. Provide numbers please. How do you suggest that be done?
I do not know. To give an idea :
-Plasma Cannon (STD) - actual splash area : 3,5 --- increased to : 4 -KLA-90 Plasma Cannon (ADV) - actual splash area : 3,5 --- increased to : 4,5 -Allotek Plasma Cannon (PRO) - actual splash area : 3,5 --- increased to : 5
But of course it needs to be tested to see if it is transcendental.
Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times?
I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
67
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Posted - 2013.11.26 01:27:00 -
[64] - Quote
Joel II X wrote:HUNK tm wrote:Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op. Provide numbers please. How do you suggest that be done?
I do not know. To give an idea :
-Plasma Cannon (STD) - actual splash area : 3,5 --- increased to : 4 -KLA-90 Plasma Cannon (ADV) - actual splash area : 3,5 --- increased to : 4,5 -Allotek Plasma Cannon (PRO) - actual splash area : 3,5 --- increased to : 5
But of course it needs to be tested to see if it is transcendental.
Why the HMG seems so inaccurate ?
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nakaya indigene
0uter.Heaven Proficiency V.
104
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Posted - 2013.11.26 02:02:00 -
[65] - Quote
HUNK tm wrote:I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
Every time I see a plc used against me in my tank I laugh. Its as useless as lobbing a core made or shooting with an ar. The plc needs a bigger clip with higher ROF. Or a damage increase. .NO splash changes. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
402
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Posted - 2013.11.26 02:36:00 -
[66] - Quote
HUNK tm wrote:Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times? I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield.
3,996.95152
The above number is the damage a PC with 2500 raw damage would do against shields with prof 5 and 3 DMs.
2,877.8051
The above number is the damage a PC with 1800 raw damage would do against shields with prof 5 and 3 DMs.
Two shots with the 1800 PC would dig into the armor of most well fit shield tanks, at a total of 5,755.6102 against shields.
At 2,877.8051 the PC would dig into the armor of a well fit LLAV with the first shot
This is pretty balenced
With the 2500 version of the PC two simultaneous shots from two would instapop any shield vehicle, giving the pilot absolutly no time to respond. The damage would be 7,993.90304
At 3,996.95152 it would almost certainly instapop any shield LAV.
What you guys are asking for is just to much, far far to much.
{:)}{3GÇó>
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Fizzer94
L.O.T.I.S. Public Disorder.
980
|
Posted - 2013.11.26 03:21:00 -
[67] - Quote
Son-Of A-Gun wrote:HUNK tm wrote:Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times? I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield. 3,996.95152 The above number is the damage a PC with 2500 raw damage would do against shields with prof 5 and 3 DMs. 2,877.8051 The above number is the damage a PC with 1800 raw damage would do against shields with prof 5 and 3 DMs. Two shots with the 1800 PC would dig into the armor of most well fit shield tanks, at a total of 5,755.6102 against shields. At 2,877.8051 the PC would dig into the armor of a well fit LLAV with the first shot This is pretty balenced With the 2500 version of the PC two simultaneous shots from two coordinated sources would instapop any shield vehicle, giving the pilot absolutly no time to respond. The damage would be 7,993.90304 At 3,996.95152 it would almost certainly instapop any shield LAV. What you guys are asking for is just to much, far far to much. Proficiency V and 3 Complex Damage mods shouldn't be requirements to destroy an HAV. I see no problem with a Plasma Cannon instapopping an LAV, if Proficeincy V and 3 Complex damage mods are used. Have you ever tried to hit a moving LAV with a Cannon? Its REALLY hard.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
402
|
Posted - 2013.11.26 03:27:00 -
[68] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:HUNK tm wrote:Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times? I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield. 3,996.95152 The above number is the damage a PC with 2500 raw damage would do against shields with prof 5 and 3 DMs. 2,877.8051 The above number is the damage a PC with 1800 raw damage would do against shields with prof 5 and 3 DMs. Two shots with the 1800 PC would dig into the armor of most well fit shield tanks, at a total of 5,755.6102 against shields. At 2,877.8051 the PC would dig into the armor of a well fit LLAV with the first shot This is pretty balenced With the 2500 version of the PC two simultaneous shots from two coordinated sources would instapop any shield vehicle, giving the pilot absolutly no time to respond. The damage would be 7,993.90304 At 3,996.95152 it would almost certainly instapop any shield LAV. What you guys are asking for is just to much, far far to much. Proficiency V and 3 Complex Damage mods shouldn't be requirements to destroy an HAV. I see no problem with a Plasma Cannon instapopping an LAV, if Proficeincy V and 3 Complex damage mods are used. Have you ever tried to hit a moving LAV with a Cannon? Its REALLY hard.
Yes I have use the plasma cannon. It not about needing prof 5 and 3 DMs it is about what is not only possible but inevitable. And what you guys are asking for is not fair or balances even in the slightest. Two guys with PCs should not be able to instapop at tank under any circumstances.
{:)}{3GÇó>
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Chesyre Armundsen
Thanes Of Dust
9
|
Posted - 2013.11.26 05:22:00 -
[69] - Quote
First off (I can't believe I have to keep saying this) the description of a "light" AV weapon is on that is man portable. Nothing to do with the amount of damage it can inflict or which classification of vehicle it should be formidable against.
Second, there are man portable weapons which will easily take down contemporary aerial and ground vehicles.
Third...the description of the plasma cannon from the marketplace is:
"The Plasma Cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.
During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived tail that helps guide and contain the volatile discharge is it travels towards its target."
It's being marketed as a "single-shot, direct-fire weapon... primarily for use in urban operations and confined space combat" whereby "venting sufficient heat and energy to severely damage targets caught within its critical emission radius." This screams anti personnel and area denial weapon and not a tank killer.
I agree that it should be direct fire like an RPG, have a greater splash damage over a larger area, and should otherwise be kept the same...
Maybe trying to tweak square pegs into round holes is whats getting us into the whole "balancing" mess in the first place. |
hgghyujh
Expert Intervention Caldari State
173
|
Posted - 2013.11.26 12:11:00 -
[70] - Quote
HUNK tm wrote:I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
nope leave it the way it is, or it will be nerfed into a direct fire minimal splash weapon like the massdrivver |
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8213
BIG BAD W0LVES
821
|
Posted - 2013.11.26 12:12:00 -
[71] - Quote
How can the what be improved? The Plasma Cannon is still in the game? |
TheD1CK
Dead Man's Game
51
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Posted - 2013.11.26 12:24:00 -
[72] - Quote
I'm one of the best Plasma Cannon users in the game and with practice it is perfect
-Eversor beercase -Ghazbaran -Roldrage -Absollom Clone
these four are guys I can name off the top of my head who are also very skilled wielding it
- bugs need fixing (glitchy reload/non existent shots) - BREACH VARIANT (more damage less ammo, with longer charge and reload time)
on a less realistic note id like to be able to use it as a club when my ammo runs out ('',)
Other than that any buffs/nerfs will ruin a weapon that performs it's role perfectly - ANTI-INFANTRY !! (despite everyone expecting AV) - Area Denial
Its perfect as part of any squad and has the ability to drive back HAV's which is perfect it should be able to assist vehicle kills not solo them .... |
HUNK tm
What The French
67
|
Posted - 2013.11.26 16:56:00 -
[73] - Quote
This weapon lack of sex appeal. And as I told you I love it but I will not skill in it. I do not want this EZmode to use but I want it more accessible to many more people and more visible on the battlefield. (without making it OP ofc)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
79
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Posted - 2013.11.27 03:24:00 -
[74] - Quote
I do not want this EZmode to use but I want it more accessible to many more people and more visible on the battlefield. (without making it OP of course) A slight buff splash, direct damage, the velocity of the projectile or the total ammunition could make it more attractive.
Why the HMG seems so inaccurate ?
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TheD1CK
Dead Man's Game
53
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Posted - 2013.11.27 11:10:00 -
[75] - Quote
You like it but wont spec into it .........
Leave the Plasma Cannon for the guys that use it
We know what we are doing |
Chit Hoppened
Xer Cloud Consortium
196
|
Posted - 2013.11.27 12:44:00 -
[76] - Quote
I hate when I see threads like this talking about how to "fix" the Plasma Cannon. It is riddled with bugs including, pass through phantom shots, no damage splash/direct hit which may or may not warrant a reload, and my personal favorite direct hits that do damage but never used a bullet and no reload needed. Fix these and the Cannon will be tremendously better.
I grabbed the Cannon originally to knock out Shields on Maddies and to seriously cripple a Gunnlogi's day but it's not exactly working that way. A direct damage increase would help but it needs to only be a couple hundred at most (make the Allotek go from 1155 ---> 1460 and adjust others accordingly), maybe a **** hair increase to its speed (8-12%) and do not for the love of Jesus' Dad touch the splash damage/radius. Variants would be the **** but we won't talk about them.
The Cannon is fairly close to being where it should be. Changing it so it doesn't end up like the Halo Rocket Launcher is hard to do.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Spectral Clone
Dust2Dust. Top Men.
643
|
Posted - 2013.11.27 13:14:00 -
[77] - Quote
I agree on faster projectile speed and more (10-15%) direct damage really. But we will see how 1.7 turns out for the plasma cannon. Reload bugs and phantom shots need to be fixed really soon.
KDR > ALL
ME > KDR
ME > ALL
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HUNK tm
What The French
81
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Posted - 2013.11.27 16:57:00 -
[78] - Quote
TheD1CK wrote:You like it but wont spec into it .........
Leave the Plasma Cannon for the guys that use it
We know what we are doing
In fact I majored in sentinel armor this is largely because of I can't take a nanohive. With the first 9 shots I can kill some people but when it's empty I totally useless and have to run (with my fat ass) all around the map to find ammunitions.
And any ways I have much better results with the forge-gun.
I do not understand why the PLC could not take as much ammunition as the forge (x16 and 21 for the Gastun) it would not be OP, though?
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
88
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Posted - 2013.11.28 09:32:00 -
[79] - Quote
And any ways I have much better results with the forge-gun.
I do not understand why the PLC could not take as much ammunition as the forge (x16 and 21 for the Gastun) it would not be OP, though ?
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
88
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Posted - 2013.11.28 09:33:00 -
[80] - Quote
(error double post)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
92
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Posted - 2013.12.01 01:41:00 -
[81] - Quote
Anyone know if they have to fix the bug shooting "empty" or "blank" (in don't know how you say it) for the 1.7 ? I have a stock of sp for vehicles but if it remains well I would put it in the PLC finally.
Why the HMG seems so inaccurate ?
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itsmellslikefish
DIOS EX. Top Men.
710
|
Posted - 2013.12.01 01:44:00 -
[82] - Quote
HUNK tm wrote:Anyone know if they have to fix the bug shooting "empty" or "blank" (in don't know how you say it) for the 1.7 ? I have a stock of sp for vehicles but if it remains well I would put it in the PLC finally.
no idea, but i would wait if you had a sp stockpile.
o7 4Hire
Pro 5-SR // Pro 4-SCR // Pro 3-PLC
Join DIOS EX
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hgghyujh
Expert Intervention Caldari State
175
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Posted - 2013.12.01 11:25:00 -
[83] - Quote
HUNK tm wrote:I do not want this EZmode to use but I want it more accessible to many more people and more visible on the battlefield. (without making it OP of course) A slight buff splash, direct damage, the velocity of the projectile or the total ammunition could make it more attractive.
more reliably applied direct and splash damage would pretty much do what you want. |
HUNK tm
What The French
113
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Posted - 2013.12.03 12:03:00 -
[84] - Quote
UP
I hope the PLC will know more success with the 1.7 vehicles revamp !
Why the HMG seems so inaccurate ?
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TheD1CK
Dead Man's Game
65
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Posted - 2013.12.03 12:06:00 -
[85] - Quote
Stay away from my baby !!!!!! |
HUNK tm
What The French
142
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Posted - 2013.12.13 11:03:00 -
[86] - Quote
1.6 : 0% AV efficiency. 1.7 : 0% AV efficiency. 1.8 : ?
Why the HMG seems so inaccurate ?
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pegasis prime
BIG BAD W0LVES
1416
|
Posted - 2013.12.13 11:13:00 -
[87] - Quote
I love my kla but I think it could do with maby a 3 round clip to bring its dps inline with the other AV wepons . My gunlogi got hit by a plasma cannon round when my hardners were up yesterday and it still chewed through my shields, I dread to think what 2 of them wailing on me at the same time could do ...
but yea my fix to the plasmacannon would simply be to give it a 3 round clip.
Its gone from suck .....to blow
level 1 forum warrior
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Korvin Lomont
United Pwnage Service RISE of LEGION
337
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Posted - 2013.12.13 11:23:00 -
[88] - Quote
There are two things I don't like on the PLC: - The firing Arc does not make sense to me and I generally don't like those arcs. - its inability to harm vehicles
This is a gallente weapon and should have the highest DPS with the shortest Range of all (light) AV weapons.
My dream PLC would be a surprise weapon with a powerfull blast that has a very strong damage falloff that is fired direct to a target at short range. Maybe keep the one shot clip if the blast is powerfull enough (reload should take some time to make it less viable against infantry)
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Spectral Clone
Dust2Dust. Top Men.
882
|
Posted - 2013.12.13 11:42:00 -
[89] - Quote
Korvin Lomont wrote:There are two things I don't like on the PLC: - The firing Arc does not make sense to me and I generally don't like those arcs. - its inability to harm vehicles
This is a gallente weapon and should have the highest DPS with the shortest Range of all (light) AV weapons.
My dream PLC would be a surprise weapon with a powerfull blast that has a very strong damage falloff that is fired direct to a target at short range. Maybe keep the one shot clip if the blast is powerfull enough (reload should take some time to make it less viable against infantry)
Replace arc with rapid damage decrease (both direct and splash). Increase projectile speed. Increase base ammo size (keep clip size at 1).
KDR > ALL
ME > KDR
ME > ALL
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TheD1CK
Dead Man's Game
126
|
Posted - 2013.12.14 19:24:00 -
[90] - Quote
It needs a breach variant, for AV
An assault variant - maybe - , not really necessary
other than that it is a unique weapon and performs well
It should be left alone while AR type weapons are reduced in DPS, no change to the PLC will help you survive AR/SR/CR/RR |
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