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HUNK tm
What The French
17
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Posted - 2013.11.24 04:38:00 -
[1] - Quote
I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
17
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Posted - 2013.11.24 04:58:00 -
[2] - Quote
Son-Of A-Gun wrote:Yah, I do think that the weapon should be improved. At advanced and prototype levels the swarm launcher out DPSs the plasma cannon Vs. shields - At proto, by quite a great margine. The plasma cannon is supposed to be strong against shields and the swarm launcher weak against shield, yet this is not so...
Oh wait, you were talking about using tha PC against infantry weren't you? Are people really still trying to do that?
This is how it works best for the moment. It is not enough damage to effectively tackle a tank.
And have you ever tried to shoot a moving tank with it ? ...it is better to rely on the swarm for the vehicle.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
21
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Posted - 2013.11.24 10:20:00 -
[3] - Quote
And why not reducing the reloading delay ? I used it with and without 5 level in "Fast reload skill" : there is not a real difference...
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
24
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Posted - 2013.11.24 10:41:00 -
[4] - Quote
Fizzer94 wrote:Its fine. Don't "fix" it.
I know what you think of when you think of a CCP "repair". ^^
But I think this is unfortunate that this weapon is almost nonexistent on the battlefield.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
25
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Posted - 2013.11.24 18:08:00 -
[5] - Quote
Fizzer94 wrote:HUNK tm wrote:Fizzer94 wrote:Its fine. Don't "fix" it. I know what you think of when you think of a CCP "repair". ^^ But I think this is unfortunate that this weapon is almost nonexistent on the battlefield. I am in favor of getting rid of its bug infestation. I shot a Gunnlogi 12 times today with a Plasma Cannon, 12 of the hits got a shield flare, I did no damage with what should have been enough rounds to destroy it 3 times over. It was infuriating. The only buff to Plasma Cannons I would be okay with would be an increase to direct damage. 2 rounds from an Allotek should blow up any shield tank, 3 for Armor Tanks. And before you tankers say anything, think about this, this is reasonable.
Like Fizzer I think the PLC Allotek should down a tank's shield in 2 or 3 shots. This is an hybrid weapon (+10 dmg against shield and -10 on armor) and actually you need many shots to down a tank's shield. (if you hit it of course...)
And if the bonus damage on shield was +20 or +25 this weapon might have a real interest against vehicles you don't think ? Imagine it against a full shield Charybdis... (excuse my english)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
44
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Posted - 2013.11.24 23:20:00 -
[6] - Quote
Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
67
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Posted - 2013.11.25 17:14:00 -
[7] - Quote
Joel II X wrote:HUNK tm wrote:Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op. Provide numbers please. How do you suggest that be done?
I do not know. To give an idea :
-Plasma Cannon (STD) - actual splash area : 3,5 --- increased to : 4 -KLA-90 Plasma Cannon (ADV) - actual splash area : 3,5 --- increased to : 4,5 -Allotek Plasma Cannon (PRO) - actual splash area : 3,5 --- increased to : 5
But of course it needs to be tested to see if it is transcendental.
Spectral Clone wrote:Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times?
I also think that the PLC should be a formidable weapon for tanks but if it made the mistake of being surprised at close range. 2500 damage on a vehicle does not seem excessive considering the difficulty to hit with. I really think that this weapon must find its usefulness on the battlefield.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
67
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Posted - 2013.11.26 01:27:00 -
[8] - Quote
Joel II X wrote:HUNK tm wrote:Yes a buff splash could be significant but not a buff of the splash damage to prevent the weapon becomes op. Provide numbers please. How do you suggest that be done?
I do not know. To give an idea :
-Plasma Cannon (STD) - actual splash area : 3,5 --- increased to : 4 -KLA-90 Plasma Cannon (ADV) - actual splash area : 3,5 --- increased to : 4,5 -Allotek Plasma Cannon (PRO) - actual splash area : 3,5 --- increased to : 5
But of course it needs to be tested to see if it is transcendental.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
67
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Posted - 2013.11.26 16:56:00 -
[9] - Quote
This weapon lack of sex appeal. And as I told you I love it but I will not skill in it. I do not want this EZmode to use but I want it more accessible to many more people and more visible on the battlefield. (without making it OP ofc)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
79
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Posted - 2013.11.27 03:24:00 -
[10] - Quote
I do not want this EZmode to use but I want it more accessible to many more people and more visible on the battlefield. (without making it OP of course) A slight buff splash, direct damage, the velocity of the projectile or the total ammunition could make it more attractive.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
81
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Posted - 2013.11.27 16:57:00 -
[11] - Quote
TheD1CK wrote:You like it but wont spec into it .........
Leave the Plasma Cannon for the guys that use it
We know what we are doing
In fact I majored in sentinel armor this is largely because of I can't take a nanohive. With the first 9 shots I can kill some people but when it's empty I totally useless and have to run (with my fat ass) all around the map to find ammunitions.
And any ways I have much better results with the forge-gun.
I do not understand why the PLC could not take as much ammunition as the forge (x16 and 21 for the Gastun) it would not be OP, though?
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
88
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Posted - 2013.11.28 09:32:00 -
[12] - Quote
And any ways I have much better results with the forge-gun.
I do not understand why the PLC could not take as much ammunition as the forge (x16 and 21 for the Gastun) it would not be OP, though ?
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
88
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Posted - 2013.11.28 09:33:00 -
[13] - Quote
(error double post)
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
92
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Posted - 2013.12.01 01:41:00 -
[14] - Quote
Anyone know if they have to fix the bug shooting "empty" or "blank" (in don't know how you say it) for the 1.7 ? I have a stock of sp for vehicles but if it remains well I would put it in the PLC finally.
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
113
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Posted - 2013.12.03 12:03:00 -
[15] - Quote
UP
I hope the PLC will know more success with the 1.7 vehicles revamp !
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
142
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Posted - 2013.12.13 11:03:00 -
[16] - Quote
1.6 : 0% AV efficiency. 1.7 : 0% AV efficiency. 1.8 : ?
Why the HMG seems so inaccurate ?
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HUNK tm
What The French
146
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Posted - 2013.12.18 19:45:00 -
[17] - Quote
I hope for the 2.0 or after the 2 Caldari's secondary weapons should be added for more complementary with the Plasma Canon. Someone play it with a Commando dropsuit ?
Gèò FIX THE HMG ASAP TY
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HUNK tm
What The French
164
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Posted - 2013.12.22 15:10:00 -
[18] - Quote
What really bothers me is the reloading time and the fact that it is single shot makes obsolete facing vehicles. We don't need another one-shot weapon for the infantry. We need AV.
Gèò FIX THE HMG ASAP TY
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HUNK tm
What The French
164
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Posted - 2013.12.22 20:46:00 -
[19] - Quote
And nobody talking about how expensive the PLC is in CPU. You have a gun so big that tanking a bit is hard with it.
Gèò FIX THE HMG ASAP TY
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