|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
668
|
Posted - 2013.11.24 20:26:00 -
[1] - Quote
HUNK tm wrote:I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
Definitely not the ammo reserve. It's been said may times 1) fix damageless instashot glitch 2) make it easier to switch to secondary instantly 3) improve damage to vehicles - right now PLC is useless as AV even though it was intended clearly to be a partial AV weap.
4) the thing that's gonna make it shine, granted it may push it into OP is to reduce time of projectile travel - i.e. make it faster.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
|
Posted - 2013.11.24 22:23:00 -
[2] - Quote
Sgt Kirk wrote:It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for.
This is very misguided.
Do you routinely use PLC? It performs the worst against LAVs. You can help a bit against a HAV with PLC if there is a designated AV guy on your squad.
PLC projectile is just too slow to be able to hunt LAVs with it.
PLC is not primary AV. It's anti-infantry with some AV capability - at least this is how I interpret its description that talks about application in close quarters.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
|
Posted - 2013.11.24 22:25:00 -
[3] - Quote
Smoky Fingers wrote:How about a direct damage buff at close range and a splash damage buff at longer ranges, whereas each's damage effectiveness would increase or decrease accordingly to how far the projectile has traveled making it somewhat of a hybrid laser rifle/shotgun/md in terms of damage. This would make it more of a skill weapon requiring that you don't miss up close and have a keen sense of positioning if you're going for the mile kill. Plus it kinda justifies the plasma dispersion as it travels through space. Just my .0002 isk
I don't like it. It's already deadly if you land direct damage at any range and we don't want another MD noob tube with a ridiculous splash at ANY range. Each weapon should have its own role.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
672
|
Posted - 2013.11.24 22:26:00 -
[4] - Quote
Thor McStrut wrote:No Ghaz post yet? There are bugs, but spend some time perfecting it. It's very potent in skilled hands.
Ghaz is an authority on PLC? He is a guy who made a couple of videos with it that's about it.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
674
|
Posted - 2013.11.25 04:31:00 -
[5] - Quote
Fizzer94 wrote:
I got my terms messed up, sorry. What I meant is that it is MANY times harder to use than a Swarm Launcher, and should do more damage than them, much more damage, actually. Honestly, the Plasma Cannon could do 4000 direct damage and not be OP, that would give it a DPS of 606, still less than most Swarms do. 2500 is a good compromise I think...
Edit: I don't think Plasma Cannons are UP. My SIG is a response to them many supposed "fixes" that some people spew. It is a response to people wanting to dumb down the weapon. I want it's mechanics to remain as they are (aside from its bugs).
I second this. Don't touch the mechanics. The weapon should remain hard to be used - this way it rewards skill and time invested in getting good with it. We already have too many idiotically simple weapons in Dust (AR and Swarms come to mind).
Improving performance against vehicles seems reasonable.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
|
|
|