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Spectral Clone
Dust2Dust. Top Men.
597
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Posted - 2013.11.24 18:19:00 -
[1] - Quote
If CCP really mean anything with the spotlight of xXGhazbaranXxs videos, they will fix this weapon.
It has been broken for far too long.
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
599
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Posted - 2013.11.25 06:09:00 -
[2] - Quote
One important measure if a weapon is good/useful is how many players use them in competitive matches. I wonder if anyone use PLC in PC?
I personally doubt it, MD is better for infantry spamming. Forge better for vehicle spamming (preferably from a roof).
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
599
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Posted - 2013.11.25 06:13:00 -
[3] - Quote
Fizzer94 wrote:I firmly believe an Allotek Plasma Cannon should be able to 2HK a well fitted Gunnlogi. STD and ADV Cannons should take 3. A well fitted Maddy should take 3 Allotek rounds, or 4 non-Allotek rounds. I don't believe this is unbalanced in any way, considering 3 shots with a Plasma Cannon take at least 9.9 seconds (with rapid reload to V) to let off. This is not accounting for the time it takes to aim, the time it takes the round to reach the target, or the short ~0.25 second lockup that happens after firing. This puts the TTK to ~10.4 seconds at point blank range, where aiming doesn't take much time at all, and the rounds make contact almost immediately.
These are the optimal TTKs for the different HAVs at point blank range, using an Allotek Plasma Cannon, with Rapid Reload to level V
Gunnlogi: ~5.05 seconds Madrugar: ~10.4 seconds
Using an ADV or STD Plasma Cannon, with Rapid Reload V:
Gunnlogi: ~10.4 seconds Madrugar: ~15.35 seconds
(These next numbers are speculation, and they are my rough estimates, based on experience) At ranges of 30-50m expect those numbers to increase by about 15% At ranges of 60-100m expect those numbers to increase by about 40% At ranges of 100-250m expect those numbers to increase by about 120% This assumes all the rounds hit at these ranges, and unless you are a machine, you will never land every round at extreme ranges.
In closing, I believe 2500 direct damage is reasonable.
This was a good post. I agree with you. If you manage to get close to a vehicle equipped with a plasma cannon, the vehicle should be in big trouble. It would mean risk vs reward is balanced in some sense. PLC should be like a shotgun for tanks. Who thinks shotgun is OP because a skilled scout closed the distance and shot you in the back 3 times?
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
643
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Posted - 2013.11.27 13:14:00 -
[4] - Quote
I agree on faster projectile speed and more (10-15%) direct damage really. But we will see how 1.7 turns out for the plasma cannon. Reload bugs and phantom shots need to be fixed really soon.
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
882
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Posted - 2013.12.13 11:42:00 -
[5] - Quote
Korvin Lomont wrote:There are two things I don't like on the PLC: - The firing Arc does not make sense to me and I generally don't like those arcs. - its inability to harm vehicles
This is a gallente weapon and should have the highest DPS with the shortest Range of all (light) AV weapons.
My dream PLC would be a surprise weapon with a powerfull blast that has a very strong damage falloff that is fired direct to a target at short range. Maybe keep the one shot clip if the blast is powerfull enough (reload should take some time to make it less viable against infantry)
Replace arc with rapid damage decrease (both direct and splash). Increase projectile speed. Increase base ammo size (keep clip size at 1).
KDR > ALL
ME > KDR
ME > ALL
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