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HUNK tm
What The French
17
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Posted - 2013.11.24 04:38:00 -
[1] - Quote
I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
Why the HMG seems so inaccurate ?
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Zekain K
Expert Intervention Caldari State
561
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Posted - 2013.11.24 04:43:00 -
[2] - Quote
there should be 2 types.
one thats meant for infantry. with low damage, and high splash radius, and one for vehicles with high damage, and low splash radius.
CALDARI MASTER RACE
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Sgt Kirk
SyNergy Gaming EoN.
2987
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Posted - 2013.11.24 04:44:00 -
[3] - Quote
My only issue is that the damage level is not that noticeable throughout the levels.
Whereas the swarm launcher, even though it's been fixed in 1.7, still has a MUCH better damage gain than the plasma cannon that increases just about 100 damage from Basic to proto.
but maybe that's the trade-off you get with a weapon that doesn't require a lock-on to fire. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
372
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Posted - 2013.11.24 04:49:00 -
[4] - Quote
Yah, I do think that the weapon should be improved. At advanced and prototype levels the swarm launcher out DPSs the plasma cannon Vs. shields - At proto, by quite a great margine. The plasma cannon is supposed to be strong against shields and the swarm launcher weak against shield, yet this is not so...
Oh wait, you were talking about using tha PC against infantry weren't you? Are people really still trying to do that?
{:)}{3GÇó>
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Sgt Kirk
SyNergy Gaming EoN.
2988
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Posted - 2013.11.24 04:51:00 -
[5] - Quote
Son-Of A-Gun wrote:Yah, I do think that the weapon should be improved. At advanced and prototype levels the swarm launcher out DPSs the plasma cannon Vs. shields - At proto, by quite a great margine. The plasma cannon is supposed to be strong against shields and the swarm launcher weak against shield, yet this is not so...
Oh wait, you were talking about using tha PC against infantry weren't you? Are people really still trying to do that? Yeah, people are still trying to say that the Plasma cannon is an infantry weapon. It was introduced as light AV then CCP was like, "**** we missed up again" so now it's just a flaccid peniis |
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HUNK tm
What The French
17
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Posted - 2013.11.24 04:58:00 -
[6] - Quote
Son-Of A-Gun wrote:Yah, I do think that the weapon should be improved. At advanced and prototype levels the swarm launcher out DPSs the plasma cannon Vs. shields - At proto, by quite a great margine. The plasma cannon is supposed to be strong against shields and the swarm launcher weak against shield, yet this is not so...
Oh wait, you were talking about using tha PC against infantry weren't you? Are people really still trying to do that?
This is how it works best for the moment. It is not enough damage to effectively tackle a tank.
And have you ever tried to shoot a moving tank with it ? ...it is better to rely on the swarm for the vehicle.
Why the HMG seems so inaccurate ?
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itsmellslikefish
DIOS EX. Top Men.
671
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Posted - 2013.11.24 05:07:00 -
[7] - Quote
Nuke Tube is perfect! just wish it was cheaper.
Just the tip?
Wyrnspire's Forum Squire
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Vell0cet
Company of Marcher Lords Amarr Empire
599
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Posted - 2013.11.24 05:19:00 -
[8] - Quote
Buffing the Plasma Cannon is a tricky issue. If done wrong it could easily become incredibly OP. I think it should be buffed incrementally. Begin by a significant increase in the projectile velocity (at least 20% faster) and I could see allowing to swap to sidearm much more quickly. I'm not sure if the hit detection changes in 1.6 affected the Plasma Cannon (since I've not used it since 1.5) but making sure the bug where the projectile passes right through your enemy without detonating would be a major improvement. Do these things and re-evaluate; more buffs may still be required.
Quick/Dirty Test Range Idea
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itsmellslikefish
DIOS EX. Top Men.
671
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Posted - 2013.11.24 05:22:00 -
[9] - Quote
Vell0cet wrote:Buffing the Plasma Cannon is a tricky issue. If done wrong it could easily become incredibly OP. I think it should be buffed incrementally. Begin by a significant increase in the projectile velocity (at least 20% faster) and I could see allowing to swap to sidearm much more quickly. I'm not sure if the hit detection changes in 1.6 affected the Plasma Cannon (since I've not used it since 1.5) but making sure the bug where the projectile passes right through your enemy without detonating would be a major improvement. Do these things and re-evaluate; more buffs may still be required.
I don't think it needs a buff, the bugs just need to be fixed.
Just the tip?
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
374
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Posted - 2013.11.24 05:31:00 -
[10] - Quote
Howabout we fix it to be a good AV weapon like it was intended to be. And yes I have used the PC in atempt to AV. I think that it is a great weapon, but there is no point in attempting to whether its short comings when the swarm launcher puts out more damage and has a fire and forge mechanic. The direct damage of the PC needs to be brought up to a point were it out DPSs the swarm Vs. shields. Any kind of viability against infantry should be an after thought, an added bonus if it exists.
{:)}{3GÇó>
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Bethhy
Ancient Exiles. Renegade Alliance
353
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Posted - 2013.11.24 05:35:00 -
[11] - Quote
I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
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itsmellslikefish
DIOS EX. Top Men.
671
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Posted - 2013.11.24 05:37:00 -
[12] - Quote
PLC is effective in PC, proto heavies get One shot-ed. they're easy to hit too, always crouching standing still and all that.
Just the tip?
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
374
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Posted - 2013.11.24 05:39:00 -
[13] - Quote
Bethhy wrote:I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
It's intended to be an AV weapon. People don't seem to grasp this concept even in the slightest. *facepalm* *shakes his head*
{:)}{3GÇó>
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itsmellslikefish
DIOS EX. Top Men.
672
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Posted - 2013.11.24 05:41:00 -
[14] - Quote
Son-Of A-Gun wrote:Bethhy wrote:I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
It's intended to be an AV weapon. People don't seem to grasp this concept even in the slightest. *facepalm* *shakes his head*
No! you cant compare a Plc with forge guns, MDs and Nades, the Nuke tube is a beautiful masterpiece
and i was under the impression that it was meant to be a AOE weapon like the MD without the need to sacrifice your balls.
Just the tip?
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
375
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Posted - 2013.11.24 05:50:00 -
[15] - Quote
itsmellslikefish wrote:Son-Of A-Gun wrote:Bethhy wrote:I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
It's intended to be an AV weapon. People don't seem to grasp this concept even in the slightest. *facepalm* *shakes his head* and i was under the impression that it was meant to be a AOE weapon like the MD without the need to sacrifice your balls.
Negative. It was intended to be a light AV weapon that was viable against shields, with the added bonus that it could also be used against infantry if need be.
{:)}{3GÇó>
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HUNK tm
What The French
21
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Posted - 2013.11.24 10:20:00 -
[16] - Quote
And why not reducing the reloading delay ? I used it with and without 5 level in "Fast reload skill" : there is not a real difference...
Why the HMG seems so inaccurate ?
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Fizzer94
L.O.T.I.S. Public Disorder.
916
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Posted - 2013.11.24 10:24:00 -
[17] - Quote
Its fine. Don't "fix" it.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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HUNK tm
What The French
24
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Posted - 2013.11.24 10:41:00 -
[18] - Quote
Fizzer94 wrote:Its fine. Don't "fix" it.
I know what you think of when you think of a CCP "repair". ^^
But I think this is unfortunate that this weapon is almost nonexistent on the battlefield.
Why the HMG seems so inaccurate ?
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Fizzer94
L.O.T.I.S. Public Disorder.
917
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Posted - 2013.11.24 10:52:00 -
[19] - Quote
HUNK tm wrote:Fizzer94 wrote:Its fine. Don't "fix" it. I know what you think of when you think of a CCP "repair". ^^ But I think this is unfortunate that this weapon is almost nonexistent on the battlefield. I am in favor of getting rid of its bug infestation. I shot a Gunnlogi 12 times today with a Plasma Cannon, 12 of the hits got a shield flare, I did no damage with what should have been enough rounds to destroy it 3 times over. It was infuriating.
The only buff to Plasma Cannons I would be okay with would be an increase to direct damage. 2 rounds from an Allotek should blow up any shield tank, 3 for Armor Tanks. And before you tankers say anything, think about this, this is reasonable.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Infamous Erich
Inf4m0us
47
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Posted - 2013.11.24 11:14:00 -
[20] - Quote
The plasma cannon is the most overpowerd weapon the med or light frame can carry and you want a buff on it to you i say no soup
Closed Beta Vet
Shield Tank Vet
Bring back my Sagaris
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Fizzer94
L.O.T.I.S. Public Disorder.
922
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Posted - 2013.11.24 11:25:00 -
[21] - Quote
Bethhy wrote:I think the plasma cannon in theory is amazing.
How they did the plasma cannon is insulting... They made another OHKO weapon on purpose...
Plasma cannon needed to be a massive AOE weapon with slow as hell reload... so it would take out a chunk of everyone's health in a massive area...
This way you could be like "Hey Bob, we need a plasma cannon shot on that group of enemies over there~" and he's stuck only with that weapon as it reload's for 5-10 seconds after.
With Grenade spam, Mass drivers, Forge guns, plasma cannons... the 1-2 hit death's are what is hurting this game much more then any Assault rifle.
Are you seriously complaining about Plasma Cannons doing too much damage!? For the sake of my sanity, never post again. WE DON'T NEED MORE EASYMODE WEAPONS, WE HAVE PLENTY. If it were up to me, I would remove Locus Grenades, Mass Drivers, Swarm Launchers, Flaylocks, ARs, SMGs, HMGs, and Sniper Rifles. I would make ScRs charge only as well.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Eversor Beercase
Beer For Evil Mercs
111
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Posted - 2013.11.24 11:33:00 -
[22] - Quote
PLC is one of the only weapons you need to be tactical with. You can't spam it, aim assist doesn't work with it, you can't abuse it with turbo controllers, you usually can't kill with the splash alone, the splash area isn't huge, the projectile is slow enough for people to dodge it if they see it coming (excluding CQC) and it has a limited ammunition capacity. Even the dropsuit fittings become more varied with the non cookie cutter requirements.
Those things define challenge which for me translates into fun. Currently fun is reduced by bugs, but there's bugs everywhere in the game so it's just one of those things. If you're going to fix the PLC, fix the bugs. If you're going to buff the PLC, buff the direct damage and/or damage against vehicles. Make the Alloteks actually worth putting isk in. |
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Vell0cet
Company of Marcher Lords Amarr Empire
600
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Posted - 2013.11.24 13:15:00 -
[23] - Quote
If CCP wanted to buff the AV capabilities, one option would be to give it adhesion like AV 'nades. It could be stronger adhesion the faster the vehicle is moving, with none if the vehicle is stationary. It's nearly impossible to hit a fast-moving LAV or Dropship, but this could make it more doable (still difficult) without making it OP against infantry.
Quick/Dirty Test Range Idea
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Fizzer94
L.O.T.I.S. Public Disorder.
924
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Posted - 2013.11.24 13:20:00 -
[24] - Quote
Vell0cet wrote:If CCP wanted to buff the AV capabilities, one option would be to give it adhesion like AV 'nades. It could be stronger adhesion the faster the vehicle is moving, with none if the vehicle is stationary. It's nearly impossible to hit a fast-moving LAV or Dropship, but this could make it more doable (still difficult) without making it OP against infantry. I'm not sure what I think about this. Part of me wants to scream"NO, NOOB EASYMODE GO AWAY!", but the other part of me wants the Plasma Cannon to be viable against Vehicles. I think I would still prefer a direct damage buff, though.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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HUNK tm
What The French
25
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Posted - 2013.11.24 18:08:00 -
[25] - Quote
Fizzer94 wrote:HUNK tm wrote:Fizzer94 wrote:Its fine. Don't "fix" it. I know what you think of when you think of a CCP "repair". ^^ But I think this is unfortunate that this weapon is almost nonexistent on the battlefield. I am in favor of getting rid of its bug infestation. I shot a Gunnlogi 12 times today with a Plasma Cannon, 12 of the hits got a shield flare, I did no damage with what should have been enough rounds to destroy it 3 times over. It was infuriating. The only buff to Plasma Cannons I would be okay with would be an increase to direct damage. 2 rounds from an Allotek should blow up any shield tank, 3 for Armor Tanks. And before you tankers say anything, think about this, this is reasonable.
Like Fizzer I think the PLC Allotek should down a tank's shield in 2 or 3 shots. This is an hybrid weapon (+10 dmg against shield and -10 on armor) and actually you need many shots to down a tank's shield. (if you hit it of course...)
And if the bonus damage on shield was +20 or +25 this weapon might have a real interest against vehicles you don't think ? Imagine it against a full shield Charybdis... (excuse my english)
Why the HMG seems so inaccurate ?
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Ivy Zalinto
Bobbit's Hangmen
16
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Posted - 2013.11.24 18:15:00 -
[26] - Quote
Seems fine to me. I carry one on my scout with my main specced weapon being pistols. If i cant finish it with the pistol, the cannon will generally do the trick. I wish it had slightly more of a blast radius but other than that damages are fine for the two types. once you spec into prof it starts killing medium suits sometimes with splash so its not that it isn't good, its that you have to get pretty good with it.
Personally im getting good at hitting moving targets with it.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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Spectral Clone
Dust2Dust. Top Men.
597
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Posted - 2013.11.24 18:19:00 -
[27] - Quote
If CCP really mean anything with the spotlight of xXGhazbaranXxs videos, they will fix this weapon. 
It has been broken for far too long.
KDR > ALL
ME > KDR
ME > ALL
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Tek Hound
Death In Xcess Corporation
142
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Posted - 2013.11.24 18:23:00 -
[28] - Quote
My only problem with the weapon is
1.no damage bug 2.vs aim assist weapons with no high ground so fix the bugs and do something to help with all these AA All stars. |
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Sgt Kirk
SyNergy Gaming EoN.
2997
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Posted - 2013.11.24 19:51:00 -
[29] - Quote
It's important to remember it's a light AV weapon. So in terms of light vehicles, think about damage to light and medium vehicles. You shouldn't be thinking about taking out an HAV with just one Light AV. That's what heavy weapons are here for. |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
668
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Posted - 2013.11.24 20:26:00 -
[30] - Quote
HUNK tm wrote:I play with it from time to time on a test account and I think it's really fun to play. ...but it is not a weapon that I would spend SP for it due to the fact that it is very restrictive to use compared to the benefits to be derived. Not easy to use. Charging time and single shot. Expensive CPU. Very little ammunition. And not even interesting damages on vehicle and even on infantry...
It's fun but it's fun 2 minutes as it is often in trouble. Result : we almost never see it on the battlefield.
Personally I would start expanding its max ammunition reserve. Perhaps even double it.
And what you thought you would have to offer to make it more accessible and interesting ? (please excuse my english)
Definitely not the ammo reserve. It's been said may times 1) fix damageless instashot glitch 2) make it easier to switch to secondary instantly 3) improve damage to vehicles - right now PLC is useless as AV even though it was intended clearly to be a partial AV weap.
4) the thing that's gonna make it shine, granted it may push it into OP is to reduce time of projectile travel - i.e. make it faster.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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