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Funkmaster Whale
Fatal Absolution
1173
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Posted - 2013.11.21 16:34:00 -
[1] - Quote
The time has come CCP. With every coming patch you've seemingly made mouse controls worse and worse.
With the advent of aim assist you simultaneously improved the aim of the DS3 masses (which is fine) and gimped the hell out of mouse controls. Every patch in which mouse controls have been "improved" have only made aiming more and more difficult. In close quarter combat the input-lag of the current "thumbstick emulation" scheme you implemented makes it an absolute nightmare in trying to stay on target.
I understand most of you hate us M/KB users with a vengeance because you see us as a plague to the "console games", because somewhere along the way it was decided that thumbsticks are the intended universal input for console games.
You've been given aim assist to counter us. DS3 users' aiming went from laughable to impeccable overnight with the advent of AA. We had our moment of glory before in Chromosome when mouse controls were seemingly at their best, and now the mouse controls have gotten so bad that it's impossible to compete in any close-quarter scenario where aim assist is involved.
For the sake of us M/KB users, please please give us a reason as to why you can't implement raw input. I'm incredulous as to how with every patch that changed mouse controls my aiming has gotten worse and worse. Have I gotten worse at shooting? Of course I'm but one person and anecdotal evidence is certainly a factor. Alas, there is a positive side to it. The sheer difficulty in trying to stay on target with a mouse in this game has amplified my abilities when I go back to PC games and play with raw input. I guess something to do with playing with constant input delay has honed my abilities as if I were training in a low-oxygen environment that is DUST and going back to breathing regularly when playing other games. For you DS3 users you probably won't understand, but there's no better feeling than going from DUST's crap mouse scheme to raw input and absolutely dominating in any other game (Battlefield 4 and CS:GO in my case).
CCP, I emplore you. Please give us raw input. I understand that we won't be able to come to terms on aim assist because you worked so hard to bring it back and AA is just the nature of the beast when it comes to console shooters. At least allow us a balanced way to compete by giving us this one little thing.
Let me play you the song of my people!
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
57
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Posted - 2013.11.21 17:06:00 -
[2] - Quote
Seconded. |
Rei Shepard
The Rainbow Effect
1062
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Posted - 2013.11.21 17:10:00 -
[3] - Quote
I gave up a long time ago preaching for Raw KBM support....
Idd give my left nut to be able to aim like i ussualy do on PC shooters, but yeah ...its gonna cost a whole lot more then a nut to fix Raw Input...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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THUNDERGROOVE
ZionTCD Public Disorder.
326
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Posted - 2013.11.21 17:26:00 -
[4] - Quote
Aiming better doesn't even matter, you guys can already super strafe to the point you're untrackable.
No one wants Unreal Tournament 514
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Rei Shepard
The Rainbow Effect
1063
|
Posted - 2013.11.21 17:29:00 -
[5] - Quote
THUNDERGROOVE wrote:Aiming better doesn't even matter, you guys can already super strafe to the point you're untrackable.
No one wants Unreal Tournament 514
Noone is stopping you go out and buy a 300$ Mechanical Keyboard....then find out its not the keyboard...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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M McManus
Sinq Laison Gendarmes Gallente Federation
277
|
Posted - 2013.11.21 17:31:00 -
[6] - Quote
THUNDERGROOVE wrote:Aiming better doesn't even matter, you guys can already super strafe to the point you're untrackable.
No one wants Unreal Tournament 514
I can strafe quicker with DS3 all you have to do is wigglee left and right and aim assist does the rest for me...
This is coming from someone who has used a kb/m for years. Dust has forced me to use the ds3 because aim assist is easy mode and CCP has royally screwed up mouse aiming. .. |
Cat Merc
Ahrendee Mercenaries EoN.
3830
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Posted - 2013.11.21 17:35:00 -
[7] - Quote
If there was raw input, there would be no stopping M/K players. I'm saying that as someone who spent the first YEARS of his FPS life playing counter strike. The accuracy I can get with a DS3 + Aim assist is still no way near ot what I can get with a M/K.
So no to raw input, unless DS3 had auto aim to the head, because that's basically what I would do to you
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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pseudosnipre
DUST University Ivy League
347
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Posted - 2013.11.21 17:40:00 -
[8] - Quote
Cat Merc wrote:If there was raw input, there would be no stopping M/K players. I'm saying that as someone who spent the first YEARS of his FPS life playing counter strike. The accuracy I can get with a DS3 + Aim assist is still no way near ot what I can get with a M/K. So no to raw input, unless DS3 had auto aim to the head, because that's basically what I would do to you Only applicable to elite players. For newbs aa ds3 > raw kbm.
Also AK CS headshots don't really translate directly here, especially if ttk buff. |
bolsh lee
Ahrendee Mercenaries EoN.
658
|
Posted - 2013.11.21 17:46:00 -
[9] - Quote
Cat Merc wrote:If there was raw input, there would be no stopping M/K players. I'm saying that as someone who spent the first YEARS of his FPS life playing counter strike. The accuracy I can get with a DS3 + Aim assist is still no way near ot what I can get with a M/K. So no to raw input, unless DS3 had auto aim to the head, because that's basically what I would do to you
Catmerc, we bassicly had raw input in chromosome and mouse users didn't excell over ds3, - per the leader boards- how do you explain that ? I get better accuracy with aim assist because my iron site barley moves away from the target even while straffing because of aim assist...
Raw input is only fair vs the current aim assist in fact the same can be said for AA.. Since AA has been implemented nothing is stopng DS3 users from walking all over mouse user just a flick of the thumb and its instant headshot. .
I'm not saying remove AA leave it the way it is but give mouse users chromosome/raw input back..
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Cat Merc
Ahrendee Mercenaries EoN.
3831
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Posted - 2013.11.21 17:48:00 -
[10] - Quote
bolsh lee wrote:Cat Merc wrote:If there was raw input, there would be no stopping M/K players. I'm saying that as someone who spent the first YEARS of his FPS life playing counter strike. The accuracy I can get with a DS3 + Aim assist is still no way near ot what I can get with a M/K. So no to raw input, unless DS3 had auto aim to the head, because that's basically what I would do to you Catmerc, we bassicly had raw input in chromosome and mouse users didn't excell over ds3, - per the leader boards- how do you explain that ? I get better accuracy with aim assist because my iron site barley moves away from the target even while straffing because of aim assist... Raw input is only fair vs the current aim assist in fact the same can be said for AA.. Since AA has been implemented nothing is stopng DS3 users from walking all over mouse user just a flick of the thumb and its instant headshot. . I'm not saying remove AA leave it the way it is but give mouse users chromosome/raw input back.. I tried M/K in chromo. That was no where near a PC, I can tell you that for a fact.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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IceStormers
Forsaken Immortals Top Men.
85
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Posted - 2013.11.21 17:54:00 -
[11] - Quote
M McManus wrote:THUNDERGROOVE wrote:Aiming better doesn't even matter, you guys can already super strafe to the point you're untrackable.
No one wants Unreal Tournament 514 I can strafe quicker with DS3 all you have to do is wigglee left and right and aim assist does the rest for me... This is coming from someone who has used a kb/m for years. Dust has forced me to use the ds3 because aim assist is easy mode and CCP has royally screwed up mouse aiming. ..
So they finally broke you, it hurts to be sat uses your DS3 while dreaming of using your mouse again
i have now started playing other games, my time on Dust has dropped alot since i gave up on kb/m support in Dust
I Support SP Rollover
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Eversor Beercase
Beer For Evil Mercs
106
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Posted - 2013.11.21 17:56:00 -
[12] - Quote
KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best? |
bolsh lee
Ahrendee Mercenaries EoN.
658
|
Posted - 2013.11.21 17:57:00 -
[13] - Quote
Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:If there was raw input, there would be no stopping M/K players. I'm saying that as someone who spent the first YEARS of his FPS life playing counter strike. The accuracy I can get with a DS3 + Aim assist is still no way near ot what I can get with a M/K. So no to raw input, unless DS3 had auto aim to the head, because that's basically what I would do to you Catmerc, we bassicly had raw input in chromosome and mouse users didn't excell over ds3, - per the leader boards- how do you explain that ? I get better accuracy with aim assist because my iron site barley moves away from the target even while straffing because of aim assist... Raw input is only fair vs the current aim assist in fact the same can be said for AA.. Since AA has been implemented nothing is stopng DS3 users from walking all over mouse user just a flick of the thumb and its instant headshot. . I'm not saying remove AA leave it the way it is but give mouse users chromosome/raw input back.. I tried M/K in chromo. That was no where near a PC, I can tell you that for a fact. It wasn't raw input, if it was I would tell.
You must not be as good as you think with a kb/m then because I was surgical with the AR in chromosome.. Not to mention many others said the same thing about chromosome "It felt like damn near raw input".. |
Beren Hurin
Onslaught Inc RISE of LEGION
1795
|
Posted - 2013.11.21 18:00:00 -
[14] - Quote
So by raw input you mean, "turn 360 degrees in a split second?" |
bolsh lee
Ahrendee Mercenaries EoN.
658
|
Posted - 2013.11.21 18:00:00 -
[15] - Quote
Eversor Beercase wrote:KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best?
I hear this argument a lot and how could they complain when they have auto tracking aim assist.. I'm sure they will, but wouldn't the response be you have aim assist we don't ? |
bolsh lee
Ahrendee Mercenaries EoN.
658
|
Posted - 2013.11.21 18:02:00 -
[16] - Quote
Beren Hurin wrote:So by raw input you mean, "turn 360 degrees in a split second?"
Nope not at all because I can do that right now with a high DPI mouse. CCP's hadicap to kb/m only hurt precision aiming while implementation of Aim Assist improved DS3 fine aiming.. |
Funkmaster Whale
Fatal Absolution
1183
|
Posted - 2013.11.21 18:05:00 -
[17] - Quote
Beren Hurin wrote:So by raw input you mean, "turn 360 degrees in a split second?" I can already do that. That's not the issue here.
Mouse controls in this game are dictated by a "thumbstick emulation" scheme where the mouse acts like your thumb moving a joystick. This presents several problems: it makes aiming difficult because of input lag and extremely inconsistent sensitivity. In PC when framerate becomes unbearable it's especially noticeable because there's at least a 100-300 ms delay between mouse movement and camera movement.
That may not sound like a lot but in terms of competitive play it's about as good as playing with your elbows.
Let me play you the song of my people!
|
Rei Shepard
The Rainbow Effect
1065
|
Posted - 2013.11.21 18:07:00 -
[18] - Quote
Beren Hurin wrote:So by raw input you mean, "turn 360 degrees in a split second?"
False Assumption to think every Mouse User plays at 6500 DPI with sensetivity at 100%, trust me, youll not be hitting anything.
My Mouse is set at 1400 DPI, this allows me to fine track anything in front of me, whatever gets behind me my own fault, well that was the "us" thinking back when counterstrike was a hot deal.
But not everyone can play on low sense either, so everyone is better with their own settings.
I am a low sense type of Mouse Player and require full use of my 30*30cm mousemat to turn 180 degrees...hence i cant use vehicle turrets in this game at all.
Turret moves about 2 cm for every full mousemat stroke, but get in front of me and well, your head is gone.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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M McManus
Sinq Laison Gendarmes Gallente Federation
278
|
Posted - 2013.11.21 18:24:00 -
[19] - Quote
I have a thread floating around here somewhere 12or so pages and no response from CCP... I guess they feel they can afford to lose us kb/m players because this has gone to long ignore.. I'm done if 1.7 doesn't do something for the mouse controls .. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
206
|
Posted - 2013.11.21 18:32:00 -
[20] - Quote
Funkmaster Whale wrote:Beren Hurin wrote:So by raw input you mean, "turn 360 degrees in a split second?" I can already do that. That's not the issue here. Mouse controls in this game are dictated by a "thumbstick emulation" scheme where the mouse acts like your thumb moving a joystick. This presents several problems: it makes aiming difficult because of input lag and extremely inconsistent sensitivity. In PC when framerate becomes unbearable it's especially noticeable because there's at least a 100-300 ms delay between mouse movement and camera movement. That may not sound like a lot but in terms of competitive play it's about as good as playing with your elbows.
I am not sure where this lie started but it needs to end.
Thumbsticks work on acceleration. This means that as you move the stick to the right or left you accelerate in that direction and then you decelerate as you release the thumbstick.
The mouse, even in this game, works on precision. You move the mouse by a certain amount and it pertains to an amount of pixels that your camera moves. If the mouse in this game worked based off of acceleration you would need to continually move the mouse in order to rotate.
an easy fix to Matchmaking
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2432
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Posted - 2013.11.21 18:41:00 -
[21] - Quote
Bump for KBM love.
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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M McManus
Sinq Laison Gendarmes Gallente Federation
278
|
Posted - 2013.11.21 18:52:00 -
[22] - Quote
Magnus Amadeuss wrote:Funkmaster Whale wrote:Beren Hurin wrote:So by raw input you mean, "turn 360 degrees in a split second?" I can already do that. That's not the issue here. Mouse controls in this game are dictated by a "thumbstick emulation" scheme where the mouse acts like your thumb moving a joystick. This presents several problems: it makes aiming difficult because of input lag and extremely inconsistent sensitivity. In PC when framerate becomes unbearable it's especially noticeable because there's at least a 100-300 ms delay between mouse movement and camera movement. That may not sound like a lot but in terms of competitive play it's about as good as playing with your elbows. I am not sure where this lie started but it needs to end. Thumbsticks work on acceleration. This means that as you move the stick to the right or left you accelerate in that direction and then you decelerate as you release the thumbstick. The mouse, even in this game, works on precision. You move the mouse by a certain amount and it pertains to an amount of pixels that your camera moves. If the mouse in this game worked based off of acceleration you would need to continually move the mouse in order to rotate.
Go look up eagle eye, frag fx or any DS3 to mouse conversion kit.. It still emulates the DS3 with out the acceleration not to mention since CCP has handicapped the mouse you have these third party devices that do a better job along with allowing mouse users to utilize the OP aim assist... |
Cat Merc
Ahrendee Mercenaries EoN.
3835
|
Posted - 2013.11.21 19:07:00 -
[23] - Quote
bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:If there was raw input, there would be no stopping M/K players. I'm saying that as someone who spent the first YEARS of his FPS life playing counter strike. The accuracy I can get with a DS3 + Aim assist is still no way near ot what I can get with a M/K. So no to raw input, unless DS3 had auto aim to the head, because that's basically what I would do to you Catmerc, we bassicly had raw input in chromosome and mouse users didn't excell over ds3, - per the leader boards- how do you explain that ? I get better accuracy with aim assist because my iron site barley moves away from the target even while straffing because of aim assist... Raw input is only fair vs the current aim assist in fact the same can be said for AA.. Since AA has been implemented nothing is stopng DS3 users from walking all over mouse user just a flick of the thumb and its instant headshot. . I'm not saying remove AA leave it the way it is but give mouse users chromosome/raw input back.. I tried M/K in chromo. That was no where near a PC, I can tell you that for a fact. It wasn't raw input, if it was I would tell. You must not be as good as you think with a kb/m then because I was surgical with the AR in chromosome.. Not to mention many others said the same thing about chromosome "It felt like damn near raw input".. But it wasn't. It was damn near. I was good with it don't get me wrong. But it was not 1:1.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3835
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Posted - 2013.11.21 19:08:00 -
[24] - Quote
bolsh lee wrote:Eversor Beercase wrote:KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best? I hear this argument a lot and how could they complain when they have auto tracking aim assist.. I'm sure they will, but wouldn't the response be you have aim assist we don't ? Because you're the minority. Like it or not, this is a console shooter, if DS3 is the weakest way to control this game is fail.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
206
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Posted - 2013.11.21 19:21:00 -
[25] - Quote
M McManus wrote:Magnus Amadeuss wrote:Funkmaster Whale wrote:Beren Hurin wrote:So by raw input you mean, "turn 360 degrees in a split second?" I can already do that. That's not the issue here. Mouse controls in this game are dictated by a "thumbstick emulation" scheme where the mouse acts like your thumb moving a joystick. This presents several problems: it makes aiming difficult because of input lag and extremely inconsistent sensitivity. In PC when framerate becomes unbearable it's especially noticeable because there's at least a 100-300 ms delay between mouse movement and camera movement. That may not sound like a lot but in terms of competitive play it's about as good as playing with your elbows. I am not sure where this lie started but it needs to end. Thumbsticks work on acceleration. This means that as you move the stick to the right or left you accelerate in that direction and then you decelerate as you release the thumbstick. The mouse, even in this game, works on precision. You move the mouse by a certain amount and it pertains to an amount of pixels that your camera moves. If the mouse in this game worked based off of acceleration you would need to continually move the mouse in order to rotate. Go look up eagle eye, frag fx or any DS3 to mouse conversion kit.. It still emulates the DS3 with out the acceleration not to mention since CCP has handicapped the mouse you have these third party devices that do a better job along with allowing mouse users to utilize the OP aim assist...
Wow.... I had not seen those devices before. It is so freaking sad how people will do anything for a advantage (i.e. cheat) in a damn video game.
How in the world can you have a competitive game when they very basis of it, they method of input, is not equal from player to player? I mean there is a reason why they ban steroids in any sport worth anything.
TBH I don't have an answer for attempting to balance a mouse versus a controller. Since they operate on completely different principles (acceleration versus precision), I do not see a way to make them equal without seriously gimping one or the other.
Turn speed limits and momentum definitely make sense from a realism standpoint.... but then you make mouse and keyboard users unhappy because they like the unrealistic behavior they are used too (turn 180 degrees in a split second with a 100 kg weapon).
Then you have aim assist which to counteract the precision of a mouse and keyboard need to artificially increase the skill of the user. I mean if you were to do raw input mouse versus a controller I am sure aim assist would have to be to be turn so high that as long as you were facing your target you would be hitting it.
So what is the right answer? Gimp the mouse or make the controllers half man half AI?
an easy fix to Matchmaking
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SteelDark Knight
Ancient Exiles. Renegade Alliance
155
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Posted - 2013.11.21 19:41:00 -
[26] - Quote
Magnus Amadeuss wrote:M McManus wrote:Magnus Amadeuss wrote:Funkmaster Whale wrote:Beren Hurin wrote:So by raw input you mean, "turn 360 degrees in a split second?" I can already do that. That's not the issue here. Mouse controls in this game are dictated by a "thumbstick emulation" scheme where the mouse acts like your thumb moving a joystick. This presents several problems: it makes aiming difficult because of input lag and extremely inconsistent sensitivity. In PC when framerate becomes unbearable it's especially noticeable because there's at least a 100-300 ms delay between mouse movement and camera movement. That may not sound like a lot but in terms of competitive play it's about as good as playing with your elbows. I am not sure where this lie started but it needs to end. Thumbsticks work on acceleration. This means that as you move the stick to the right or left you accelerate in that direction and then you decelerate as you release the thumbstick. The mouse, even in this game, works on precision. You move the mouse by a certain amount and it pertains to an amount of pixels that your camera moves. If the mouse in this game worked based off of acceleration you would need to continually move the mouse in order to rotate. Go look up eagle eye, frag fx or any DS3 to mouse conversion kit.. It still emulates the DS3 with out the acceleration not to mention since CCP has handicapped the mouse you have these third party devices that do a better job along with allowing mouse users to utilize the OP aim assist... Wow.... I had not seen those devices before. It is so freaking sad how people will do anything for a advantage (i.e. cheat) in a damn video game. How in the world can you have a competitive game when they very basis of it, they method of input, is not equal from player to player? I mean there is a reason why they ban steroids in any sport worth anything. TBH I don't have an answer for attempting to balance a mouse versus a controller. Since they operate on completely different principles (acceleration versus precision), I do not see a way to make them equal without seriously gimping one or the other. Turn speed limits and momentum definitely make sense from a realism standpoint.... but then you make mouse and keyboard users unhappy because they like the unrealistic behavior they are used too (turn 180 degrees in a split second with a 100 kg weapon). Then you have aim assist which to counteract the precision of a mouse and keyboard need to artificially increase the skill of the user. I mean if you were to do raw input mouse versus a controller I am sure aim assist would have to be to be turn so high that as long as you were facing your target you would be hitting it. So what is the right answer? Gimp the mouse or make the controllers half man half AI?
This is why most developers have not even attempted to offer dual compatibility. Your never going to get to a happy medium were both sides are satisfied. Either one side is disenfranchised or everyone is.
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Funkmaster Whale
Fatal Absolution
1188
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Posted - 2013.11.21 20:10:00 -
[27] - Quote
Magnus Amadeuss wrote:So what is the right answer? Gimp the mouse or make the controllers half man half AI? Well considering they've done both of those pretty successfully it's pretty evident they already have their answer. Aim assist completely and utterly beats my own tracking skills (in CQC specifically where things get hectic), which I would be totally fine with if it weren't for the fact that my own input felt like it was 2 tenths of a second behind me.
The input delay compounded with framerate lag is really what makes me so frustrated. Aim assist works beyond those aspects because it'll help you stick to the target despite framerate or input lag, where as we don't get that and simply have to cope for those extra factors. Individually it's occasionally manageable but when it all comes together this game becomes more frustration than fun.
Let me play you the song of my people!
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
61
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Posted - 2013.11.21 20:27:00 -
[28] - Quote
Magnus Amadeuss wrote:Wow.... I had not seen those devices before. It is so freaking sad how people will do anything for a advantage (i.e. cheat) in a damn video game.
How in the world can you have a competitive game when they very basis of it, they method of input, is not equal from player to player? I mean there is a reason why they ban steroids in any sport worth anything.
TBH I don't have an answer for attempting to balance a mouse versus a controller. Since they operate on completely different principles (acceleration versus precision), I do not see a way to make them equal without seriously gimping one or the other.
Turn speed limits and momentum definitely make sense from a realism standpoint.... but then you make mouse and keyboard users unhappy because they like the unrealistic behavior they are used too (turn 180 degrees in a split second with a 100 kg weapon).
Then you have aim assist which to counteract the precision of a mouse and keyboard need to artificially increase the skill of the user. I mean if you were to do raw input mouse versus a controller I am sure aim assist would have to be to be turn so high that as long as you were facing your target you would be hitting it.
So what is the right answer? Gimp the mouse or make the controllers half man half AI?
How is that "cheating?" Anyone can go out and buy a different controller or control mechanism. Hell I would hope that many do because the ones that come with the PS3 suck as they are designed for a child's hands! What about people that are physically disabled in some way? Are you gonna deny them some kind of different input device because you believe it to be cheating? They are not providing preferential treatment or and are not catering to one or the other or saying you must buy this to win. Only you guys are saying this.
I too use a KBM, however after the last fix to hit detection plus the AA addition, I've had to switch back to using a controller while waiting for the fragfx shark I ordered from splitfish to come in:
http://www.splitfish.com/index.php/en/products/fragfx-shark-ps3-v2013
Oh noes... that's pay to win! No it's not. By doing this it no way guarantees that I'll win anything. It only provides my hands with some of the ergonomic comfort that I'm seeking while still taking advantage of the AA benefits that CCP has coded into the game for EVERYONE to be able to use.
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Eskel Bondfree
DUST University Ivy League
173
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Posted - 2013.11.21 20:42:00 -
[29] - Quote
I like to think that the main reason for why mouse aiming feels so bad in Dust is that this game has a pisspoor, and completely laughable performance. When I play an ambush match on the reasearch outpost, I swear it feels like the game is running at 20 frames per second all the time.
I would urge everyone who hasn't done it yet and thinks raw input automatically fixes the sluggish mouse aiming to try the following: force your PS3 into 540p mode, and turn off crap like edge smothing or full range rgb. Then start Dust, play an ambush match and feel the difference. Sure the game makes your eyes bleed now, but it actually feels smooth, and imo there are worlds between this and playing Dust in 720p. Not claiming raw input wouldn't make a difference, but imo framerate is the real problem with kb/m currently.
On the subject of aim assist I want to say the following: for me, being a kb/m player, it ruined the game pretty thourougly and might be enough to make me finally leave for good, after staying with Dust and CCP, hoping for better times to come, for almost 18 months. I've been a PC player for over 15 years, and I claim to be a decent FPS player. And yet, when I jump solo into an ambush match with my basic suit nowadays, I don't stand much of a chance anymore against the average joe coming at me with an aim assisted controller. I never have played any game (let alone an FPS) with a controller in my time. But everyone obliterating me with aim assist made me pick up the damn thing myself, knowing I completely suck with it, and I was doing about as good as with kb/m in an average game. What the hell, this can't be right.
So here's a suggestion that I know would help at least me to get some fun again out of this game: reduce the time it takes to kill someone, and give everyone a lot more HP. This would give an average kb/m player exaclty what they need to compete against people shooting self guided bullets: time to react and get their aim on target. Because how am I supposed to make use of my 'super precise' aiming if I am dead within a second?
I don't understand why so many people think that just because someone is using a mouse, they automatically are a god like FPS player. There are those that are pro and can pull off headshots en masse, and then there's the average gamer (like me). You know, just about everyone else. Those that are, by definition, not exceptional, but average. These people would like to have fun, too, be it with a controller, with a mouse or the ps move. And so CCP has to continue to find the point where they strike a balance that is acceptable for the biggest number of players possible.
To end this wall of text with some nostalgia: Dust was playing pretty uniquely during closed beta, because it was not possible to kill someone in a split second like many players are used to from games like Battlefield. For me it felt weird at first, but I soon liked it because it gave Dust a special flavor and distinctiveness, something it is lacking now. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
208
|
Posted - 2013.11.21 20:45:00 -
[30] - Quote
Jadd Hatchen wrote:Magnus Amadeuss wrote:Wow.... I had not seen those devices before. It is so freaking sad how people will do anything for a advantage (i.e. cheat) in a damn video game.
How in the world can you have a competitive game when they very basis of it, they method of input, is not equal from player to player? I mean there is a reason why they ban steroids in any sport worth anything.
TBH I don't have an answer for attempting to balance a mouse versus a controller. Since they operate on completely different principles (acceleration versus precision), I do not see a way to make them equal without seriously gimping one or the other.
Turn speed limits and momentum definitely make sense from a realism standpoint.... but then you make mouse and keyboard users unhappy because they like the unrealistic behavior they are used too (turn 180 degrees in a split second with a 100 kg weapon).
Then you have aim assist which to counteract the precision of a mouse and keyboard need to artificially increase the skill of the user. I mean if you were to do raw input mouse versus a controller I am sure aim assist would have to be to be turn so high that as long as you were facing your target you would be hitting it.
So what is the right answer? Gimp the mouse or make the controllers half man half AI?
How is that "cheating?" Anyone can go out and buy a different controller or control mechanism. Hell I would hope that many do because the ones that come with the PS3 suck as they are designed for a child's hands! What about people that are physically disabled in some way? Are you gonna deny them some kind of different input device because you believe it to be cheating? They are not providing preferential treatment or and are not catering to one or the other or saying you must buy this to win. Only you guys are saying this. I too use a KBM, however after the last fix to hit detection plus the AA addition, I've had to switch back to using a controller while waiting for the fragfx shark I ordered from splitfish to come in: http://www.splitfish.com/index.php/en/products/fragfx-shark-ps3-v2013Oh noes... that's pay to win! No it's not. By doing this it no way guarantees that I'll win anything. It only provides my hands with some of the ergonomic comfort that I'm seeking while still taking advantage of the AA benefits that CCP has coded into the game for EVERYONE to be able to use.
Wow, chill out there man, you don't have to get so defensive. You also completely missed my point. In order to have competetive gameplay, certain standards must be adhered to. By knowingly order the fragFX in order to utilize third party software (well firmware in the dongle) in conjunction with aim assits, you are in fact cheating. You are using specific hardware meant to circumvent restrictions made by CCP in order to game the system. How is this not cheating?
Aim assist (which is not that strong[see battlefield or COD]) is meant to allow acceleration based controllers to compete with precision controllers. What you are doing is bypassing CCP's balancing attempts by using a precision based controller with aim assist.
I love that "anyone can buy it" argument, it is so disingenuous. Allow me a corollary: anyone can go out and buy steroids, therefor all athletes should be able to use them.
an easy fix to Matchmaking
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Beren Hurin
Onslaught Inc RISE of LEGION
1797
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Posted - 2013.11.21 20:49:00 -
[31] - Quote
With regard to mouse getting some sort of limiting input delay, I'm not sure what it was, but I was definitely getting a delay with a controller for a long while during chromosome, and maybe into uprising 1.2. It could have largely been a result of what I found to be network latency, but it REALLY screwed up the ability to reliably use my mass driver, as I'd often spin just a hair too much and shoot the wall killing myself rather than strafe just outside of it to fire at the target.
With regard to the above posters reference to precision vs. acceleration, I see this as the biggest point. I think the idea of 'raw input' is a white elephant. What do you mean by raw input?
I honestly don't really get what x,000 dpi in mouse speed corresponds to. Could someone clarify? Are you saying that if you move your mouse 1 inch in one second, and that rotates your charachter 25% of the screen, raw input would imply that if you move 4x that speed then you would rotate 100% in the same time. Then theoretically, you could probably move your mouse 10x+ that speed spinning extremely fast...? |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
209
|
Posted - 2013.11.21 20:56:00 -
[32] - Quote
Beren Hurin wrote:With regard to mouse getting some sort of limiting input delay, I'm not sure what it was, but I was definitely getting a delay with a controller for a long while during chromosome, and maybe into uprising 1.2. It could have largely been a result of what I found to be network latency, but it REALLY screwed up the ability to reliably use my mass driver, as I'd often spin just a hair too much and shoot the wall killing myself rather than strafe just outside of it to fire at the target.
With regard to the above posters reference to precision vs. acceleration, I see this as the biggest point. I think the idea of 'raw input' is a white elephant. What do you mean by raw input?
I honestly don't really get what x,000 dpi in mouse speed corresponds to. Could someone clarify? Are you saying that if you move your mouse 1 inch in one second, and that rotates your charachter 25% of the screen, raw input would imply that if you move 4x that speed then you would rotate 100% in the same time. Then theoretically, you could probably move your mouse 10x+ that speed spinning extremely fast...?
DPI is dots per inch, it also relates directly to the mouse READING, along with the movement on screen. So that said, if you use a 1024x786 screen rez, and you having a 1000DPI mouse, it would 'technicly' take 1 inch to move from one side to the other.
stolen from here
an easy fix to Matchmaking
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Mieli Sydan
Ultramarine Corp
25
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Posted - 2013.11.21 23:34:00 -
[33] - Quote
I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 125Hz. Anything above 125Hz seems to cause fast movements to get "dampened". I'm not sure if this is purely a Dust issue, as high polling rates also cause mouse control of the PS3 XMB to behave somewhat erratically too. As for latency, I've always assumed that it was a result of bad/inconsistent framerates, coupled with Dust 514's implementation of server-side hit detection.
I definitely agree that playing another FPS (on PC or console) after logging some hours in Dust feels like easy mode simply because you're no longer fighting the various input/framerate/hit detection issues with the game.
(Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+
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Paran Tadec
Imperfect Bastards
1679
|
Posted - 2013.11.22 00:43:00 -
[34] - Quote
Just scrap this whole side project and rebuild it on PC where it belongs.
Bittervet Proficiency V
thanks logibro!
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KA24DERT
Pure Innocence. EoN.
259
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Posted - 2013.11.22 01:05:00 -
[35] - Quote
Magnus Amadeuss wrote:
So what is the right answer? Gimp the mouse or make the controllers half man half AI?
Neither. You make both control schemes as polished as possible, you make them fully user configurable, and you stop getting in-between the player and the game.
The mouse does not offer enough of an advantage to justify the amount of time and code CCP has wasted on trying to "balance" the controls. |
THUNDERGROOVE
ZionTCD Public Disorder.
328
|
Posted - 2013.11.22 02:14:00 -
[36] - Quote
Rei Shepard wrote:THUNDERGROOVE wrote:Aiming better doesn't even matter, you guys can already super strafe to the point you're untrackable.
No one wants Unreal Tournament 514 Noone is stopping you go out and buy a 300$ Mechanical Keyboard....then find out its not the keyboard... Oh but it is.
If you didn't know, the controller doesn't allow a player to go from not moving to full speed instantly like the keyboard does. This accompanied by the fact that 1/5th of the player base has internet jurry rigged from a sock and a wet newspaper means you get guys that will skip across your screen. Trust me, I've used both quite a lot and choose controller because it's more comfortable for playing more then an hour.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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FAKIR REDETTa
Tronhadar Free Guard Minmatar Republic
7
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Posted - 2013.11.22 02:23:00 -
[37] - Quote
bolsh lee wrote:Cat Merc wrote:If there was raw input, there would be no stopping M/K players. I'm saying that as someone who spent the first YEARS of his FPS life playing counter strike. The accuracy I can get with a DS3 + Aim assist is still no way near ot what I can get with a M/K. So no to raw input, unless DS3 had auto aim to the head, because that's basically what I would do to you Catmerc, we bassicly had raw input in chromosome and mouse users didn't excell over ds3, - per the leader boards- how do you explain that ? I get better accuracy with aim assist because my iron site barley moves away from the target even while straffing because of aim assist... Raw input is only fair vs the current aim assist in fact the same can be said for AA.. Since AA has been implemented nothing is stopng DS3 users from walking all over mouse user just a flick of the thumb and its instant headshot. . I'm not saying remove AA leave it the way it is but give mouse users chromosome/raw input back.. BS |
Garth Mandra
The Southern Legion The Umbra Combine
225
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Posted - 2013.11.22 02:38:00 -
[38] - Quote
Didn't the mouse and the DS3 have aim friction in Chromosome and early Uprising?
Not having friction anymore is what makes CQC horrible for mouse users (well for me anyway...). At range the precision of the mouse can almost compete with aim assist but in CQC you don't stand a chance of keeping your aim on target. |
Funkmaster Whale
Fatal Absolution
1196
|
Posted - 2013.11.22 02:42:00 -
[39] - Quote
Garth Mandra wrote:Didn't the mouse and the DS3 have aim friction in Chromosome and early Uprising?
Not having friction anymore is what makes CQC horrible for mouse users (well for me anyway...). At range the precision of the mouse can almost compete with aim assist but in CQC you don't stand a chance of keeping your aim on target. This is exactly the case. I seriously apparently became a scrub overnight as soon as aim assist hit and they "tweaked" the mouse controls to make them worse. The fluidity when targets were within 10m was gone and it became so incredibly inconsistent to aim and track targets.
Playing with a mouse in this game feels like you're floating underwater or something. It's just awful
Let me play you the song of my people!
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Bethhy
Ancient Exiles. Renegade Alliance
342
|
Posted - 2013.11.22 02:57:00 -
[40] - Quote
Cat Merc wrote:bolsh lee wrote:Eversor Beercase wrote:KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best? I hear this argument a lot and how could they complain when they have auto tracking aim assist.. I'm sure they will, but wouldn't the response be you have aim assist we don't ? Because you're the minority. Like it or not, this is a console shooter, if DS3 is the weakest way to control this game is fail.
Please go tell that to Regnyum, Kalante Schifer, 13ear, LordChaos...name after name All DS3 users. seriously... and everyone of those guys where BETTER, IMO.... when mouse had raw input and the now aim assist wasn't in the game.
There is aiming with a DS3 like there was in chromosome... and then there is what we have now where it's not really based on aiming at all, or even helping... or even training wheel's for an inspiring FPS player... it's straight up toggled aim bot. |
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straya fox
Sad Panda Solutions
91
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Posted - 2013.11.22 04:42:00 -
[41] - Quote
Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? |
Funkmaster Whale
Fatal Absolution
1198
|
Posted - 2013.11.22 07:40:00 -
[42] - Quote
straya fox wrote:Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? DS3 is better than M/KB for anything <10m in almost every scenario. Aim assist compounded with bad framerates and awful mouse controls makes tracking targets at close ranges about as slippery as it can get. I tried it with a DS3 and it is SO much easier to track targets. I was initially puzzled as to why I seemed to be dying so fast but it really becomes evident when you make the switch from M/KB to DS3.
It's funny because so many people have made claims about M/KB superiority and that they don't belong. Sure we may get a slightly easier method of strafing but that's easily compensated for on the DS3 once you learn how. Something like a sticky reticle and aim tracking is not something that can be learned. It's provided by the game to make it easier for people who haven't learned yet to track targets.
Having raw input would not give us a "huge advantage". I fail to see how that would be the case. It would simply level the playing field by allowing mouse users to compensate for aim assist by having the game actually respond accordingly to the player's input and not be dictated by some awful control scheme.
Fact is we don't have raw input, and whatever they changed back in 1.4 to mouse controls only made things far worse.
Let me play you the song of my people!
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Himiko Kuronaga
The Generals EoN.
2342
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Posted - 2013.11.22 09:52:00 -
[43] - Quote
KB/M is a joke in this game.
In reality, KB/M has never been OP because aim assist for DS3 has kept it in check. But god awful console players don't want to hear that, they want to hear that it's OP as hell and unfair and the reason for all of their woes.
Console scrubs hate on KB/M because console scrubs are always looking for a scapegoat as to why they perform like ass. The constant search for that scapegoat is what makes them scrubs, and what will forever keep them scrubs.
If it isn't KB/M they are complaining about, its something else. They cannot and will not ever be able to deal with losing. Something will be blamed, and flakey developers will always be nerfing things as a result of their desire to cater to the majority.
Nerfing KB/M was the wrong call to make, but it was the perception of its overpowered nature and not the reality that made it happen. |
Spectral Clone
Dust2Dust. Top Men.
579
|
Posted - 2013.11.22 10:25:00 -
[44] - Quote
Framerate is capped at 30 frames/s in dust currently (PS3 overall?), and unreal engine 3 mouse support is VERY dependent on the framerate. This is why mouse is performing bad. Get a better engine CCP! Or port to better hardware!!
KDR > ALL
ME > KDR
ME > ALL
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Rei Shepard
The Rainbow Effect
1076
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Posted - 2013.11.22 10:49:00 -
[45] - Quote
The problem with all this KBM vs DS3 is that every Console user looks at every KBM as if its a Master Level Shooter guy, thats pretty untrue, most KBM players are just Average to Bad FPS players that could go toe to toe with the Average to Bad DS3 user and get killed because they aim exactly the same way. And thats namely Just Spray & Pray.
In PC shooters, i am always at the Top of the chain being able to kill 3/4 of the enemy team in one push in Dust ive only become more well known as the game went more to Twitch gameplay as opposed to 3-4 second shootouts with a single guy and thats all because of how poor everyone elses reaction speed is and how fast i can take em out. My aim on this game with KBM is still a very very far cry off from what i can achieve on a PC.
The average KBM player has the same reaction speed as the average DS3 player, their aim is both awkwardly off target and they would make fine playmates, but now with the aim assist, even i sometimes can't get away when a gun "locks" onto me, its a really noticable feeling, guy misses everything so you ignore him for a few milliseconds as you dispatch your target, but all of a sudden he's creaming you and hes killing you faster then you can turn to face him.
Then you get the who killed you screen and see that you just got killed by the 1/15 guy, making you his 1 and only kill this game, before the AA, you could just avoid his erratic fire, but now he killed me, it wasnt luck, it wasnt his skills, it was just AA locking on for a split second and killing you dead.
Now the Average Ds3 user is running around at Good DS3 user skill, but the KBM Average is still just a scrub right now.
It takes me all of my effort to be able to slightly compete in this game and then you hear guys over voice OMG LOLZ i totally creamed that guy with AA alone LOLZ.....
And they were talking about the guy who just totally murdered you in 1 vs 1...
I doubt there are many KBM users left, most prolly quit, others joined the DS3 AA crowd, ill stick to KBM but i dont expect them to ever fix it, they are afraid of people playing with their own skills....skills that have been polished over years of practice....must be negated by random coach potato DS3 user picking up FPS game day one...
I wonder what the next Fix for DS3 is gonna be beastlike...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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IAmDuncanIdaho II
R 0 N 1 N
140
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Posted - 2013.11.22 10:50:00 -
[46] - Quote
Funkmaster Whale wrote:straya fox wrote:Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? DS3 is better than M/KB for anything <10m in almost every scenario.
I have no idea about the mechanics of it, raw input versus not-raw, no idea. What I do know is I was sucking with KB/M as a shotgun user (read: engage within 10m) and was trying to figure out why.
I assumed I just had a crap gun-game, but I still tried to figure out how I could improve. I couldn't hit anything consistently - faffed about with mouse sensitivity etc., both in PS3 menus and DUST itself, and couldn't find something that felt optimal. On a theory I switched to DS3 - and HFS it's better. I'm actually hitting targets. I feel like I can actually aim.
If I went back to AR, I would probably go back to kb/m, but short range engagements? No effing way.
Totally concur with Funk's observations here. |
straya fox
Sad Panda Solutions
92
|
Posted - 2013.11.22 11:03:00 -
[47] - Quote
Well that's cool guys just wanted to know what you thought about it all.
I am more than happy for you guys to get RAW input, but only if the servers are split and M/KB guys only play against each other.
Other then that there is a reason that they are deliberately gimping your mouse... |
Acturus Galaxy
Happy Pumpkin
197
|
Posted - 2013.11.22 11:09:00 -
[48] - Quote
I find the balance between DS3 and keyboard/mouse good today. I remember how you needed keyboard/mouse pre Uprising to compete and now both have their advantages and disadvantages. Mouse users have precision on long range and very quick tracking speeds, keyboards users have godly adadada strafing, DS3 users have the cqc advantage and better movement capabilities due to analogues input.
Giving mouse/keyboard raw input will remove the only advantage ds3 users have and make mouse/keyboard the best input device as in previous builds. I used mouse in Chromosome and still use mouse today when forge gunning, sniping or needing quick precision aiming at longer distances. And it is still better for weapons that do not have AA at all distances like plasma canons and MD. DS3 finally have its place and can compete against the mouse/keyboard.
You should do as I and probably many others, have both input devices ready at hand and use DS3 if it is as good as you say within 10 meters and your mouse when you are engaging at longer distances.
EDIT: You mention all keyboard/mouse users will leave, that is exactly what happened to many DS3 users in protest over the advantage mouse/keyboards had, they left as they felt it was impossible to compete on equal terms. I still remember some of the old discussions on this subject, the only response from mouse/keyboards users war, "noobs", "HTFU", "harden up" etc |
Cat Merc
Ahrendee Mercenaries EoN.
3860
|
Posted - 2013.11.22 11:35:00 -
[49] - Quote
Bethhy wrote:Cat Merc wrote:bolsh lee wrote:Eversor Beercase wrote:KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best? I hear this argument a lot and how could they complain when they have auto tracking aim assist.. I'm sure they will, but wouldn't the response be you have aim assist we don't ? Because you're the minority. Like it or not, this is a console shooter, if DS3 is the weakest way to control this game is fail. Please go tell that to Regnyum, Kalante Schifer, 13ear, LordChaos...name after name All DS3 users. seriously... and everyone of those guys where BETTER, IMO.... when mouse had raw input and the now aim assist wasn't in the game. There is aiming with a DS3 like there was in chromosome... and then there is what we have now where it's not really based on aiming at all, or even helping... or even training wheel's for an inspiring FPS player... it's straight up toggled aim bot. You want to see toggled aim bot? Go play COD or Battlefield or Halo (In case you wanted to compare to a tracking shooter). Compared to those, Dust 514 has the softest aim assist ever. You guys are seriously overblowing it out of proportion.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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bolsh lee
Ahrendee Mercenaries EoN.
664
|
Posted - 2013.11.22 12:51:00 -
[50] - Quote
Acturus Galaxy wrote:I find the balance between DS3 and keyboard/mouse good today. I remember how you needed keyboard/mouse pre Uprising to compete and now both have their advantages and disadvantages. Mouse users have precision on long range and very quick tracking speeds, keyboards users have godly adadada strafing, DS3 users have the cqc advantage and better movement capabilities due to analogues input.
Giving mouse/keyboard raw input will remove the only advantage ds3 users have and make mouse/keyboard the best input device as in previous builds. I used mouse in Chromosome and still use mouse today when forge gunning, sniping or needing quick precision aiming at longer distances. And it is still better for weapons that do not have AA at all distances like plasma canons and MD. DS3 finally have its place and can compete against the mouse/keyboard.
You should do as I and probably many others, have both input devices ready at hand and use DS3 if it is as good as you say within 10 meters and your mouse when you are engaging at longer distances.
EDIT: You mention all keyboard/mouse users will leave, that is exactly what happened to many DS3 users in protest over the advantage mouse/keyboards had, they left as they felt it was impossible to compete on equal terms. I still remember some of the old discussions on this subject, the only response from mouse/keyboards users war, "noobs", "HTFU", "harden up" etc
Please link me this "Protest" DS3 users had vs the Kb/M you're speaking of ? Was it in Chromosome when kb/m was damn near raw input, if so I must of been playing a different game ? The only compliant I can remrmber was kb/m having quicker turn speeds do to suit limitations (Even then the DS3 users excelled via the leaderboards) CCP attempted to fix turn speeds by removing suit restrictions for all... At the same time also handicapping kb/m users at the start of Uprising..
If you remember at the launch of Uprising DS3 users realized they couldn't aim because what little aim assist they had in Chromosome was gone.. Holy **** these forums were flooded with DS3 tears, because they weren't able to aim in CQC, after CCP busted out the riot gear the new and improved aim assist was born..
Sorry but you're incredibly bad if you think the DS3 only excels at CQC.. Dust is my first console shooter and with aim assist being the go to for competitive play I had to switch and Im able to pick up a DS3 and drop 30+ kill games... As where when I use the kb/m something that I've been extremely proficient with (in chromosome and outside of Dust) for the past 15yrs, I can't even track my target because like others have stated CCP has ruined the kb/m its like you constantly have a force (under water etc) fighting against your aim/fine movements. .
So please know what you're talking about before spreading wild accusations especially now adays, its pretty comical to read a DS3 users claim the current mouse settings are OP or even useable.. Especially when scrub DS3 users continuously get mudered on the field and assume it's kb/m they are going up against.. (not saying that's you but you sure sound like the type) |
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Acturus Galaxy
Happy Pumpkin
198
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Posted - 2013.11.22 13:14:00 -
[51] - Quote
bolsh lee wrote:Acturus Galaxy wrote:I find the balance between DS3 and keyboard/mouse good today. I remember how you needed keyboard/mouse pre Uprising to compete and now both have their advantages and disadvantages. Mouse users have precision on long range and very quick tracking speeds, keyboards users have godly adadada strafing, DS3 users have the cqc advantage and better movement capabilities due to analogues input.
Giving mouse/keyboard raw input will remove the only advantage ds3 users have and make mouse/keyboard the best input device as in previous builds. I used mouse in Chromosome and still use mouse today when forge gunning, sniping or needing quick precision aiming at longer distances. And it is still better for weapons that do not have AA at all distances like plasma canons and MD. DS3 finally have its place and can compete against the mouse/keyboard.
You should do as I and probably many others, have both input devices ready at hand and use DS3 if it is as good as you say within 10 meters and your mouse when you are engaging at longer distances.
EDIT: You mention all keyboard/mouse users will leave, that is exactly what happened to many DS3 users in protest over the advantage mouse/keyboards had, they left as they felt it was impossible to compete on equal terms. I still remember some of the old discussions on this subject, the only response from mouse/keyboards users war, "noobs", "HTFU", "harden up" etc Please link me this "Protest" DS3 users had vs the Kb/M you're speaking of ? Was it in Chromosome when kb/m was damn near raw input, if so I must of been playing a different game ? The only compliant I can remrmber was kb/m having quicker turn speeds do to suit limitations (Even then the DS3 users excelled via the leaderboards) CCP attempted to fix turn speeds by removing suit restrictions for all... At the same time also handicapping kb/m users at the start of Uprising.. If you remember at the launch of Uprising DS3 users realized they couldn't aim because what little aim assist they had in Chromosome was gone.. Holy **** these forums were flooded with DS3 tears, because they weren't able to aim in CQC, after CCP busted out the riot gear the new and improved aim assist was born.. Sorry but you're incredibly bad if you think the DS3 only excels at CQC.. Dust is my first console shooter and with aim assist being the go to for competitive play I had to switch and Im able to pick up a DS3 and drop 30+ kill games... As where when I use the kb/m something that I've been extremely proficient with (in chromosome and outside of Dust) for the past 15yrs, I can't even track my target because like others have stated CCP has ruined the kb/m its like you constantly have a force (under water etc) fighting against your aim/fine movements. . So please know what you're talking about before spreading wild accusations especially now adays, its pretty comical to read a DS3 users claim the current mouse settings are OP or even useable.. Especially when scrub DS3 users continuously get mudered on the field and assume it's kb/m they are going up against.. (not saying that's you but you sure sound like the type)
*sigh* you have been playing games for the last 15 years, I have been playing games the last 32 years. I am pretty well aware of the difference between using mouse and the ds3. In Chromosome it was common knowledge that you needed mouse for quick tracking, post Uprising it was really bad using DS3. Some top players posted about the issues and was told to HTFU or use keyboard and mouse as everyone using DS3 was console kiddies, there was no short of name calling of ds3 users from the superious keybouard/mouse PC players. The DS3 users left and have not been back since, I do not have the time to search through the archive.
The keyboard/mouse users was not very understanding of the issue. It is not too difficult to understand that little support is received from the ds3 users now that keyboard/mouse input are having its input issues. |
Himiko Kuronaga
The Generals EoN.
2342
|
Posted - 2013.11.22 13:39:00 -
[52] - Quote
straya fox wrote:Well that's cool guys just wanted to know what you thought about it all.
I am more than happy for you guys to get RAW input, but only if the servers are split and M/KB guys only play against each other.
Other then that there is a reason that they are deliberately gimping your mouse...
No, that's stupid. No server splits.
Raw input with KB/M, aim assist on DS3. Same game. It's fair.
Stop trying to segregate the community and stop trying to construct this imaginary world where kb/m is a huge advantage over super aim-assist powered DS3. It's nonsense and perpetuating the idea of segregation will do nothing but breed a new generation of uncompetitive FPS scrubs.
KB/M users are entitled to working KB/M mechanics in a game that supposedly supports KB/M. DS3 users are not entitled to run away from the competition when the mechanics of the game are already well enough balanced for them to remain competitive. |
Deranged Disaster
The Rainbow Effect
565
|
Posted - 2013.11.22 13:44:00 -
[53] - Quote
As it is right now, it is not only the whole feel of the mouse but it somehow has such a messed up hit detection that you can barely survive. I know I can be accurate enough to drop players with my KBM fast enough, especially if they are using militia but it feels as if the current KBM mechanics register half of the damage, if that.
The moment I grabbed a DS3 I saw people pop literally within seconds. Blame it on AA & poor KBM support. If CCP wants to balance things out, I say give KBM -RAW- input and let the DS3 players keep the aim assist. Unless they want to keep fighting over what the perfect values are for the AA and how to balance it out with the KBM plus have about fifty extra spread sheets on their offices.
We chew nyan cats and spit rainbows.
|
Himiko Kuronaga
The Generals EoN.
2342
|
Posted - 2013.11.22 13:47:00 -
[54] - Quote
Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. |
Cat Merc
Ahrendee Mercenaries EoN.
3865
|
Posted - 2013.11.22 14:48:00 -
[55] - Quote
Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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gg JKl
0
|
Posted - 2013.11.22 16:33:00 -
[56] - Quote
Funkmaster Whale wrote:straya fox wrote:Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? DS3 is better than M/KB for anything <10m in almost every scenario. Aim assist compounded with bad framerates and awful mouse controls makes tracking targets at close ranges about as slippery as it can get. I tried it with a DS3 and it is SO much easier to track targets. I was initially puzzled as to why I seemed to be dying so fast but it really becomes evident when you make the switch from M/KB to DS3. It's funny because so many people have made claims about M/KB superiority and that they don't belong. Sure we may get a slightly easier method of strafing but that's easily compensated for on the DS3 once you learn how. Something like a sticky reticle and aim tracking is not something that can be learned. It's provided by the game to make it easier for people who haven't learned yet to track targets. Having raw input would not give us a "huge advantage". I fail to see how that would be the case. It would simply level the playing field by allowing mouse users to compensate for aim assist by having the game actually respond accordingly to the player's input and not be dictated by some awful control scheme. Fact is we don't have raw input, and whatever they changed back in 1.4 to mouse controls only made things far worse.
Really so you believe if games with aim assist like Cod, BF or Halo had raw input with k/m support it would all be balanced?
|
Eskel Bondfree
DUST University Ivy League
174
|
Posted - 2013.11.22 16:58:00 -
[57] - Quote
Cat Merc wrote: A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user.
Dont't you think there is something inbetween 'pro' and 'below average'? In fact, I think the majority of long term players is somewhere inbetween those two skill levels. |
Leadfoot10
Molon Labe PC RISE of LEGION
113
|
Posted - 2013.11.22 16:59:00 -
[58] - Quote
Please help my mouse control, CCP. The game is really, really out of sync with it right now.
I don't know enough to say that raw input is the answer, but a different sensitivity for hipfire and ADS would be a great start.
Pretty please! |
Funkmaster Whale
Fatal Absolution
1204
|
Posted - 2013.11.22 17:38:00 -
[59] - Quote
Bump for visibility.
Let me play you the song of my people!
|
Bethhy
Ancient Exiles. Renegade Alliance
343
|
Posted - 2013.11.22 19:09:00 -
[60] - Quote
Cat Merc wrote:Bethhy wrote:Cat Merc wrote:bolsh lee wrote:Eversor Beercase wrote:KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best? I hear this argument a lot and how could they complain when they have auto tracking aim assist.. I'm sure they will, but wouldn't the response be you have aim assist we don't ? Because you're the minority. Like it or not, this is a console shooter, if DS3 is the weakest way to control this game is fail. Please go tell that to Regnyum, Kalante Schifer, 13ear, LordChaos...name after name All DS3 users. seriously... and everyone of those guys where BETTER, IMO.... when mouse had raw input and the now aim assist wasn't in the game. There is aiming with a DS3 like there was in chromosome... and then there is what we have now where it's not really based on aiming at all, or even helping... or even training wheel's for an inspiring FPS player... it's straight up toggled aim bot. You want to see toggled aim bot? Go play COD or Battlefield or Halo (In case you wanted to compare to a tracking shooter). Compared to those, Dust 514 has the softest aim assist ever. You guys are seriously overblowing it out of proportion.
CoD was deliberately designed around aim assist...
BF3 never had aim assist... it was finally the only fix they could come up with well known hit detection latency issues. AA in BF3 had nothing to do with a gamepad needing aim assist for players to aim.
Halo had bullet magnetisim so bullets would actually curve in air to hit targets... So yea no we aren't at that stage...
If it was a quick snap on target it wouldnt be an issue... its tracking targets for prolonged periods of time... even behind cover.. its a huge problem in a game like this where prolonged fire is the only way to kill someone.. not a twitch snap to a head. Not to mention the fact every loss is direct loss to individual ISK/assets something no player wants Aim assist to be a part of.
Everyone dieing like they are is cool, even by hand's that don't deserve the kill... but it gives a false sense of acheivement..It does more then hurt's middle class player KD/R it hurt's their wallet... and it ruins the Up and coming aspect that this game needs to thrive. |
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
62
|
Posted - 2013.11.22 19:40:00 -
[61] - Quote
Magnus Amadeuss wrote:Wow, chill out there man, you don't have to get so defensive. You also completely missed my point. In order to have competetive gameplay, certain standards must be adhered to. By knowingly order the fragFX in order to utilize third party software (well firmware in the dongle) in conjunction with aim assits, you are in fact cheating. You are using specific hardware meant to circumvent restrictions made by CCP in order to game the system. How is this not cheating?
Aim assist (which is not that strong[see battlefield or COD]) is meant to allow acceleration based controllers to compete with precision controllers. What you are doing is bypassing CCP's balancing attempts by using a precision based controller with aim assist.
I love that "anyone can buy it" argument, it is so disingenuous. Allow me a corollary: anyone can go out and buy steroids, therefor all athletes should be able to use them.
BRZZTTT wrong. In sports they specifically disallow the drugs and state such. CCP has not disallowed 3rd party anything. They only say that you cannot gain profit off of it.
And I understand what you are saying about AA trying to "even things out" due to differing types of controls, but my point is I have to use a KBM because my hands cannot operate the dumb-ass controllers designed for little kids' hands. They cause me to cramp up and not want to play anymore.
So not a cheat, not even close. And you have no idea what level of "meta" CCP allows in their games if you believe that a simple little controller is "cheating".
As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
|
Lynn Beck
Granite Mercenary Division Top Men.
249
|
Posted - 2013.11.22 19:47:00 -
[62] - Quote
You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
|
Sigberct Amni
Goonfeet Top Men.
215
|
Posted - 2013.11.22 19:50:00 -
[63] - Quote
Jadd Hatchen wrote:As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
Are you telling me there is no honour in New Eden?! WHAT?! I paid good money for E-Bushido and furthermore
Just so everyone ITT is aware: You must own some form of cheaty 3rd party controller to be in goonfeet. We regularly discuss which device guarantees the most face wrecking. Currently the fragfx shark holds favor, but eagle eye is an old favorite and it's not that far behind. |
pseudosnipre
DUST University Ivy League
356
|
Posted - 2013.11.22 20:46:00 -
[64] - Quote
Sigberct Amni wrote:Jadd Hatchen wrote:As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
Are you telling me there is no honour in New Eden?! WHAT?! I paid good money for E-Bushido and furthermore Just so everyone ITT is aware: You must own some form of cheaty 3rd party controller to be in goonfeet. We regularly discuss which device guarantees the most face wrecking. Currently the fragfx shark holds favor, but eagle eye is an old favorite and it's not that far behind. Thank you |
pseudosnipre
DUST University Ivy League
356
|
Posted - 2013.11.22 20:50:00 -
[65] - Quote
Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already. I'm OK with this. No reason not to make ADS sensitivity customizable for both.
Why shouldn't our human interface device be maximally beneficial and feel like we are controlling our clone...not driving a boat. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
62
|
Posted - 2013.11.22 20:57:00 -
[66] - Quote
Sigberct Amni wrote:Jadd Hatchen wrote:As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
Are you telling me there is no honour in New Eden?! WHAT?! I paid good money for E-Bushido and furthermore Just so everyone ITT is aware: You must own some form of cheaty 3rd party controller to be in goonfeet. We regularly discuss which device guarantees the most face wrecking. Currently the fragfx shark holds favor, but eagle eye is an old favorite and it's not that far behind.
Wow, never thought I'd be thanking a goon for backing up my point so well. Well played. ;)
|
Funkmaster Whale
Fatal Absolution
1206
|
Posted - 2013.11.22 22:04:00 -
[67] - Quote
Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already. Fair enough.
Hell you guys can have whatever you damn well please if CCP would just implement raw freaking input.
Let me play you the song of my people!
|
Mossellia Delt
Militaires Sans Jeux
655
|
Posted - 2013.11.22 22:19:00 -
[68] - Quote
Im all for this but
Gamepads should have the option to completelly turn off all forms of aim assist (including aim friction) and have raw sensitivity input 1:1 ratio.
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
218
|
Posted - 2013.11.22 22:29:00 -
[69] - Quote
Jadd Hatchen wrote:Magnus Amadeuss wrote:Wow, chill out there man, you don't have to get so defensive. You also completely missed my point. In order to have competetive gameplay, certain standards must be adhered to. By knowingly order the fragFX in order to utilize third party software (well firmware in the dongle) in conjunction with aim assits, you are in fact cheating. You are using specific hardware meant to circumvent restrictions made by CCP in order to game the system. How is this not cheating?
Aim assist (which is not that strong[see battlefield or COD]) is meant to allow acceleration based controllers to compete with precision controllers. What you are doing is bypassing CCP's balancing attempts by using a precision based controller with aim assist.
I love that "anyone can buy it" argument, it is so disingenuous. Allow me a corollary: anyone can go out and buy steroids, therefor all athletes should be able to use them. BRZZTTT wrong. In sports they specifically disallow the drugs and state such. CCP has not disallowed 3rd party anything. They only say that you cannot gain profit off of it. And I understand what you are saying about AA trying to "even things out" due to differing types of controls, but my point is I have to use a KBM because my hands cannot operate the dumb-ass controllers designed for little kids' hands. They cause me to cramp up and not want to play anymore. So not a cheat, not even close. And you have no idea what level of "meta" CCP allows in their games if you believe that a simple little controller is "cheating". As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
I am not sure you even really understood what I wrote.
If you were using a usb mouse and keyboard, everything would be fine. The FragFX allows you to utilize the advantages of a mouse along with the advantages of the controller (you get precision control along with aim assist) by fooling the console into thinking you are using a controller.
This is a mechanical way to circumvent balancing efforts made by CCP(i.e. cheating.)
I played eve from 2005 til 2011, I know all about eve. Did you know CCP doesn't allow you to store rapid macros (like the ones used in the G9) for usage in game? They also do not allow automated mining or combat systems. CCP does not want you to use mechanics (i.e. software/firmware) to gain an advantage over others (Which is exactly what the FragFX does btw.)
Dust 514 EULA Section 6. 1. 2.
You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.
I am pretty sure that would include software used to combine two gameplay mechanics that CCP balances for separately. By combining the aim assists meant for acceleration based controllers, and the freedom of movement allowed by precision based controllers... you are indeed cheating.
an easy fix to Matchmaking
|
ROEG X
Ahrendee Mercenaries EoN.
24
|
Posted - 2013.11.22 22:40:00 -
[70] - Quote
If you wanna play Dust 514 with a mouse and keyboard get a PC lol !!! consoles use controllers, it's that simple. |
|
Funkmaster Whale
Fatal Absolution
1207
|
Posted - 2013.11.22 22:52:00 -
[71] - Quote
ROEG X wrote:If you wanna play Dust 514 with a mouse and keyboard get a PC lol !!! consoles use controllers, it's that simple. I'd love to play DUST on my PC but sadly that's not possible.
Let me play you the song of my people!
|
bolsh lee
Ahrendee Mercenaries EoN.
667
|
Posted - 2013.11.22 23:07:00 -
[72] - Quote
Funkmaster Whale wrote:Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already. Fair enough. Hell you guys can have whatever you damn well please if CCP would just implement raw freaking input.
QFT |
Funkmaster Whale
Fatal Absolution
1207
|
Posted - 2013.11.23 00:34:00 -
[73] - Quote
Bump
Let me play you the song of my people!
|
Himiko Kuronaga
The Generals EoN.
2346
|
Posted - 2013.11.23 01:13:00 -
[74] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user.
False and unproven speculation. You have no grounds from which to make that claim. |
Internet Caveman
Krullefor Organization Minmatar Republic
3
|
Posted - 2013.11.23 01:14:00 -
[75] - Quote
ROEG X wrote:If you wanna play Dust 514 with a mouse and keyboard get a PC lol !!! consoles use controllers, it's that simple.
ME AGREE! PC BAD, CONSOLE GUD! KEYBOARD MANY BUTTONS, CANNOT UNDERSTAND!
ME HAVE SEX WITH DINOSAUR NOW! |
IceStormers
Forsaken Immortals Top Men.
88
|
Posted - 2013.11.23 02:15:00 -
[76] - Quote
Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already.
Have no issue with this at all, both input devices should be able to be customized to your liking
Would also suggest DS3 is given digital movement for forward and strafing etc as an option
AA is something which needs to be closely monitored to have it at a level which helps breach any gaps, however as CCP have already stated high skilled DS3 users turn AA off as they prefer it without,
i have never used a pad, i have been PC FPS gaming for 14 years, the mouse on Dust currently is one of the worst i have had to endure, i need to the mouse to react correctly, as others have said it was fine before the only issue being gun turrets etc and general turning you cant limit the turn speed otherwise the mouse is no longer an accurate input You cant have any acceleration for the same reason I need to know when i move the mouse X distance it moves X distance I dont want to have to fight to get it on the target
However i have not tried the Polling rate fix as suggested here so i will try that, AA is affecting the mouse to some extent, turning off AA for the pad does make the mouse aiming smoother
i cant comment on if AA needs to be buffed or not, im not good enough with the pad to really have an input
I do wonder if the issue is related to hitbox size making it harder now to hit people but AA allowing more bullets to hit target, it is painful as a Scout running and dodging about to get nailed as you just cant avoid the tracking
I have a friend who does play using both Pad and Mouse with AA off on other FPS games at competitive tourney level and asked him to try it out, he was playing with AA off but found the PAD to be much easier he helped my KDR too :D
In short dont gimp the mouse just because the pad does not have its full potential yet, get options to customize both and use AA and hotboxes to balance them
I Support SP Rollover
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Funkmaster Whale
Fatal Absolution
1208
|
Posted - 2013.11.23 03:48:00 -
[77] - Quote
Bump for visibility.
Let me play you the song of my people!
|
gg JKl
0
|
Posted - 2013.11.23 06:12:00 -
[78] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user. False and unproven speculation. You have no grounds from which to make that claim..
http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project |
Himiko Kuronaga
The Generals EoN.
2348
|
Posted - 2013.11.23 06:46:00 -
[79] - Quote
gg JKl wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user. False and unproven speculation. You have no grounds from which to make that claim.. http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project
Irrelevant. Aim assist was not nearly as powerful in shadowrun, and movement was far slower in Halo 2 which gave KB/M the edge.
Dust has far faster movement, and far stronger aim assist. It is immune from the issues of its predecessors. |
Nova Knife
Seituoda Taskforce Command Caldari State
2147
|
Posted - 2013.11.23 07:39:00 -
[80] - Quote
Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
|
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gg JKl
0
|
Posted - 2013.11.23 08:28:00 -
[81] - Quote
Himiko Kuronaga wrote:gg JKl wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user. False and unproven speculation. You have no grounds from which to make that claim.. http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project Irrelevant. Aim assist was not nearly as powerful in shadowrun, and movement was far slower in Halo 2 which gave KB/M the edge. Dust has far faster movement, and far stronger aim assist. It is immune from the issues of its predecessors.
I remember playing Shadowrun it had a stronger aim assist then dust. It even had a tech upgrade skill that increased aim assist further, you clearly never played it.
I thought you were arguing for KB/M. So i don't understand your point about movement was far slower in Halo 2 which gave KB/M the edge. If movement is faster it would give KB/M the edge because they strafe better. How would it give KB/M the edge if it was slower too? |
IceStormers
Forsaken Immortals Top Men.
88
|
Posted - 2013.11.23 13:43:00 -
[82] - Quote
Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
its really not a speed issue, i have the ps3 set to normal, Dust set to 90 and my mouse is on 2700 atm, i can put it up much further but as many have said i dont want instant 180 i just want to be able to aim correctly
i would be surprised if we do have raw input, however most of these threads have been asking for input from a Dev on what was changed to the mouse when AA came in Yes Pad got better but mouse got much worse for some reason
the only issue before that for mouse was the turrets which as far as im aware cant be fixed, so mouse users find turning turrets 180 very hard as its multiple swipes across the mouse mat to turn a small amount, but those should have a turn speed limitation on them so we just have to deal with it, plus right now its better to have AI on them than a player anyway lol
I Support SP Rollover
Why is KB/M being ignored
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IceStormers
Forsaken Immortals Top Men.
88
|
Posted - 2013.11.23 15:33:00 -
[83] - Quote
Mieli Sydan wrote:I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 125Hz. Anything above 125Hz seems to cause fast movements to get "dampened". I'm not sure if this is purely a Dust issue, as high polling rates also cause mouse control of the PS3 XMB to behave somewhat erratically too. As for latency, I've always assumed that it was a result of bad/inconsistent framerates, coupled with Dust 514's implementation of server-side hit detection.
I definitely agree that playing another FPS (on PC or console) after logging some hours in Dust feels like easy mode simply because you're no longer fighting the various input/framerate/hit detection issues with the game.
I checked around and looks like the ps3 polling rate is 100Hz and Xbox is 125Hz either way when i set to 100Hz the mouse moves much faster which in theory it should have no impact on, so i assume you are correct
However after a few games like this the mouse stopped responding, i can still fire but in Dust there is no aim with the mouse now, still moves fine on the XMB
I have changed sensitivity down to 20 but thats the only other change
I have since set it to 125Hz Still the same issue, very odd its only in Dust, Will keep playing with setting see if i can get it back
I Support SP Rollover
Why is KB/M being ignored
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Niuvo
NECROM0NGERS
807
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Posted - 2013.11.23 15:39:00 -
[84] - Quote
I'm no k/m, but ya'll should have a fair game too. +1 |
IceStormers
Forsaken Immortals Top Men.
88
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Posted - 2013.11.23 15:57:00 -
[85] - Quote
IceStormers wrote:Mieli Sydan wrote:I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 125Hz. Anything above 125Hz seems to cause fast movements to get "dampened". I'm not sure if this is purely a Dust issue, as high polling rates also cause mouse control of the PS3 XMB to behave somewhat erratically too. As for latency, I've always assumed that it was a result of bad/inconsistent framerates, coupled with Dust 514's implementation of server-side hit detection.
I definitely agree that playing another FPS (on PC or console) after logging some hours in Dust feels like easy mode simply because you're no longer fighting the various input/framerate/hit detection issues with the game. I checked around and looks like the ps3 polling rate is 100Hz and Xbox is 125Hz either way when i set to 100Hz the mouse moves much faster which in theory it should have no impact on, so i assume you are correct However after a few games like this the mouse stopped responding, i can still fire but in Dust there is no aim with the mouse now, still moves fine on the XMB I have changed sensitivity down to 20 but thats the only other change I have since set it to 125Hz Still the same issue, very odd its only in Dust, Will keep playing with setting see if i can get it back
Found an issue, Sensitivity of 20 seems to be dead, Does anyone know how they have implemented sensitivity on Dust and how its implemented on the PS3?
i.e is normal on XMB 1:1 and is Dust 50 1:1? I want to make sure its not that im fighting two different settings then adding DPI on top
I Support SP Rollover
Why is KB/M being ignored
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Himiko Kuronaga
The Generals EoN.
2351
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Posted - 2013.11.23 15:59:00 -
[86] - Quote
gg JKl wrote:
I remember playing Shadowrun it had a stronger aim assist then dust. It even had a tech upgrade skill that increased aim assist further, you clearly never played it.
I thought you were arguing for KB/M. So i don't understand your point about movement was far slower in Halo 2 which gave KB/M the edge. If movement is faster it would give KB/M the edge because they strafe better. How would it give KB/M the edge if it was slower too?
No one played Shadowrun for longer than 15 minutes. The game was ass. Even so, I do not remember the aim assist being stronger than Dust.
As for movement, it's simple. KB/M is good for micro strafing due to the nature of the deceleration cancels required to keep at maximum speed. Typically a notation of ASD or AWD, same in reverse. KB/M cannot circle strafe at all with accuracy, although it can diamond strafe, while long strafes and counter-strafes are just as effective on both KB/M and controller. Micro strafing is currently worthless because it emcompasses small movements to avoid individual bursts of fire while an opponent struggles to re-track. Because the DS3 aim assist actually follows the KB/M guy around unless he is making extreme movements, these micro strafes are basically worthless because aim assist automatically beats it.
If a KB/M guy fights another KB/M guy and does not have access to aim assist, it suddenly becomes very good.
In Halo 2, movement was slow and aim assist, while ridiculously OP in that game, was made largely irrelevant by the fact that anyone with a KB/M could track the slow ass targets in that game just as easily, and take full advantage of easy headshots. |
Funkmaster Whale
Fatal Absolution
1212
|
Posted - 2013.11.23 17:07:00 -
[87] - Quote
Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
I don't think this is the case. What you're probably referring to is that they removed mouse turning speed caps in 1.3 or 1.4 I believe. Ironically that wasn't really even a problem, and whatever else they happened to change that patch made mouse controls so damn wonky that close quarter tracking became a disaster.
What we have is definitely not raw input. I have my PS3 and PC side by side and I've done comparisons and there's a very noticeable acceleration as well as delay in DUST. Somewhere in the 100-200 ms range which is huge. Input delay and low framerates are the bane of any FPS and mouse users have it twice as bad when facing against AA
The AA I don't mind. Give me a level playing field by allowing the option to enable raw input.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1212
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Posted - 2013.11.23 18:22:00 -
[88] - Quote
Bump.
Not giving up until they lock this thread or give us some sort of response
Let me play you the song of my people!
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KA24DERT
Pure Innocence. EoN.
261
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Posted - 2013.11.23 18:40:00 -
[89] - Quote
Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
Maybe "RAW" is the incorrect term then.
What I'm noticing is acceleration(which we can't turn off or adjust), the ignoring of fine movements(particularly while sniping), and a general sensation of slipperiness while in close quarters (might be the acceleration). |
Funkmaster Whale
Fatal Absolution
1213
|
Posted - 2013.11.23 18:49:00 -
[90] - Quote
KA24DERT wrote:Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
Maybe "RAW" is the incorrect term then. What I'm noticing is acceleration(which we can't turn off or adjust), the ignoring of fine movements(particularly while sniping), and a general sensation of slipperiness while in close quarters (might be the acceleration). Pretty much sums it up.
Let me play you the song of my people!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3114
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Posted - 2013.11.23 18:53:00 -
[91] - Quote
Get the kbm players some love!!!
I'm tired of owning them in cqc cuz they can't track :P
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
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Funkmaster Whale
Fatal Absolution
1213
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Posted - 2013.11.23 19:20:00 -
[92] - Quote
DJINN Marauder wrote:Get the kbm players some love!!!
I'm tired of owning them in cqc cuz they can't track :P People wonder why I went from AR to FG when 1.4 hit. AA and breaking mouse controls made me into a scrub overnight
Let me play you the song of my people!
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M McManus
Sinq Laison Gendarmes Gallente Federation
285
|
Posted - 2013.11.24 14:38:00 -
[93] - Quote
Bump for justice |
Funkmaster Whale
Fatal Absolution
1218
|
Posted - 2013.11.25 07:29:00 -
[94] - Quote
Bump
Let me play you the song of my people!
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