Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
62
|
Posted - 2013.11.22 19:40:00 -
[61] - Quote
Magnus Amadeuss wrote:Wow, chill out there man, you don't have to get so defensive. You also completely missed my point. In order to have competetive gameplay, certain standards must be adhered to. By knowingly order the fragFX in order to utilize third party software (well firmware in the dongle) in conjunction with aim assits, you are in fact cheating. You are using specific hardware meant to circumvent restrictions made by CCP in order to game the system. How is this not cheating?
Aim assist (which is not that strong[see battlefield or COD]) is meant to allow acceleration based controllers to compete with precision controllers. What you are doing is bypassing CCP's balancing attempts by using a precision based controller with aim assist.
I love that "anyone can buy it" argument, it is so disingenuous. Allow me a corollary: anyone can go out and buy steroids, therefor all athletes should be able to use them.
BRZZTTT wrong. In sports they specifically disallow the drugs and state such. CCP has not disallowed 3rd party anything. They only say that you cannot gain profit off of it.
And I understand what you are saying about AA trying to "even things out" due to differing types of controls, but my point is I have to use a KBM because my hands cannot operate the dumb-ass controllers designed for little kids' hands. They cause me to cramp up and not want to play anymore.
So not a cheat, not even close. And you have no idea what level of "meta" CCP allows in their games if you believe that a simple little controller is "cheating".
As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
|
Lynn Beck
Granite Mercenary Division Top Men.
249
|
Posted - 2013.11.22 19:47:00 -
[62] - Quote
You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
|
Sigberct Amni
Goonfeet Top Men.
215
|
Posted - 2013.11.22 19:50:00 -
[63] - Quote
Jadd Hatchen wrote:As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
Are you telling me there is no honour in New Eden?! WHAT?! I paid good money for E-Bushido and furthermore
Just so everyone ITT is aware: You must own some form of cheaty 3rd party controller to be in goonfeet. We regularly discuss which device guarantees the most face wrecking. Currently the fragfx shark holds favor, but eagle eye is an old favorite and it's not that far behind. |
pseudosnipre
DUST University Ivy League
356
|
Posted - 2013.11.22 20:46:00 -
[64] - Quote
Sigberct Amni wrote:Jadd Hatchen wrote:As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
Are you telling me there is no honour in New Eden?! WHAT?! I paid good money for E-Bushido and furthermore Just so everyone ITT is aware: You must own some form of cheaty 3rd party controller to be in goonfeet. We regularly discuss which device guarantees the most face wrecking. Currently the fragfx shark holds favor, but eagle eye is an old favorite and it's not that far behind. Thank you |
pseudosnipre
DUST University Ivy League
356
|
Posted - 2013.11.22 20:50:00 -
[65] - Quote
Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already. I'm OK with this. No reason not to make ADS sensitivity customizable for both.
Why shouldn't our human interface device be maximally beneficial and feel like we are controlling our clone...not driving a boat. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
62
|
Posted - 2013.11.22 20:57:00 -
[66] - Quote
Sigberct Amni wrote:Jadd Hatchen wrote:As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
Are you telling me there is no honour in New Eden?! WHAT?! I paid good money for E-Bushido and furthermore Just so everyone ITT is aware: You must own some form of cheaty 3rd party controller to be in goonfeet. We regularly discuss which device guarantees the most face wrecking. Currently the fragfx shark holds favor, but eagle eye is an old favorite and it's not that far behind.
Wow, never thought I'd be thanking a goon for backing up my point so well. Well played. ;)
|
Funkmaster Whale
Fatal Absolution
1206
|
Posted - 2013.11.22 22:04:00 -
[67] - Quote
Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already. Fair enough.
Hell you guys can have whatever you damn well please if CCP would just implement raw freaking input.
Let me play you the song of my people!
|
Mossellia Delt
Militaires Sans Jeux
655
|
Posted - 2013.11.22 22:19:00 -
[68] - Quote
Im all for this but
Gamepads should have the option to completelly turn off all forms of aim assist (including aim friction) and have raw sensitivity input 1:1 ratio.
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
218
|
Posted - 2013.11.22 22:29:00 -
[69] - Quote
Jadd Hatchen wrote:Magnus Amadeuss wrote:Wow, chill out there man, you don't have to get so defensive. You also completely missed my point. In order to have competetive gameplay, certain standards must be adhered to. By knowingly order the fragFX in order to utilize third party software (well firmware in the dongle) in conjunction with aim assits, you are in fact cheating. You are using specific hardware meant to circumvent restrictions made by CCP in order to game the system. How is this not cheating?
Aim assist (which is not that strong[see battlefield or COD]) is meant to allow acceleration based controllers to compete with precision controllers. What you are doing is bypassing CCP's balancing attempts by using a precision based controller with aim assist.
I love that "anyone can buy it" argument, it is so disingenuous. Allow me a corollary: anyone can go out and buy steroids, therefor all athletes should be able to use them. BRZZTTT wrong. In sports they specifically disallow the drugs and state such. CCP has not disallowed 3rd party anything. They only say that you cannot gain profit off of it. And I understand what you are saying about AA trying to "even things out" due to differing types of controls, but my point is I have to use a KBM because my hands cannot operate the dumb-ass controllers designed for little kids' hands. They cause me to cramp up and not want to play anymore. So not a cheat, not even close. And you have no idea what level of "meta" CCP allows in their games if you believe that a simple little controller is "cheating". As for your "competitive" argument, try telling that one to the huge alliances that crush the little corps in EVE online. Once they make battles in DUST result in larger and more meaningful consequences in EVE, you better believe that DUST corps/alliances backed/supported by huge EVE alliances will start a whole new level of stomping all over this game. I'm not talking just "gameplay" but also logistics, funding, spying, logging, coercion, diplomacy, market war, production blocking, transport blockading, and more... This game has only just begun to see some of the smaller things that can be done with it, but it's tied to a much larger universe of possibilities and all it takes is for someone to just open themselves up to them and take advantage of it. Boxing yourself into the notions of "fairplay", "competitive combat", and "right/wrong" will only get you even more frustrated than you already are.
I am not sure you even really understood what I wrote.
If you were using a usb mouse and keyboard, everything would be fine. The FragFX allows you to utilize the advantages of a mouse along with the advantages of the controller (you get precision control along with aim assist) by fooling the console into thinking you are using a controller.
This is a mechanical way to circumvent balancing efforts made by CCP(i.e. cheating.)
I played eve from 2005 til 2011, I know all about eve. Did you know CCP doesn't allow you to store rapid macros (like the ones used in the G9) for usage in game? They also do not allow automated mining or combat systems. CCP does not want you to use mechanics (i.e. software/firmware) to gain an advantage over others (Which is exactly what the FragFX does btw.)
Dust 514 EULA Section 6. 1. 2.
You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.
I am pretty sure that would include software used to combine two gameplay mechanics that CCP balances for separately. By combining the aim assists meant for acceleration based controllers, and the freedom of movement allowed by precision based controllers... you are indeed cheating.
an easy fix to Matchmaking
|
ROEG X
Ahrendee Mercenaries EoN.
24
|
Posted - 2013.11.22 22:40:00 -
[70] - Quote
If you wanna play Dust 514 with a mouse and keyboard get a PC lol !!! consoles use controllers, it's that simple. |
|
Funkmaster Whale
Fatal Absolution
1207
|
Posted - 2013.11.22 22:52:00 -
[71] - Quote
ROEG X wrote:If you wanna play Dust 514 with a mouse and keyboard get a PC lol !!! consoles use controllers, it's that simple. I'd love to play DUST on my PC but sadly that's not possible.
Let me play you the song of my people!
|
bolsh lee
Ahrendee Mercenaries EoN.
667
|
Posted - 2013.11.22 23:07:00 -
[72] - Quote
Funkmaster Whale wrote:Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already. Fair enough. Hell you guys can have whatever you damn well please if CCP would just implement raw freaking input.
QFT |
Funkmaster Whale
Fatal Absolution
1207
|
Posted - 2013.11.23 00:34:00 -
[73] - Quote
Bump
Let me play you the song of my people!
|
Himiko Kuronaga
The Generals EoN.
2346
|
Posted - 2013.11.23 01:13:00 -
[74] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user.
False and unproven speculation. You have no grounds from which to make that claim. |
Internet Caveman
Krullefor Organization Minmatar Republic
3
|
Posted - 2013.11.23 01:14:00 -
[75] - Quote
ROEG X wrote:If you wanna play Dust 514 with a mouse and keyboard get a PC lol !!! consoles use controllers, it's that simple.
ME AGREE! PC BAD, CONSOLE GUD! KEYBOARD MANY BUTTONS, CANNOT UNDERSTAND!
ME HAVE SEX WITH DINOSAUR NOW! |
IceStormers
Forsaken Immortals Top Men.
88
|
Posted - 2013.11.23 02:15:00 -
[76] - Quote
Lynn Beck wrote:You want your raw input, fine. Give DS3 stick acceleration and customizable ADS sensitivity. By acceleration i mean if i hold the stick left, it starts out slowly, allowing for precision. Then at about 25 degree turn it accelerates so that i can do those goddamned 180's you kb/m users are so proud of. Equality bitches.
Tl:dr raw input allows for CQC tracking, stick acceleration allows for DS3 to pull the CoD 180's that kb/m has already.
Have no issue with this at all, both input devices should be able to be customized to your liking
Would also suggest DS3 is given digital movement for forward and strafing etc as an option
AA is something which needs to be closely monitored to have it at a level which helps breach any gaps, however as CCP have already stated high skilled DS3 users turn AA off as they prefer it without,
i have never used a pad, i have been PC FPS gaming for 14 years, the mouse on Dust currently is one of the worst i have had to endure, i need to the mouse to react correctly, as others have said it was fine before the only issue being gun turrets etc and general turning you cant limit the turn speed otherwise the mouse is no longer an accurate input You cant have any acceleration for the same reason I need to know when i move the mouse X distance it moves X distance I dont want to have to fight to get it on the target
However i have not tried the Polling rate fix as suggested here so i will try that, AA is affecting the mouse to some extent, turning off AA for the pad does make the mouse aiming smoother
i cant comment on if AA needs to be buffed or not, im not good enough with the pad to really have an input
I do wonder if the issue is related to hitbox size making it harder now to hit people but AA allowing more bullets to hit target, it is painful as a Scout running and dodging about to get nailed as you just cant avoid the tracking
I have a friend who does play using both Pad and Mouse with AA off on other FPS games at competitive tourney level and asked him to try it out, he was playing with AA off but found the PAD to be much easier he helped my KDR too :D
In short dont gimp the mouse just because the pad does not have its full potential yet, get options to customize both and use AA and hotboxes to balance them
I Support SP Rollover
|
Funkmaster Whale
Fatal Absolution
1208
|
Posted - 2013.11.23 03:48:00 -
[77] - Quote
Bump for visibility.
Let me play you the song of my people!
|
gg JKl
0
|
Posted - 2013.11.23 06:12:00 -
[78] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user. False and unproven speculation. You have no grounds from which to make that claim..
http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project |
Himiko Kuronaga
The Generals EoN.
2348
|
Posted - 2013.11.23 06:46:00 -
[79] - Quote
gg JKl wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user. False and unproven speculation. You have no grounds from which to make that claim.. http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project
Irrelevant. Aim assist was not nearly as powerful in shadowrun, and movement was far slower in Halo 2 which gave KB/M the edge.
Dust has far faster movement, and far stronger aim assist. It is immune from the issues of its predecessors. |
Nova Knife
Seituoda Taskforce Command Caldari State
2147
|
Posted - 2013.11.23 07:39:00 -
[80] - Quote
Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
|
|
gg JKl
0
|
Posted - 2013.11.23 08:28:00 -
[81] - Quote
Himiko Kuronaga wrote:gg JKl wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user. False and unproven speculation. You have no grounds from which to make that claim.. http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project Irrelevant. Aim assist was not nearly as powerful in shadowrun, and movement was far slower in Halo 2 which gave KB/M the edge. Dust has far faster movement, and far stronger aim assist. It is immune from the issues of its predecessors.
I remember playing Shadowrun it had a stronger aim assist then dust. It even had a tech upgrade skill that increased aim assist further, you clearly never played it.
I thought you were arguing for KB/M. So i don't understand your point about movement was far slower in Halo 2 which gave KB/M the edge. If movement is faster it would give KB/M the edge because they strafe better. How would it give KB/M the edge if it was slower too? |
IceStormers
Forsaken Immortals Top Men.
88
|
Posted - 2013.11.23 13:43:00 -
[82] - Quote
Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
its really not a speed issue, i have the ps3 set to normal, Dust set to 90 and my mouse is on 2700 atm, i can put it up much further but as many have said i dont want instant 180 i just want to be able to aim correctly
i would be surprised if we do have raw input, however most of these threads have been asking for input from a Dev on what was changed to the mouse when AA came in Yes Pad got better but mouse got much worse for some reason
the only issue before that for mouse was the turrets which as far as im aware cant be fixed, so mouse users find turning turrets 180 very hard as its multiple swipes across the mouse mat to turn a small amount, but those should have a turn speed limitation on them so we just have to deal with it, plus right now its better to have AI on them than a player anyway lol
I Support SP Rollover
Why is KB/M being ignored
|
IceStormers
Forsaken Immortals Top Men.
88
|
Posted - 2013.11.23 15:33:00 -
[83] - Quote
Mieli Sydan wrote:I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 125Hz. Anything above 125Hz seems to cause fast movements to get "dampened". I'm not sure if this is purely a Dust issue, as high polling rates also cause mouse control of the PS3 XMB to behave somewhat erratically too. As for latency, I've always assumed that it was a result of bad/inconsistent framerates, coupled with Dust 514's implementation of server-side hit detection.
I definitely agree that playing another FPS (on PC or console) after logging some hours in Dust feels like easy mode simply because you're no longer fighting the various input/framerate/hit detection issues with the game.
I checked around and looks like the ps3 polling rate is 100Hz and Xbox is 125Hz either way when i set to 100Hz the mouse moves much faster which in theory it should have no impact on, so i assume you are correct
However after a few games like this the mouse stopped responding, i can still fire but in Dust there is no aim with the mouse now, still moves fine on the XMB
I have changed sensitivity down to 20 but thats the only other change
I have since set it to 125Hz Still the same issue, very odd its only in Dust, Will keep playing with setting see if i can get it back
I Support SP Rollover
Why is KB/M being ignored
|
Niuvo
NECROM0NGERS
807
|
Posted - 2013.11.23 15:39:00 -
[84] - Quote
I'm no k/m, but ya'll should have a fair game too. +1 |
IceStormers
Forsaken Immortals Top Men.
88
|
Posted - 2013.11.23 15:57:00 -
[85] - Quote
IceStormers wrote:Mieli Sydan wrote:I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 125Hz. Anything above 125Hz seems to cause fast movements to get "dampened". I'm not sure if this is purely a Dust issue, as high polling rates also cause mouse control of the PS3 XMB to behave somewhat erratically too. As for latency, I've always assumed that it was a result of bad/inconsistent framerates, coupled with Dust 514's implementation of server-side hit detection.
I definitely agree that playing another FPS (on PC or console) after logging some hours in Dust feels like easy mode simply because you're no longer fighting the various input/framerate/hit detection issues with the game. I checked around and looks like the ps3 polling rate is 100Hz and Xbox is 125Hz either way when i set to 100Hz the mouse moves much faster which in theory it should have no impact on, so i assume you are correct However after a few games like this the mouse stopped responding, i can still fire but in Dust there is no aim with the mouse now, still moves fine on the XMB I have changed sensitivity down to 20 but thats the only other change I have since set it to 125Hz Still the same issue, very odd its only in Dust, Will keep playing with setting see if i can get it back
Found an issue, Sensitivity of 20 seems to be dead, Does anyone know how they have implemented sensitivity on Dust and how its implemented on the PS3?
i.e is normal on XMB 1:1 and is Dust 50 1:1? I want to make sure its not that im fighting two different settings then adding DPI on top
I Support SP Rollover
Why is KB/M being ignored
|
Himiko Kuronaga
The Generals EoN.
2351
|
Posted - 2013.11.23 15:59:00 -
[86] - Quote
gg JKl wrote:
I remember playing Shadowrun it had a stronger aim assist then dust. It even had a tech upgrade skill that increased aim assist further, you clearly never played it.
I thought you were arguing for KB/M. So i don't understand your point about movement was far slower in Halo 2 which gave KB/M the edge. If movement is faster it would give KB/M the edge because they strafe better. How would it give KB/M the edge if it was slower too?
No one played Shadowrun for longer than 15 minutes. The game was ass. Even so, I do not remember the aim assist being stronger than Dust.
As for movement, it's simple. KB/M is good for micro strafing due to the nature of the deceleration cancels required to keep at maximum speed. Typically a notation of ASD or AWD, same in reverse. KB/M cannot circle strafe at all with accuracy, although it can diamond strafe, while long strafes and counter-strafes are just as effective on both KB/M and controller. Micro strafing is currently worthless because it emcompasses small movements to avoid individual bursts of fire while an opponent struggles to re-track. Because the DS3 aim assist actually follows the KB/M guy around unless he is making extreme movements, these micro strafes are basically worthless because aim assist automatically beats it.
If a KB/M guy fights another KB/M guy and does not have access to aim assist, it suddenly becomes very good.
In Halo 2, movement was slow and aim assist, while ridiculously OP in that game, was made largely irrelevant by the fact that anyone with a KB/M could track the slow ass targets in that game just as easily, and take full advantage of easy headshots. |
Funkmaster Whale
Fatal Absolution
1212
|
Posted - 2013.11.23 17:07:00 -
[87] - Quote
Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
I don't think this is the case. What you're probably referring to is that they removed mouse turning speed caps in 1.3 or 1.4 I believe. Ironically that wasn't really even a problem, and whatever else they happened to change that patch made mouse controls so damn wonky that close quarter tracking became a disaster.
What we have is definitely not raw input. I have my PS3 and PC side by side and I've done comparisons and there's a very noticeable acceleration as well as delay in DUST. Somewhere in the 100-200 ms range which is huge. Input delay and low framerates are the bane of any FPS and mouse users have it twice as bad when facing against AA
The AA I don't mind. Give me a level playing field by allowing the option to enable raw input.
Let me play you the song of my people!
|
Funkmaster Whale
Fatal Absolution
1212
|
Posted - 2013.11.23 18:22:00 -
[88] - Quote
Bump.
Not giving up until they lock this thread or give us some sort of response
Let me play you the song of my people!
|
KA24DERT
Pure Innocence. EoN.
261
|
Posted - 2013.11.23 18:40:00 -
[89] - Quote
Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
Maybe "RAW" is the incorrect term then.
What I'm noticing is acceleration(which we can't turn off or adjust), the ignoring of fine movements(particularly while sniping), and a general sensation of slipperiness while in close quarters (might be the acceleration). |
Funkmaster Whale
Fatal Absolution
1213
|
Posted - 2013.11.23 18:49:00 -
[90] - Quote
KA24DERT wrote:Nova Knife wrote:Actually, I'm pretty sure (It is possible I am incorrect though) that we /do/ have raw input enabled for Dust. It was disabled for the longest time, then enabled (or at least was supposed to be to the best of my knowledge) in Uprising 1.3
The lower DPI/Speed can sometimes be accounted for by people not changing their mouse settings in the PS3 settings itself, as it's defaulted to "slow" if memory serves.
Maybe "RAW" is the incorrect term then. What I'm noticing is acceleration(which we can't turn off or adjust), the ignoring of fine movements(particularly while sniping), and a general sensation of slipperiness while in close quarters (might be the acceleration). Pretty much sums it up.
Let me play you the song of my people!
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |